The independent Ecaz Treachery variant now supports Harass in either physical battle-card slot. A category-null Prescience answer keeps its identity private without erasing the selected card. Exact undialed normal/elite counters return before battle losses; opposing successful Traitors cancel withdrawal, ordinary leader deaths still resolve, and the card is discarded exactly once. Controls, all four AI profiles and saved continuation share the same physical quote. Existing Planetologist inspection and literal Truthtrance slot promises retain their meanings. Unique Basic/Advanced physical allocations are supported. Ambiguous allocations, co-present Ecaz allied armies on either side, Richese card-family configurations and other optional modules remain gated before sealing from public/own context. The pending Stone Burner timing question is not assumed answered. Reveal-before-explosion order and mandatory disposal on an own-Traitor win are explicit source-timing/specificity inferences, consistent with existing Planetologist precedence. Reinforcements and full variant/public mode acceptance remain unfinished. Independent rules/privacy/persistence review fixed asymmetric selector legality, misleading blocked-card guidance, invalid restored battle pairs, native-only inspection bypass and unsupported allied-army admission. Ixian fixtures preserve all seven physical cyborgs. The first broad run caught a semantic-status lint error in the blocked guidance; replacing the paragraph role with an output element fixed it. A subsequent broad run passed 4,775 of 4,776 tests and exposed an old UI assertion requiring category-null slots to be disabled. The updated regression verifies enabled category-null selectors exclude ordinary held cards, while exact leader/dial locks and submitted values remain bound; focused controls pass 14/14. No game source changed after the eight samples or browser replay. Types, lint, 4776 offline tests, build and 43 HTTP tests pass with unchanged source. Authenticated SQLite cases verify sealed private restoration and competing duplicate traitor actions with one physical resolution. Eight fixed genuine six-seat games finish: basic/Easy: 1803 actions, 0 Harass plans, 0 withdrawals, 48 periodic restores; basic/Medium: 225 actions, 0 Harass plans, 0 withdrawals, 6 periodic restores; basic/Hard: 2184 actions, 1 Harass plans, 1 withdrawals, 59 periodic restores; basic/Brutal: 2073 actions, 1 Harass plans, 1 withdrawals, 56 periodic restores; advanced/Easy: 2057 actions, 1 Harass plans, 1 withdrawals, 55 periodic restores; advanced/Medium: 532 actions, 0 Harass plans, 0 withdrawals, 14 periodic restores; advanced/Hard: 538 actions, 0 Harass plans, 0 withdrawals, 14 periodic restores; advanced/Brutal: 544 actions, 0 Harass plans, 0 withdrawals, 14 periodic restores. All 218 game-source files match their source-stable runs; exact card/traitor/force custody and periodic/terminal private views are checked. Browser controls verify the full card, category None, Defense-first legality, actual sealing/reveal, four returned forces, ordinary leader death, disposal and refresh. A separate final-source replay verifies the conserved browser fixture and opposing continuation, including Face Dancer replacement. This is bounded playability evidence, not full compliance or AI calibration. All 936 opening games and their original seat/recovery records remain unchanged (970 after checks); all 937 present immediately before checks are also preserved. Database integrity and foreign keys pass. The healthy server was reused after the power failure without restart, reset or recurring automation. Verified source tree: be193613c455c5b76b49800fe3a7400504ea879af34c59621ade3d44f0fe019d
850 lines
30 KiB
TypeScript
850 lines
30 KiB
TypeScript
import {
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battleLeaderStrength,
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isAuditorLeader,
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type Card,
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type Leader,
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} from './cards';
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import type { FactionId } from './catalog';
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import { battleWeaponsExplode, isStoneBurner } from './battle-cards';
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import { validBattleSlotPair } from './battle-card-slots';
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import {
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casualtyOptions,
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validCombatForces,
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type Casualties,
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type CombatForces,
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} from './combat';
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import { strongholdBattleEffects } from './stronghold-battle';
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import {
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strongholdBattleIncome,
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strongholdSupportCost,
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type StrongholdId,
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} from './stronghold-cards';
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import {
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canRetainBattleCard,
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type MoritaniRetention,
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} from './moritani-retention';
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import {
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stoneBurnerComparison,
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type StoneBurnerComparison,
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} from './stone-burner';
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import { matchingTraitor } from './traitors';
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import { HARASS_WITHDRAW_CARD, isHarassWithdraw, quoteHarassWithdraw, type HarassWithdrawContext, type HarassWithdrawQuote } from './harass-withdraw';
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import { auditCount } from './choam-auditor';
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import { sukGraduateSkill, type SukGraduateSkill } from './suk-graduate';
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import { validateSpiceBankerSpend } from './spice-banker';
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import { rihaniVictorySkill, type RihaniSkill } from './rihani-decipherer';
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import { copiedDiplomatDefense, quoteDiplomatDefense, type DiplomatDefenseQuote } from './diplomat-defense';
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import {
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quoteHomeworldBattleRules,
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type HomeworldBattleRules,
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type HomeworldExplosionLosses,
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} from './homeworld-battle-rules';
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import {
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PLANETOLOGIST_BASE_SPECIALS,
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canUsePlanetologistBattleSpecial,
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isPlanetologistBattleSpecialCard,
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leaderSkillBattleBonus,
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bureaucratBattlePenalty,
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usesSurvivingSkilledLeader,
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type BattleLeaderSkill,
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type LeaderSkillBattleBonus,
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} from './leader-skill-combat';
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export class BattleResolutionQuoteError extends Error {
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constructor(message: string) {
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super(message);
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this.name = 'BattleResolutionQuoteError';
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}
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}
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export type ResolutionPlan = {
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bankerSpice?: number;
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dial: number;
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support: number;
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allyPayment?: number;
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leader: string | null;
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weapon: string | null;
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defense: string | null;
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kwisatz?: boolean;
