Files
Dune/tests/smuggler-no-field-fixture.ts
Quintine 788453e07e Integrate Smuggler companion with owned Richese No-Field
Connect the GF9 FAQ combination: one free physical reserve force accompanies an owned concealed No-Field at its unchanged one-marker price. Preserve zero/three/five token values, actual supply at later reveal, optional human choice and all four legal AI paths. Genuine CHOAM & Richese Leader Skills development setup adds the two sourced battle cards without duplicating their Ix identities. Public mode and publication gates stay closed; allied and remaining combined routes are unfinished.

Bind the private declaration across initial No-Field cancellation and later Advanced Guild interception, including saved interruptions. Validate before projection/actions/normalization, hide the internal proof, reject altered declarations immutably, and withdraw the companion once only on successful commitment. Independent rules/privacy/persistence review found no blocker. Preserve other audit setup gates despite expanded deck assembly. Repair the existing randomized recovery test with a genuine seeded Rihani offer and explicit human choice, replacing an inappropriate AI-policy call on a human seat. Initial Karama and later Guild stop retain their distinct existing opportunity outcomes.

Validation: 72 focused regressions plus 10 deck tests; typecheck, lint, 4520 offline tests, production build and 43 HTTP tests passed. SQLite restart, concurrent allowance/cancellation and exact physical custody passed. Browser genuine assignment, private token selection, opt-in, one-spice shipment, refresh, five-force reveal and final refresh preserved six physical Arrakeen forces, 14 reserves, zero Tanks, four spice, Crysknife and Soo-Soo Sook. Genuine four-profile Basic/Advanced games completed in 77/116 actions with 3/4 JSON restores and no rejected candidates; Advanced exercised one companion shipment and later reveal.

After the outage the existing server was healthy. Preserved all 529 opening rooms and original seat/recovery records (563 after QA/HTTP). SQLite integrity and foreign keys passed. No restart, database reset or automation.

Verified source tree: c2aee4138bcb46a05814a340d62eadace3470247ca620844eb0375e78ea4d6c4
2026-09-13 21:37:50 +10:00

123 lines
3.2 KiB
TypeScript

import assert from 'node:assert/strict';
import { mock } from 'node:test';
import {
applyAction,
createGame,
newPlayer,
joinGame,
initializeLeaderSkillsGameForAudit,
viewGame,
type Game,
type Action,
} from '../game/engine';
import { LEADER_SKILL_CARDS } from '../game/leader-skill-cards';
import { botActions } from '../game/bots';
/** Genuine Richese + Leader Skills setup, then an explicitly conserved shipment scenario. */
export function smugglerNoFieldGame(advanced = false): Game {
let g = createGame(
'SMUGNOFL',
newPlayer('r', 'Richese', 'richese'),
advanced,
['choam'],
);
joinGame(g, newPlayer('h', 'Harkonnen', 'harkonnen'));
joinGame(g, newPlayer('g', 'Guild', 'guild'));
for (const p of g.players) g = applyAction(g, p.id, { type: 'ready' });
const index = LEADER_SKILL_CARDS.findIndex((c) => c.id === 'smuggler');
let cursor = LEADER_SKILL_CARDS.length - 1;
mock.method(globalThis.crypto, 'getRandomValues', (array: Uint32Array) => {
array[0] = cursor-- === index ? 0 : 0xffffffff;
return array;
});
try {
g = initializeLeaderSkillsGameForAudit(g);
} finally {
mock.restoreAll();
}
for (let i = 0; g.status === 'setup' && i < 80; i++) {
let accepted = false;
for (const p of g.players) {
const view = viewGame(g, p.id);
const skills = view.leaderSkills!;
const options: Action[] =
g.setupStage === 'leaderSkills' && skills.offer
? [
{
type: 'leaderSkill',
event: skills.offer.event,
skill: p.id === 'r' ? 'smuggler' : skills.offer.cards[0],
leader: skills.eligibleLeaders[0].id,
},
]
: g.setupStage === 'traitors' && p.traitorChoices.length
? [{ type: 'traitor', leader: p.traitorChoices[0] }]
: botActions(view);
for (const a of options) {
try {
g = applyAction(g, p.id, a);
accepted = true;
break;
} catch {
/* Other seats may be waiting. */
}
}
if (accepted) break;
}
assert.ok(accepted, `setup ${g.setupStage}`);
}
assert.equal(g.status, 'playing');
assert.ok(g.players[0].noField);
Object.assign(g, {
phase: 5,
turn: 2,
storm: 18,
active: 'r',
order: ['r', 'h', 'g'],
movementRemaining: ['r', 'h', 'g'],
ready: [],
response: null,
decision: null,
phaseOpening: null,
});
for (const p of g.players) {
g.deck.push(...p.hand);
Object.assign(p, {
hand: [],
forces: {},
reserves: 20,
tanks: 0,
spice: 10,
shipped: false,
moved: 0,
advisors: {},
});
}
return g;
}
export function smugglerNoFieldAction(
g: Game,
value: 0 | 3 | 5 = 5,
smuggler = true,
): Action {
const p = g.players.find((p) => p.id === 'r')!;
return {
type: 'ship',
noField: p.noField!.tokens.find((t) => t.value === value)!.id,
event: p.noFieldEvent,
territory: 'arrakeen',
sector: 10,
smuggler,
};
}
export function conserveNoFieldForces(g: Game) {
for (const p of g.players)
assert.equal(
p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0),
20,
p.id,
);
}