Files
Dune/tests/nexus-cunning-recovery.test.ts

282 lines
9.6 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import type { DatabaseSync } from 'node:sqlite';
import { unitStore } from './fixture-nexus-room-store';
import { suboidFixture } from './fixture-nexus-cunning';
import { nexusFaceDancerFixture } from './fixture-nexus-face-dancers';
import { nexusTraitorInventory } from './fixture-nexus-traitors';
import { viewGame, type Action, type Game } from '../game/engine';
import type { RoomsClock } from '../db/rooms';
const clock: RoomsClock = { now: () => 10000, sleep: async () => {} };
async function fixture(initial: Game) {
const store = unitStore();
const made = await store.rooms.createRoom(
'Cunning SQL',
'harkonnen',
false,
[],
);
const code = made.view.code,
tokens = [made.token];
for (const faction of ['guild', 'fremen'] as const)
tokens.push((await store.rooms.joinRoom(code, faction, faction)).token!);
const ids = ['p', 'q', 'r'];
// Only disposable SQL seat bindings move. Existing game identities and their
// signed battle/component histories remain untouched.
for (const [i, token] of tokens.entries()) {
const auth = await store.rooms.authenticate(code, token);
store.sqlite
.prepare(
'UPDATE seats SET player_id = ? WHERE room_code = ? AND player_id = ?',
)
.run(ids[i], code, auth.playerId);
}
const auths = await Promise.all(
tokens.map((token) => store.rooms.authenticate(code, token)),
);
initial.code = code;
initial.version = (await store.rooms.readRoom(code)).version;
store.sqlite
.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
.run(JSON.stringify(initial), initial.version, code);
store.writes.length = 0;
return { ...store, code, tokens, auths, ids, initial };
}
type Fixture = Awaited<ReturnType<typeof fixture>> & { sqlite: DatabaseSync };
const row = (f: Fixture) =>
f.sqlite
.prepare('SELECT state,version FROM rooms WHERE code = ?')
.get(f.code);
const suboidAction = (g: Game): Action => ({
type: 'nexusSuboids',
event: viewGame(g, 'p').nexusSuboids!.offer!.event,
});
const dancerAction = (g: Game): Action => ({
type: 'nexusFaceDancers',
event: viewGame(g, 'p').nexusTleilaxu!.cunning!.event,
});
async function restored(f: Fixture, g: Game) {
const before = row(f),
rooms = f.restart();
for (const [i, token] of f.tokens.entries()) {
const auth = await rooms.authenticate(f.code, token);
const actual = await rooms.readSeatView(f.code, auth);
assert.deepEqual(actual, viewGame(g, f.ids[i]));
assert.equal(Object.hasOwn(actual, 'nexusFaceDancerHistory'), false);
assert.equal(Object.hasOwn(actual, 'nexusSuboidHistory'), false);
}
await rooms.continueRoomAutomatic(f.code, clock);
assert.deepEqual(row(f), before);
nexusTraitorInventory(g);
}
async function compete(f: Fixture, action: Action) {
let arrivals = 0;
let release!: () => void;
const gate = new Promise<void>((resolve) => {
release = resolve;
});
f.hooks.beforeWrite = async () => {
if (++arrivals === 2) release();
await gate;
};
const results = await Promise.allSettled(
[f.restart(), f.restart()].map((rooms) =>
rooms.act(f.code, f.auths[0], f.initial.version, action, clock),
),
);
delete f.hooks.beforeWrite;
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
const g = await f.restart().readRoom(f.code);
assert.equal(g.version, f.initial.version + 1);
return g;
}
void test('SQLite competing Ixian Cunning plays persist one turn effect and spend one card in Basic and Advanced', async () => {
for (const advanced of [false, true]) {
const f = await fixture(suboidFixture(advanced));
try {
const action = suboidAction(f.initial),
g = await compete(f, action);
assert.equal(g.nexusSuboidHistory!.length, 1);
assert.equal(g.nexusSuboidLast!.event, g.nexusSuboidHistory![0].event);
assert.equal(
g.nexusCards!.cards!.discard.filter((c) => c === 'ixians').length,
1,
);
assert.equal(g.nexusCards!.cards!.hands.p, null);
assert.equal(viewGame(g, 'p').battle!.ownForces!.normalFreeSupport, true);
assert.equal(viewGame(g, 'p').battle!.ownForces!.freeSupport, !advanced);
await restored(f, g);
const before = row(f);
await assert.rejects(
f.rooms.act(f.code, f.auths[0], f.initial.version, action, clock),
);
await assert.rejects(
f.rooms.act(f.code, f.auths[0], g.version, action, clock),