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};
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export type ResolutionParticipant = {
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id: string;
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faction: FactionId;
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ally?: string | null;
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/** A marker still concealed in this battle territory; other territories do not count. */
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noFieldAtTerritory?: boolean;
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};
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export type ResolutionCombatant = ResolutionParticipant & {
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harassWithdraw?: HarassWithdrawContext;
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diplomatDefense?: Pick<DiplomatDefenseQuote, 'leader' | 'source' | 'kind'> & { card: string };
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spice: number;
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hand: readonly Card[];
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plan: ResolutionPlan;
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/** Resolve controlled/captured/shared leader custody in the engine adapter. */
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leader?: Leader;
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/** Capture canceled elite/Fremen bonuses before clearing the live battle. */
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forces: CombatForces;
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stronghold?: StrongholdId | null;
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lateDefense?: string;
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poisonTooth?: boolean;
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stoneMode?: 'kill' | 'ignore';
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/** Current authorized assignments only; captured assignments grant no normal band. */
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leaderSkills?: readonly BattleLeaderSkill[];
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/** Public distinct occupation, including contested strongholds but excluding advisors. */
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occupiedStrongholds?: number;
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/** The current aidFor result: this escrow has already left the donor's balance. */
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aid?: { donor: string; amount: number };
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};
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export type BattleResolutionInput = {
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advanced: boolean;
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/** Preserve physical counter choices in Basic Homeworlds without granting Advanced strength. */
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typedCasualties?: boolean;
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turn: number;
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territory: string;
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/** Off-planet rules are explicit; a Homeworld is never a stronghold terrain. */
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homeworld?: HomeworldBattleRules;
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attacker: ResolutionCombatant;
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defender: ResolutionCombatant;
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/** Exact traitorVoters order, with the canceled allied call substituted false. */
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voters: readonly {
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id: string;
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beneficiary: string;
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called: boolean;
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traitors: readonly string[];
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}[];
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participants: readonly ResolutionParticipant[];
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/** Live physical zones only, excluding historical receipts and knowledge aliases. */
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physicalCards: readonly { id: string }[];
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pendingAuditorPresent: boolean;
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pendingRetentionPresent: boolean;
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};
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export type BattleSupportPayment = {
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player: string;
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cost: number;
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ownPayment: number;
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allyPayment: number;
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donor: string | null;
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bankSupport: number;
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freeByTraitor: boolean;
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};
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export type BattleResolutionQuote = {
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harassWithdraw?: (HarassWithdrawQuote & { player: string; card: typeof HARASS_WITHDRAW_CARD })[];
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result: 'normal' | 'traitor' | 'mutualTraitors' | 'explosion';
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winner: string | null;
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attackerTraitor: boolean;
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defenderTraitor: boolean;
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revelations: { player: string; identity: string }[];
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leaderStrengths: { attacker: number; defender: number };
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leaderSkillBonuses: {
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attacker: LeaderSkillBattleBonus;
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defender: LeaderSkillBattleBonus;
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};
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leaderDeaths: { attacker: boolean; defender: boolean };
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scores: { attacker: number; defender: number } | null;
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stone: StoneBurnerComparison | null;
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effects: ReturnType<typeof strongholdBattleEffects> | null;
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explosion: boolean;
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payments: BattleSupportPayment[];
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spiceBankerPayments?: { player: string; amount: number; waivedByTraitor: boolean }[];
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choamIncome: { owner: string; amount: number } | null;
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bounty: { player: string; amount: number } | null;
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strongholdIncome: { player: string; amount: number }[];
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/** Includes noncombatants only for an actual non-traitor explosion. */
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destroyedArmies: string[];
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/** Native Lasgun/Shield losses replace destruction, including when the
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* native is a noncombatant at an invaders' battle. Commit one chosen option. */
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homeworldExplosion?: HomeworldExplosionLosses;
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/** Basic ordinary winners lose their dial immediately; Advanced/Ix defer typed losses. */
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basicWinnerLosses: number | null;
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leaderSkillPenalties?: { attacker: number; defender: number };
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sukGraduate?: SukGraduateSkill;
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rihani?: RihaniSkill;
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sandmaster?: string;
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casualties: {
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forces: CombatForces;
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dial: number;
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support: number;
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options: Casualties[];
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} | null;
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played: { attacker: string[]; defender: string[] };
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discarded: { player: string; card: string }[];
