Files
Dune/tests/cheap-hero-traitor.test.ts
2026-09-08 07:37:52 +10:00

309 lines
11 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import {
applyAction,
createGame,
joinGame,
newPlayer,
viewGame,
type Game,
} from '../game/engine';
import { baseDeck, type Card } from '../game/cards';
import {
CHEAP_HERO_TRAITOR,
matchingTraitor,
traitorDeck,
} from '../game/traitors';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
const heroes = baseDeck().filter((c) => c.kind === 'hero');
/** Assign fixture cards by transferring their exact physical IDs from the deck. */
function setHand(g: Game, index: number, selected: Card[]) {
const owner = g.players[index];
const ids = new Set(selected.map((c) => c.id));
assert.equal(ids.size, selected.length);
const held = new Map(owner.hand.map((c) => [c.id, c]));
for (const previous of owner.hand)
if (!ids.has(previous.id)) g.deck.push(previous);
owner.hand = selected.map((wanted) => {
if (held.has(wanted.id)) return held.get(wanted.id)!;
assert.ok(
!g.players.some(
(p, i) => i !== index && p.hand.some((c) => c.id === wanted.id),
),
`Another player owns ${wanted.id}`,
);
const at = g.deck.findIndex((c) => c.id === wanted.id);
assert.ok(at >= 0, `Fixture deck must contain ${wanted.id}`);
return g.deck.splice(at, 1)[0];
});
}
function fixture(harkonnen = false) {
let g = createGame('HEROTRAITOR2', newPlayer('a', 'Atreides', 'atreides'));
joinGame(g, newPlayer('e', 'Emperor', 'emperor'));
if (harkonnen) joinGame(g, newPlayer('h', 'Harkonnen', 'harkonnen'));
g.players.forEach((p) => (p.ready = true));
g = applyAction(g, 'a', { type: 'start' });
for (const p of g.players)
if (p.traitorChoices.length)
g = applyAction(g, p.id, {
type: 'traitor',
leader: p.traitorChoices[0],
});
g.phase = 6;
g.active = 'a';
g.order = g.players.map((p) => p.id);
g.storm = 18;
// Return dealt cards before replacing setup hands for this battle fixture.
g.deck.push(...g.players.flatMap((p) => p.hand));
for (const p of g.players) {
p.hand = [];
p.traitors = [];
p.spice = 20;
p.forces = p.id === 'h' ? {} : { 'arrakeen:10': 5 };
p.reserves = p.id === 'h' ? 20 : 15;
}
if (harkonnen) {
g.players[0].ally = 'h';
g.players[2].ally = 'a';
}
return g;
}
function allow(state: Game) {
let g = state;
while (g.response)
g = applyAction(
g,
g.players.find((p) => !g.response!.passed.includes(p.id))!.id,
{ type: 'passResponse' },
);
return g;
}
function prepared(state: Game) {
let g = allow(
applyAction(state, 'a', {
type: 'chooseBattle',
territory: 'arrakeen',
target: 'e',
}),
);
while (g.battle?.preparation)
g = applyAction(g, g.battle.preparation.owner, {
type: 'declineBattlePower',
});
if (g.decision?.kind === 'fullPlanOffer')
g = applyAction(g, g.decision.player, { type: 'decision', decline: true });
return g;
}
function plans(state: Game, a: object = {}, e: object = {}) {
const g = applyAction(prepared(state), 'a', {
type: 'battlePlan',
leader: 'atreides-0',
dial: 0,
...a,
});
return applyAction(g, 'e', {
type: 'battlePlan',
leader: heroes[0].id,
dial: 5,
...e,
});
}
function call(g: Game, id: string, reveal: boolean) {
return applyAction(g, id, { type: 'traitorCall', call: reveal });
}
void test('one expansion traitor identity matches either hero and adds no leader disc', () => {
const g = fixture();
assert.equal(traitorDeck(g.players).length, 10);
assert.equal(traitorDeck(g.players, true).length, 11);
assert.equal(
