257 lines
8.6 KiB
TypeScript
257 lines
8.6 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import type { DatabaseSync } from 'node:sqlite';
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import { unitStore } from './fixture-nexus-room-store';
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import { viewGame, type Action, type Game } from '../game/engine';
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import type { RoomsClock } from '../db/rooms';
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import {
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grummanCollectionFixture,
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grummanInventory,
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grummanToken,
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holdGrummanCard,
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} from './fixture-grumman-collection';
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const clock: RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function fixture() {
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const store = unitStore();
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const made = await store.rooms.createRoom(
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'Grumman cancellation SQL',
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'moritani',
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false,
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[],
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);
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const code = made.view.code,
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credentials = [made.token];
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for (const faction of ['atreides', 'harkonnen'] as const)
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credentials.push(
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(await store.rooms.joinRoom(code, faction, faction)).token!,
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);
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const auths = await Promise.all(
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credentials.map((token) => store.rooms.authenticate(code, token)),
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);
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const ids = auths.map((auth) => auth.playerId) as [string, string, string];
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const g = grummanCollectionFixture({ seatIds: ids });
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const karama = holdGrummanCard(g, ids[1], 'karama').id;
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g.code = code;
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g.version = (await store.rooms.readRoom(code)).version;
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const save = (state: Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(state), state.version, code);
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save(g);
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store.writes.length = 0;
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return { ...store, code, credentials, auths, ids, initial: g, karama, save };
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}
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type Fixture = Awaited<ReturnType<typeof fixture>> & { sqlite: DatabaseSync };
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const row = (f: Fixture) =>
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f.sqlite
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.prepare('SELECT state,version FROM rooms WHERE code = ?')
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.get(f.code);
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async function act(f: Fixture, g: Game, index: number, action: Action) {
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const rooms = f.restart();
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await rooms.act(f.code, f.auths[index], g.version, action, clock);
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return rooms.readRoom(f.code);
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}
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async function pending(f: Fixture) {
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let g = await act(f, f.initial, 1, { type: 'endMovement' });
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assert.equal(g.phase, 7);
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g = await act(f, g, 0, {
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type: 'decision',
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event: g.grummanCollection!.event,
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mode: 'add',
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token: grummanToken(g, 'sabotage').id,
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territory: 'arrakeen',
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});
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for (let i = 0; i < f.ids.length && g.phase === 7; i++)
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g = await act(f, g, i, { type: 'ready' });
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assert.equal(g.decision?.kind, 'moritaniPlacement');
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g = await act(f, g, 0, {
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type: 'decision',
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token: grummanToken(g, 'sneakAttack').id,
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territory: 'carthag',
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});
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assert.equal(g.response?.kind, 'moritaniPlacement');
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assert.equal(
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g.moritaniTerror!.tokens.filter((t) => t.location === 'arrakeen').length,
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2,
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);
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assert.equal(grummanToken(g, 'sneakAttack').status, 'available');
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assert.equal(g.players[0].spice, 24);
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assert.equal(g.moritaniTerror!.placementTurn, 1);
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grummanInventory(g);
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return g;
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}
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async function restored(f: Fixture, g: Game) {
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const before = row(f),
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rooms = f.restart();
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for (const [index, credential] of f.credentials.entries()) {
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const auth = await rooms.authenticate(f.code, credential);
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const view = await rooms.readSeatView(f.code, auth);
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assert.deepEqual(view, viewGame(g, f.ids[index]));
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for (const opponent of view.players.filter((p) => p.id !== auth.playerId)) {
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assert.equal(opponent.hand, undefined);
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assert.equal(opponent.spice, undefined);
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}
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if (index !== 0) {
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for (const token of view.moritaniTerror!.tokens.filter(
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(t) => t.status === 'placed',
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))
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assert.equal('kind' in token, false);
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assert.equal(
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view.moritaniTerror!.tokens.some(
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(t) => t.id === grummanToken(g, 'sneakAttack').id,
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),
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grummanToken(g, 'sneakAttack').status === 'placed',
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);
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}
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}
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await rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(row(f), before);
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grummanInventory(g);
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}
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const cancel = (f: Fixture): Action => ({
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type: 'card',
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card: f.karama,
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mode: 'cancel',
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});
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function outcome(f: Fixture, before: Game, done: Game, canceled: boolean) {
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assert.equal(done.response, null);
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assert.equal(done.pendingMoritaniPlacement, null);
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assert.equal(done.moritaniTerror!.placementTurn, before.turn);
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assert.equal(done.players[0].spice, 24);
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assert.deepEqual(done.grummanCollection, before.grummanCollection);
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assert.deepEqual(
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done.moritaniTerror!.tokens.filter((t) => t.location === 'arrakeen'),