);
assert.deepEqual(row(f), before);
} finally {
f.sqlite.close();
}
}
});
void test('SQLite lost Ixian response restores private hands and the same boosted plan in a later request', async () => {
const initial = suboidFixture(true);
for (const [i, kind] of [
[0, 'projectile'],
[1, 'shield'],
] as const) {
const index = initial.deck.findIndex((c) => c.kind === kind);
initial.players[i].hand.push(initial.deck.splice(index, 1)[0]);
}
const f = await fixture(initial);
try {
await f.rooms.act(
f.code,
f.auths[0],
f.initial.version,
suboidAction(f.initial),
clock,
);
let g = await f.restart().readRoom(f.code);
await restored(f, g);
const own = viewGame(g, 'p'),
other = viewGame(g, 'q');
assert.equal(own.players[0].hand![0].id, g.players[0].hand[0].id);
assert.equal(other.players[0].hand, undefined);
await f
.restart()
.act(
f.code,
f.auths[0],
g.version,
{
type: 'battlePlan',
dial: 3,
support: 0,
leader: g.players[0].leaders[0].id,
},
clock,
);
g = await f.restart().readRoom(f.code);
assert.equal(g.battle!.plans.p.dial, 3);
assert.equal(g.battle!.plans.p.support, 0);
assert.equal(g.nexusSuboidHistory!.length, 1);
assert.equal(viewGame(g, 'p').battle!.ownForces!.normalFreeSupport, true);
assert.deepEqual(viewGame(g, 'q').battle!.plans, {});
await restored(f, g);
} finally {
f.sqlite.close();
}
});
void test('SQLite competing Face Dancer replacements commit one original draw and one shuffle, and lost responses cannot replay', async () => {
const f = await fixture(nexusFaceDancerFixture());
try {
const action = dancerAction(f.initial),
original = f.initial.players[0].faceDancers!,
drawn = f.initial.traitorReserve!.slice(0, 2);
const unrelated = await f.rooms.createRoom(
'Unrelated',
'atreides',
false,
[],
);
const otherRow = f.sqlite
.prepare('SELECT state,version FROM rooms WHERE code = ?')
.get(unrelated.view.code);
f.writes.length = 0;
const g = await compete(f, action);
assert.equal(g.nexusFaceDancerHistory!.length, 1);
assert.deepEqual(g.nexusFaceDancerHistory![0].drawn, drawn);
assert.deepEqual(g.players[0].faceDancers, [
original[2],
...drawn.map((leader) => ({ leader, revealed: false })),
]);
assert.equal(
g.nexusCards!.cards!.discard.filter((c) => c === 'tleilaxu').length,
1,
);
assert.equal(g.nexusCards!.cards!.hands.p, null);
for (const id of ['q', 'r'])
assert.equal(viewGame(g, id).players[0].faceDancers, undefined);
await restored(f, g);
const before = row(f);
await assert.rejects(
f.rooms.act(f.code, f.auths[0], f.initial.version, action, clock),
);
await assert.rejects(
f.rooms.act(f.code, f.auths[0], g.version, action, clock),
);
assert.deepEqual(row(f), before);
assert.deepEqual(
f.sqlite
.prepare('SELECT state,version FROM rooms WHERE code = ?')
.get(unrelated.view.code),
otherRow,
);
} finally {
f.sqlite.close();
}
});
void test('SQLite rejects corrupted Cunning history and missing Suboid last marker without repairing or writing saves', async () => {
for (const kind of ['suboid', 'dancer'] as const) {
const f = await fixture(
kind === 'suboid' ? suboidFixture() : nexusFaceDancerFixture(),
);
try {
const action =
kind === 'suboid' ? suboidAction(f.initial) : dancerAction(f.initial);
await f.rooms.act(f.code, f.auths[0], f.initial.version, action, clock);
const good = await f.rooms.readRoom(f.code);
const mutations: Array<(g: Game) => void> =
kind === 'suboid'
? [
(g) => {
delete g.nexusSuboidHistory;
},
(g) => {
delete g.nexusSuboidLast;
},
(g) => {
g.nexusSuboidHistory![0].turn++;
},
]
: [
(g) => {
g.nexusFaceDancerHistory![0].drawn.reverse();
},
(g) => {
g.nexusFaceDancerHistory![0].source.players[0].faceDancers![0].revealed = false;
},
];
for (const mutate of mutations) {
const bad = structuredClone(good);
mutate(bad);
f.sqlite
.prepare('UPDATE rooms SET state = ? WHERE code = ?')
.run(JSON.stringify(bad), f.code);
f.writes.length = 0;
const before = row(f);
for (const auth of f.auths)
await assert.rejects(f.restart().readSeatView(f.code, auth));
await assert.rejects(
f.restart().act(f.code, f.auths[0], bad.version, action, clock),
);
await f.restart().continueRoomAutomatic(f.code, clock);
assert.deepEqual(row(f), before);
assert.equal(f.writes.length, 0);
}
} finally {
f.sqlite.close();
}
}
});