192 lines
13 KiB
TypeScript
192 lines
13 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { applyAction, type Action, type Game, viewGame } from '../game/engine';
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import { MOBILE_LOCATION, mobileRouteDistance } from '../game/board';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import {
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createSemutaIxianMovementFixture as fixture, actSemutaIxianMovement as act,
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advanceSemutaIxianMovement as advance, passSemutaIxianMovement as pass,
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claimSemutaIxianMovement as claim, allowSemutaIxianMovement as allow,
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semutaIxianMovementPlayer as player, semutaIxianMovementInventory as inventory,
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semutaIxianMovementClean as clean, semutaIxianMovementStorm as storm,
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type SemutaIxianMovementFixture,
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} from './fixture-semuta-ixian-movement';
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const forcesAndMoney = (game: Game) => game.players.map(p => ({ id: p.id, spice: p.spice,
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forces: p.forces, reserves: p.reserves, tanks: p.tanks, elites: p.elites,
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moved: p.moved, shipped: p.shipped }));
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function reject(game: Game, actor: string, proposed: Action) {
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const before = structuredClone(game); assert.throws(() => applyAction(game, actor, proposed)); assert.deepEqual(game, before);
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}
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function nativeSource(f: SemutaIxianMovementFixture) {
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assert.equal(f.game.advanced, f.advanced); assert.equal(f.setup.advanced, f.advanced);
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assert.ok(f.parent.beforeStartingDeal.players.every(p => p.hand.length === 0));
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assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost));
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assert.equal(f.acquisition.bid.actor, f.holder); assert.equal(f.acquisition.bid.action.amount, 1);
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assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquired, f.holder).spice, 1);
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assert.ok(player(f.game, f.holder).hand.some(card => card.id === f.semuta));
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assert.equal(f.originalPoint, 'polar_sink:0'); assert.equal(f.game.mobileStronghold?.location, f.originalPoint);
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assert.equal(player(f.game, f.owner).forces[MOBILE_LOCATION], 6);
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assert.equal(player(f.game, f.owner).elites!.forces[MOBILE_LOCATION], 3);
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assert.equal(f.game.response?.kind, f.kind); assert.equal(f.game.response?.owner, f.owner);
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if (f.kind === 'ixMovement') {
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assert.ok(f.shipment && f.replacement && f.destination && f.replacementDestination);
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assert.equal(f.game.turn, 1); assert.equal(f.game.phase, 5); assert.equal(f.game.active, f.owner);
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assert.equal(player(f.shipment.before, f.owner).spice - player(f.shipment.after, f.owner).spice, 2);
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assert.equal(player(f.game, f.owner).forces[f.sourceLocation], 1);
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assert.equal(player(f.game, f.owner).elites!.forces[f.sourceLocation], 1);
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assert.equal(player(f.game, f.owner).moved, 0); assert.equal(player(f.game, f.owner).shipped, true);
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assert.deepEqual(f.game.pendingIxMove, f.pending);
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} else {
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assert.ok(f.route && f.collection.length && f.collectionAmount > 0);
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assert.ok(mobileRouteDistance(f.route) <= 3); assert.equal(f.route[0], f.originalPoint);
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assert.equal(f.game.turn, 2); assert.equal(f.game.phase, 0);
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assert.equal(f.beforeDeclaration.decision?.kind, 'mobileStronghold');
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assert.equal(f.nativeAction.collect, true); assert.deepEqual(f.game.pendingMobileMove, f.pending);
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assert.equal(f.stormBefore.turnBeginnings, 0, 'Native Storm initialization follows this actual HMS opportunity');
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for (const pile of f.collection) assert.equal(f.game.spice[pile.location], pile.available);
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assert.equal(f.actions.filter(step => step.action.type === 'endMovement').length, f.game.players.length);
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}
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assert.equal(f.sourceActionCount, f.actions.length); assert.equal(f.originalInventory.length, 57);
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assert.deepEqual(inventory(f.game), f.originalInventory);
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}
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function open(f: SemutaIxianMovementFixture) {
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let game = act(structuredClone(f.game), f.spender, f.action);
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if (game.pendingKull?.stage === 'offer') {
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const frame = game.pendingKull;
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game = act(game, frame.player, { type: 'kullDecision', event: frame.event, decline: true });
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}
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const pending = game.pendingTreacheryDiscard; assert.ok(pending);
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assert.equal(pending.continuation.kind, 'karamaMovementDiscard');
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if (pending.continuation.kind !== 'karamaMovementDiscard') throw Error('Expected the exact movement cancellation cost');
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assert.deepEqual(pending.continuation.use.response, f.game.response);
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assert.deepEqual(pending.batch.entries.map(entry => entry.card.id), [f.cost]);
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assert.deepEqual(pending.batch.entries.map(entry => entry.discardedBy), [f.spender]);
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assert.deepEqual(forcesAndMoney(game), forcesAndMoney(f.game));