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winnerCards: string[];
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retention: MoritaniRetention | null;
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/** Event allocation and mutable audit lifecycle belong to the live caller. */
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auditor: {
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owner: string;
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opponent: string;
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territory: string;
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turn: number;
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survived: boolean;
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usedCards: string[];
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stage: 'offer';
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} | null;
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};
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function requireQuote(condition: unknown, message: string): asserts condition {
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if (!condition) throw new BattleResolutionQuoteError(message);
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}
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const id = (value: unknown): value is string =>
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typeof value === 'string' && value.trim().length > 0;
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const whole = (value: number) => Number.isSafeInteger(value) && value >= 0;
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function validateCombatant(
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side: ResolutionCombatant,
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physical: readonly { id: string }[],
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) {
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const f = side.forces,
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p = side.plan;
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requireQuote(
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id(side.id) &&
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Array.isArray(side.hand) &&
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p &&
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f &&
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whole(side.spice) &&
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validCombatForces(f) &&
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Number.isFinite(p.dial) &&
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p.dial >= 0 &&
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Number.isSafeInteger(p.dial * 2) &&
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whole(p.support) &&
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whole(p.allyPayment ?? 0),
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'The revealed battle needs valid force, dial and payment quantities.',
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);
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try {
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validateSpiceBankerSpend(side.leaderSkills ?? [], side.leader && !side.leader.dead ? side.leader.id : undefined,
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p.bankerSpice, side.spice, strongholdSupportCost(side.stronghold, p.support) - (p.allyPayment ?? 0));
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} catch (error) {
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throw new BattleResolutionQuoteError(error instanceof Error ? error.message : 'Invalid Spice Banker commitment.');
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}
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const selected = [p.weapon, p.defense, p.leader, side.lateDefense].filter(
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(value): value is string => value != null,
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);
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requireQuote(
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selected.every(id) && new Set(selected).size === selected.length,
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'The revealed battle roles must use distinct physical cards or leaders.',
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);
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const played: string[] = [];
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for (const selectedId of selected) {
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const held = side.hand.filter((card) => card.id === selectedId);
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if (selectedId === p.leader && side.leader?.id === selectedId) {
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requireQuote(
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held.length === 0,
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'A leader disc cannot also be a physical treachery card.',
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);
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continue;
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}
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requireQuote(
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held.length === 1 &&
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physical.filter((card) => card.id === selectedId).length === 1,
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'Played battle cards must remain available with unique physical custody.',
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);
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played.push(selectedId);
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}
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requireQuote(
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!side.leader ||
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(side.leader.id === p.leader && Number.isFinite(side.leader.strength)),
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'The controlled leader must match the revealed plan.',
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);
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const selectedPlanetologistCards = [
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p.weapon,
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p.defense,
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p.leader,
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side.lateDefense,
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].filter(
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(selectedId): selectedId is string =>
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!!selectedId &&
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PLANETOLOGIST_BASE_SPECIALS.some(
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(card) => card.id === selectedId,
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),
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);
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requireQuote(
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selectedPlanetologistCards.every((selectedId) => {
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const selectedCard = side.hand.find((card) => card.id === selectedId);
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return (
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selectedId === p.weapon &&
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side.leader?.id === p.leader &&
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!side.leader.dead &&
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isPlanetologistBattleSpecialCard(selectedCard) &&
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canUsePlanetologistBattleSpecial({
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assignments: side.leaderSkills ?? [],
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selectedLeader: p.leader,
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card: selectedCard,
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})
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);
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}),
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'A green Special may replace only the assigned Planetologist leader’s weapon.',
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);
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return played;
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}
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/**
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* The calculations and rejection prerequisites of the existing resolveBattle.
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* No state, card, leader, escrow, random stream or event is changed. Callers
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* resolve current custody/force modifiers first and commit this quote once.
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* Later capture/technology/Face Dance/phase continuations remain engine work.
