Files
Dune/tests/richese-no-field-review.test.ts

385 lines
13 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import {
applyAction,
createGame,
newPlayer,
viewGame,
type Action,
type Game,
} from '../game/engine';
import { baseDeck, ixSpecialCards, spiceDeck } from '../game/cards';
import {
createRicheseNoField,
deployRicheseNoField,
type NoFieldValue,
} from '../game/richese-no-field';
import { createTerrorState, placeTerror } from '../game/moritani-terror';
import { TERRITORIES } from '../game/board';
function fixture() {
const g = createGame('NOFIELDREVIEW', newPlayer('r', 'Richese', 'richese'));
g.players.push(newPlayer('a', 'Atreides', 'atreides'));
g.status = 'playing';
g.phase = 5;
g.turn = 2;
g.storm = 18;
g.active = 'r';
g.order = ['r', 'a'];
g.movementRemaining = [...g.order];
g.deck = baseDeck();
for (const p of g.players) {
p.hand = [];
p.forces = {};
p.reserves = 20;
p.spice = 10;
p.traitors = [];
p.traitorChoices = [];
}
g.players[0].noField = createRicheseNoField([
'private-zero',
'private-three',
'private-five',
]);
g.players[0].noFieldEvent = 'fixture-event';
return g;
}
const reload = (g: Game): Game => JSON.parse(JSON.stringify(g));
const token = (g: Game, value: NoFieldValue) =>
g.players[0].noField!.tokens.find((t) => t.value === value)!.id;
const ship = (
g: Game,
value: NoFieldValue = 5,
territory = 'arrakeen',
sector = 10,
extra: Record<string, unknown> = {},
) =>
applyAction(g, 'r', {
type: 'ship',
noField: token(g, value),
event: g.players[0].noFieldEvent,
territory,
sector,
...extra,
});
function marker(
g: Game,
value: NoFieldValue = 5,
territory = 'arrakeen',
sector = 10,
) {
g.players[0].noField = deployRicheseNoField(g.players[0].noField!, {
tokenId: token(g, value),
controller: 'r',
location: { territory, sector },
});
return g;
}
const revealAction = (g: Game): Action => ({
type: 'revealNoField',
token: g.players[0].noField!.deployed!.tokenId,
event: g.players[0].noFieldEvent,
});
function reject(g: Game, actor: string, action: Action, reason?: RegExp) {
const before = structuredClone(g);
if (reason) assert.throws(() => applyAction(g, actor, action), reason);
else assert.throws(() => applyAction(g, actor, action));
assert.deepEqual(g, before, 'rejection preserves authoritative input');
}
function passAll(g: Game) {
for (let i = 0; g.response && i < 20; i++) {
const p = g.players.find((p) => {
const c = viewGame(g, p.id).responseControls;
return c && c.cancelCards.length && !c.hasPassed;
});
assert.ok(p, 'response has a remaining legal passer');
g = applyAction(g, p.id, { type: 'passResponse' });
}
assert.equal(g.response, null);
return g;
}
void test('No-Field payment uses one-force stronghold/sand rates and exact projected allied funding', () => {
for (const half of [false, true])
for (const [destination, sector, normalCost] of [
['arrakeen', 10, 1],
['imperial_basin', 10, 2],
] as const) {
const g = fixture();
g.players[1] = newPlayer('a', 'Ally', half ? 'guild' : 'atreides');
g.players[1].hand = [];
g.players[1].spice = 7;
g.players[0].ally = 'a';
g.players[1].ally = 'r';
g.players[0].spice = 0;
g.aid.a = { recipient: 'r', amount: 2 };
const cost = half ? Math.ceil(normalCost / 2) : normalCost;
const result = ship(g, 5, destination, sector, { allyPayment: cost });
assert.equal(result.players[0].spice, 0);
assert.equal(result.aid.a.amount, 2 - cost);
assert.equal(result.players[0].reserves, 20);
assert.deepEqual(result.players[0].forces, {});
assert.equal(
result.players[1].spice,
7,
'a Guild ally does not earn its own contributed payment',
);
reject(g, 'r', {
type: 'ship',
noField: token(g, 5),
event: g.players[0].noFieldEvent,
territory: destination,
sector,
allyPayment: cost + 1,
});
}
const paid = fixture();
paid.players.push(newPlayer('g', 'Guild', 'guild'));
paid.players[2].spice = 5;
paid.players[2].hand = [];
paid.order.push('g');
const result = ship(paid, 3, 'imperial_basin', 10);
assert.equal(result.players[0].spice, 8);
assert.equal(
result.players[2].spice,
7,
'nonallied Guild receives the full payment',
);
});
