Files
Dune/tests/richese-gift-bots.test.ts

186 lines
6.1 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import {
applyAction,
createGame,
newPlayer,
viewGame,
type Game,
type GameView,
} from '../game/engine';
import { baseDeck } from '../game/cards';
import { richeseCards } from '../game/richese-cards';
import { botActions } from '../game/bots';
import { DIFFICULTIES, type Difficulty } from '../game/bot-profiles';
function fixture() {
const g = createGame('RICHESEGIFTBOT', newPlayer('r', 'Richese', 'richese'));
g.players.push(
newPlayer('a', 'Ally', 'atreides'),
newPlayer('o', 'Observer', 'emperor'),
);
g.status = 'playing';
g.advanced = true;
g.phase = 3;
g.turn = 2;
g.active = 'a';
g.order = ['a', 'r', 'o'];
g.players[0].ally = 'a';
g.players[1].ally = 'r';
for (const p of g.players) {
p.hand = [];
p.spice = 10;
}
g.deck = baseDeck();
g.richeseCache = richeseCards();
const karama = g.richeseCache.find((c) => c.effect === 'karama')!;
g.richeseCache = g.richeseCache.filter((c) => c.id !== karama.id);
const filler = g.deck.filter((c) => c.kind === 'worthless').slice(0, 3);
g.deck = g.deck.filter((c) => !filler.includes(c));
g.players[0].hand = [karama, ...filler];
g.auction = {
cards: [g.deck.shift()!],
index: 0,
bid: 0,
bidder: null,
active: 'a',
passed: [],
opener: 0,
};
return g;
}
function projected(g: Game, difficulty: Difficulty) {
const view = viewGame(g, 'r');
view.players.find((p) => p.id === 'r')!.bot = difficulty;
return view;
}
const giftAction = (view: GameView) =>
botActions(view).find((a) => a.type === 'richeseGift');
const reload = (g: Game): Game => JSON.parse(JSON.stringify(g));
void test('all profiles free a full bidding hand by gifting canonical Karama to an ally with fewer cards, exactly once', () => {
for (const difficulty of DIFFICULTIES) {
const g = fixture();
const view = projected(g, difficulty);
const before = structuredClone(view);
const action = giftAction(view);
assert.deepEqual(view, before);
assert.ok(action, difficulty);
assert.equal(action.card, 'richese-karama');
const next = applyAction(g, 'r', action);
assert.equal(next.response, null);
assert.equal(next.players[0].hand.length, 3);
assert.deepEqual(
next.players[1].hand.map((c) => c.id),
['richese-karama'],
);
assert.equal(
next.discard.some((c) => c.id === action.card),
false,
);
assert.equal(next.players[0].spice, 10);
assert.equal(next.players[1].spice, 10);
assert.deepEqual(next.auction, g.auction);
assert.equal(giftAction(projected(reload(next), difficulty)), undefined);
assert.throws(() => applyAction(next, 'r', action));
}
});
void test('all profiles retain their card without public hand-space evidence or when the gift is unavailable', () => {
for (const difficulty of DIFFICULTIES) {
for (const change of [
(v: GameView) => {
v.richeseGift!.blocked = 'Resolve the pending decision first.';
},
(v: GameView) => {
v.richeseGift!.cards = [];
},
(v: GameView) => {
v.players[0].hand!.pop();
},
(v: GameView) => {
v.players[1].handCount = undefined;
},
(v: GameView) => {
v.players[1].handCount = v.players[1].handLimit;
},
(v: GameView) => {
v.players[0].ally = null;
},
(v: GameView) => {
v.richeseGift = null;
},
(v: GameView) => {
v.phase = 2;
},
]) {
const v = projected(fixture(), difficulty);
change(v);
assert.equal(giftAction(v), undefined);
}
}
});
void test('gift policy uses strict eligible identities and never inspects an ally hand', () => {
for (const difficulty of DIFFICULTIES) {
const v = projected(fixture(), difficulty);
assert.equal(v.players[1].hand, undefined);
const action = giftAction(v);
v.players[1].hand = baseDeck().slice(0, 4);
assert.deepEqual(
giftAction(v),
action,
'unentitled injected contents cannot change the policy',
);
v.richeseGift!.cards = richeseCards().filter((c) => c.effect !== 'karama');
assert.equal(giftAction(v), undefined);
v.richeseGift!.cards = [
{
...richeseCards().find((c) => c.effect === 'karama')!,
name: 'Wrong identity',
},
];
assert.equal(giftAction(v), undefined);
}
});
void test('gift cancellation retains custody and profiles retry legally while Truthtrance and decisions take priority', () => {
for (const difficulty of DIFFICULTIES) {
const g = fixture();
const k = g.deck.find((c) => c.effect === 'karama')!;
g.deck = g.deck.filter((c) => c.id !== k.id);
g.players[2].hand.push(k);
const pending = applyAction(g, 'r', giftAction(projected(g, difficulty))!);
assert.equal(pending.response?.kind, 'richeseGift');
assert.equal(giftAction(projected(pending, difficulty)), undefined);
const canceled = applyAction(reload(pending), 'o', {
type: 'card',
card: k.id,
mode: 'cancel',
});
assert.equal(
canceled.players[0].hand.some((c) => c.id === 'richese-karama'),
true,
);
assert.equal(canceled.players[1].hand.length, 0);
const retry = giftAction(projected(reload(canceled), difficulty));
assert.ok(retry, difficulty);
assert.equal(retry.card, 'richese-karama');
const transferred = applyAction(reload(canceled), 'r', retry);
assert.equal(transferred.response, null);
assert.equal(transferred.players[0].hand.some((c) => c.id === retry.card), false);
assert.deepEqual(transferred.players[1].hand.map((c) => c.id), [retry.card]);
assert.equal(transferred.discard.some((c) => c.id === retry.card), false);
const truth = projected(g, difficulty);
truth.truthtrance = {
stage: 'priority',
queue: [],
passed: [],
} as unknown as NonNullable<GameView['truthtrance']>;
assert.equal(botActions(truth)[0].type, 'truthPass');
const decision = projected(g, difficulty);
decision.decision = { kind: 'richeseDeclaration', player: 'a' };
assert.deepEqual(botActions(decision), []);
}
});