Files
Dune/tests/truth-future-battle-revival.test.ts
Quintine e896570f07
Verify and publish checkpoint container / container (push) Successful in 11m2s
Add optional short alliance victory
2026-10-28 21:40:24 +11:00

71 lines
3.7 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { type Action, type Game } from '../game/engine';
import { nextTruthRevival, truthRevivalClean, truthRevivalPlayer } from './fixture-truth-revival';
import {
actFutureBattleRevival as act, askFutureBattleRevival as ask,
createFutureBattleRevivalFixture as fixture, futureBattleRevivalInventory as inventory,
futureBattleRevivalRecords as records, reachFutureBattleRevivalBattle as reachBattle,
reachFutureBattleRevivalMovement as reachMovement,
} from './fixture-truth-future-battle-revival';
function rejected(game: Game, actor: string, action: Action) {
const before = structuredClone(game);
assert.throws(() => act(game, actor, action));
assert.deepEqual(game, before);
}
for (const answer of ['yes', 'no'] as const) {
void test(`Basic Revival future-battle leader ${answer} binds the first actual later battle`, () => {
const f = fixture(), asked = ask(f);
assert.equal(asked.phase, 4); assert.deepEqual(asked.truthtrance?.question, f.question);
let game = act(asked, f.target, {type: 'truthAnswer', answer});
assert.equal(records(game).length, 1); assert.equal(records(game)[0].status, 'waiting');
game = reachMovement(game, f);
assert.equal(records(game)[0].status, 'waiting');
game = reachBattle(game, f);
assert.equal(records(game)[0].status, 'bound');
assert.equal(records(game)[0].battle, game.battle!.event);
const plan = (leader: string): Action => ({type: 'battlePlan', leader, dial: 0, support: 0, weapon: null, defense: null});
rejected(game, f.target, plan(answer === 'yes' ? f.alternative : f.leader));
game = act(game, f.target, plan(answer === 'yes' ? f.leader : f.alternative));
assert.equal(records(game)[0].status, 'bound');
const opponent = game.battle!.attacker === f.target ? game.battle!.defender : game.battle!.attacker;
const other = truthRevivalPlayer(game, opponent).leaders.find(leader =>
!leader.dead && !leader.capturedBy && !leader.gholaBy && !leader.usedAt);
assert.ok(other);
game = act(game, opponent, plan(other.id));
assert.ok(game.battle?.revealed); assert.equal(records(game)[0].status, 'settled');
assert.equal(records(game).length, 1);
assert.equal(game.discard.filter(card => card.id === f.truth).length, 1);
assert.deepEqual(inventory(game), f.originalCards);
});
}
void test('Basic Revival conditional leader answers expire if the respondent never fights', () => {
const f = fixture();
for (const answer of ['yes', 'no'] as const) {
let game = act(ask(f), f.target, {type: 'truthAnswer', answer});
game = reachMovement(game, f);
assert.ok(Object.values(truthRevivalPlayer(game, f.target).forces).every(amount => amount === 0));
for (let count = 0; count < 1200 && game.turn === f.game.turn && game.phase <= 6 && game.status === 'playing'; count++) {
if (game.phase === 5 && game.active && truthRevivalClean(game)) {
game = act(game, game.active, {type: 'endMovement'}); continue;
}
const next = nextTruthRevival(game); assert.ok(next, 'Finish the original turn without inventing a target battle.');
game = act(game, next.actor, next.action);
}
assert.equal(records(game).length, 1); assert.equal(records(game)[0].status, 'expired');
assert.equal(game.discard.filter(card => card.id === f.truth).length, 1);
assert.deepEqual(inventory(game), f.originalCards);
}
});
void test('a pending native Truthtrance priority must finish before its Revival-phase question can be asked', () => {
const f = fixture();
const game = act(f.game, f.asker, {type: 'card', card: f.truth});
assert.equal(game.truthtrance?.stage, 'priority');
rejected(game, f.asker, f.ask);
assert.deepEqual(inventory(game), f.originalCards);
});