Files
Dune/tests/sapho-advanced-started-movement.test.ts

160 lines
8.2 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction, viewGame, type Action, type Game } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { TERRITORIES } from '../game/board';
import {
actSaphoStartedMovement as act,
advanceSaphoStartedMovement as advance,
createSaphoStartedMovementFixture as fixture,
saphoStartedMovementAction as saphoAction,
saphoStartedMovementClean as clean,
saphoStartedMovementInventory as inventory,
saphoStartedMovementPlayer as player,
} from './fixture-sapho-started-movement';
function reject(game: Game, actor: string, action: Action) {
const before = structuredClone(game);
assert.throws(() => applyAction(game, actor, action));
assert.deepEqual(game, before);
}
/** Original Advanced setup and paid Sapho purchase, followed by actual prior
* turns and an Emperor shipment. Inherited fixture selects only unopened
* starting deal/spice positions and scalar lotteries; no played state is set. */
function source() {
const f = fixture({ advanced: true });
let game = advance(structuredClone(f.game), state =>
state.phase === 5 && clean(state) && state.active === f.owner);
assert.ok(game.movementRemaining?.some(id => id !== f.owner));
assert.equal(player(game, f.owner).shipped, false);
const prior = saphoAction(game, 'last', f.owner);
const beforeShipment = structuredClone(game);
const declared = act(game, f.owner, {
type: 'ship', territory: 'polar_sink', sector: 0, amount: 1, elite: 0, allyPayment: 0,
});
game = advance(declared, clean);
assert.equal(game.active, f.owner);
assert.equal(player(game, f.owner).shipped, true);
assert.equal(player(game, f.owner).moved, 0);
assert.equal(player(beforeShipment, f.owner).reserves - player(game, f.owner).reserves, 1);
assert.equal(player(beforeShipment, f.owner).spice - player(game, f.owner).spice, 2);
assert.equal(player(game, f.owner).forces['polar_sink:0'], 1);
assert.deepEqual(inventory(game), f.originalInventory);
return { f, game, prior, declared };
}
void test('Advanced Sapho suspends a genuinely paid shipment and resumes the same owner after Guild', () => {
const { f, game: original, prior } = source();
const option = viewGame(original, f.owner).saphoOptions.find(row => row.scope === 'movement' && row.mode === 'last');
assert.ok(option && option.scope === 'movement' && option.resumeOwn);
assert.notEqual(option.event, prior.event);
reject(original, f.owner, prior);
const before = structuredClone(player(original, f.owner));
let game = advance(act(original, f.owner, saphoAction(original, 'last', f.owner)), clean);
assert.equal(game.active, f.guild);
assert.equal(game.saphoMovementLast?.player, f.owner);
assert.equal(player(game, f.owner).spice, before.spice);
assert.equal(player(game, f.owner).reserves, before.reserves);
assert.deepEqual(player(game, f.owner).forces, before.forces);
assert.equal(player(game, f.owner).shipped, true);
assert.equal(player(game, f.owner).moved, 0);
assert.equal(game.discard.filter(card => card.id === f.card).length, 1);
assert.deepEqual(inventory(game), f.originalInventory);
game = advance(game, state => state.phase === 5 && clean(state) && state.active === f.owner);
assert.equal(player(game, f.owner).shipped, true);
assert.equal(player(game, f.owner).moved, 0);
reject(game, f.owner, { type: 'ship', territory: 'polar_sink', sector: 0, amount: 1, elite: 0, allyPayment: 0 });
game = act(game, f.owner, { type: 'endMovement' });
assert.notEqual(game.phase, 5);
assert.deepEqual(inventory(game), f.originalInventory);
});
void test('Advanced own-last waits for the real shipment response before allowing suspension', () => {
const { f, prior, declared } = source();
assert.ok(!clean(declared));
assert.equal(viewGame(declared, f.owner).saphoOptions.some(row => row.scope === 'movement'), false);
reject(declared, f.owner, prior);
assert.ok(player(declared, f.owner).hand.some(card => card.id === f.card));
assert.deepEqual(inventory(declared), f.originalInventory);