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*/
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export function quoteBattleResolution(
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input: BattleResolutionInput,
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): BattleResolutionQuote {
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try {
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return calculate(input);
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} catch (error) {
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if (error instanceof BattleResolutionQuoteError) throw error;
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if (error instanceof Error)
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throw new BattleResolutionQuoteError(error.message);
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throw error;
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}
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}
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function calculate(input: BattleResolutionInput): BattleResolutionQuote {
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const a = input.attacker,
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d = input.defender;
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requireQuote(
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typeof input.advanced === 'boolean' &&
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whole(input.turn) &&
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input.turn > 0 &&
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id(input.territory) &&
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Array.isArray(input.participants) &&
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Array.isArray(input.physicalCards) &&
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input.participants.every((p) => id(p.id)) &&
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new Set(input.participants.map((p) => p.id)).size ===
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input.participants.length &&
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a.id !== d.id &&
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[a, d].every((s) =>
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input.participants.some(
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(p) => p.id === s.id && p.faction === s.faction,
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),
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),
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'The battle resolution needs two distinct seated combatants and its current territory.',
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);
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const played = {
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attacker: validateCombatant(a, input.physicalCards),
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defender: validateCombatant(d, input.physicalCards),
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};
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requireQuote(
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!!input.homeworld === input.territory.startsWith('homeworld:'),
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'A Homeworld battle must carry its explicit native location rules.',
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);
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const homeworld = input.homeworld
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? quoteHomeworldBattleRules(
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input.territory,
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input.participants,
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input.homeworld,
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)
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: null;
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if (homeworld) {
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requireQuote(
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input.advanced || input.homeworld!.card !== 'salusa_secundus',
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'Salusa Secundus is used only in Advanced Homeworld games.',
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);
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requireQuote(
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!a.stronghold && !d.stronghold &&
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!input.participants.some((p) => p.noFieldAtTerritory),
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'Homeworld combat does not inherit stronghold effects or unresolved concealed No-Field combat.',
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);
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const native = [a, d].find((side) => side.id === homeworld.native);
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requireQuote(
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!native ||
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(native.forces.normal === input.homeworld!.nativeForces.normal &&
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native.forces.elite === input.homeworld!.nativeForces.elite),
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'The native battle army must match its Homeworld custody.',
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);
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}
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const card = (
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side: ResolutionCombatant,
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selected: string | null | undefined,
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) => side.hand.find((c) => c.id === selected);
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const aw = card(a, a.plan.weapon),
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dw = card(d, d.plan.weapon),
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ad = card(a, a.lateDefense ?? a.plan.defense),
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dd = card(d, d.lateDefense ?? d.plan.defense);
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const effectiveDefense = (side: ResolutionCombatant, other: ResolutionCombatant, defense: Card | undefined) => {
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const copy = side.diplomatDefense;
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if (copy === undefined) return defense;
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const quote = quoteDiplomatDefense({ assignments: side.leaderSkills ?? [], selectedLeader: side.plan.leader,
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weapon: card(side, side.plan.weapon), defense: card(side, side.plan.defense),
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opposingDefense: card(other, other.plan.defense) });
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requireQuote(copy && quote && !side.lateDefense && !other.lateDefense &&
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!side.stronghold && !other.stronghold && !input.homeworld &&
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copy.leader === quote.leader && copy.source === quote.source && copy.kind === quote.kind && quote.cards.includes(copy.card),
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'The copied Diplomat defense lost its native trainer, committed Worthless or opposing base defense.');
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return copiedDiplomatDefense(quote, copy.card);
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};
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const effectiveAd = effectiveDefense(a, d, ad), effectiveDd = effectiveDefense(d, a, dd);
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const withdrawals = new Map<string, HarassWithdrawQuote>();