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assert.deepEqual(game.pendingIxMove, f.game.pendingIxMove); assert.deepEqual(game.pendingMobileMove, f.game.pendingMobileMove);
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assert.deepEqual(game.mobileStronghold, f.game.mobileStronghold); assert.deepEqual(game.spice, f.game.spice);
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assert.deepEqual(game.movementRemaining, f.game.movementRemaining); assert.equal(game.active, f.game.active);
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assert.deepEqual(storm(game), f.stormBefore, 'No native Storm initialization/card draw precedes the cost reaction');
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assert.deepEqual(inventory(game), f.originalInventory);
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assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true); return game;
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}
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function costCompleted(game: Game, f: SemutaIxianMovementFixture, claimed: boolean) {
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assert.ok(!game.pendingTreacheryDiscard); assert.deepEqual(inventory(game), f.originalInventory);
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assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false);
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assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed));
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assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed));
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assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed));
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assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed));
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}
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function groundDenied(game: Game, f: SemutaIxianMovementFixture, claimed: boolean) {
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costCompleted(game, f, claimed); assert.ok(f.replacement && f.replacementDestination && f.destination);
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assert.equal(game.pendingIxMove, null); assert.equal(game.active, f.owner);
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assert.deepEqual(game.movementRemaining, f.game.movementRemaining);
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assert.deepEqual(forcesAndMoney(game), forcesAndMoney(f.game)); assert.deepEqual(storm(game), f.stormBefore);
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assert.deepEqual(player(game, f.owner).ixMovementBlocked, { turn: f.game.turn, move: player(f.game, f.owner).moved });
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assert.equal(player(game, f.owner).moved, 0); reject(game, f.owner, f.nativeAction);
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game = act(game, f.owner, f.replacement); game = advance(game, clean);
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assert.equal(player(game, f.owner).moved, 1); assert.equal(player(game, f.owner).shipped, true);
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assert.equal(player(game, f.owner).forces[f.sourceLocation] ?? 0, 0);
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assert.equal(player(game, f.owner).elites!.forces[f.sourceLocation] ?? 0, 0);
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assert.equal(player(game, f.owner).forces[f.replacementDestination], 1);
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assert.equal(player(game, f.owner).elites!.forces[f.replacementDestination], 1);
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assert.equal(player(game, f.owner).forces[f.destination] ?? 0, 0);
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assert.equal(player(game, f.owner).forces[MOBILE_LOCATION], 6);
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assert.equal(player(game, f.owner).spice, player(f.game, f.owner).spice);
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assert.equal(player(game, f.owner).reserves, player(f.game, f.owner).reserves);
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assert.deepEqual(inventory(game), f.originalInventory); reject(game, f.owner, f.nativeAction); return game;
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}
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function initializedOnce(game: Game, f: SemutaIxianMovementFixture) {
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const after = storm(game);
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assert.equal(after.turnBeginnings, f.stormBefore.turnBeginnings + 1);
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assert.equal(after.revealedCards.length, f.stormBefore.revealedCards.length + Number(f.advanced));
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if (f.advanced) {
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assert.ok(after.revealedCards.at(-1)! >= 1 && after.revealedCards.at(-1)! <= 6);
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assert.deepEqual(game.stormDialers, []);
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} else assert.deepEqual(game.stormDialers, f.game.lastBattle);
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}
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function hmsDenied(game: Game, f: SemutaIxianMovementFixture, claimed: boolean) {
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costCompleted(game, f, claimed); assert.equal(game.pendingMobileMove, null);
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assert.equal(game.mobileStronghold?.location, f.originalPoint);
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assert.equal(player(game, f.owner).spice, player(f.game, f.owner).spice);
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assert.deepEqual(player(game, f.owner).forces, player(f.game, f.owner).forces);
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for (const pile of f.collection) assert.equal(game.spice[pile.location], pile.available);
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assert.notEqual(game.decision?.kind, 'mobileStronghold'); initializedOnce(game, f);
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const continued = advance(game, state => state.phase === 1 && clean(state));
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assert.equal(continued.turn, 2); assert.equal(continued.mobileStronghold?.location, f.originalPoint);
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assert.equal(player(continued, f.owner).spice, player(f.game, f.owner).spice);
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assert.equal(player(continued, f.owner).forces[MOBILE_LOCATION], 6);
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for (const pile of f.collection) assert.equal(continued.spice[pile.location], pile.available);
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assert.deepEqual(inventory(continued), f.originalInventory); initializedOnce(continued, f); return continued;
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}
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for (const advanced of [false, true]) for (const claimed of [false, true]) void test(
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`${advanced ? 'Advanced' : 'Basic'} native Cyborg-range cost Semuta ${claimed ? 'claim' : 'pass'} keeps the paid group and permits its real one-step replacement`, () => {
