Files
Dune/tests/distrans-bots.test.ts
2026-09-08 07:37:52 +10:00

191 lines
6.6 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import {
applyAction,
createGame,
newPlayer,
viewGame,
type Game,
type GameView,
} from '../game/engine';
import { baseDeck } from '../game/cards';
import { richeseCards } from '../game/richese-cards';
import { botActions } from '../game/bots';
import { DIFFICULTIES, type Difficulty } from '../game/bot-profiles';
import type { FactionId } from '../game/catalog';
function fixture(ally: FactionId = 'choam', donor: FactionId = 'atreides') {
const g = createGame('DISTRANSBOT', newPlayer('d', 'Donor', donor));
g.players.push(
newPlayer('a', 'Ally', ally),
newPlayer('o', 'Other', 'fremen'),
);
g.status = 'playing';
g.advanced = true;
g.phase = 2;
g.turn = 2;
g.order = ['d', 'a', 'o'];
g.players[0].ally = 'a';
g.players[1].ally = 'd';
for (const p of g.players) {
p.hand = [];
p.spice = 10;
}
const deck = baseDeck();
const worthless = deck.find((c) => c.kind === 'worthless')!;
const weapons = deck.filter((c) => c.kind === 'projectile').slice(0, 2);
const distrans = richeseCards().find((c) => c.effect === 'distrans')!;
g.players[0].hand = [distrans, worthless, ...weapons];
g.deck = deck.filter(
(c) => !g.players[0].hand.some((held) => held.id === c.id),
);
return g;
}
function projected(g: Game, difficulty: Difficulty) {
const v = viewGame(g, 'd');
v.players[0].bot = difficulty;
return v;
}
const command = (v: GameView) =>
botActions(v).find((a) => a.type === 'card' && a.card === 'richese-distrans');
void test('all four profiles give a worthless card to BG or CHOAM ally with a single synchronous transfer and discard', () => {
for (const difficulty of DIFFICULTIES)
for (const ally of ['beneGesserit', 'choam'] as const) {
const g = fixture(ally);
const v = projected(g, difficulty),
before = structuredClone(v);
const action = command(v);
assert.deepEqual(v, before);
assert.ok(action, `${difficulty} -> ${ally}`);
assert.equal(action.target, 'a');
assert.equal(action.give, g.players[0].hand[1].id);
const next = applyAction(g, 'd', action);
assert.equal(next.players[0].hand.length, 2);
assert.deepEqual(
next.players[1].hand.map((c) => c.id),
[action.give],
);
assert.deepEqual(
next.discard.map((c) => c.id),
['richese-distrans'],
);
assert.equal(next.response, null);
assert.equal(next.decision, null);
assert.deepEqual(
next.players.map((p) => p.spice),
g.players.map((p) => p.spice),
);
assert.deepEqual(next.deck, g.deck);
assert.equal(
command(
projected(JSON.parse(JSON.stringify(next)) as Game, difficulty),
),
undefined,
);
assert.throws(() => applyAction(next, 'd', action));
}
});
void test('a full donor can share a duplicate ordinary weapon, defense or usable Karama while retaining one', () => {
for (const difficulty of DIFFICULTIES)
for (const kind of [
'projectile',
'poison',
'shield',
'snooper',
'karama',
]) {
const g = fixture('emperor');
const duplicates = baseDeck()
.filter((c) =>
kind === 'karama' ? c.effect === 'karama' : c.kind === kind,
)
.slice(0, 2);
assert.equal(duplicates.length, 2);
const filler = baseDeck().find((c) => c.kind === 'worthless')!;
g.players[0].hand = [g.players[0].hand[0], ...duplicates, filler];
g.deck = baseDeck().filter(
(c) => !g.players[0].hand.some((held) => held.id === c.id),
);
const action = command(projected(g, difficulty));
assert.ok(action, `${difficulty} ${kind}`);
assert.equal(action.give, duplicates[0].id);
const next = applyAction(g, 'd', action);
assert.ok(next.players[0].hand.some((c) => c.id === duplicates[1].id));
assert.equal(next.players[1].hand[0].id, duplicates[0].id);
}
});
void test('policy does not infer recipient contents and never targets an opponent or unavailable projected choice', () => {
for (const difficulty of DIFFICULTIES) {
const v = projected(fixture(), difficulty);
assert.equal(v.players[1].hand, undefined);
assert.equal(v.players[1].handCount, undefined);
const action = command(v);
v.players[1].hand = richeseCards();
v.players[1].spice = 999;
assert.deepEqual(command(v), action);
for (const change of [
(view: GameView) => {
view.distrans!.blocked = 'During a bid.';
},
(view: GameView) => {
view.distrans!.choices.find((c) => c.recipient === 'a')!.blocked =
'Full.';
},
(view: GameView) => {
view.distrans!.choices.find((c) => c.recipient === 'a')!.cards = [];
},
(view: GameView) => {
view.players[0].ally = null;
},
(view: GameView) => {
view.distrans = null;
},
]) {
const blocked = projected(fixture(), difficulty);
change(blocked);
assert.equal(command(blocked), undefined);
}
}
});
void test('donors retain their own valuable worthless power and do not spend Distrans for a sole ordinary card or unsupported effect', () => {
for (const difficulty of DIFFICULTIES) {
for (const donor of ['beneGesserit', 'choam'] as const) {
const g = fixture(donor === 'choam' ? 'beneGesserit' : 'choam', donor);
g.players[0].hand = g.players[0].hand.slice(0, 2);
assert.equal(command(projected(g, difficulty)), undefined);
}
const g = fixture('emperor');
g.players[0].hand.pop();
assert.equal(command(projected(g, difficulty)), undefined);
g.players[0].hand = [
g.players[0].hand[0],
...richeseCards()
.filter((c) => c.effect !== 'distrans' && c.effect !== 'karama')
.slice(0, 3),
];
assert.equal(command(projected(g, difficulty)), undefined);
}
});
void test('Truthtrance, response and decision priority precede optional Distrans for every profile', () => {
for (const difficulty of DIFFICULTIES) {
const truth = projected(fixture(), difficulty);
truth.truthtrance = {
stage: 'priority',
queue: [],
passed: [],
} as unknown as NonNullable<GameView['truthtrance']>;
assert.equal(botActions(truth)[0].type, 'truthPass');
const decision = projected(fixture(), difficulty);
decision.decision = { kind: 'richeseDeclaration', player: 'a' };
assert.deepEqual(botActions(decision), []);
const response = projected(fixture(), difficulty);
response.response = { kind: 'emperorIncome', owner: 'o', passed: [] };
assert.equal(command(response), undefined);
}
});