Files
Dune/tests/basic-leaderless-announcement.test.ts
Quintine 2bac45b294
Verify and publish checkpoint container / container (push) Successful in 10m50s
Announce leaderless Basic battle plans
2026-10-29 06:52:13 +11:00

98 lines
5.4 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction, viewGame, type Action, type Game } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { createBattleTerritoryExplosionFixture } from './fixture-battle-territory-explosion';
const act = (game: Game, id: string, action: Action) => applyAction(game, id, action);
const seat = (game: Game, id: string) => {
const player = game.players.find(row => row.id === id); assert.ok(player); return player;
};
const announce = (game: Game) => game.log.filter(entry => entry.text.includes('announced a Battle Plan without a leader or Cheap Hero'));
const leaderless: Action = {type:'battlePlan', dial:0, support:0, leader:null, weapon:null, defense:null};
/** Public three-seat Basic source plays both entries and the first battle, then
* chooses the real second contest in Imperial Basin. Only the Emperor's five
* leader-use locations are staged as previously used in another territory;
* the actual second battle, dealt hands and all plans stay native. */
function fixture() {
const source = createBattleTerritoryExplosionFixture({advanced:false});
const game = structuredClone(source.game);
assert.equal(game.status, 'playing'); assert.equal(game.advanced, false);
assert.equal(game.phase, 6); assert.ok(game.battle && !game.battle.revealed);
assert.deepEqual([game.battle.attacker, game.battle.defender].sort(), ['emperor', 'guild']);
assert.equal(seat(game, 'emperor').hand.some(card => card.kind === 'hero'), false);
for (const leader of seat(game, 'emperor').leaders) leader.usedAt = 'carthag';
return {game, source};
}
void test('Basic actual battle announces the newly sealed leaderless plan without exposing its dial or hand', () => {
const f = fixture(), initial = f.game, beforeLogs = announce(initial).length;
let game = act(initial, 'emperor', leaderless);
assert.equal(game.battle?.revealed, false);
assert.deepEqual(game.battle?.basicLeaderlessAnnouncements, ['emperor']);
assert.equal(announce(game).length, beforeLogs + 1);
for (const viewer of ['guild', 'atreides']) {
const battle = viewGame(game, viewer).battle!;
assert.deepEqual(battle.leaderless, ['emperor']);
assert.deepEqual(battle.plans, {}); assert.deepEqual(battle.cards, []);
}
assert.equal(viewGame(game, 'emperor').battle!.plans.emperor.dial, 0);
const saved = JSON.stringify(game); game = JSON.parse(saved);
assert.deepEqual(viewGame(game, 'guild').battle!.leaderless, ['emperor']);
assert.deepEqual(viewGame(game, 'atreides').battle!.plans, {});
assert.equal(JSON.stringify(game), saved);
assert.throws(() => act(game, 'emperor', leaderless));
assert.equal(JSON.stringify(game), saved);
game = act(game, 'guild', {type:'battlePlan', dial:0, support:0,
leader:f.source.guildLeader, weapon:null, defense:null});
assert.equal(game.battle?.revealed, true);
assert.equal(announce(game).length, beforeLogs + 1);
assert.deepEqual(viewGame(game, 'atreides').battle!.leaderless, ['emperor']);
assert.equal(viewGame(game, 'atreides').battle!.plans.emperor.dial, 0);
});
void test('a held Cheap Hero prevents a Basic leaderless plan and its legal use does not announce one', () => {
const {game} = fixture();
const heroIndex = game.deck.findIndex(card => card.kind === 'hero'); assert.ok(heroIndex >= 0);
const [hero] = game.deck.splice(heroIndex, 1); seat(game, 'emperor').hand.push(hero);
const before = structuredClone(game), logs = announce(game).length;
assert.throws(() => act(game, 'emperor', leaderless));
assert.deepEqual(game, before);
const planned = act(game, 'emperor', {...leaderless, leader:hero.id});
assert.equal(announce(planned).length, logs);
assert.deepEqual(viewGame(planned, 'guild').battle!.leaderless, []);
assert.deepEqual(viewGame(planned, 'guild').battle!.plans, {});
});
void test('an already-sealed Basic legacy plan receives no synthetic announcement', () => {
const {game} = fixture();
// Explicit legacy supplement: install the plan format an older save could
// contain, without the new announcement receipt or a historical log entry.
game.battle!.plans.emperor = {dial:0, support:0, leader:null, weapon:null, defense:null};
const saved = JSON.stringify(game);
assert.equal(game.battle!.basicLeaderlessAnnouncements, undefined);
assert.deepEqual(viewGame(game, 'guild').battle!.leaderless, []);
assert.deepEqual(viewGame(game, 'atreides').battle!.plans, {});
assert.equal(JSON.stringify(game), saved);
const restored: Game = JSON.parse(saved);
assert.deepEqual(viewGame(restored, 'guild').battle!.leaderless, []);
assert.equal(announce(restored).length, announce(game).length);
});
void test('all four minimal bot profiles seal a legal Basic leaderless plan and announce it', () => {
const {game} = fixture();
for (const difficulty of DIFFICULTIES) {
const view = viewGame(game, 'emperor');
view.players.find(player => player.id === 'emperor')!.bot = difficulty;
const actions = botActions(view).filter(action => action.type === 'battlePlan');
assert.ok(actions.length > 0, `${difficulty} must offer a legal plan`);
const next = act(structuredClone(game), 'emperor', actions[0]);
assert.equal(next.battle!.plans.emperor.leader, null);
assert.equal(next.battle!.plans.emperor.weapon, null);
assert.equal(next.battle!.plans.emperor.defense, null);
assert.deepEqual(viewGame(next, 'guild').battle!.leaderless, ['emperor']);
}
});