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for (const side of [a, d]) {
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const slots = [card(side, side.plan.weapon), card(side, side.plan.defense)];
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requireQuote(!slots.some(c => c?.id === 'ecaz-reinforcements'),
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'Reinforcements battle effects are still being implemented.');
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const harass = slots.some(isHarassWithdraw);
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requireQuote(!side.harassWithdraw || harass, 'The withdrawal context requires the physical Harass & Withdraw card.');
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if (harass) {
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requireQuote(validBattleSlotPair(slots[0], slots[1]),
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'The Harass & Withdraw plan has an invalid weapon and defense pair.');
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requireQuote(side.harassWithdraw && !input.homeworld && !isStoneBurner(aw) && !isStoneBurner(dw),
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'Harass & Withdraw needs its supported physical context; Homeworld and Stone Burner combinations remain unfinished.');
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requireQuote(JSON.stringify(side.harassWithdraw.forces) === JSON.stringify(side.forces),
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'The withdrawal context must match the current battle force roles.');
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withdrawals.set(side.id, quoteHarassWithdraw(side.harassWithdraw, side.plan.dial, side.plan.support));
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}
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}
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const tie =
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d.stronghold === 'habbanya_ridge_sietch' ? 'defender' : 'attacker';
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const stone =
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isStoneBurner(aw) || isStoneBurner(dw)
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? stoneBurnerComparison(
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a.forces,
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a.plan.dial,
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a.plan.support,
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d.forces,
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d.plan.dial,
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d.plan.support,
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tie,
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)
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: null;
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if (stone) {
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requireQuote(
|
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!!stone.winner,
|
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'Stone Burner has an unresolved physical casualty allocation. No battle resources were spent.',
|
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);
|
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for (const [side, weapon] of [
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[a, aw],
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[d, dw],
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] as const)
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requireQuote(
|
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!isStoneBurner(weapon) ||
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['kill', 'ignore'].includes(side.stoneMode ?? ''),
|
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'Choose Stone Burner’s revealed mode before resolving battle.',
|
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);
|
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}
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requireQuote(
|
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Array.isArray(input.voters) &&
|
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new Set(input.voters.map((v) => v.id)).size === input.voters.length &&
|
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[a, d].filter((s) => !homeworld || s.id === homeworld.native).every((s) =>
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input.voters.some((v) => v.id === s.id && v.beneficiary === s.id),
|
||
) &&
|
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(!homeworld || input.voters.every((v) =>
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v.id === homeworld.native && v.beneficiary === homeworld.native,
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)),
|
||
'The battle needs its complete distinct traitor voters.',
|
||
);
|
||
const revelations: BattleResolutionQuote['revelations'] = [];
|
||
for (const voter of input.voters) {
|
||
requireQuote(
|
||
typeof voter.called === 'boolean' &&
|
||
Array.isArray(voter.traitors) &&
|
||
input.participants.some((p) => p.id === voter.id) &&
|
||
[a.id, d.id].includes(voter.beneficiary),
|
||
'The saved traitor voter or beneficiary is invalid.',
|
||
);
|
||
if (!voter.called) continue;
|
||
const target = voter.beneficiary === a.id ? d : a;
|
||
const identity = matchingTraitor(
|
||
voter.traitors,
|
||
target.plan.leader,
|
||
card(target, target.plan.leader),
|
||
);
|
||
requireQuote(
|
||
identity && !target.plan.kwisatz,
|
||
'The called traitor must match the opposing leader without Kwisatz Haderach protection.',
|
||
);
|
||
revelations.push({ player: voter.id, identity });
|
||
}
|
||
const ac = input.voters.some(
|
||
(v) => v.called && !d.plan.kwisatz && v.beneficiary === a.id,
|
||
),
|
||
dc = input.voters.some(
|
||
(v) => v.called && !a.plan.kwisatz && v.beneficiary === d.id,
|
||
);
|
||
const payments: BattleSupportPayment[] = [];
|
||
const harassWithdraw = [a, d].flatMap(side => {
|
||
const withdrawal = withdrawals.get(side.id);
|
||
// An opposing successful traitor cancels this effect, including mutual calls.
|
||
return withdrawal && !(side === a ? dc : ac)
|
||
? [{ ...withdrawal, player: side.id, card: HARASS_WITHDRAW_CARD }] : [];
|
||
});
|
||
const spiceBankerPayments = [a, d].filter(side => (side.plan.bankerSpice ?? 0) > 0).map(side => {
|
||
const waivedByTraitor = side === a ? ac && !dc : dc && !ac;
|
||
return { player: side.id, amount: waivedByTraitor ? 0 : side.plan.bankerSpice!, waivedByTraitor };
|
||
});
|
||
const credits = new Map<string, number>();
|
||
if (input.advanced)
|
||
for (const [side, free] of [
|
||
[a, ac && !dc],
|
||
[d, dc && !ac],
|
||
] as const) {
|
||
if (free) {
|
||
payments.push({
|
||
player: side.id,
|
||
cost: 0,
|
||
ownPayment: 0,
|
||
allyPayment: 0,
|
||
donor: null,
|
||
bankSupport: 0,
|
||
freeByTraitor: true,
|
||
});
|
||
continue;
|
||
}
|
||
const cost = strongholdSupportCost(side.stronghold, side.plan.support),
|
||
allyPayment = side.plan.allyPayment ?? 0;
|
||
requireQuote(
|
||
allyPayment <= cost &&
|
||
(!side.aid || (id(side.aid.donor) && whole(side.aid.amount))),
|
||
'The revealed battle support split is invalid.',
|
||
);
|
||
const available = side.aid
|
||
? (credits.get(side.aid.donor) ?? side.aid.amount)
|
||
: 0;
|
||
requireQuote(
|
||
side.spice >= cost - allyPayment && available >= allyPayment,
|
||
'The payment is no longer funded.',
|
||
);
|
||
if (side.aid) credits.set(side.aid.donor, available - allyPayment);
|
||
payments.push({
|
||
player: side.id,
|
||
cost,
|
||
ownPayment: cost - allyPayment,
|
||
allyPayment,
|
||
donor: allyPayment ? side.aid!.donor : null,
|
||
bankSupport: side.plan.support - cost,
|
||
freeByTraitor: false,
|
||
});
|
||
}
|
||
const choam = input.participants.find((p) => p.faction === 'choam');
|
||
// Preserve existing source-backed income, including Stronghold bank support;
|
||
// CHOAM's prepaid ally contribution is excluded from this receipt.
