Files
Dune/tests/fixture-semuta-homeworld-emperor-income.ts

258 lines
13 KiB
TypeScript

import assert from 'node:assert/strict';
import {
applyAction, createGame, handLimit, initializeSemutaGameForAudit, joinGame, newPlayer,
viewGame, type Action, type Game,
} from '../game/engine';
import type { Card } from '../game/cards';
import { homeworldShipmentChoice } from '../game/homeworld-shipment-options';
import { quoteStableHomeworldOccupation } from '../game/homeworld-stable-occupation';
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
import { nextRicheseSkillsTechNativeStep } from './fixture-richese-skills-tech';
import { semutaEmperorIncomeCards } from './fixture-semuta-emperor-income';
import {
moveSemutaEmperorCard, semutaEmperorCardId, semutaEmperorPlayer, passSemutaSpecialDiscards,
} from './fixture-semuta-emperor-share';
export type SemutaHomeworldEmperorIncomeKind = 'emperorIncome' | 'richesePurchaseIncome';
export type SemutaHomeworldEmperorIncomeStep = { actor: string; action: Action };
export type SemutaHomeworldEmperorIncomeFixture = {
kind: SemutaHomeworldEmperorIncomeKind;
game: Game;
setup: Game;
occupied: Game | null;
beforePayment: Game;
sourceActions: SemutaHomeworldEmperorIncomeStep[];
qualificationActions: SemutaHomeworldEmperorIncomeStep[];
owner: string;
holder: string;
canceler: string;
buyer: string;
acquired: string;
karama: string;
karamaCard: Card;
special?: string;
cancel: Action;
amount: number;
nativeIncome: number;
occupiedAmount: number;
allocationOwner: string | null;
allocationAlly: string | null;
originalCards: string[];
staging: string[];
};
export function nextSemutaHomeworldEmperorIncomeStep(game: Game): SemutaHomeworldEmperorIncomeStep {
const pending = game.pendingTreacheryDiscard;
const reaction = pending?.reaction;
if (reaction?.stage === 'offer' && pending) return {
actor: game.players.find(player => !reaction.passed.includes(player.id))!.id,
action: { type: 'semutaPass', event: pending.batch.event },
};
if (game.decision?.kind === 'homeworldShipmentGuild') return {
actor: game.decision.player,
action: { type: 'decision', event: game.decision.event, allow: true },
};
if (game.decision?.kind === 'choamMarket') return {
actor: game.decision.player, action: { type: 'decision', done: true },
};
return nextRicheseSkillsTechNativeStep(game);
}
/** Subset counters are already included in the twenty physical forces. */
export function semutaHomeworldEmperorForceTotals(game: Game) {
return game.players.map(player => ({
id: player.id,
total: player.reserves + player.tanks + Object.values(player.forces).reduce((sum, n) => sum + n, 0) +
Object.values(game.homeworlds!.custody!.visitors).reduce((sum, visitors) =>
sum + (visitors[player.id]?.normal ?? 0) + (visitors[player.id]?.elite ?? 0), 0),
elite: player.elites ? player.elites.reserves + player.elites.tanks +
Object.values(player.elites.forces).reduce((sum, n) => sum + n, 0) +
Object.values(game.homeworlds!.custody!.visitors).reduce((sum, visitors) =>
sum + (visitors[player.id]?.elite ?? 0), 0) : null,
}));
}
/** Move an original card to the next native draw, never replace the deck. */
function nextOriginalDraw(game: Game, id: string): void {
for (const zone of [game.deck, game.discard, game.richeseCache ?? [], game.richeseRemoved ?? [],
...game.players.map(player => player.hand)]) {
const at = zone.findIndex(card => card.id === id);
if (at < 0) continue;
game.deck.unshift(zone.splice(at, 1)[0]);
return;
}
throw new Error(`Missing original draw ${id}`);
}
/** Original setup/phase controls and an actual Advanced invasion establish all
* authority. Only unplayed Spice order and conserved later cards/forces are staged.