});
void test('Advanced own-last preserves a completed ground movement without granting another', () => {
const { f, game: original } = source();
let moved: Game | undefined;
let destination: string | undefined;
for (const place of TERRITORIES) {
for (const sector of place.sectors) {
try {
moved = act(original, f.owner, { type: 'move', from: 'polar_sink:0', territory: place.id,
sector, amount: 1, elite: 0 });
destination = `${place.id}:${sector}`;
break;
} catch { /* Find a real legal destination using the native validator. */ }
}
if (moved) break;
}
assert.ok(moved && destination);
let game = advance(moved, clean);
assert.equal(player(game, f.owner).moved, 1);
game = advance(act(game, f.owner, saphoAction(game, 'last', f.owner)), clean);
game = advance(game, state => state.phase === 5 && clean(state) && state.active === f.owner);
assert.equal(player(game, f.owner).moved, 1);
assert.equal(player(game, f.owner).forces[destination], 1);
reject(game, f.owner, { type: 'move', from: destination, territory: 'polar_sink', sector: 0, amount: 1, elite: 0 });
game = act(game, f.owner, { type: 'endMovement' });
assert.notEqual(game.phase, 5);
assert.deepEqual(inventory(game), f.originalInventory);
});
void test('all four minimal profiles can select an actual Advanced own-last opportunity', () => {
const { f, game } = source();
for (const difficulty of DIFFICULTIES) {
const view = viewGame(game, f.owner);
view.players.find(seat => seat.id === f.owner)!.bot = difficulty;
const action = botActions(view).find(candidate => candidate.type === 'card' && candidate.card === f.card &&
candidate.scope === 'movement' && candidate.mode === 'last');
assert.ok(action, `${difficulty} proposes the native suspension`);
const next = advance(act(structuredClone(game), f.owner, action), clean);
assert.notEqual(next.active, f.owner);
assert.equal(player(next, f.owner).shipped, true);
assert.deepEqual(inventory(next), f.originalInventory);
}
});
for (const take of [false, true]) void test(
`Advanced Guild ${take ? 'TAKE' : 'WAIT'} after an early own-last suspension preserves the protected tail`, () => {
const f = fixture({ advanced: true });
const game = structuredClone(f.game);
// Controlled supplemental custody: the original purchased Sapho changes
// hands to the actual paid current actor. No card or resource is minted.
const owner = player(game, f.owner), current = player(game, f.current);
const index = owner.hand.findIndex(card => card.id === f.card);
assert.ok(index >= 0);
current.hand.push(...owner.hand.splice(index, 1));
assert.deepEqual(inventory(game), f.originalInventory);
const before = structuredClone(current);
const option = viewGame(game, f.current).saphoOptions.find(row => row.scope === 'movement' && row.mode === 'last');
assert.ok(option && option.scope === 'movement' && option.resumeOwn);
const suspended = act(game, f.current, { type: 'card', card: f.card, scope: 'movement', mode: 'last', event: option.event });
assert.equal(suspended.saphoMovementLast?.player, f.current);
assert.equal(player(suspended, f.current).shipped, true);
assert.equal(player(suspended, f.current).spice, before.spice);
assert.equal(suspended.decision?.kind, 'guildTiming');
const declared = act(suspended, f.guild, { type: 'decision', take });
const after = advance(declared, clean);
if (take) assert.equal(after.active, f.guild);
else assert.notEqual(after.active, f.guild);
assert.equal(after.movementRemaining?.at(-1), f.current);
const returned = advance(after, state => state.phase === 5 && clean(state) && state.active === f.current);
assert.equal(player(returned, f.current).shipped, true);
assert.equal(player(returned, f.current).spice, before.spice);
reject(returned, f.current, { type: 'ship', territory: 'polar_sink', sector: 0, amount: 1, elite: 0, allyPayment: 0 });
const done = act(returned, f.current, { type: 'endMovement' });
assert.notEqual(done.phase, 5);
assert.deepEqual(inventory(done), f.originalInventory);
},
);