traitorDeck(g.players, true).filter((id) => id === CHEAP_HERO_TRAITOR)
.length,
1,
);
for (const c of heroes)
assert.equal(
matchingTraitor([CHEAP_HERO_TRAITOR], c.id, c),
CHEAP_HERO_TRAITOR,
);
assert.equal(matchingTraitor([CHEAP_HERO_TRAITOR], 'emperor-0'), undefined);
assert.equal(
g.players
.flatMap((p) => p.leaders)
.some((l) => l.id === CHEAP_HERO_TRAITOR),
false,
);
});
void test('dealt Cheap Hero traitor is selectable and private during setup', () => {
let g = fixture();
g.status = 'setup';
g.players[0].traitorChoices = [
CHEAP_HERO_TRAITOR,
'emperor-0',
'emperor-1',
'emperor-2',
];
g = applyAction(g, 'a', { type: 'traitor', leader: CHEAP_HERO_TRAITOR });
assert.deepEqual(viewGame(g, 'a').players[0].traitors, [CHEAP_HERO_TRAITOR]);
assert.equal(viewGame(g, 'e').players[0].traitors, undefined);
assert.deepEqual(viewGame(g, 'e').players[0].revealedTraitors, []);
});
for (const hero of heroes)
void test(`${hero.name} loses to its shared traitor with zero bounty and no dead leader disc`, () => {
const before = fixture();
setHand(before, 1, [hero]);
before.players[0].traitors = [CHEAP_HERO_TRAITOR, 'emperor-1'];
let g = plans(before, {}, { leader: hero.id });
g = call(g, 'a', true);
assert.deepEqual(viewGame(g, 'e').players[0].revealedTraitors, []);
g = call(JSON.parse(JSON.stringify(g)), 'e', false);
assert.equal(g.players[0].forces['arrakeen:10'], 5);
assert.equal(g.players[1].tanks, 5);
assert.equal(g.players[0].spice, 20);
assert.ok(g.players.every((p) => p.leaders.every((l) => !l.dead)));
assert.ok(g.discard.some((c) => c.id === hero.id));
assert.deepEqual(g.players[0].traitors, [CHEAP_HERO_TRAITOR, 'emperor-1']);
for (const p of g.players)
assert.deepEqual(viewGame(g, p.id).players[0].revealedTraitors, [
CHEAP_HERO_TRAITOR,
]);
assert.equal(viewGame(g, 'e').players[0].traitors, undefined);
});
void test('repeated hero traitor use retains one public identity', () => {
const before = fixture();
before.players[0].revealedTraitors = [CHEAP_HERO_TRAITOR];
before.players[0].traitors = [CHEAP_HERO_TRAITOR];
setHand(before, 1, [heroes[1]]);
const g = call(
call(plans(before, {}, { leader: heroes[1].id }), 'a', true),
'e',
false,
);
assert.deepEqual(g.players[0].revealedTraitors, [CHEAP_HERO_TRAITOR]);
assert.deepEqual(g.players[0].traitors, [CHEAP_HERO_TRAITOR]);
});
void test('wrong traitor and ordinary leader targets are rejected without mutation', () => {
const before = fixture();
setHand(before, 1, [heroes[0]]);
let g = plans(before);
const snapshot = structuredClone(g);
assert.throws(() => call(g, 'a', true), /do not hold/);
assert.deepEqual(g, snapshot);
before.players[0].traitors = [CHEAP_HERO_TRAITOR];
g = plans(before, {}, { leader: 'emperor-0' });
assert.throws(() => call(g, 'a', true), /do not hold/);
});
void test('Kwisatz Haderach protects an accompanying Cheap Hero against the shared traitor', () => {
const before = fixture();
before.advanced = true;
before.players[0].battleLosses = 7;
setHand(before, 0, [heroes[0]]);
before.players[1].traitors = [CHEAP_HERO_TRAITOR];
const g = plans(
before,
{ leader: heroes[0].id, kwisatz: true },
{ leader: 'emperor-0', dial: 0 },
);
assert.throws(() => call(g, 'e', true), /Kwisatz Haderach/);
});
void test('Harkonnen can call the hero traitor for an ally after the Karama response', () => {
const before = fixture(true);
setHand(before, 1, [
heroes[0],
