Files
Dune/tests/public-deals-engine.test.ts

149 lines
7.8 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction, createGame, joinGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
import { knowledgeGame } from './truthtrance-knowledge-fixture';
/** Complete a genuine Basic setup with distinct nonallied human factions. */
function playing(withBot = false): Game {
let game = createGame('DEALS', newPlayer('a', 'Atreides', 'atreides'));
joinGame(game, newPlayer('h', 'Harkonnen', 'harkonnen'));
joinGame(game, newPlayer('e', 'Emperor', 'emperor'));
if (withBot) game = applyAction(game, 'a', { type: 'addBot', faction: 'guild', difficulty: 'Easy' });
for (const p of game.players.filter(player => !player.bot)) game = applyAction(game, p.id, { type: 'ready' });
game = applyAction(game, 'a', { type: 'start' });
for (const p of game.players) if (p.traitorChoices.length)
game = applyAction(game, p.id, { type: 'traitor', leader: p.traitorChoices[0] });
assert.equal(game.status, 'playing');
return game;
}
function reject(game: Game, actor: string, action: Action) {
const original = structuredClone(game);
assert.throws(() => applyAction(game, actor, action), `${action.type} must reject`);
assert.deepEqual(game, original, `${action.type} must not mutate rejected input`);
}
function offer(game: Game, from = 'a', to = 'h') {
const terms = 'I will not attack your forces this turn.';
const next = applyAction(game, from, { type: 'dealOffer', target: to, terms });
const deal = next.deals?.at(-1);
assert.ok(deal);
assert.equal(deal.from, from);
assert.equal(deal.to, to);
assert.equal(deal.terms, terms);
assert.equal(deal.turn, game.turn);
assert.equal(deal.status, 'offered');
assert.deepEqual(deal.releaseVotes, []);
return { game: next, deal };
}
function preservedRules(game: Game) {
const { players, phase, turn, active, response, decision, phaseOpening, auction, deck, discard } = game;
return structuredClone({ players, phase, turn, active, response, decision, phaseOpening, auction, deck, discard });
}
void test('public offer, consent and mutual release preserve the native game', () => {
const original = playing();
const baseline = preservedRules(original);
const offered = offer(original);
let game = offered.game;
const deal = offered.deal;
assert.ok(deal.id);
for (const player of game.players)
assert.deepEqual(viewGame(game, player.id).deals.find(item => item.id === deal.id), deal);
assert.deepEqual(preservedRules(game), baseline);
reject(game, 'a', { type: 'dealRespond', deal: deal.id, accept: true });
reject(game, 'e', { type: 'dealRespond', deal: deal.id, accept: true });
game = applyAction(game, 'h', { type: 'dealRespond', deal: deal.id, accept: true });
assert.equal(game.deals!.find(item => item.id === deal.id)!.status, 'active');
assert.deepEqual(preservedRules(game), baseline);
reject(game, 'a', { type: 'dealWithdraw', deal: deal.id });
reject(game, 'e', { type: 'dealRelease', deal: deal.id, agree: true });
game = applyAction(game, 'a', { type: 'dealRelease', deal: deal.id, agree: true });
let active = game.deals!.find(item => item.id === deal.id)!;
assert.equal(active.status, 'active');
assert.deepEqual(active.releaseVotes, ['a']);
game = applyAction(game, 'a', { type: 'dealRelease', deal: deal.id, agree: false });
active = game.deals!.find(item => item.id === deal.id)!;
assert.equal(active.status, 'active');
assert.deepEqual(active.releaseVotes, []);
game = applyAction(game, 'h', { type: 'dealRelease', deal: deal.id, agree: true });
assert.equal(game.deals!.find(item => item.id === deal.id)!.status, 'active');
game = applyAction(game, 'a', { type: 'dealRelease', deal: deal.id, agree: true });
assert.equal(game.deals!.find(item => item.id === deal.id)!.status, 'released');
assert.deepEqual(preservedRules(game), baseline);
reject(game, 'h', { type: 'dealRelease', deal: deal.id, agree: true });
