181 lines
14 KiB
TypeScript
181 lines
14 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { applyAction, viewGame, type Action, type Game } from '../game/engine';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { fighterCount, isAdvisor } from '../game/advisors';
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import { quoteAutomaticAdvisorFlips } from '../game/advisor-automatic-flip';
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import {
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createSemutaAdvisorFaceDanceFixture as fixture, actSemutaAdvisorFaceDance as act,
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passSemutaAdvisorFaceDance as pass, claimSemutaAdvisorFaceDance as claim,
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allowSemutaAdvisorFaceDance as allow, finishSemutaAdvisorFaceDance as finish,
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semutaAdvisorFaceDancePlayer as player, semutaAdvisorFaceDanceInventory as inventory,
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semutaAdvisorFaceDancePhysical as physical, semutaAdvisorFaceDanceTraitors as traitors,
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type SemutaAdvisorFaceDanceFixture,
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} from './fixture-semuta-advisor-face-dance';
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function reject(game: Game, actor: string, action: Action) {
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const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before);
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}
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function nativeSource(f: SemutaAdvisorFaceDanceFixture) {
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assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.advanced, true); assert.equal(f.setup.semutaPreview, true);
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assert.deepEqual(f.setup.expansions, ['choam', 'ix']); assert.ok(f.beforeStartingDeal.players.every(p => p.hand.length === 0));
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assert.deepEqual(f.game.players.map(p => p.faction), ['richese', 'choam', 'beneGesserit', 'tleilaxu', 'atreides', 'emperor']);
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assert.deepEqual(f.afterSetup.players.flatMap(p => p.hand.map(card => card.id)), f.deal);
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assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost && card.effect === 'karama'));
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assert.equal(f.advisorSetup.steps.length, 1); assert.equal(f.advisorSetup.steps[0].action.type, 'advisorSetup');
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assert.equal(player(f.afterSetup, f.owner).forces[f.location], 1);
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assert.equal(isAdvisor(player(f.afterSetup, f.owner), f.territory), true);
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assert.equal(player(f.afterSetup, f.winner).forces[f.location], 10);
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assert.equal(f.dancers.length, 3); assert.ok(f.dancers.every(card => !card.revealed));
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assert.ok(f.dancers.some(card => card.leader === f.winnerLeader));
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assert.deepEqual([...f.faceDancerDeal.order].sort(), [...f.faceDancerDeal.original].sort());
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assert.equal(f.faceDancerDeal.scalars.length, f.faceDancerDeal.original.length - 1);
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assert.equal(f.acquisition.bid.actor, f.holder); assert.equal(f.acquisition.bid.action.amount, 1);
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assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquisition.after, f.holder).spice, 1);
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assert.equal(player(f.acquisition.after, f.richese).spice - player(f.acquisition.before, f.richese).spice, 1);
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assert.deepEqual(f.funding.steps, [
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{ actor: f.winner, action: { type: 'bribe', target: f.tleilaxu, amount: 9 } },
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{ actor: f.spender, action: { type: 'bribe', target: f.tleilaxu, amount: 10 } },
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]);
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assert.equal(player(f.funding.after, f.tleilaxu).spice, player(f.funding.before, f.tleilaxu).spice);
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assert.equal(player(f.funding.after, f.tleilaxu).bribes, 19);
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assert.equal(player(f.fundingCollection.after, f.tleilaxu).spice - player(f.fundingCollection.before, f.tleilaxu).spice, 19);
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assert.equal(player(f.fundingCollection.after, f.tleilaxu).bribes, 0);
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assert.equal(f.shipment.before.turn, 2); assert.equal(f.shipment.before.phase, 5);
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assert.deepEqual(f.shipment.steps[0], { actor: f.tleilaxu,
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action: { type: 'ship', territory: f.territory, sector: f.sector, amount: 20, elite: 0, allyPayment: 0 } });
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assert.equal(player(f.shipment.before, f.tleilaxu).spice - player(f.shipment.after, f.tleilaxu).spice, 20);
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assert.equal(player(f.shipment.before, f.tleilaxu).reserves, 20);
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assert.equal(player(f.shipment.after, f.tleilaxu).reserves, 0);
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assert.equal(player(f.shipment.after, f.tleilaxu).forces[f.location], 20);
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assert.equal(f.planSteps.length, 2);
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assert.ok(f.planSteps.some(step => step.actor === f.winner && step.action.dial === 1 && step.action.support === 1));
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assert.ok(f.planSteps.some(step => step.actor === f.tleilaxu && step.action.dial === 0));
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assert.equal(f.cleanup.steps.filter(step => step.action.type === 'traitorCall' && step.action.call === false).length, 2);
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assert.equal(f.cleanup.steps.filter(step => step.action.type === 'battleOutcomeReady').length, 2);
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assert.equal(f.replacement.before.decision?.kind, 'faceDance');
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assert.equal(player(f.replacement.before, f.tleilaxu).reserves, 0);
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assert.equal(Object.values(player(f.replacement.before, f.tleilaxu).forces).reduce((sum, n) => sum + n, 0), 0);
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assert.equal(player(f.replacement.before, f.tleilaxu).tanks, 20,
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'All replacement stock is actually exhausted by the funded native battle');
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assert.equal(player(f.replacement.before, f.winner).forces[f.location], 9);
