Files
Dune/db/admin-lifecycle.ts
T
Quintine 98b1b3261b Add administrative room close and reopen controls
Preserve readable private tables, discussion and pending games while closure blocks new play, joins, messages, AI and seat mutations. Add live-authorized atomic closure audits, room-version/revision fences, dedicated controls and exact saved retries. Reopen with the saved pause/join settings and current credentials; restoring a removed but closed room keeps its AI stopped.

Verified types, lint, 5356 offline tests, 52 HTTP tests and build. Seventeen dedicated authenticated HTTP groups and independent privacy/persistence review passed. Desktop/mobile browser QA confirmed one close after a lost response and refresh, persistent readable notices, retained private draft, mobile reopening and saved-seat refresh. All 2,001 baseline rooms, 4,243 seats and related records preserved. Positive production admin acceptance awaits authorized QA access; full admin and rules gates remain open.
2026-09-22 12:31:02 +10:00

182 lines
7.3 KiB
TypeScript
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import { AdminError, type AdminIdentity } from './admin-access';
import {
validAdminRoomControlInput,
type AdminRoomControlInput,
type RoomControl,
} from '../lib/room-control';
const authority = `SELECT a.role FROM admin_sessions s JOIN admin_accounts a ON a.id = s.admin_id
WHERE s.token_hash = ? AND a.id = ? AND a.enabled = 1 AND s.revoked_at IS NULL
AND s.expires_at > ? AND s.generation = a.session_generation
AND a.role IN ('owner','operator','viewer')`;
const mutationAuthority = authority + " AND a.role IN ('owner','operator')";
const fields = `COALESCE(c.paused, 0) AS paused, COALESCE(c.join_locked, 0) AS join_locked,
COALESCE(c.revision, 0) AS revision, c.updated_at, EXISTS (SELECT 1 FROM room_closures WHERE room_code = r.code AND closed = 1) AS closed`;
type ControlRow = {
closed: number;
paused: number;
join_locked: number;
revision: number;
updated_at: number | null;
};
const project = (row: ControlRow): RoomControl => ({
...(row.closed === 1 ? { closed: true as const } : {}),
paused: row.paused === 1,
joinLocked: row.join_locked === 1,
revision: row.revision,
updatedAt: row.updated_at,
});
function credentials(identity: AdminIdentity, now: number) {
if (
!identity ||
typeof identity.id !== 'string' ||
typeof identity.sessionHash !== 'string' ||
!/^[0-9a-f]{64}$/.test(identity.sessionHash)
)
throw new AdminError('Administrator sign-in required.', 401);
return [identity.sessionHash, identity.id, now];
}
function checkCode(code: string) {
if (
typeof code !== 'string' ||
code.length !== 8 ||
!/^[A-Z0-9]{8}$/.test(code)
)
throw new AdminError('Use an eight-character room code.', 400);
}
/** Read live room operations in the same transaction as administrator authority. */
export async function readAdminRoomControl(
database: D1Database,
identity: AdminIdentity,
code: string,
now = Date.now(),
): Promise<RoomControl> {
const args = credentials(identity, now);
checkCode(code);
const results = await database.batch([
database.prepare(authority).bind(...args),
database
.prepare(`SELECT ${fields} FROM rooms r LEFT JOIN room_controls c ON c.room_code = r.code
WHERE r.code = ? AND EXISTS (${authority})`)
.bind(code, ...args),
]);
if (!results[0].results.length)
throw new AdminError('Administrator sign-in required.', 401);
const row = results[1].results[0] as ControlRow | undefined;
if (!row) throw new AdminError('Room not found.', 404);
return project(row);
}
/** Receipt, audit, game-version fence and room flags commit or roll back together. */
export async function applyAdminRoomControl(
database: D1Database,
identity: AdminIdentity,
code: string,
input: AdminRoomControlInput,
now = Date.now(),
): Promise<RoomControl & { replayed: boolean }> {
const args = credentials(identity, now);
checkCode(code);
if (!validAdminRoomControlInput(input))
throw new AdminError(
'Provide room settings, a revision, a fresh operation identifier and a reason of 1–300 characters.',
400,
);
const reason = input.reason.trim();
const paused = Number(input.paused),
joinLocked = Number(input.joinLocked);
const results = await database.batch([
database.prepare(authority).bind(...args),
database
.prepare(`INSERT INTO admin_room_audit
(operation_id,actor_admin_id,room_code,reason,expected_revision,before_paused,before_join_locked,after_paused,after_join_locked,created_at)
SELECT ?,?,r.code,?,?,COALESCE(c.paused,0),COALESCE(c.join_locked,0),?,?,?
