Files
Dune/tests/truth-future-battle-bidding.test.ts
Quintine e529cc2d7a
Verify and publish checkpoint container / container (push) Successful in 11m0s
Extend Truthtrance bidding and prepare alliance controls
2026-10-28 22:06:55 +11:00

76 lines
3.8 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { viewGame, type Action } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { advanceTruthRevival, nextTruthRevival, truthRevivalClean, truthRevivalPlayer } from './fixture-truth-revival';
import {
actFutureBattleCharity as act, askFutureBattleCharity as ask,
createFutureBattleCharityFixture, futureBattleCharityRecords as records,
reachFutureBattleCharityBattle as reachBattle, reachFutureBattleCharityWindow as reachMovement,
} from './fixture-truth-future-battle-charity';
function fixture() {
const source = createFutureBattleCharityFixture();
const game = advanceTruthRevival(structuredClone(source.game), state =>
state.turn === source.game.turn && state.phase === 3 && !!state.auction && truthRevivalClean(state));
assert.equal(game.phase, 3);
assert.ok(viewGame(game, source.asker).truthFutureBattleLeaderTargets.includes(source.target));
return { ...source, game };
}
for (const answer of ['yes', 'no'] as const) {
void test(`Basic Bidding future-battle ${answer} preserves the lot and binds the later battle`, () => {
const initial = fixture();
const gameWithBid = act(initial.game, initial.game.auction!.active, {type: 'bid', amount: 1});
const f = { ...initial, game: gameWithBid };
const lot = structuredClone(f.game.auction);
let game = act(ask(f), f.target, {type: 'truthAnswer', answer});
assert.deepEqual(game.auction, lot);
assert.equal(records(game)[0].status, 'waiting');
game = reachBattle(reachMovement(game, f), f);
assert.equal(records(game)[0].status, 'bound');
const plan = (leader: string): Action => ({type: 'battlePlan', leader, dial: 0, support: 0, weapon: null, defense: null});
const before = structuredClone(game);
assert.throws(() => act(game, f.target, plan(answer === 'yes' ? f.alternative : f.leader)));
assert.deepEqual(game, before);
game = act(game, f.target, plan(answer === 'yes' ? f.leader : f.alternative));
const opponent = game.battle!.attacker === f.target ? game.battle!.defender : game.battle!.attacker;
const other = truthRevivalPlayer(game, opponent).leaders.find(leader =>
!leader.dead && !leader.capturedBy && !leader.gholaBy && !leader.usedAt);
assert.ok(other);
game = act(game, opponent, plan(other.id));
assert.ok(game.battle?.revealed);
assert.equal(records(game)[0].status, 'settled');
assert.equal(game.discard.filter(card => card.id === f.truth).length, 1);
});
}
void test('Basic Bidding conditional answer expires without a respondent battle', () => {
const f = fixture();
let game = act(ask(f), f.target, {type: 'truthAnswer', answer: 'yes'});
game = reachMovement(game, f);
assert.ok(Object.values(truthRevivalPlayer(game, f.target).forces).every(amount => amount === 0));
for (let count = 0; count < 1200 && game.turn === f.game.turn && game.phase <= 6 && game.status === 'playing'; count++) {
if (game.phase === 5 && game.active && truthRevivalClean(game)) {
game = act(game, game.active, {type: 'endMovement'}); continue;
}
const next = nextTruthRevival(game); assert.ok(next);
game = act(game, next.actor, next.action);
}
assert.equal(records(game)[0].status, 'expired');
assert.equal(game.discard.filter(card => card.id === f.truth).length, 1);
});
void test('each AI difficulty can legally answer the Bidding question', () => {
for (const difficulty of DIFFICULTIES) {
const f = fixture();
const asked = ask(f);
truthRevivalPlayer(asked, f.target).bot = difficulty;
const answer = botActions(viewGame(asked, f.target)).find(action => action.type === 'truthAnswer');
assert.ok(answer);
const game = act(asked, f.target, answer);
assert.equal(records(game)[0].status, 'waiting');
}
});