* Emperor Sardaukar remain a subset of reserves on their original Salusa world. */
export function createSemutaHomeworldEmperorIncomeFixture(
kind: SemutaHomeworldEmperorIncomeKind,
options: { advanced?: boolean; occupied?: boolean; acquiredKarama?: boolean } = {},
): SemutaHomeworldEmperorIncomeFixture {
const advanced = options.advanced ?? (kind === 'richesePurchaseIncome' || !!options.occupied);
assert.ok(kind !== 'richesePurchaseIncome' || advanced);
assert.ok(!options.occupied || advanced, 'No new Basic occupation epoch interpretation');
assert.ok(!options.acquiredKarama || kind === 'emperorIncome');
let game = createGame('SEMUTAHWEMPEROR', newPlayer('r', 'Richese', 'richese'), advanced, ['choam']);
joinGame(game, newPlayer('e', 'Emperor', 'emperor'));
joinGame(game, newPlayer('g', 'Guild', 'guild'));
joinGame(game, newPlayer('a', 'Atreides', 'atreides'));
game = applyAction(game, 'r', { type: 'homeworlds', enabled: true });
for (const player of game.players) game = applyAction(game, player.id, { type: 'ready' });
game = initializeSemutaGameForAudit(game);
const originalCards = semutaEmperorIncomeCards(game), staging: string[] = [];
const sourceActions: SemutaHomeworldEmperorIncomeStep[] = [], qualificationActions: SemutaHomeworldEmperorIncomeStep[] = [];
const act = (step: SemutaHomeworldEmperorIncomeStep, record?: SemutaHomeworldEmperorIncomeStep[]) => {
record?.push(step);
game = applyAction(game, step.actor, step.action);
};
const clean = () => !game.phaseOpening && !game.response && !game.decision && !game.pendingTreacheryDiscard;
const reach = (until: () => boolean, record?: SemutaHomeworldEmperorIncomeStep[]) => {
for (let n = 0; !until() && n < 2600; n++) {
assert.notEqual(game.status, 'finished', 'Original native actions must reach the paid income source');
act(nextSemutaHomeworldEmperorIncomeStep(game), record);
}
assert.ok(until(), 'Original native actions must reach the requested income boundary');
};
const orderUnplayedSpice = (kinds: ('land' | 'worm')[]) => {
for (const [position, type] of kinds.entries()) {
const index = game.spiceDeck.findIndex((card, i) => i >= position &&
(type === 'land' ? 'territory' in card : 'worm' in card));
assert.ok(index >= position);
game.spiceDeck.splice(position, 0, game.spiceDeck.splice(index, 1)[0]);
}
};
reach(() => game.status === 'playing');
const setup = structuredClone(game);
orderUnplayedSpice(['land', 'land']);
let occupied: Game | null = null;
if (options.occupied) {
reach(() => game.phase === 5 && clean());
for (const player of game.players) {
player.reserves += Object.values(player.forces).reduce((sum, n) => sum + n, 0);
player.forces = {};
if (player.elites) {
player.elites.reserves += Object.values(player.elites.forces).reduce((sum, n) => sum + n, 0);
player.elites.forces = {};
}
}
reach(() => game.turn === 2 && game.phase === 1 && clean());
orderUnplayedSpice(['worm', 'land', 'land']);
reach(() => game.nexus && !game.spiceWindow && !game.spiceResolution && clean());
act({ actor: 'g', action: { type: 'alliance', target: 'a' } }, qualificationActions);
act({ actor: 'a', action: { type: 'alliance', target: 'g' } }, qualificationActions);
reach(() => game.phase === 5 && game.active === 'g' && clean());
const emperor = semutaEmperorPlayer(game, 'e');
const normal = emperor.reserves - (emperor.elites?.reserves ?? 0);
emperor.forces['polar_sink:0'] = (emperor.forces['polar_sink:0'] ?? 0) + normal;
emperor.reserves -= normal;
const invade = homeworldShipmentChoice(viewGame(game, 'g'), 'homeworld:emperor',
{ 'homeworld:guild': { normal: 1, elite: 0 } });
assert.ok(invade.action, invade.blocked ?? undefined);
act({ actor: 'g', action: invade.action }, qualificationActions);
reach(clean, qualificationActions);
const authority = quoteStableHomeworldOccupation(game, 'kaitain');
assert.equal(authority.blocked, null);
assert.equal(authority.entitlement?.occupier, 'g');
assert.equal(authority.entitlement?.ally, 'a');
assert.ok(game.homeworldOccupationHistory!.sources.some(source =>
source.event === authority.entitlement!.qualification && source.cause !== 'setup'));
occupied = structuredClone(game);
orderUnplayedSpice(['land', 'land', 'land', 'land']);
reach(() => game.turn === 3 && game.phase === 2 && clean());
staging.push('Original turn2 worm alliance and real one-counter Guild invasion qualify Kaitain; original Salusa Sardaukar remain untouched.');
} else {
reach(() => game.phase === 2 && clean());
const emperor = semutaEmperorPlayer(game, 'e');
const normal = emperor.reserves - (emperor.elites?.reserves ?? 0);
assert.ok(normal >= 4);
emperor.forces['polar_sink:0'] = (emperor.forces['polar_sink:0'] ?? 0) + normal - 4;
emperor.reserves -= normal - 4;
// Basic has no separate Salusa: its elite subset also counts on Kaitain.