baseDeck().find((c) => c.effect === 'karama')!,
]);
before.players[2].traitors = [CHEAP_HERO_TRAITOR];
let g = call(call(plans(before), 'a', false), 'e', false);
g = call(g, 'h', true);
assert.equal(g.response?.kind, 'harkonnenTraitor');
assert.equal(g.players[1].tanks, 0);
g = allow(JSON.parse(JSON.stringify(g)));
assert.equal(g.players[1].tanks, 5);
assert.equal(g.players[0].spice, 20);
assert.deepEqual(g.players[2].revealedTraitors, [CHEAP_HERO_TRAITOR]);
});
void test('Karama cancels the Harkonnen ally call before the battle resolves', () => {
const before = fixture(true);
const karama = baseDeck().find((c) => c.effect === 'karama')!;
setHand(before, 1, [heroes[0], karama]);
before.players[2].traitors = [CHEAP_HERO_TRAITOR];
let g = call(
call(call(plans(before, {}, { dial: 0 }), 'a', false), 'e', false),
'h',
true,
);
g = applyAction(g, 'e', { type: 'card', card: karama.id, mode: 'cancel' });
assert.deepEqual(g.players[2].revealedTraitors ?? [], []);
assert.deepEqual(g.players[2].traitors, [CHEAP_HERO_TRAITOR]);
assert.equal(g.response, null);
});
void test('simultaneous hero and leader traitors destroy both armies', () => {
const before = fixture();
setHand(before, 1, [heroes[0]]);
before.players[0].traitors = [CHEAP_HERO_TRAITOR];
before.players[1].traitors = ['atreides-0'];
const g = call(call(plans(before), 'a', true), 'e', true);
assert.equal(g.players[0].tanks, 5);
assert.equal(g.players[1].tanks, 5);
assert.equal(g.players[0].leaders[0].dead, true);
assert.ok(g.players[1].leaders.every((l) => !l.dead));
assert.deepEqual(g.players[1].revealedTraitors, ['atreides-0']);
});
void test('all bot levels can select the new traitor and call it from their private view', () => {
for (const difficulty of DIFFICULTIES) {
const before = fixture();
before.players[0].bot = difficulty;
const setup = structuredClone(before);
setup.status = 'setup';
setup.players[0].traitorChoices = [CHEAP_HERO_TRAITOR];
assert.ok(
botActions(viewGame(setup, 'a')).some(
(a) => a.type === 'traitor' && a.leader === CHEAP_HERO_TRAITOR,
),
);
before.players[0].traitors = [CHEAP_HERO_TRAITOR];
setHand(before, 1, [heroes[0]]);
const g = plans(before);
assert.ok(
botActions(viewGame(g, 'a')).some(
(a) => a.type === 'traitorCall' && a.call === true,
),
difficulty,
);
}
});
void test('Hard and Brutal avoid a publicly exposed leader held by the opponent or its Harkonnen ally', () => {
for (const difficulty of ['Hard', 'Brutal'] as const)
for (const alliedHolder of [false, true]) {
const before = fixture(alliedHolder);
before.players[0].bot = difficulty;
if (alliedHolder) {
before.players[0].ally = null;
before.players[1].ally = 'h';
before.players[2].ally = 'e';
}
const strongest = [...before.players[0].leaders].sort(
(a, b) => b.strength - a.strength,
)[0];
before.players[alliedHolder ? 2 : 1].revealedTraitors = [strongest.id];
const g = prepared(before);
const choices = botActions(viewGame(g, 'a')).filter(
(a) => a.type === 'battlePlan',
);
assert.ok(choices.length > 0);
assert.notEqual(
choices[0].leader,
strongest.id,
`${difficulty}: ${alliedHolder}`,
);
assert.doesNotThrow(() => applyAction(g, 'a', choices[0]));
// Unrevealed holdings cannot influence the personalized policy.
const privateChanged = structuredClone(g);
privateChanged.players[1].traitors = ['atreides-1'];
assert.deepEqual(
botActions(viewGame(privateChanged, 'a')),
botActions(viewGame(g, 'a')),
);
}
});