|
||
const choamAmount =
|
||
input.advanced && choam && !ac && !dc
|
||
? [a, d].reduce(
|
||
(sum, s) =>
|
||
sum +
|
||
(s.id === choam.id
|
||
? 0
|
||
: Math.floor((s.plan.support - (s.plan.allyPayment ?? 0)) / 2)),
|
||
0,
|
||
)
|
||
: 0;
|
||
const explosion = battleWeaponsExplode(aw, ad, dw, dd);
|
||
const result =
|
||
ac && dc
|
||
? 'mutualTraitors'
|
||
: ac || dc
|
||
? 'traitor'
|
||
: explosion
|
||
? 'explosion'
|
||
: 'normal';
|
||
const strengths = {
|
||
attacker: battleLeaderStrength(a.leader, d.leader),
|
||
defender: battleLeaderStrength(d.leader, a.leader),
|
||
};
|
||
let winner: ResolutionCombatant | null = null;
|
||
let effects: BattleResolutionQuote['effects'] = null;
|
||
let scores: BattleResolutionQuote['scores'] = null;
|
||
let deaths = { attacker: false, defender: false };
|
||
let bounty: BattleResolutionQuote['bounty'] = null;
|
||
let leaderSkillPenalties: BattleResolutionQuote['leaderSkillPenalties'];
|
||
let leaderSkillBonuses: BattleResolutionQuote['leaderSkillBonuses'] = {
|
||
attacker: { bonus: 0, applied: [] },
|
||
defender: { bonus: 0, applied: [] },
|
||
};
|
||
if (result === 'mutualTraitors' || result === 'explosion')
|
||
deaths = { attacker: true, defender: true };
|
||
else if (result === 'traitor') {
|
||
winner = ac ? a : d;
|
||
deaths = { attacker: dc, defender: ac };
|
||
bounty = {
|
||
player: winner.id,
|
||
amount: ac ? strengths.defender : strengths.attacker,
|
||
};
|
||
} else {
|
||
effects = strongholdBattleEffects(
|
||
aw,
|
||
effectiveAd,
|
||
dw,
|
||
effectiveDd,
|
||
a.poisonTooth,
|
||
d.poisonTooth,
|
||
a.stronghold,
|
||
d.stronghold,
|
||
);
|
||
const stoneKills = !!stone && [a.stoneMode, d.stoneMode].includes('kill');
|
||
deaths = {
|
||
attacker: effects.attackerDead || stoneKills,
|
||
defender: effects.defenderDead || stoneKills,
|
||
};
|
||
const selectedLeader = (side: ResolutionCombatant) =>
|
||
side.leader
|
||
? { id: side.leader.id, kind: 'disc' as const }
|
||
: card(side, side.plan.leader)?.kind === 'hero'
|
||
? { id: side.plan.leader!, kind: 'hero' as const }
|
||
: undefined;
|
||
leaderSkillBonuses = {
|
||
attacker: leaderSkillBattleBonus({
|
||
assignments: a.leaderSkills ?? [],
|
||
selectedLeader: selectedLeader(a),
|
||
weapon: aw,
|
||
defense: ad,
|
||
effectiveDefense: effectiveAd,
|
||
skilledLeaderSurvives: !deaths.attacker,
|
||
bankerSpice: a.plan.bankerSpice,
|
||
}),
|
||
defender: leaderSkillBattleBonus({
|
||
assignments: d.leaderSkills ?? [],
|
||
selectedLeader: selectedLeader(d),
|
||
weapon: dw,
|
||
defense: dd,
|
||
effectiveDefense: effectiveDd,
|
||
skilledLeaderSurvives: !deaths.defender,
|
||
bankerSpice: d.plan.bankerSpice,
|
||
}),
|
||
};
|
||
const attackerPenalty = bureaucratBattlePenalty(d.leaderSkills ?? [], d.leader?.id,
|
||
!deaths.defender, a.occupiedStrongholds);
|
||
const defenderPenalty = bureaucratBattlePenalty(a.leaderSkills ?? [], a.leader?.id,
|
||
!deaths.attacker, d.occupiedStrongholds);
|
||
if (attackerPenalty || defenderPenalty)
|
||
leaderSkillPenalties = { attacker: attackerPenalty, defender: defenderPenalty };
|
||
scores = {
|
||
attacker:
|
||
a.plan.dial - attackerPenalty +
|
||
(a.id === homeworld?.native ? homeworld.strength : 0) +
|
||
(deaths.attacker || effects.stunned
|
||
? 0
|
||
: strengths.attacker +
|
||
leaderSkillBonuses.attacker.bonus +
|
||