});
void test('declined and withdrawn offers remain public without changing game pieces', () => {
const original = playing();
const baseline = preservedRules(original);
let { game, deal } = offer(original);
reject(game, 'h', { type: 'dealWithdraw', deal: deal.id });
game = applyAction(game, 'h', { type: 'dealRespond', deal: deal.id, accept: false });
assert.equal(game.deals!.find(item => item.id === deal.id)!.status, 'declined');
reject(game, 'h', { type: 'dealRespond', deal: deal.id, accept: true });
({ game, deal } = offer(game));
game = applyAction(game, 'a', { type: 'dealWithdraw', deal: deal.id });
assert.equal(game.deals!.find(item => item.id === deal.id)!.status, 'withdrawn');
reject(game, 'h', { type: 'dealRespond', deal: deal.id, accept: true });
assert.deepEqual(preservedRules(game), baseline);
});
void test('deals reject self, ally, bot, unknown and malformed parties or packets', () => {
const game = playing(true);
const bot = game.players.find(player => player.bot)!;
for (const [actor, action] of [
['a', { type: 'dealOffer', target: 'a', terms: 'Self' }],
['a', { type: 'dealOffer', target: bot.id, terms: 'Bot' }],
[bot.id, { type: 'dealOffer', target: 'a', terms: 'Bot' }],
['missing', { type: 'dealOffer', target: 'a', terms: 'Forged' }],
['a', { type: 'dealOffer', target: 'missing', terms: 'Forged' }],
['a', { type: 'dealOffer', target: 'h', terms: '' }],
['a', { type: 'dealOffer', target: 'h', terms: ' ' }],
['a', { type: 'dealOffer', target: 'h', terms: null }],
['a', { type: 'dealOffer', target: 'h', terms: 'Terms', from: 'e' }],
['h', { type: 'dealRespond', deal: 'stale', accept: true }],
] as Array<[string, Action]>) reject(game, actor, action);
const allied = structuredClone(game);
allied.players.find(player => player.id === 'a')!.ally = 'h';
allied.players.find(player => player.id === 'h')!.ally = 'a';
reject(allied, 'a', { type: 'dealOffer', target: 'h', terms: 'Agreement' });
const separatelyAllied = structuredClone(game);
separatelyAllied.players.find(player => player.id === 'a')!.ally = 'e';
separatelyAllied.players.find(player => player.id === 'e')!.ally = 'a';
const allowed = offer(separatelyAllied, 'a', 'h');
assert.equal(allowed.deal.status, 'offered');
const proposed = offer(game);
const formed = structuredClone(proposed.game);
formed.players.find(player => player.id === 'a')!.ally = 'h';
formed.players.find(player => player.id === 'h')!.ally = 'a';
reject(formed, 'h', { type: 'dealRespond', deal: proposed.deal.id, accept: true });
reject(proposed.game, 'h', { type: 'dealRespond', deal: proposed.deal.id, accept: 'yes' });
reject(proposed.game, 'h', { type: 'dealRespond', deal: proposed.deal.id, accept: true, from: 'e' });
reject(proposed.game, 'a', { type: 'dealWithdraw', deal: proposed.deal.id, extra: true });
});
void test('public deal negotiation leaves a native Truthtrance priority response resumable', () => {
const initial = knowledgeGame();
const card = initial.players[0].hand.find(item => item.effect === 'truthtrance');
assert.ok(card);
const paused = applyAction(initial, 'a', { type: 'card', card: card.id });
assert.equal(paused.truthtrance?.stage, 'priority');
const original = structuredClone(paused.truthtrance);
const before = preservedRules(paused);
const proposal = offer(paused, 'b', 'f');
assert.deepEqual(proposal.game.truthtrance, original);
assert.deepEqual(preservedRules(proposal.game), before);
const declined = applyAction(proposal.game, 'f', { type: 'dealRespond', deal: proposal.deal.id, accept: false });
assert.deepEqual(declined.truthtrance, original);
const passer = declined.players.find(player => !declined.truthtrance!.passed.includes(player.id));
assert.ok(passer);
const resumed = applyAction(declined, passer.id, { type: 'truthPass' });
assert.ok(resumed.truthtrance);
assert.ok(resumed.truthtrance.passed.includes(passer.id));
});