void test('pending and committed shipment views disclose identical information for zero, three and five', () => {
const pending = [],
committed = [];
for (const value of [0, 3, 5] as const) {
const g = fixture();
g.players[1].hand = [
g.deck.splice(
g.deck.findIndex((c) => c.effect === 'karama'),
1,
)[0],
];
const offered = ship(g, value);
assert.equal(offered.response?.kind, 'richeseNoField');
const pv = viewGame(offered, 'a');
assert.equal(pv.richeseNoField!.private, null);
assert.doesNotMatch(
JSON.stringify(pv),
/private-zero|private-three|private-five/,
);
pending.push(pv);
const done = passAll(reload(offered));
const cv = viewGame(done, 'a');
assert.equal(cv.richeseNoField!.private, null);
assert.doesNotMatch(
JSON.stringify(cv),
/private-zero|private-three|private-five/,
);
cv.richeseNoField!.event = 'normalized-random-event';
committed.push(cv);
}
assert.deepEqual(pending[0], pending[1]);
assert.deepEqual(pending[1], pending[2]);
assert.deepEqual(committed[0], committed[1]);
assert.deepEqual(committed[1], committed[2]);
});
void test('ordinary prescience rejects dial without mutation and unpublished plan values stay secret', () => {
const views = [];
for (const value of [0, 3, 5] as const) {
let g = marker(fixture(), value);
g.phase = 6;
g.players[1].forces = { 'arrakeen:10': 2 };
g.players[1].reserves = 18;
g = applyAction(g, 'r', {
type: 'chooseBattle',
territory: 'arrakeen',
target: 'a',
});
for (const id of ['r', 'a'])
g = applyAction(g, id, { type: 'battlePreparationReady', event: g.battle!.preLeader!.event });
reject(g, 'a', { type: 'prescience', field: 'dial' }, /No-Field/);
g = applyAction(g, 'a', { type: 'declineBattlePower' });
g = applyAction(g, 'r', {
type: 'battlePlan',
dial: value,
leader: g.players[0].leaders[0].id,
});
assert.ok(g.players[0].noField!.deployed, 'sealing alone is not reveal');
const v = viewGame(g, 'a');
assert.equal(v.battle!.ownForces!.normal, 2);
assert.equal(v.richeseNoField!.private, null);
// Independent battles have fresh public IDs; compare the same public event.
v.battle!.event = 'comparison-battle';
v.battle!.preLeader!.event = 'comparison-battle';
views.push(v);
}
assert.deepEqual(views[0], views[1]);
assert.deepEqual(views[1], views[2]);
});
void test('storm only affects the hit sector and preserves a marker in another sector or ordinary shelter', () => {
const t = TERRITORIES.find(
(t) =>
t.type === 'sand' && t.id !== 'imperial_basin' && t.sectors.length > 1,
)!;
const [hit, safe] = t.sectors;
let g = marker(fixture(), 5, t.id, safe);
g.players[0].forces = { [`${t.id}:${hit}`]: 2 };
g.players[0].reserves = 18;
g.phase = 0;
g.storm = hit === 1 ? 18 : hit - 1;
g.stormPending = 1;
g.ready = [];
g = applyAction(g, 'r', { type: 'ready' });
g = applyAction(g, 'a', { type: 'ready' });
assert.equal(g.players[0].tanks, 2);
assert.equal(g.players[0].reserves, 18);
assert.ok('territory' in g.players[0].noField!.deployed!.location);
assert.equal(g.players[0].noField!.deployed!.location.sector, safe);
let sheltered = marker(fixture(), 3, 'imperial_basin', 10);
sheltered.phase = 0;
sheltered.storm = 9;
sheltered.stormPending = 1;
sheltered.ready = [];
sheltered = applyAction(sheltered, 'r', { type: 'ready' });
sheltered = applyAction(sheltered, 'a', { type: 'ready' });
assert.ok(sheltered.players[0].noField!.deployed);
assert.equal(sheltered.players[0].tanks, 0);
});
void test('a real Thumper worm reveals and devours the marker once without touching another territory', () => {
const land = spiceDeck().filter((c) => 'territory' in c);
const thumper = ixSpecialCards().find((c) => c.effect === 'thumper')!;
for (const value of [0, 3, 5] as const) {
let g = marker(fixture(), value, land[0].territory, land[0].sector);
g.phase = 1;
g.players[1].hand = [thumper];
g.players[0].forces = { [`${land[1].territory}:${land[1].sector}`]: 2 };
g.players[0].reserves = 18;
g.spiceDiscard = [[land[0]], []];
g.spiceDeck = land.slice(1);
g = applyAction(g, 'a', { type: 'card', card: thumper.id });
assert.equal(g.players[0].noField!.deployed, null);