FROM rooms r LEFT JOIN room_controls c ON c.room_code = r.code
WHERE r.code = ? AND COALESCE(c.revision,0) = ? AND EXISTS (${mutationAuthority})
AND NOT EXISTS (SELECT 1 FROM room_closures WHERE room_code = r.code AND closed = 1)
AND NOT EXISTS (SELECT 1 FROM room_removals WHERE room_code = r.code AND removed = 1)
AND NOT EXISTS (SELECT 1 FROM admin_room_audit WHERE operation_id = ?)`)
.bind(
input.operationId,
identity.id,
reason,
input.expectedRevision,
paused,
joinLocked,
now,
code,
input.expectedRevision,
...args,
input.operationId,
),
// Pausing and join locks leave saved game JSON untouched. Resume only refreshes
// pacing for existing AI-controlled seats; it executes no game action.
database
.prepare(`UPDATE rooms SET version = version + 1,
state = CASE WHEN ? = 0 AND EXISTS (
SELECT 1 FROM admin_room_audit WHERE operation_id = ? AND before_paused = 1
) THEN CASE WHEN json_valid(state) THEN CASE WHEN
json_extract(state, '$.status') IN ('setup','playing') AND
EXISTS (SELECT 1 FROM json_each(CASE WHEN json_type(state, '$.players') = 'array' THEN json_extract(state, '$.players') ELSE '[]' END) p
WHERE json_extract(CASE WHEN p.type = 'object' THEN p.value ELSE '{}' END, '$.bot') IS NOT NULL OR json_extract(CASE WHEN p.type = 'object' THEN p.value ELSE '{}' END, '$.autopilot') IS NOT NULL)
THEN json_set(state, '$.botsPending', json('true'), '$.botNextActionAt', ?)
ELSE state END ELSE state END ELSE state END
WHERE code = ? AND changes() = 1`)
.bind(paused, input.operationId, now + 1500, code),
database
.prepare(`INSERT INTO room_controls(room_code,paused,join_locked,revision,updated_at)
SELECT room_code,after_paused,after_join_locked,expected_revision + 1,created_at
FROM admin_room_audit WHERE operation_id = ? AND changes() = 1
ON CONFLICT(room_code) DO UPDATE SET paused = excluded.paused, join_locked = excluded.join_locked,
revision = excluded.revision, updated_at = excluded.updated_at`)
.bind(input.operationId),
database
.prepare(`SELECT ${fields}, a.room_code, a.expected_revision, a.after_paused, a.after_join_locked, a.reason
FROM admin_room_audit a JOIN rooms r ON r.code = a.room_code
LEFT JOIN room_controls c ON c.room_code = r.code
WHERE a.operation_id = ? AND a.actor_admin_id = ? AND EXISTS (${mutationAuthority})`)
.bind(input.operationId, identity.id, ...args),
database
.prepare(
`SELECT 1 FROM rooms WHERE code = ? AND EXISTS (${mutationAuthority})`,
)
.bind(code, ...args),
]);
const role = (results[0].results[0] as { role: string } | undefined)?.role;
if (!role) throw new AdminError('Administrator sign-in required.', 401);
if (role === 'viewer')
throw new AdminError(
'Your administrator role does not permit this action.',
403,
);
const row = results[4].results[0] as
| (ControlRow & {
room_code: string;
expected_revision: number;
after_paused: number;
after_join_locked: number;
reason: string;
})
| undefined;
if (row) {
if (
row.room_code !== code ||
row.expected_revision !== input.expectedRevision ||
row.after_paused !== paused ||
row.after_join_locked !== joinLocked ||
row.reason !== reason
)
throw new AdminError(
'This operation identifier is bound to different room settings.',
409,
);
return { ...project(row), replayed: results[1].meta.changes !== 1 };
}
if (!results[5].results.length) throw new AdminError('Room not found.', 404);
throw new AdminError(
'Room settings changed or the operation identifier was already used. Refresh before a new request.',
409,
);
}