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before.moritaniTerror!.tokens.filter((t) => t.location === 'arrakeen'),
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);
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assert.equal(
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grummanToken(done, 'sneakAttack').status,
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canceled ? 'available' : 'placed',
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);
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assert.equal(
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grummanToken(done, 'sneakAttack').location,
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canceled ? null : 'carthag',
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);
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assert.equal(
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done.discard.filter((c) => c.id === f.karama).length,
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canceled ? 1 : 0,
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);
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assert.deepEqual(
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done.players.map((p) => [p.spice, p.forces, p.reserves, p.tanks]),
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before.players.map((p) => [p.spice, p.forces, p.reserves, p.tanks]),
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);
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grummanInventory(done);
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}
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void test('SQLite reconnect cancels subsequent Mentat placement without disturbing the completed Grumman stack or income', async () => {
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const f = await fixture();
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try {
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const g = await pending(f);
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await restored(f, g);
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const done = await act(f, g, 1, cancel(f));
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outcome(f, g, done, true);
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await restored(f, done);
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const before = row(f);
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for (const version of [g.version, done.version])
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await assert.rejects(
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f.restart().act(f.code, f.auths[1], version, cancel(f), clock),
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);
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assert.deepEqual(row(f), before);
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} finally {
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f.sqlite.close();
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}
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});
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void test('SQLite cancellation racing the last allowance commits one placement outcome and at most one Karama', async () => {
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const f = await fixture();
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try {
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const g = await pending(f);
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f.writes.length = 0;
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let arrivals = 0,
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release!: () => void;
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const gate = new Promise<void>((resolve) => {
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release = resolve;
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});
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// A failed preflight must fail this regression rather than strand the
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// competing valid request at the CAS barrier forever.
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const timeout = setTimeout(release, 1000);
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f.hooks.beforeWrite = async () => {
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if (++arrivals === 2) release();
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await gate;
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};
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const results = await Promise.allSettled([
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f.restart().act(f.code, f.auths[1], g.version, cancel(f), clock),
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f
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.restart()
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.act(f.code, f.auths[1], g.version, { type: 'passResponse' }, clock),
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]);
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clearTimeout(timeout);
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delete f.hooks.beforeWrite;
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assert.equal(arrivals, 2);
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const done = await f.restart().readRoom(f.code);
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assert.equal(done.version, g.version + 1);
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outcome(
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f,
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g,
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done,
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done.discard.some((c) => c.id === f.karama),
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);
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await restored(f, done);
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} finally {
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f.sqlite.close();
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}
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});
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void test('SQLite damaged pending token, destination or turn rejects cancellation and allowance before card cost or any write', async () => {
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const f = await fixture();
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try {
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const good = await pending(f);
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const mutations: ((g: Game) => void)[] = [
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(g) => {
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g.pendingMoritaniPlacement!.token = 'missing-physical-token';
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},
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(g) => {
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g.pendingMoritaniPlacement!.territory = 'not-a-territory';
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},
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(g) => {
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grummanToken(g, 'assassination').id = g.pendingMoritaniPlacement!.token;
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},
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(g) => {
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// Neither identity is the proposed source: allowance still must not
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// persist an invalid inventory merely because placeTerror can run.
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grummanToken(g, 'assassination').id = grummanToken(g, 'atomics').id;
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},
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(g) => {
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g.pendingMoritaniPlacement!.turn--;
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},
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];
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for (const [index, mutate] of mutations.entries()) {
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const bad = JSON.parse(JSON.stringify(good)) as Game;
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mutate(bad);
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f.save(bad);
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const before = row(f);
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f.writes.length = 0;
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for (const action of [cancel(f), { type: 'passResponse' }])
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await assert.rejects(
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f.restart().act(f.code, f.auths[1], bad.version, action, clock),
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`Mutation ${index}, action ${action.type} must reject`,
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);
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assert.deepEqual(row(f), before);
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assert.equal(f.writes.length, 0);
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const retained = await f.rooms.readRoom(f.code);
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assert.ok(retained.players[1].hand.some((c) => c.id === f.karama));
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assert.equal(
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retained.discard.some((c) => c.id === f.karama),
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false,
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);
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}
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} finally {
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f.sqlite.close();
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}
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});
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