196 lines
14 KiB
TypeScript
196 lines
14 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { applyAction, viewGame, type Action, type Game } from '../game/engine';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { quoteStrongholdFactionsBattle } from './fixture-stronghold-factions';
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import {
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createSemutaAlliedTraitorFixture as fixture, actSemutaAlliedTraitor as act,
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passSemutaAlliedTraitor as pass, claimSemutaAlliedTraitor as claim,
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allowSemutaAlliedTraitor as allow, finishSemutaAlliedTraitor as finish,
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advanceSemutaAlliedTraitor as advance, semutaAlliedTraitorPlayer as player,
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semutaAlliedTraitorInventory as inventory, semutaAlliedTraitorClean as clean,
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type SemutaAlliedTraitorFixture,
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} from './fixture-semuta-allied-traitor';
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const variants = [
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{ advanced: false, last: false }, { advanced: false, last: true },
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{ advanced: true, last: false }, { advanced: true, last: true },
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];
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const physical = (game: Game) => ({
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turn: game.turn, phase: game.phase, storm: game.storm, active: game.active, order: game.order,
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ready: game.ready, spice: game.spice, spiceDeck: game.spiceDeck, spiceDiscard: game.spiceDiscard,
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movementRemaining: game.movementRemaining, aid: game.aid,
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players: game.players.map(p => ({ id: p.id, spice: p.spice, forces: p.forces, elites: p.elites,
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reserves: p.reserves, tanks: p.tanks, leaders: p.leaders, traitors: p.traitors,
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revealedTraitors: p.revealedTraitors, ally: p.ally, shipped: p.shipped, moved: p.moved, battleLosses: p.battleLosses })),
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});
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function reject(game: Game, actor: string, action: Action) {
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const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before);
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}
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function nativeSource(f: SemutaAlliedTraitorFixture) {
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assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.advanced, f.advanced); assert.equal(f.setup.semutaPreview, true);
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assert.ok(f.beforeStartingDeal.players.every(p => p.hand.length === 0));
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assert.deepEqual(f.game.players.map(p => p.faction), ['richese', 'choam', 'harkonnen', 'emperor', 'fremen']);
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assert.deepEqual(f.afterSetup.players.flatMap(p => p.hand.map(card => card.id)), f.deal);
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assert.equal(player(f.afterSetup, f.owner).hand.length, 2);
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assert.equal(player(f.afterSetup, f.owner).traitors.length, 4);
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assert.ok(player(f.afterSetup, f.owner).traitors.includes(f.traitorId));
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assert.ok(player(f.afterSetup, f.opponent).leaders.some(leader => leader.id === f.traitorId));
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assert.deepEqual(player(f.game, f.owner).traitors, player(f.afterSetup, f.owner).traitors);
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assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost && card.effect === 'karama'));
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assert.equal(Object.keys(player(f.afterSetup, f.richese).forces).length, 0,
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'Richese never supplies a manufactured starting garrison');
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assert.equal(f.acquisition.bid.actor, f.holder); assert.equal(f.acquisition.bid.action.amount, 1);
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assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquisition.after, f.holder).spice, 1);
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assert.equal(player(f.acquisition.after, f.richese).spice - player(f.acquisition.before, f.richese).spice, 1);
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assert.equal(f.alliance.before.turn, 2); assert.equal(f.alliance.before.phase, 1); assert.equal(f.alliance.before.nexus, true);
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assert.equal(f.alliance.steps.length, 2); assert.ok(f.alliance.steps.every(step => step.action.type === 'alliance'));
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assert.equal(player(f.game, f.owner).ally, f.beneficiary); assert.equal(player(f.game, f.beneficiary).ally, f.owner);
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assert.ok(f.spiceOrder.some(row => row.turn === 2 && 'worm' in row.card));
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assert.equal(f.shipments.length, 2);
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for (const shipment of f.shipments) {
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assert.ok(shipment.steps.some(step => step.actor === shipment.actor && step.action.type === 'ship' &&
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step.action.amount === 1 && step.action.elite === 0));
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assert.equal(player(shipment.before, shipment.actor).spice - player(shipment.after, shipment.actor).spice, shipment.cost);
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assert.equal(player(shipment.before, shipment.actor).reserves - player(shipment.after, shipment.actor).reserves, 1);
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assert.equal(player(shipment.after, shipment.actor).forces[f.location], 1);
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}
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assert.equal(f.reveal.steps.filter(step => step.action.type === 'battlePlan').length, 2);
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assert.equal(f.game.phase, 6); assert.equal(f.game.turn, 2); assert.equal(f.game.battle?.revealed, true);
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assert.equal(f.game.battle?.plans[f.opponent].leader, f.traitorId);
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assert.equal([f.game.battle?.attacker, f.game.battle?.defender].includes(f.owner), false);
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assert.deepEqual(new Set(f.voters), new Set([f.beneficiary, f.opponent, f.owner]));
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assert.equal(f.votes.steps.length, f.last ? 3 : 1);
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assert.deepEqual(f.votes.steps.at(-1), { actor: f.owner, action: { type: 'traitorCall', call: true } });
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assert.equal(f.game.battle?.traitorCalls[f.owner], true);
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assert.equal(Object.keys(f.game.battle!.traitorCalls).length, f.last ? 3 : 1);
