Connect automatic unambiguous Jacurutu physical-force income, a sole-occupant Testing Station storm choice and Shrine reciprocal physical card roles to engine actions, player controls, legal AI and saved continuation. Preserve Weather Control exclusion, exact card/force custody, private hand boundaries and committed effects after restart. Shared role checks cover existing ordinary and special Karama paths; reserved cards cannot enter another pending use. Keep Orgiz, mixed-force Jacurutu allocation and contested Cistern/Testing Station benefits explicitly pending. These are bounded prototypes; complete Discovery/Advanced/expansion and publication gates remain closed. Validation: types, lint and 4,345 offline tests passed (32 added), production build passed, and 40 HTTP tests passed. Independent cross-reviews repaired reserved-card deadlock, physical-card selection, alternate-role permission, storm source/token binding and public-entitlement bot ordering. The first broad run found five failures; focused repairs preceded the stable repeated check. Browser A5EJQ2W4 used genuine Discovery setup/reveal/free entry with targeted QA positioning. A human increased storm movement from two to three sectors, moving sector 6 to 9. Refresh restored station forces and the private Snooper. This was targeted control/recovery evidence, not an unmodified full game. All 187 opening saved rooms remained unchanged; 31 QA/HTTP rooms were added (218 total). Reused the running server; no restart or save reset. Source-bound report: /home/quintine/.local/share/dune/checkpoints/20260913-discovery-location-effects/verification-final/report.json Source fingerprint: beecb85ab7ec39319115389c115434d161591e8549802c542a6343a0fc19bea6 Durations: check 140540ms; build 6741ms; integration 24956ms. Aggregate goal counter 63,116,444 to 64,295,091 at final verification: 1,178,647 tokens before final Git/push overhead for three bounded functions. Standing authorization: Push all from now on.
147 lines
5.0 KiB
TypeScript
147 lines
5.0 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { createElement } from 'react';
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import { renderToStaticMarkup } from 'react-dom/server';
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import { unitStore } from './fixture-nexus-room-store';
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import {
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discoveryStormFixture,
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confirmDiscoveryStorm,
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} from './fixture-discovery-storm';
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import { discoveryStormActions } from '../game/discovery-storm-options';
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import {
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createStormSource,
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discoveryStormSignature,
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} from '../game/discovery-storm';
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import { DiscoveryStormDecision } from '../components/discovery-storm';
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import { normalizeAutomaticGame, viewGame, type Game } from '../game/engine';
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import type { RoomsClock } from '../db/rooms';
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const clock: RoomsClock = { now: () => 10000, sleep: async () => {} };
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void test('restored SQLite station choice keeps private controls and competing submissions adjust the storm only once', async () => {
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const store = unitStore();
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try {
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const created = await store.rooms.createRoom(
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'Station recovery',
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'atreides',
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false,
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[],
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);
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const code = created.view.code,
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sessions = [created.token];
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for (const faction of ['guild', 'fremen'] as const)
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sessions.push(
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(await store.rooms.joinRoom(code, faction, faction)).token!,
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);
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const auths = await Promise.all(
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sessions.map((token) => store.rooms.authenticate(code, token)),
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);
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const ids = auths.map((auth) => auth.playerId) as [string, string, string];
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const game = confirmDiscoveryStorm(discoveryStormFixture(false, ids));
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game.code = code;
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(game), game.version, code);
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const seats = store.sqlite
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.prepare('SELECT * FROM seats ORDER BY player_id')
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.all();
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for (const [i, auth] of auths.entries()) {
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const view = await store.restart().readSeatView(code, auth);
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assert.deepEqual(view, viewGame(game, auth.playerId));
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assert.equal(view.ecologicalStorm !== null, i === 0);
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assert.equal(JSON.stringify(view).includes('stormMovementSource'), false);
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}
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const action = discoveryStormActions(viewGame(game, ids[0])).find(
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(a) => a.delta === 1,
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)!;
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let arrivals = 0,
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release!: () => void;
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const gate = new Promise<void>((resolve) => {
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release = resolve;
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});
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store.hooks.beforeWrite = async () => {
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if (++arrivals === 2) release();
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await gate;
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};
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const timer = setTimeout(release, 2000);
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try {
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const results = await Promise.allSettled(
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[0, 1].map(() =>
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store.restart().act(code, auths[0], game.version, action, clock),
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),
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);
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assert.equal(arrivals, 2);
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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} finally {
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clearTimeout(timer);
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delete store.hooks.beforeWrite;
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}
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const done = await store.restart().readRoom(code);
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assert.equal(done.version, game.version + 1);
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assert.equal(done.storm, 9);
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assert.equal(done.ecologicalStorm!.stage, 'complete');
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assert.equal(
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done.log.filter((e) => e.text.includes('increased storm movement'))
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.length,
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1,
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);
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await assert.rejects(
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store.restart().act(code, auths[0], done.version, action, clock),
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);
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assert.deepEqual(await store.restart().readRoom(code), done);
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assert.deepEqual(
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store.sqlite.prepare('SELECT * FROM seats ORDER BY player_id').all(),
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seats,
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);
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} finally {
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store.sqlite.close();
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}
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});
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void test('station controls show all legal distances only to the owner and disable while busy or on autopilot', () => {
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const g = confirmDiscoveryStorm(discoveryStormFixture());
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const render = (id: string, busy = false) =>
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renderToStaticMarkup(
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createElement(DiscoveryStormDecision, {
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game: viewGame(g, id),
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busy,
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act() {},
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}),
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);
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const markup = render('a');
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for (const label of [
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'Decrease: 1 sector',
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'Keep: 2 sectors',
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'Increase: 3 sectors',
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])
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assert.ok(markup.includes(label));
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assert.equal(render('g'), '');
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assert.equal((render('a', true).match(/\sdisabled=""/g) ?? []).length, 3);
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g.players[0].autopilot = 'Easy';
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assert.equal((render('a').match(/\sdisabled=""/g) ?? []).length, 3);
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});
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void test('source turn, source phase and exact station token are bound across restored decisions', () => {
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const source = confirmDiscoveryStorm(discoveryStormFixture());
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for (const mutate of [
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(g: Game) => {
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g.stormMovementSource = createStormSource(g.turn - 1, 'dials', 2);
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},
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(g: Game) => {
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g.phase = 1;
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},
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(g: Game) => {
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g.ecologicalStorm!.token = g.discoveries!.tokens.find(
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(t) => t.face !== 'ecological-testing-station',
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)!.id;
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g.ecologicalStorm!.signature = discoveryStormSignature(
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g.ecologicalStorm!,
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);
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},
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]) {
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const g = structuredClone(source);
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mutate(g);
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const before = structuredClone(g);
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assert.throws(() => viewGame(g, 'a'));
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assert.throws(() => normalizeAutomaticGame(g));
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assert.deepEqual(g, before);
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}
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});
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