Files
Dune/tests/semuta-moritani-initial-discard.test.ts

80 lines
4.2 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction, viewGame, type Action, type Game } from '../game/engine';
import {
semutaMoritaniRetentionFixture,
resolveSemutaMoritaniBattle,
finishSemutaMoritaniWinner,
chooseSemutaMoritaniRetention,
passSemutaMoritaniDiscard,
semutaMoritaniPlayer as player,
semutaMoritaniInventory as inventory,
semutaMoritaniResources as resources,
semutaMoritaniReload as reload,
} from './fixture-semuta-moritani-retention';
function rejectWithoutMutation(game: Game, actor: string, action: Action) {
const before = structuredClone(game);
assert.throws(() => applyAction(game, actor, action));
assert.deepEqual(game, before);
}
for (const claim of [false, true]) {
void test(`Semuta ${claim ? 'claims' : 'passes'} a losing allied Hero before Moritani retention`, () => {
const fixture = semutaMoritaniRetentionFixture();
// Controlled physical-card substitution: retain the same genuine Basic
// Richese/Moritani roster and battle; move one existing Hero to the loser.
const heroIndex = fixture.game.deck.findIndex(card => card.kind === 'hero');
assert.notEqual(heroIndex, -1, 'A physical Cheap Hero must be available.');
const [hero] = fixture.game.deck.splice(heroIndex, 1);
player(fixture.game, 'l').hand.push(hero);
fixture.loserLeader = hero.id;
fixture.loserStrength = 0;
assert.deepEqual(inventory(fixture.game), fixture.cards);
const pending = resolveSemutaMoritaniBattle(fixture);
const original = structuredClone(resources(pending));
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
const receipt = pending.pendingTreacheryDiscard!;
assert.equal(receipt.batch.cause, 'battle:mandatory');
assert.equal(receipt.continuation.kind, 'battleResolved');
assert.deepEqual(receipt.batch.entries.map(entry => [entry.discardedBy, entry.card.id]), [['l', hero.id]]);
assert.equal(pending.discard.filter(card => card.id === hero.id).length, 1);
assert.equal(pending.moritaniRetention?.stage, 'choose');
assert.deepEqual(pending.moritaniRetention!.played, [fixture.weapon, fixture.defense]);
assert.deepEqual(pending.moritaniRetention!.eligible, [fixture.weapon, fixture.defense]);
assert.equal(player(pending, 'l').hand.some(card => card.id === hero.id), false);
const event = receipt.batch.event;
for (const id of ['r', 'm', 'w', 'l'])
assert.deepEqual(viewGame(reload(pending), id).semutaReaction?.candidates, []);
rejectWithoutMutation(pending, 'l', { type: 'decision', keep: fixture.weapon });
rejectWithoutMutation(pending, 'r', { type: 'semutaCommit', event: 'stale-event' });
let resumed = claim
? applyAction(reload(pending), 'r', { type: 'semutaCommit', event })
: passSemutaMoritaniDiscard(reload(pending));
assert.equal(resumed.pendingTreacheryDiscard, null);
assert.equal(resumed.decision?.kind, 'battleCards');
assert.deepEqual(resources(resumed), original);
assert.equal(player(resumed, 'r').hand.some(card => card.id === hero.id), claim);
assert.equal(resumed.discard.some(card => card.id === hero.id), !claim);
assert.equal(resumed.discard.filter(card => card.id === fixture.semuta).length, Number(claim));
assert.deepEqual(resumed.moritaniRetention, pending.moritaniRetention);
resumed = finishSemutaMoritaniWinner(resumed);
assert.equal(resumed.decision?.kind, 'moritaniRetention');
rejectWithoutMutation(resumed, 'l', { type: 'decision', keep: hero.id });
const later = chooseSemutaMoritaniRetention(resumed, fixture.weapon);
assert.equal(later.pendingTreacheryDiscard?.reaction?.stage, 'offer');
assert.equal(later.pendingTreacheryDiscard!.batch.cause, 'battle:moritani');
assert.deepEqual(later.pendingTreacheryDiscard!.batch.entries.map(entry => entry.card.id), [fixture.defense]);
const final = passSemutaMoritaniDiscard(later);
assert.equal(final.moritaniRetention, null);
assert.equal(final.pendingTreacheryDiscard, null);
assert.equal(player(final, 'l').hand.some(card => card.id === fixture.weapon), true);
assert.equal(final.discard.some(card => card.id === fixture.defense), true);
assert.deepEqual(resources(final), original);
assert.deepEqual(inventory(final), fixture.cards);
});
}