Files
Dune/tests/diplomat-retreat-recovery.test.ts

61 lines
3.2 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction } from '../game/engine';
import type { RoomsClock } from '../db/rooms';
import { leaderSkillBattle } from './leader-skill-battle-fixture';
import { unitStore } from './fixture-nexus-room-store';
const clock: RoomsClock = { now: () => 10000, sleep: async () => {} };
void test('two concurrent saved Diplomat retreats commit one exact physical transfer and one battle resolution', async () => {
const store = unitStore();
try {
const created = await store.rooms.createRoom('Diplomat owner', 'emperor', false, []);
const joined = await store.rooms.joinRoom(created.view.code, 'Opponent', 'guild');
const code = created.view.code;
const original = await Promise.all([created.token!, joined.token!].map(token =>
store.rooms.authenticate(code, token)));
for (const [index, seat] of original.entries())
store.sqlite.prepare('UPDATE seats SET player_id=? WHERE room_code=? AND player_id=?')
.run(index ? 'd' : 'a', code, seat.playerId);
const seats = await Promise.all([created.token!, joined.token!].map(token =>
store.restart().authenticate(code, token)));
let game = leaderSkillBattle({ skill: 'diplomat', unsealed: true, hide: true });
game = applyAction(game, 'a', { type: 'battlePlan', dial: 0, leader: 'emperor-0' });
game = applyAction(game, 'd', { type: 'battlePlan', dial: 5, leader: 'guild-1' });
game = applyAction(game, 'a', { type: 'traitorCall', call: false });
game = applyAction(game, 'd', { type: 'traitorCall', call: false });
const decision = game.decision;
assert.equal(decision?.kind, 'diplomatRetreat');
if (decision?.kind !== 'diplomatRetreat') return;
game.code = code;
game.version = (await store.rooms.readRoom(code)).version;
store.sqlite.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(game), game.version, code);
store.writes.length = 0;
const destination = decision.destinations[0].location;
const action = { type: 'decision', event: decision.event, destination, normal: 5, elite: 0 };
let arrivals = 0;
let release!: () => void;
const ready = new Promise<void>(resolve => { release = resolve; });
store.hooks.beforeWrite = async () => { if (++arrivals === 2) release(); await ready; };
const results = await Promise.allSettled([
store.rooms.act(code, seats[0], game.version, action, clock),
store.restart().act(code, seats[0], game.version, action, clock),
]);
assert.equal(results.filter(result => result.status === 'fulfilled').length, 1);
assert.deepEqual(store.writes.map(write => write.changes).sort((a, b) => a - b), [0, 1]);
const restored = await store.restart().readRoom(code);
assert.equal(restored.version, game.version + 1);
const owner = restored.players.find(player => player.id === 'a')!;
assert.equal(owner.forces[destination], 5);
assert.equal(owner.forces['arrakeen:10'], undefined);
assert.equal(owner.tanks, 0);
assert.equal(restored.battle, null);
assert.equal(restored.decision, null);
assert.equal(restored.phase, 7);
} finally {
store.sqlite.close();
}
});