81 lines
4.8 KiB
TypeScript
81 lines
4.8 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { registerHooks } from 'node:module';
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import { readFileSync } from 'node:fs';
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import { createElement } from 'react';
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import { renderToStaticMarkup } from 'react-dom/server';
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import { viewGame, type Action, type GameView } from '../game/engine';
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import { SaphoTruthOrderPass, SaphoTruthOrderChoiceButton } from '../components/sapho-truth-order';
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import { act, inventory, createSaphoTruthAuctionFixture, assertAuctionParent } from './fixture-sapho-truth-auction';
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import { passFreshDiscard, finishOriginalTruthQuestions } from './fixture-sapho-truth-order';
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const aliases = registerHooks({
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resolve(specifier, context, next) {
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return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier === 'next/link' ? 'vinext/shims/link' : specifier, context);
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},
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load(url, context, next) {
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if (!url.endsWith('.module.css')) return next(url, context);
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const css = readFileSync(new URL(url), 'utf8');
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const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]]));
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return {format:'module',source:`export default ${JSON.stringify(classes)}`,shortCircuit:true};
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},
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});
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const {GameTable} = await import('../components/game-table');
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const {Truthtrance} = await import('../components/truthtrance');
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aliases.deregister();
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const table = (game: GameView) => renderToStaticMarkup(createElement(GameTable,
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{game,busy:false,send:async()=>{},onExit() {}}));
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const truth = (game: GameView) => renderToStaticMarkup(createElement(Truthtrance,
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{game,busy:false,act() {}}));
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for (const advanced of [false,true]) void test(
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`${advanced ? 'Advanced' : 'Basic'} actual Truth-order controls preserve a standing ordinary bid`, () => {
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// Original public setup, genuinely purchased Sapho, actual ordinary lot
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// and standing bid. A labeled conserved card swap gives its holder an
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// original Truth; this does not claim a native earned Truth acquisition.
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const f = createSaphoTruthAuctionFixture({advanced,standingBid:true,mode:'first'});
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let game = f.game;
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assertAuctionParent(game,f.parent);
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const other = viewGame(game,f.other), frame = other.truthtrance?.order;
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assert.ok(frame); assert.deepEqual(other.saphoTruthOrderChoices,[]);
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assert.match(truth(other),/Continue without changing question order/);
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assert.match(table(other),/Continue without changing question order/);
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assert.doesNotMatch(truth(other),/Use Juice of Sapho to ask/);
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// Invoke the actual rendered leaf callbacks. Server rendering does not
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// exercise a stateful browser, selectors or hydration.
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const sent:Action[] = [];
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const pass = SaphoTruthOrderPass({frame,me:f.other,choices:other.saphoTruthOrderChoices,
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busy:false,act(action) { sent.push(action); }});
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assert.equal(pass.props.disabled,false); pass.props.onClick();
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assert.deepEqual([...sent],[{type:'truthOrderPass',event:frame.event,revision:frame.revision}]);
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game = act(game,f.other,sent.pop()!); assertAuctionParent(game,f.parent);
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const owner = viewGame(game,f.owner), order = owner.truthtrance?.order;
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assert.ok(order); assert.ok(order.passed.includes(f.other));
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const choice = owner.saphoTruthOrderChoices.find(row => row.card === f.card && row.mode === 'first');
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assert.ok(choice); assert.match(truth(owner),/Use Juice of Sapho to ask first/);
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assert.match(table(owner),/Use Juice of Sapho to ask first/);
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const use = SaphoTruthOrderChoiceButton({frame:order,me:f.owner,choices:owner.saphoTruthOrderChoices,
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choice,busy:false,act(action) { sent.push(action); }});
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assert.equal(use.props.disabled,false); use.props.onClick();
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assert.deepEqual([...sent],[{type:'saphoTruthOrder',event:order.event,revision:order.revision,
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card:f.card,mode:'first'}]);
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game = act(game,f.owner,sent.pop()!); assertAuctionParent(game,f.parent);
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// Basic can open the neutral Semuta discard response. Finish real passes
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// before resuming the original questions; the invoice remains committed.
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game = passFreshDiscard(game); assertAuctionParent(game,f.parent);
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assert.equal(game.truthtrance?.stage,'ask');
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assert.equal(game.truthtrance.queue[0].player,f.owner);
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game = finishOriginalTruthQuestions(game);
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assert.equal(game.truthtrance,null); assertAuctionParent(game,f.parent);
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assert.deepEqual(inventory(game),f.originalCards);
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const actor = game.auction!.active, original = structuredClone(game.auction!);
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game = act(game,actor,{type:'passBid'});
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assert.ok(game.auction); assert.equal(game.auction.index,original.index);
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assert.equal(game.auction.cards[original.index].id,original.cards[original.index].id);
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assert.equal(game.auction.bid,original.bid); assert.equal(game.auction.bidder,original.bidder);
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assert.ok(game.auction.passed.includes(actor));
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assert.deepEqual(inventory(game),f.originalCards);
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},
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);
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