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assert.deepEqual(f.replacement.steps, [{ actor: f.tleilaxu, action: f.faceDanceAction }]);
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assert.equal(f.game.phase, 6); assert.equal(f.game.turn, 2); assert.equal(f.game.battle, null); assert.equal(f.game.pendingFaceDance, null);
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assert.equal(f.originalBattle.event, f.originalBattleContext.event); assert.equal(f.originalBattleContext.result, 'normal');
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assert.equal(f.originalBattleContext.winner, f.winner);
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assert.equal(f.originalAutomaticSource.producer, 'faceDance'); assert.deepEqual(f.originalAutomaticSource.faceDance, f.originalParent);
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assert.equal(f.originalParent.amount, 0); assert.deepEqual(f.originalParent.sources, {});
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assert.deepEqual(f.originalParent.returned, { [f.winner]: 9 });
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assert.deepEqual(f.originalAutomaticSource.forces, { [f.location]: 1 });
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assert.deepEqual(f.originalQueue, [f.originalAutomaticSource]);
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assert.equal(player(f.game, f.winner).reserves, player(f.replacement.before, f.winner).reserves + 9);
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const dead = player(f.game, f.winner).leaders.find(leader => leader.id === f.winnerLeader)!;
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const living = player(f.replacement.before, f.winner).leaders.find(leader => leader.id === f.winnerLeader)!;
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assert.equal(living.dead, false); assert.equal(dead.dead, true); assert.equal(dead.deaths, living.deaths + 1);
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assert.equal(player(f.game, f.tleilaxu).faceDancers!.find(card => card.leader === f.winnerLeader)?.revealed, true);
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assert.equal(player(f.game, f.tleilaxu).faceDancers!.filter(card => card.revealed).length, 1);
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assert.deepEqual(f.game.players.map(p => p.spice), f.replacement.before.players.map(p => p.spice), 'Face Dance supplies no invented bounty');
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assert.equal(player(f.game, f.owner).advisors?.[f.territory]?.aloneFlipHold, f.originalAutomaticSource.event);
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assert.ok(f.actions.every(step => step.action.type !== 'semutaCommit' && step.action.type !== 'semutaSelect'));
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assert.equal(f.originalInventory.length, 57); assert.deepEqual(inventory(f.game), f.originalInventory);
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assert.deepEqual(traitors(f.game), f.originalTraitors); assert.equal(f.sourceActionCount, f.actions.length);
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}
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function open(f: SemutaAdvisorFaceDanceFixture) {
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const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard;
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assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaAdvisorFlipDiscard');
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if (pending.continuation.kind !== 'karamaAdvisorFlipDiscard') throw Error('Use the actual completed Face Dance conversion cost');
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assert.equal(pending.batch.cause, 'karama:advisorFlip'); assert.equal(pending.reaction?.stage, 'offer');
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assert.deepEqual(pending.batch.entries.map(entry => ({ card: entry.card.id, by: entry.discardedBy, face: entry.publicFace })),
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[{ card: f.cost, by: f.spender, face: true }]);
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assert.deepEqual(pending.continuation.use.response, f.originalResponse);
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assert.deepEqual(pending.continuation.resume.response, f.originalResponse);
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assert.equal(game.battle, null); assert.equal(game.pendingFaceDance, null);
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assert.deepEqual(game.lastBattleContext, f.originalBattleContext);
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assert.deepEqual(game.pendingAutomaticAdvisorFaceDance, f.originalParent);
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assert.deepEqual(game.pendingAutomaticAdvisorFlips, f.originalQueue);
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assert.deepEqual(physical(game), f.originalPhysical); assert.deepEqual(player(game, f.owner).advisors, f.originalStance);
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assert.deepEqual(game.players.map(p => ({ id: p.id, spice: p.spice })), f.originalBalances);
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assert.deepEqual(player(game, f.tleilaxu).faceDancers, f.originalFaceDancers);
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assert.deepEqual(game.deck, f.originalDeck); assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null);
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assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false);
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assert.equal(game.discard.filter(card => card.id === f.cost).length, 1);
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assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true);
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assert.deepEqual(inventory(game), f.originalInventory); assert.deepEqual(traitors(game), f.originalTraitors); return game;
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}
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function finished(state: Game, f: SemutaAdvisorFaceDanceFixture, prevented: boolean) {
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const steps: { actor: string; action: Action }[] = [], game = finish(state, steps);
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assert.equal(game.phase, 7); assert.equal(game.turn, 2); assert.equal(game.battle, null); assert.equal(game.pendingFaceDance, null);
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assert.equal(game.pendingTreacheryDiscard ?? null, null); assert.equal(game.pendingAutomaticAdvisorFaceDance, undefined);
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assert.equal(game.pendingAutomaticAdvisorFlips, undefined); assert.deepEqual(game.lastBattleContext, f.originalBattleContext);
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assert.deepEqual(physical(game), f.originalPhysical); assert.deepEqual(player(game, f.tleilaxu).faceDancers, f.originalFaceDancers);
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assert.equal(isAdvisor(player(game, f.owner), f.territory), prevented);
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assert.equal(fighterCount(player(game, f.owner), f.territory), prevented ? 0 : 1);
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if (prevented) assert.deepEqual(player(game, f.owner).advisors, f.originalStance);
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else assert.equal(player(game, f.owner).advisors?.[f.territory], undefined);