assert.equal(g.players[0].tanks, value);
assert.equal(g.players[0].reserves, 18 - value);
assert.equal(
g.players[0].forces[`${land[1].territory}:${land[1].sector}`],
2,
);
assert.equal(g.discard.filter((c) => c.id === thumper.id).length, 1);
reject(reload(g), 'a', { type: 'card', card: thumper.id });
}
});
void test('voluntary reveal is available in phases zero through five and rejects later or stale reuse events', () => {
for (let phase = 0; phase <= 8; phase++) {
const g = marker(fixture(), 3);
g.phase = phase;
if (phase < 6) {
const result = applyAction(g, 'r', revealAction(g));
assert.equal(result.players[0].reserves, 17);
assert.equal(result.players[0].noField!.deployed, null);
} else reject(g, 'r', revealAction(g), /before the Battle/);
}
let g = marker(fixture(), 3);
const stale = revealAction(g);
g = applyAction(g, 'r', stale);
g.players[0].shipped = false;
g = ship(g, 5);
g = applyAction(g, 'r', revealAction(g));
g.players[0].shipped = false;
g = ship(g, 3);
assert.equal(g.players[0].noField!.deployed!.tokenId, stale.token);
reject(reload(g), 'r', stale, /stale/);
});
void test('simultaneous entry reactions fail atomically and stale CHOAM continuation cannot move a later marker', () => {
const g = fixture();
g.players.push(
newPlayer('m', 'Moritani', 'moritani'),
newPlayer('b', 'Bene Gesserit', 'beneGesserit'),
);
g.order.push('m', 'b');
g.moritaniTerror = createTerrorState(() => 0);
g.moritaniTerror = placeTerror(
g.moritaniTerror,
g.moritaniTerror.tokens[0].id,
'arrakeen',
1,
);
const committed = applyAction(g, 'r', {
type: 'ship',
noField: token(g, 5),
event: g.players[0].noFieldEvent,
territory: 'arrakeen',
sector: 10,
});
// The committed shipment and its Terror entry both survive; the entry waits
// for the arrival's own reaction instead of rejecting the shipment.
assert.equal(committed.players[0].noField!.deployed!.tokenId, token(g, 5));
assert.equal(committed.players[0].shipped, true);
assert.ok((committed.pendingArrivalReaction?.length ?? 0) > 0 ||
committed.pendingTerrorEntry !== null || committed.decision?.kind === 'moritaniTerror',
'The committed Terror entry is offered or waits behind the arrival reaction.');
let moving = marker(fixture(), 3, 'imperial_basin', 10);
moving.players[1] = newPlayer('a', 'CHOAM', 'choam');
moving.players[1].forces = { 'arrakeen:10': 1 };
moving = applyAction(moving, 'r', {
type: 'move',
forces: {},
noField: token(moving, 3),
event: moving.players[0].noFieldEvent,
territory: 'arrakeen',
sector: 10,
});
assert.equal(moving.decision?.kind, 'choamMovement');
assert.ok('territory' in moving.players[0].noField!.deployed!.location);
assert.equal(
moving.players[0].noField!.deployed!.location.territory,
'imperial_basin',
);
moving = reload(moving);
moving.players[0].noFieldEvent = 'later-inventory-event';
const result = applyAction(moving, 'a', { type: 'decision', decline: true });
assert.equal(result.pendingChoamMove, null);
assert.equal(result.decision, null);
assert.ok('territory' in result.players[0].noField!.deployed!.location);
assert.equal(
result.players[0].noField!.deployed!.location.territory,
'imperial_basin',
);
assert.equal(result.players[0].moved, 0);
assert.equal(result.players[0].reserves, 20);
});
void test('synthetic saved inventory validates custody and preserves public/owner projection boundaries', () => {
const g = reload(marker(fixture(), 0));
assert.equal(
viewGame(g, 'r').richeseNoField!.private!.deployed!.tokenId,
token(g, 0),
);
assert.equal(viewGame(g, 'a').richeseNoField!.private, null);
const corrupt = reload(g);
corrupt.players[0].noField!.tokens[1].id =
corrupt.players[0].noField!.tokens[0].id;
const before = structuredClone(corrupt);
assert.throws(() => viewGame(corrupt, 'a'));
reject(corrupt, 'r', revealAction(corrupt));
assert.deepEqual(corrupt, before);
const absent = fixture();
delete absent.players[0].noField;
assert.equal(viewGame(absent, 'r').richeseNoField, null);
reject(
absent,
'r',
{
type: 'ship',
noField: 'private-five',
event: 'fixture-event',
territory: 'arrakeen',
sector: 10,
},
/not initialized/,
);
});