162 lines
6.7 KiB
TypeScript
162 lines
6.7 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { applyAction, createGame, joinGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { nextStrongholdFactionsNativeStep } from './fixture-stronghold-factions';
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const player = (g: Game, id: string) => g.players.find(p => p.id === id)!;
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const copy = (g: Game): Game => JSON.parse(JSON.stringify(g));
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/** A real Advanced public start and native setup. The reciprocal alliance and
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* clean movement boundary are staged; no saved room or database is touched. */
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function guildTiming() {
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let g = createGame('EMPGUILDTIMING', newPlayer('e', 'Emperor', 'emperor'), true);
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joinGame(g, newPlayer('g', 'Guild', 'guild'));
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joinGame(g, newPlayer('h', 'Harkonnen', 'harkonnen'));
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for (const p of g.players) g = applyAction(g, p.id, {type:'ready'});
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g = applyAction(g, 'e', {type:'start', advancedPreview:true});
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for (let i = 0; i < 60 && g.status === 'setup'; i++) {
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const step = nextStrongholdFactionsNativeStep(g);
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assert.ok(step); g = applyAction(g, step.actor, step.action);
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}
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assert.equal(g.status, 'playing');
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player(g, 'e').ally = 'g'; player(g, 'g').ally = 'e';
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// Select the legitimate phase boundary that movementTurn would produce.
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Object.assign(g, {
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phase:5, turn:1, order:['e','g','h'], active:null,
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movementRemaining:['e','g','h'], guildTimingGranted:false, guildTimingLocked:false,
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decision:{kind:'guildTiming', player:'g', next:'e', following:'e'},
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response:null, phaseOpening:null, ready:[],
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});
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assert.equal(g.decision?.kind, 'guildTiming');
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return g;
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}
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function allow(g: Game) {
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for (let i = 0; g.response && i < 15; i++) {
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const actor = g.players.find(p => !g.response!.passed.includes(p.id));
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assert.ok(actor); g = applyAction(g, actor.id, {type:'passResponse'});
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}
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assert.equal(g.response, null);
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return g;
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}
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function parent(g: Game) {
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return {decision:structuredClone(g.decision), phase:g.phase, turn:g.turn,
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active:g.active, order:[...g.order], movementRemaining:structuredClone(g.movementRemaining),
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guildTimingGranted:g.guildTimingGranted, guildTimingLocked:g.guildTimingLocked};
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}
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function give(g: Game, amount = 2) {
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return applyAction(g, 'e', {type:'emperorGift', amount});
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}
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function setAsideKaramas(g: Game) {
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for (const p of g.players) {
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const cards = p.hand.filter(card => card.effect === 'karama');
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p.hand = p.hand.filter(card => card.effect !== 'karama');
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g.deck.push(...cards);
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}
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}
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function holdCounter(g: Game) {
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setAsideKaramas(g);
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const index = g.deck.findIndex(card => card.effect === 'karama');
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assert.ok(index >= 0);
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const [card] = g.deck.splice(index, 1);
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player(g, 'h').hand.push(card);
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return card.id;
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}
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function guildChooses(g: Game) {
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assert.equal(g.decision?.kind, 'guildTiming');
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g = applyAction(g, 'g', {type:'decision', take:true});
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if (g.response) g = allow(g);
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assert.equal(g.active, 'g');
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assert.equal(g.phase, 5);
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return g;
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}
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void test('Advanced Guild timing shows only the Emperor a legal gift and resumes the exact choice after allowing', () => {
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let g = guildTiming();
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holdCounter(g);
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const original = parent(g), emperor = player(g, 'e').spice, guild = player(g, 'g').spice;
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assert.deepEqual(viewGame(g, 'e').emperorGuildTimingGift, {recipient:'g', maximum:emperor});
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assert.equal(viewGame(g, 'g').emperorGuildTimingGift, null);
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assert.equal(viewGame(g, 'h').emperorGuildTimingGift, null);
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g = give(g);
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assert.equal(g.response?.kind, 'emperorGift');
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assert.equal(player(g, 'e').spice, emperor);
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assert.equal(player(g, 'g').spice, guild);
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assert.equal(viewGame(g, 'e').emperorGuildTimingGift, null);
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g = allow(copy(g));
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assert.deepEqual(parent(g), original);
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assert.equal(player(g, 'e').spice, emperor - 2);
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assert.equal(player(g, 'g').spice, guild + 2);
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guildChooses(g);
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});
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void test('a real Karama cancels the gift and restores the same Guild timing decision', () => {
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let g = guildTiming();
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const counter = holdCounter(g), original = parent(g);
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const emperor = player(g, 'e').spice, guild = player(g, 'g').spice;
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g = give(g, 3);
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assert.equal(g.response?.kind, 'emperorGift');
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g = applyAction(g, 'h', {type:'card', card:counter, mode:'cancel'});
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assert.equal(g.response, null);
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assert.deepEqual(parent(g), original);
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assert.equal(player(g, 'e').spice, emperor);
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assert.equal(player(g, 'g').spice, guild);
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assert.equal(g.discard.filter(card => card.id === counter).length, 1);
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guildChooses(g);
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});
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void test('other players and unfunded or invalid gifts cannot disturb the pending Guild decision', () => {
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const g = guildTiming(), maximum = player(g, 'e').spice;
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const attempts: [string, Action][] = [
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['g', {type:'emperorGift', amount:1}], ['h', {type:'emperorGift', amount:1}],
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['e', {type:'emperorGift', amount:0}], ['e', {type:'emperorGift', amount:maximum + 1}],
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];
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for (const [actor, action] of attempts) {
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const before = copy(g);
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assert.throws(() => applyAction(g, actor, action));
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assert.deepEqual(g, before);
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}
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const unallied = copy(g);
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player(unallied, 'e').ally = null; player(unallied, 'g').ally = null;
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const before = copy(unallied);
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assert.equal(viewGame(unallied, 'e').emperorGuildTimingGift, null);
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assert.throws(() => give(unallied));
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assert.deepEqual(unallied, before);
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});
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void test('the pending gift remains bound to its original amount and Guild timing decision', () => {
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const original = guildTiming();
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holdCounter(original);
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const pending = give(original, 2);
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const changedAmount = copy(pending);
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assert.ok(changedAmount.response);
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changedAmount.response.amount = 1;
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assert.throws(() => viewGame(changedAmount, 'g'));
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assert.throws(() => applyAction(changedAmount, 'h', {type:'passResponse'}));
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const changedDecision = copy(pending);
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assert.ok(changedDecision.decision?.kind === 'guildTiming');
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changedDecision.decision.next = 'h';
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assert.throws(() => viewGame(changedDecision, 'e'));
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assert.throws(() => applyAction(changedDecision, 'h', {type:'passResponse'}));
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assert.equal(viewGame(pending, 'h').response?.amount, undefined);
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});
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void test('all four minimal bot profiles can resolve the gift response legally', () => {
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let g = guildTiming();
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holdCounter(g);
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const original = parent(g);
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g = give(g, 1);
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for (const difficulty of DIFFICULTIES) {
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let trial = copy(g);
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const view = viewGame(trial, 'h');
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view.players.find(p => p.id === 'h')!.bot = difficulty;
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const proposed = botActions(view);
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assert.deepEqual(proposed, [{type:'passResponse'}]);
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trial = applyAction(trial, 'h', proposed[0]);
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trial = allow(trial);
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assert.deepEqual(parent(trial), original);
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guildChooses(trial);
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}
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});
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