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assert.equal(f.game.battle?.outcomeWindow, undefined); assert.equal(f.game.lastBattleContext, undefined);
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assert.ok(f.game.response?.kind === 'harkonnenTraitor'); assert.equal(f.game.response.owner, f.owner);
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assert.deepEqual(f.game.battle, f.originalBattle); assert.deepEqual(f.game.response, f.originalResponse);
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assert.equal(f.game.pendingTreacheryDiscard ?? null, null); assert.equal(f.game.decision ?? null, null);
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assert.equal(f.originalInventory.length, 45); assert.deepEqual(inventory(f.game), f.originalInventory);
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assert.equal(f.sourceActionCount, f.actions.length);
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}
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function open(f: SemutaAlliedTraitorFixture) {
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const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard;
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assert.ok(pending); assert.equal(pending.continuation.kind, 'karamaAlliedTraitorDiscard');
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if (pending.continuation.kind !== 'karamaAlliedTraitorDiscard') throw Error('Use the actual allied Traitor cost');
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assert.equal(pending.batch.cause, 'karama:harkonnenTraitor'); assert.equal(pending.reaction?.stage, 'offer');
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assert.deepEqual(pending.batch.entries.map(entry => ({ card: entry.card.id, by: entry.discardedBy, face: entry.publicFace })),
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[{ card: f.cost, by: f.spender, face: true }]);
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assert.deepEqual(pending.continuation.use.response, f.originalResponse);
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assert.deepEqual(pending.continuation.resume.response, f.originalResponse);
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assert.deepEqual(game.battle, f.originalBattle); assert.deepEqual(physical(game), physical(f.game));
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assert.equal(game.battle?.traitorCalls[f.owner], true); assert.equal(game.response ?? null, null);
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assert.deepEqual(viewGame(game, f.holder).battle?.traitorSubmitted, viewGame(f.game, f.holder).battle?.traitorSubmitted);
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assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false);
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assert.equal(game.discard.filter(card => card.id === f.cost).length, 1);
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assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true);
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assert.deepEqual(inventory(game), f.originalInventory); return game;
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}
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function canceled(state: Game, f: SemutaAlliedTraitorFixture, claimed: boolean) {
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assert.equal(state.pendingTreacheryDiscard ?? null, null); assert.equal(state.response ?? null, null);
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assert.deepEqual(physical(state), physical(f.game)); assert.equal(state.battle?.event, f.originalBattle.event);
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assert.deepEqual(state.battle?.plans, f.originalBattle.plans);
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assert.deepEqual(state.battle?.traitorCalls, { ...f.originalBattle.traitorCalls, [f.owner]: false });
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assert.equal(!!state.battle?.outcomeWindow, f.last,
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'Only the all-voters branch advances to the real final battle window');
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assert.equal(state.lastBattleContext, undefined);
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assert.equal(player(state, f.spender).hand.some(card => card.id === f.cost), false);
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assert.equal(player(state, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed));
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assert.equal(state.discard.filter(card => card.id === f.cost).length, Number(!claimed));
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assert.equal(player(state, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed));
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assert.equal(state.discard.filter(card => card.id === f.semuta).length, Number(claimed));
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assert.deepEqual(player(state, f.owner).traitors, player(f.game, f.owner).traitors);
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reject(state, f.spender, f.action);
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assert.deepEqual(inventory(state), f.originalInventory); return state;
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}
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function votesThenOutcome(state: Game, f: SemutaAlliedTraitorFixture, prevented: boolean) {
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const votes: { actor: string; action: Action }[] = [];
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const ready = advance(state, game => !!game.battle?.outcomeWindow && clean(game), votes);
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assert.equal(ready.battle?.event, f.originalBattle.event); assert.equal(ready.battle?.revealed, true);
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assert.deepEqual(ready.battle?.plans, f.originalBattle.plans);
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assert.equal(ready.battle?.traitorCalls[f.owner], !prevented);
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assert.equal(votes.filter(step => step.action.type === 'traitorCall').length, f.last ? 0 : 2);
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assert.ok(votes.every(step => step.action.type === 'traitorCall' && step.action.call === false && step.actor !== f.owner));
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assert.deepEqual(physical(ready), physical(f.game));
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const quote = quoteStrongholdFactionsBattle(ready);
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assert.equal(quote.result, prevented ? 'normal' : 'traitor');
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assert.equal(quote.winner, prevented ? f.opponent : f.beneficiary);
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assert.deepEqual(quote.revelations, prevented ? [] : [{ player: f.owner, identity: f.traitorId }]);
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const steps: { actor: string; action: Action }[] = [], game = finish(ready, steps);
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assert.equal(game.battle ?? null, null); assert.equal(game.pendingTreacheryDiscard ?? null, null);
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assert.equal(game.lastBattleContext?.event, f.originalBattle.event);
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assert.equal(game.lastBattleContext?.result, quote.result); assert.equal(game.lastBattleContext?.winner, quote.winner);
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assert.equal(steps.filter(step => step.action.type === 'battleOutcomeReady').length, 2);