(a.plan.kwisatz ? 2 : 0)),
|
||
defender:
|
||
d.plan.dial - defenderPenalty +
|
||
(d.id === homeworld?.native ? homeworld.strength : 0) +
|
||
(deaths.defender || effects.stunned
|
||
? 0
|
||
: strengths.defender +
|
||
leaderSkillBonuses.defender.bonus +
|
||
(d.plan.kwisatz ? 2 : 0)),
|
||
};
|
||
winner = stone
|
||
? stone.winner === 'attacker'
|
||
? a
|
||
: d
|
||
: scores.attacker > scores.defender ||
|
||
(scores.attacker === scores.defender && tie === 'attacker')
|
||
? a
|
||
: d;
|
||
if (!effects.noBounty)
|
||
bounty = {
|
||
player: winner.id,
|
||
amount:
|
||
(deaths.attacker ? strengths.attacker : 0) +
|
||
(deaths.defender ? strengths.defender : 0),
|
||
};
|
||
}
|
||
const destroyedArmies =
|
||
result === 'explosion'
|
||
? input.participants.filter((p) => p.id !== homeworld?.native).map((p) => p.id)
|
||
: winner
|
||
? [winner.id === a.id ? d.id : a.id]
|
||
: [a.id, d.id];
|
||
requireQuote(
|
||
!input.participants.some(
|
||
(p) => destroyedArmies.includes(p.id) && p.noFieldAtTerritory,
|
||
),
|
||
'This removal of a concealed No-Field awaits its specific reveal and casualty rules.',
|
||
);
|
||
let casualties: BattleResolutionQuote['casualties'] = null;
|
||
let basicWinnerLosses: number | null = null;
|
||
const sukGraduate = winner && result === 'normal' && winner.plan.dial > 0
|
||
? sukGraduateSkill(winner.leaderSkills ?? [], winner.leader,
|
||
!(winner === a ? deaths.attacker : deaths.defender))
|
||
: null;
|
||
const rihani = winner ? rihaniVictorySkill(winner.leaderSkills ?? [], winner.leader?.id,
|
||
!(winner === a ? deaths.attacker : deaths.defender)) : null;
|
||
const sandmaster = winner && usesSurvivingSkilledLeader(winner.leaderSkills ?? [], 'sandmaster', winner.leader?.id,
|
||
!(winner === a ? deaths.attacker : deaths.defender)) ? winner.leader!.id : null;
|
||
if (winner && result === 'normal') {
|
||
if (
|
||
input.advanced ||
|
||
input.typedCasualties ||
|
||
sukGraduate ||
|
||
homeworld ||
|
||
winner.faction === 'ixians'
|
||
) {
|
||
const options = casualtyOptions(
|
||
harassWithdraw.find(entry => entry.player === winner.id)?.remaining ?? winner.forces,
|
||
winner.plan.dial,
|
||
winner.plan.support,
|
||
);
|
||
requireQuote(
|
||
options.length > 0,
|
||
'No valid casualty choice remains for this battle.',
|
||
);
|
||
casualties = {
|
||
forces: { ...(harassWithdraw.find(entry => entry.player === winner.id)?.remaining ?? winner.forces) },
|
||
dial: winner.plan.dial,
|
||
support: winner.plan.support,
|
||
options,
|
||
};
|
||
} else {
|
||
requireQuote(
|
||
!input.participants.some(
|
||
(p) => p.id === winner.id && p.noFieldAtTerritory,
|
||
),
|
||
'This removal of a concealed No-Field awaits its specific reveal and casualty rules.',
|
||
);
|
||
basicWinnerLosses = winner.plan.dial;
|
||
}
|
||
}
|
||
const strongholdIncome =
|
||
result === 'mutualTraitors'
|
||
? []
|
||
: [a, d].flatMap((s) => {
|
||
const other = s === a ? d : a;
|
||
const count = [s.plan.weapon, s.plan.defense].filter(
|
||
(selected) => card(s, selected)?.kind === 'worthless',
|
||
).length;
|
||
const amount = strongholdBattleIncome(
|
||
s.stronghold,
|
||
winner?.id === s.id,
|
||
other.plan.dial,
|
||
count,
|
||
);
|
||
return amount ? [{ player: s.id, amount }] : [];
|
||
});
|
||
let auditor: BattleResolutionQuote['auditor'] = null;
|
||
const auditing = input.advanced
|
||
? [a, d].find(
