Files
Dune/tests/truth-movement-advanced-controls.test.tsx

35 lines
2.1 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { createElement, type ReactElement } from 'react';
import { renderToStaticMarkup } from 'react-dom/server';
import { Truthtrance } from '../components/truthtrance';
import { MovementPromises } from '../components/movement-promises';
import { viewGame, type Action } from '../game/engine';
import { createTruthMovementAdvancedFixture, askTruthMovementAdvanced,
actTruthMovement as act } from './fixture-truth-movement-advanced';
function callbacks(node: unknown): (() => void)[] {
if (Array.isArray(node)) return node.flatMap(callbacks);
if (!node || typeof node !== 'object' || !('props' in node)) return [];
const props = (node as ReactElement<{ children?: unknown; onClick?: () => void }>).props;
return [...(props.onClick ? [props.onClick] : []), ...callbacks(props.children)];
}
void test('genuine Advanced movement answers and persistent guidance connect to a real physical move', () => {
const f = createTruthMovementAdvancedFixture();
let g = askTruthMovementAdvanced(f.game, f.asker, f.truthtrance, f.target);
const answers = renderToStaticMarkup(createElement(Truthtrance,
{ game: viewGame(g, f.target), busy: false, act() {} }));
assert.match(answers, />Answer Yes<\/button>/); assert.match(answers, />Answer No<\/button>/);
g = act(g, f.target, { type: 'truthAnswer', answer: 'yes' });
const view = viewGame(g, f.target), actions: Action[] = [];
const props = { game: view, busy: false, act: (action: Action) => { actions.push(action); } };
const html = renderToStaticMarkup(createElement(MovementPromises, props));
assert.match(html, /Your ground-movement promises/); assert.match(html, /Move 6 forces to Carthag/);
callbacks(MovementPromises(props))[0]();
assert.deepEqual(actions, view.movementPromisePolicy);
g = act(g, f.target, actions[0]); assert.equal(g.movementPromises![0].fulfilled, true);
callbacks(MovementPromises({ ...props, busy: true }))[0](); assert.equal(actions.length, 1);
assert.equal(MovementPromises({ ...props, game: viewGame(g, f.asker) }), null);
});