Files
Dune/tests/moritani-retention-bots.test.ts
2026-09-08 07:37:52 +10:00

172 lines
5.8 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import {
applyAction,
createGame,
newPlayer,
viewGame,
type Game,
} from '../game/engine';
import { baseDeck } from '../game/cards';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
function fixture(): Game {
const g = createGame(
'RETAINBOT',
newPlayer('m', 'Moritani', 'moritani'),
true,
);
g.players.push(
newPlayer('b', 'Defeated ally', 'beneGesserit'),
newPlayer('e', 'Enemy', 'emperor'),
);
g.status = 'playing';
g.phase = 6;
g.turn = 2;
g.order = ['m', 'b', 'e'];
// This fixture starts after b lost its battle against e.
g.lastBattle = ['b', 'e'];
g.players[0].ally = 'b';
g.players[1].ally = 'm';
const deck = baseDeck();
const shield = deck.find((c) => c.kind === 'shield')!;
const worthless = deck.find((c) => c.kind === 'worthless')!;
const unplayed = deck.find((c) => c.effect === 'karama')!;
g.players[1].hand = [shield, worthless, unplayed];
g.moritaniRetention = {
owner: 'm',
player: 'b',
territory: 'arrakeen',
turn: g.turn,
played: [shield.id, worthless.id],
eligible: [shield.id, worthless.id],
stage: 'choose',
};
g.decision = {
kind: 'moritaniRetention',
owner: 'm',
player: 'b',
territory: 'arrakeen',
cards: [...g.moritaniRetention.eligible],
};
return g;
}
function bots(g: Game, id: string, difficulty: (typeof DIFFICULTIES)[number]) {
const copy = structuredClone(g);
copy.players.find((p) => p.id === id)!.bot = difficulty;
return botActions(viewGame(copy, id));
}
void test('every profile lets only the defeated ally choose an eligible card from its own hand', () => {
const g = fixture();
const before = structuredClone(g);
for (const difficulty of DIFFICULTIES) {
assert.deepEqual(bots(g, 'm', difficulty), [], difficulty);
assert.deepEqual(bots(g, 'e', difficulty), [], difficulty);
const actions = bots(g, 'b', difficulty);
assert.equal(actions.length, 1, difficulty);
const chosen = actions[0];
assert.equal(chosen.type, 'decision');
assert.ok(g.moritaniRetention!.eligible.includes(String(chosen.keep)));
if (difficulty !== 'Easy')
assert.equal(chosen.keep, g.players[1].hand[0].id, difficulty);
const next = applyAction(g, 'b', chosen);
assert.equal(next.response?.kind, 'moritaniRetention');
assert.equal(next.response?.owner, 'm');
assert.equal(next.moritaniRetention?.keep, chosen.keep);
assert.deepEqual(
next.players[1].hand,
g.players[1].hand,
'selection reserves cards until response settlement',
);
}
assert.deepEqual(g, before);
});
void test('retention response actions remain legal for all seats and profiles after JSON reload', () => {
for (const difficulty of DIFFICULTIES) {
let g = fixture();
g = applyAction(g, 'b', bots(g, 'b', difficulty)[0]);
const chosen = g.moritaniRetention!.keep!;
for (const id of ['m', 'e', 'b']) {
g = JSON.parse(JSON.stringify(g));
const actions = bots(g, id, difficulty);
assert.deepEqual(
actions,
id === 'b' ? [{ type: 'passResponse' }] : [],
`${difficulty}: ${id}`,
);
if (actions.length) g = applyAction(g, id, actions[0]);
}
assert.equal(g.moritaniRetention ?? null, null);
assert.ok(g.players[1].hand.some((c) => c.id === chosen));
const discarded = fixture().moritaniRetention!.played.filter(
(id) => id !== chosen,
);
assert.ok(discarded.every((id) => g.discard.some((c) => c.id === id)));
}
});
void test('missing entitled cards produce a null choice while the server rejects invalid custody atomically', () => {
const g = fixture();
g.players[1].hand = [];
const before = structuredClone(g);
for (const difficulty of DIFFICULTIES) {
assert.deepEqual(
bots(g, 'b', difficulty),
[{ type: 'decision', keep: null }],
difficulty,
);
assert.throws(() => applyAction(g, 'b', { type: 'decision', keep: null }));
assert.deepEqual(g, before);
}
});
void test('an empty eligible decision falls back to decline without choosing an unplayed card', () => {
const g = fixture();
g.moritaniRetention!.eligible = [];
assert.equal(g.decision?.kind, 'moritaniRetention');
if (g.decision?.kind === 'moritaniRetention') g.decision.cards = [];
for (const difficulty of DIFFICULTIES) {
assert.deepEqual(
bots(g, 'b', difficulty),
[{ type: 'decision', keep: null }],
difficulty,
);
const next = applyAction(g, 'b', { type: 'decision', keep: null });
assert.equal(next.moritaniRetention ?? null, null);
assert.ok(
g.moritaniRetention!.played.every((id) =>
next.discard.some((card) => card.id === id),
),
);
}
});
void test('reserved played BG worthless faces cannot fund a Karama response; a separate card still can', () => {
// Isolate selection while a retention reservation coexists with an enemy response.
// The engine's continuation orders retention first in ordinary battle resolution.
const g = fixture();
const worthless = g.players[1].hand.find((c) => c.kind === 'worthless')!;
const unplayed = g.players[1].hand.find((c) => c.effect === 'karama')!;
g.players[1].hand = [worthless];
g.decision = null;
g.moritaniRetention!.stage = 'response';
g.moritaniRetention!.keep = worthless.id;
g.response = { kind: 'harkonnenBonus', owner: 'e', passed: [] };
for (const difficulty of DIFFICULTIES) {
assert.deepEqual(bots(g, 'b', difficulty), [], difficulty);
}
g.players[1].hand.push(unplayed);
assert.deepEqual(bots(g, 'b', 'Brutal'), [
{ type: 'card', card: unplayed.id, mode: 'cancel' },
]);
g.moritaniRetention = null;
assert.deepEqual(
bots(g, 'b', 'Brutal'),
[{ type: 'card', card: worthless.id, mode: 'cancel' }],
'reservation release restores ordinary Karama eligibility',
);
});