Consolidate current readiness and existing rule decisions, preserve selective subagents and automatic verified Git pushes, and record the efficiency pilot. Add source-bound compact checks, private saved-game snapshots/online backups, and bounded HTTP seat-restoration checks with 15 meaningful regressions. At the user's explicit request, archive and clear 3,644 old local rooms and related records while retaining schema/migrations; preserve future games from a fresh empty baseline. Private backups and credentials are outside Git. Validation: npm run check passes types, lint and all 4,177 offline tests. Full report: 20260913-efficiency-check-3, 130.147 seconds; source fingerprint 344ce1d44475b0cd4ff10a915f28331cb4e2fcacbc7595636fbaa645c0568f64. Two earlier broad attempts stopped at new type/lint errors before tests; both were fixed. Independent review found cancellation falsely passing; SIGINT/SIGTERM regressions and review confirm the fix. Documentation links, example test selection, private backup integrity and empty baseline verified. No app/build/dependency/HTTP implementation changed; no production build, HTTP suite, browser acceptance or AI calibration claimed for this checkpoint. The full game goal and existing release gates remain unfinished.
68 lines
1.9 KiB
TypeScript
68 lines
1.9 KiB
TypeScript
import { fileURLToPath } from 'node:url';
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import { parseArgs } from 'node:util';
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import {
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captureSavedGames,
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compareSavedGames,
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loadSavedGameSnapshot,
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readSavedGames,
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} from './saved-game-verification';
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async function main() {
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const { values, positionals } = parseArgs({
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allowPositionals: true,
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options: {
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db: { type: 'string' },
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out: { type: 'string' },
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baseline: { type: 'string' },
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backup: { type: 'boolean' },
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help: { type: 'boolean' },
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},
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});
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if (values.help) {
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console.log(
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'Usage: node --import tsx tools/saved-games.ts snapshot --db PATH --out /tmp/new-snapshot [--backup]\nOr: compare --db PATH --baseline /tmp/new-snapshot/snapshot.json\nRead-only source access. New rooms are allowed; any changed or missing original room fails. Backup requires Node >=22.16.',
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);
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return;
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}
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if (!values.db || positionals.length !== 1)
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throw new Error('Provide a database and operation.');
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if (positionals[0] === 'snapshot' && values.out && !values.baseline) {
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const result = await captureSavedGames(
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fileURLToPath(new URL('../', import.meta.url)),
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values.db,
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values.out,
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values.backup,
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);
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console.log(
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JSON.stringify({
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captured: result.rooms.length,
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backup: !!values.backup,
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}),
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);
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} else if (
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positionals[0] === 'compare' &&
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values.baseline &&
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!values.out &&
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!values.backup
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) {
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const result = compareSavedGames(
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loadSavedGameSnapshot(values.baseline),
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readSavedGames(values.db),
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);
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console.log(
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JSON.stringify({
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...result,
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missing: result.missing.length,
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changed: result.changed.length,
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}),
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);
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process.exitCode = result.preserved ? 0 : 1;
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} else throw new Error('Invalid operation.');
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}
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main().catch(() => {
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console.error(
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'Saved-game verification failed. Check arguments, schema and file access; see --help.',
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);
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process.exitCode = 1;
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});
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