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const f = fixture({ advanced }); nativeSource(f); const offered = open(f);
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groundDenied(claimed ? claim(offered, f.holder) : pass(offered), f, claimed);
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},
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);
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for (const advanced of [false, true]) for (const claimed of [false, true]) void test(
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`${advanced ? 'Advanced' : 'Basic'} native HMS collection cost Semuta ${claimed ? 'claim' : 'pass'} leaves the real Spice pile and begins the original Storm once`, () => {
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const f = fixture({ kind: 'mobileStronghold', advanced }); nativeSource(f); const offered = open(f);
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hmsDenied(claimed ? claim(offered, f.holder) : pass(offered), f, claimed);
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},
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);
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void test('original Ixian range and positive HMS collection allowances retain their actual native transfers and Storm suffix', () => {
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for (const advanced of [false, true]) for (const kind of ['ixMovement', 'mobileStronghold'] as const) {
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const f = fixture({ advanced, kind }), game = allow(structuredClone(f.game));
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assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost));
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assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta));
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assert.ok(!game.pendingTreacheryDiscard); assert.deepEqual(inventory(game), f.originalInventory);
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if (kind === 'ixMovement') {
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assert.ok(f.destination); assert.equal(game.pendingIxMove, null);
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assert.equal(player(game, f.owner).forces[f.destination], 1);
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assert.equal(player(game, f.owner).elites!.forces[f.destination], 1);
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assert.equal(player(game, f.owner).forces[f.sourceLocation] ?? 0, 0);
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assert.equal(player(game, f.owner).moved, 1); assert.equal(player(game, f.owner).ixMovementBlocked, undefined);
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assert.equal(player(game, f.owner).spice, player(f.game, f.owner).spice);
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} else {
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assert.equal(game.pendingMobileMove, null); assert.equal(game.mobileStronghold?.location, f.destination);
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assert.equal(player(game, f.owner).spice, player(f.game, f.owner).spice + f.collectionAmount);
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for (const pile of f.collection) assert.equal(game.spice[pile.location] ?? 0, pile.available - pile.collected);
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initializedOnce(game, f);
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}
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}
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});
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void test('native Ixian movement cost reactions reject stale, foreign and underlying actions before transfer or Storm initialization', () => {
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for (const advanced of [false, true]) for (const kind of ['ixMovement', 'mobileStronghold'] as const) {
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const f = fixture({ advanced, kind }), game = open(f), event = game.pendingTreacheryDiscard!.batch.event;
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reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` });
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reject(game, f.spender, { type: 'semutaCommit', event }); reject(game, f.spender, f.action);
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reject(game, f.owner, f.nativeAction); reject(game, f.owner, { type: 'passResponse' });
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if (kind === 'mobileStronghold') reject(game, f.owner, { type: 'ready' });
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const done = kind === 'ixMovement' ? groundDenied(pass(game), f, false) : hmsDenied(pass(game), f, false);
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reject(done, f.holder, { type: 'semutaCommit', event }); reject(done, f.spender, f.action);
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}
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});
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void test('all four minimal profiles legally answer native Basic and Advanced Cyborg or HMS movement costs', () => {
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for (const advanced of [false, true]) for (const kind of ['ixMovement', 'mobileStronghold'] as const) {
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const f = fixture({ advanced, kind }), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event;
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for (const difficulty of DIFFICULTIES) {
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const own = viewGame(offered, f.holder); own.players.find(p => p.id === f.holder)!.bot = difficulty;
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const proposed = botActions(own)[0]; assert.ok(proposed, difficulty);
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assert.ok(proposed.type === 'semutaPass' || proposed.type === 'semutaCommit'); assert.equal(proposed.event, event);
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let game = act(structuredClone(offered), f.holder, proposed);
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const claimed = proposed.type === 'semutaCommit';
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if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') {
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const selecting = viewGame(game, f.holder); selecting.players.find(p => p.id === f.holder)!.bot = difficulty;
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const selected = botActions(selecting)[0]; assert.ok(selected);
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assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost);
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game = act(game, f.holder, selected);
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} else if (game.pendingTreacheryDiscard) game = pass(game);
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if (kind === 'ixMovement') groundDenied(game, f, claimed); else hmsDenied(game, f, claimed);
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}
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}
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});
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