// Move those original counters with their typed subset to keep only four.
if (!advanced && emperor.elites) {
const elite = emperor.elites.reserves;
emperor.reserves -= elite;
emperor.forces['polar_sink:0'] += elite;
emperor.elites.reserves = 0;
emperor.elites.forces['polar_sink:0'] = (emperor.elites.forces['polar_sink:0'] ?? 0) + elite;
}
staging.push('Conserved later Emperor counters leave four Kaitain natives; Advanced retains its original Salusa subset, while Basic moves that included subset to Polar Sink.');
}
// Physical staging follows all earlier original purchases, before this source.
for (const player of game.players) game.deck.push(...player.hand.splice(0));
moveSemutaEmperorCard(game, SEMUTA_DRUG_ID, 'r');
const special = kind === 'richesePurchaseIncome' ? moveSemutaEmperorCard(game,
semutaEmperorCardId(game, card => card.effect === 'karama'), 'r') : undefined;
const karama = semutaEmperorCardId(game, card => card.effect === 'karama' && card.id !== special);
if (options.acquiredKarama) nextOriginalDraw(game, karama);
else moveSemutaEmperorCard(game, karama, 'a');
if (kind === 'emperorIncome') moveSemutaEmperorCard(game,
semutaEmperorCardId(game, card => card.effect === 'karama' && card.id !== karama), 'e');
const fillHolder = () => {
const holder = semutaEmperorPlayer(game, 'r');
while (holder.hand.length < handLimit(holder)) {
const card = game.deck.find(candidate => candidate.effect !== 'karama');
assert.ok(card);
moveSemutaEmperorCard(game, card.id, holder.id);
}
assert.equal(holder.hand.length, 4);
};
let beforePayment: Game, acquired: string;
if (kind === 'richesePurchaseIncome') {
fillHolder();
reach(() => game.decision?.kind === 'richeseDeclaration' && !game.phaseOpening && !game.response);
assert.equal(game.decision!.player, 'r');
beforePayment = structuredClone(game);
acquired = game.richeseCache![0].id;
act({ actor: 'r', action: { type: 'card', mode: 'special', card: special!, acquire: acquired } }, sourceActions);
game = passSemutaSpecialDiscards(game, sourceActions);
} else {
acquired = options.acquiredKarama ? karama : game.deck.find(card => card.effect !== 'karama')!.id;
nextOriginalDraw(game, acquired);
reach(() => game.phase === 3 && !!game.auction && clean());
assert.equal(game.auction!.cards[game.auction!.index].id, acquired);
assert.ok(game.auction!.cards.length >= 2);
fillHolder();
for (let n = 0; game.auction!.active !== 'a' && n < 8; n++)
act({ actor: game.auction!.active, action: { type: 'passBid' } });
assert.equal(game.auction!.active, 'a');
beforePayment = structuredClone(game);
act({ actor: 'a', action: { type: 'bid', amount: 5 } }, sourceActions);
reach(() => game.response?.kind === kind, sourceActions);
}
assert.equal(game.response?.kind, kind);
assert.equal(game.response!.owner, 'e');
assert.notEqual(game.response!.source, 'ambassador');
const amount = kind === 'emperorIncome' ? 5 : 3;
const payment = viewGame(game, 'e').paymentIncome!;
assert.equal(payment.gross, amount);
assert.equal(payment.low, true);
assert.equal(payment.income, Math.ceil(amount / 2));
const authority = quoteStableHomeworldOccupation(game, 'kaitain');
assert.equal(authority.blocked, null);
assert.equal(authority.entitlement?.occupier ?? null, options.occupied ? 'g' : null);
const karamaCard = semutaEmperorPlayer(game, 'a').hand.find(card => card.id === karama)!;
assert.ok(karamaCard);
assert.deepEqual(semutaEmperorIncomeCards(game), originalCards);
assert.ok(semutaHomeworldEmperorForceTotals(game).every(row => row.total === 20 &&
(row.elite === null || row.elite === 5)));
staging.push('Canonical later cards fill Richese to hand4; foreign printed cancellation and own special activation have distinct original identities.');
return { kind, game, setup, occupied, beforePayment, sourceActions, qualificationActions,
owner: 'e', holder: 'r', canceler: 'a', buyer: kind === 'emperorIncome' ? 'a' : 'r',
acquired, karama, karamaCard, special, cancel: { type: 'card', mode: 'cancel', card: karama },
amount, nativeIncome: Math.ceil(amount / 2), occupiedAmount: options.occupied ? Math.floor(amount / 2) : 0,
allocationOwner: authority.entitlement?.occupier ?? null, allocationAlly: authority.entitlement?.ally ?? null,
originalCards, staging };
}
export function reactSemutaHomeworldEmperorIncome(state: Game, holder: string, claim: boolean): Game {
const event = state.pendingTreacheryDiscard!.batch.event;
if (claim) return applyAction(state, holder, { type: 'semutaCommit', event });
let game = state;
for (const player of state.players) game = applyAction(game, player.id, { type: 'semutaPass', event });
return game;
}