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assert.equal(player(game, f.owner).spice, f.originalBalances.find(p => p.id === f.owner)!.spice + (prevented ? 0 : 2));
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assert.equal(player(game, f.tleilaxu).tanks, 20); assert.equal(player(game, f.tleilaxu).reserves, 0);
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assert.equal(player(game, f.winner).forces[f.location] ?? 0, 0);
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assert.deepEqual(quoteAutomaticAdvisorFlips(game), []); assert.deepEqual(game.deck, f.originalDeck);
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assert.ok(steps.every(step => !['ship', 'move', 'card', 'battlePlan', 'traitorCall', 'chooseBattle'].includes(step.action.type)));
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const later = game.log.slice(f.game.log.length);
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assert.equal(later.filter(row => row.text.includes('revealed a Face Dancer and replaced')).length, 0);
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assert.equal(later.filter(row => row.text.includes('drew three new Face Dancers')).length, 0);
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reject(game, f.tleilaxu, f.faceDanceAction);
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assert.deepEqual(inventory(game), f.originalInventory); assert.deepEqual(traitors(game), f.originalTraitors); return game;
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}
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function canceled(state: Game, f: SemutaAdvisorFaceDanceFixture, claimed: boolean) {
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const game = finished(state, f, true);
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assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed));
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assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed));
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assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed));
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assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed));
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reject(game, f.spender, f.action); return game;
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}
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for (const claimed of [false, true]) void test(
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`Advanced native exhausted-stock Face Dance advisor conversion cost Semuta ${claimed ? 'claim' : 'pass'} preserves the real return and revealed Face Dancer then resumes cleanup once`, () => {
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const f = fixture(); nativeSource(f); const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event;
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const game = canceled(claimed ? claim(offered, f.holder) : pass(offered), f, claimed);
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reject(game, f.holder, { type: 'semutaCommit', event }); reject(game, f.holder, { type: 'semutaPass', event });
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},
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);
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void test('native exhausted-stock Face Dance allowance converts the surviving BG counter and collects its actual stronghold income once', () => {
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const f = fixture(); nativeSource(f); const game = finished(allow(structuredClone(f.game)), f, false);
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assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost));
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assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta));
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});
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void test('the genuine zero-stock source rejects a positive replacement and fresh cost rejects stale underlying replay', () => {
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const f = fixture();
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reject(f.replacement.before, f.tleilaxu, { ...f.faceDanceAction, sources: { reserves: 1 } });
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const game = open(f), event = game.pendingTreacheryDiscard!.batch.event;
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reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` });
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reject(game, f.spender, { type: 'semutaCommit', event }); reject(game, f.spender, f.action);
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reject(game, f.tleilaxu, f.faceDanceAction); reject(game, f.owner, { type: 'passResponse' });
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reject(game, f.winner, f.planSteps[0].action); reject(game, f.tleilaxu, f.planSteps[1].action);
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reject(game, f.owner, { type: 'prepareAdvisors', territory: f.territory });
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assert.deepEqual(game.pendingAutomaticAdvisorFaceDance, f.originalParent);
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assert.deepEqual(physical(game), f.originalPhysical); canceled(pass(game), f, false);
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});
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void test('all four minimal profiles legally answer the actual exhausted-stock Face Dance conversion used cost', () => {
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const f = fixture(), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event;
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for (const difficulty of DIFFICULTIES) {
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const own = viewGame(offered, f.holder); own.players.find(p => p.id === f.holder)!.bot = difficulty;
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const before = structuredClone(own), action = botActions(own)[0]; assert.ok(action, difficulty);
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assert.deepEqual(own, before); assert.ok(action.type === 'semutaPass' || action.type === 'semutaCommit');
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assert.equal(action.event, event);
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let game = act(structuredClone(offered), f.holder, action);
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const claimed = action.type === 'semutaCommit';
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if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') {
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const selecting = viewGame(game, f.holder); selecting.players.find(p => p.id === f.holder)!.bot = difficulty;
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const selected = botActions(selecting)[0]; assert.ok(selected);
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assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost);
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game = act(game, f.holder, selected);
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} else if (game.pendingTreacheryDiscard) game = pass(game);
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canceled(game, f, claimed);
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}
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});
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