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assert.ok(steps.every(step => !['battlePlan', 'traitorCall', 'ship', 'move', 'chooseBattle', 'card'].includes(step.action.type)));
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const winner = quote.winner!, loser = winner === f.opponent ? f.beneficiary : f.opponent;
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assert.equal(player(game, winner).forces[f.location], 1); assert.equal(player(game, loser).forces[f.location] ?? 0, 0);
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assert.equal(player(game, loser).tanks - player(f.game, loser).tanks, 1);
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assert.equal(player(game, f.opponent).leaders.find(leader => leader.id === f.traitorId)?.dead, !prevented);
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assert.deepEqual(player(game, f.owner).traitors, player(f.game, f.owner).traitors);
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assert.deepEqual(inventory(game), f.originalInventory);
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reject(game, f.owner, { type: 'traitorCall', call: true });
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reject(game, f.beneficiary, { type: 'battleOutcomeReady', event: f.originalBattle.event });
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return game;
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}
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for (const variant of variants) for (const claimed of [false, true]) void test(
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`${variant.advanced ? 'Advanced' : 'Basic'} native allied Harkonnen ${variant.last ? 'last' : 'early'} call cost Semuta ${claimed ? 'claim' : 'pass'} preserves revealed plans and changes only that effective vote`, () => {
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const f = fixture(variant); nativeSource(f); const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event;
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const game = canceled(claimed ? claim(offered, f.holder) : pass(offered), f, claimed);
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reject(game, f.holder, { type: 'semutaCommit', event }); reject(game, f.holder, { type: 'semutaPass', event });
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votesThenOutcome(game, f, true);
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},
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);
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void test('native allied Traitor allowance waits missing voters then settles the real held identity as a Traitor win', () => {
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for (const variant of variants) {
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const f = fixture(variant); nativeSource(f); const game = allow(structuredClone(f.game));
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assert.deepEqual(physical(game), physical(f.game)); assert.equal(game.battle?.traitorCalls[f.owner], true);
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assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost));
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assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta));
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votesThenOutcome(game, f, false);
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}
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});
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void test('fresh allied-call costs reject stale and underlying controls while the original declaration remains true', () => {
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for (const variant of variants) {
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const f = fixture(variant), game = open(f), event = game.pendingTreacheryDiscard!.batch.event;
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reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` });
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reject(game, f.spender, { type: 'semutaCommit', event }); reject(game, f.spender, f.action);
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reject(game, f.holder, { type: 'semutaSelect', event, card: f.traitorId });
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reject(game, f.owner, { type: 'traitorCall', call: false }); reject(game, f.owner, { type: 'passResponse' });
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reject(game, f.beneficiary, f.plans[f.beneficiary]); reject(game, f.opponent, f.plans[f.opponent]);
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for (const voter of f.voters) reject(game, voter, { type: 'traitorCall', call: false });
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reject(game, f.beneficiary, { type: 'battleOutcomeReady', event: f.originalBattle.event });
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assert.deepEqual(game.battle, f.originalBattle); assert.deepEqual(physical(game), physical(f.game));
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canceled(pass(game), f, false);
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}
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});
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void test('all four minimal profiles legally answer original Basic and Advanced allied-Traitor used costs', () => {
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for (const variant of variants) {
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const f = fixture(variant), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event;
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for (const difficulty of DIFFICULTIES) {
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const own = viewGame(offered, f.holder); own.players.find(p => p.id === f.holder)!.bot = difficulty;
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const before = structuredClone(own), action = botActions(own)[0]; assert.ok(action, difficulty);
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assert.deepEqual(own, before); assert.ok(action.type === 'semutaPass' || action.type === 'semutaCommit');
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assert.equal(action.event, event);
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let game = act(structuredClone(offered), f.holder, action);
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const claimed = action.type === 'semutaCommit';
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if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') {
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const selecting = viewGame(game, f.holder); selecting.players.find(p => p.id === f.holder)!.bot = difficulty;
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const selected = botActions(selecting)[0]; assert.ok(selected);
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assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost);
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game = act(game, f.holder, selected);
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} else if (game.pendingTreacheryDiscard) game = pass(game);
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const ready = canceled(game, f, claimed);
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const final = advance(ready, state => !!state.battle?.outcomeWindow && clean(state));
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assert.equal(quoteStrongholdFactionsBattle(final).result, 'normal');
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assert.equal(final.battle?.traitorCalls[f.owner], false);
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}
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}
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});
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