|
||
(s) => s.faction === 'choam' && s.leader && isAuditorLeader(s.leader),
|
||
)
|
||
: undefined;
|
||
if (auditing) {
|
||
requireQuote(
|
||
!input.pendingAuditorPresent,
|
||
'Finish the preceding audit before another battle.',
|
||
);
|
||
const other = auditing === a ? d : a;
|
||
auditor = {
|
||
owner: auditing.id,
|
||
opponent: other.id,
|
||
territory: input.territory,
|
||
turn: input.turn,
|
||
survived:
|
||
!auditing.leader!.dead &&
|
||
!(auditing === a ? deaths.attacker : deaths.defender),
|
||
usedCards: [...(other === a ? played.attacker : played.defender)],
|
||
stage: 'offer',
|
||
};
|
||
// Used cards are excluded regardless of later retention/disposal; validate
|
||
// the same private candidate pool now, without sampling an audited card.
|
||
auditCount(other.hand, auditor.usedCards, auditor.survived);
|
||
}
|
||
let retention: MoritaniRetention | null = null;
|
||
const mandatoryPlanetologistDiscard = (
|
||
side: ResolutionCombatant,
|
||
selected: string,
|
||
) =>
|
||
selected === side.plan.weapon &&
|
||
canUsePlanetologistBattleSpecial({
|
||
assignments: side.leaderSkills ?? [],
|
||
selectedLeader: side.plan.leader,
|
||
card: card(side, selected),
|
||
});
|
||
// The explicit after-use instruction also applies to a successful own traitor
|
||
// call, using the same specificity inference as Planetologist's discard.
|
||
const mandatorySkillDiscard = (side: ResolutionCombatant, selected: string) =>
|
||
mandatoryPlanetologistDiscard(side, selected) || side.diplomatDefense?.card === selected || isHarassWithdraw(card(side, selected));
|
||
const moritani = input.participants.find((p) => p.faction === 'moritani');
|
||
if (winner && moritani) {
|
||
const loser = winner === a ? d : a,
|
||
loserPlayed = loser === a ? played.attacker : played.defender;
|
||
const retainablePlayed = loserPlayed.filter(
|
||
(selected) => !mandatorySkillDiscard(loser, selected),
|
||
);
|
||
const eligible = retainablePlayed.filter(
|
||
(selected) =>
|
||
canRetainBattleCard(
|
||
card(loser, selected)!,
|
||
ac || dc,
|
||
!!loser.poisonTooth,
|
||
),
|
||
);
|
||
if (
|
||
loser.id !== moritani.id &&
|
||
loser.ally === moritani.id &&
|
||
moritani.ally === loser.id &&
|
||
eligible.length
|
||
) {
|
||
requireQuote(
|
||
!input.pendingRetentionPresent,
|
||
'Finish the previous alliance card cleanup first.',
|
||
);
|
||
retention = {
|
||
owner: moritani.id,
|
||
player: loser.id,
|
||
territory: input.territory,
|
||
turn: input.turn,
|
||
played: [...retainablePlayed],
|
||
eligible,
|
||
stage: 'choose',
|
||
};
|
||
}
|
||
}
|
||
const discarded = [a, d].flatMap((s) =>
|
||
(s === a ? played.attacker : played.defender)
|
||
.filter(
|
||
(selected) =>
|
||
!(
|
||
retention?.player === s.id &&
|
||
retention.played.includes(selected) &&
|
||
!mandatorySkillDiscard(s, selected)
|
||
) &&
|
||
(mandatorySkillDiscard(s, selected) ||
|
||
winner !== s ||
|
||
!canRetainBattleCard(
|
||
card(s, selected)!,
|
||
ac || dc,
|
||
!!s.poisonTooth,
|
||
)),
|
||
)
|
||
.map((selected) => ({ player: s.id, card: selected })),
|
||
);
|
||
const winnerCards = winner
|
||
? [...(winner === a ? played.attacker : played.defender)].filter(
|
||
(selected) =>
|
||
!discarded.some(
|
||
(entry) => entry.player === winner.id && entry.card === selected,
|
||
),
|
||
)
|
||
: [];
|
||
return {
|
||
...(harassWithdraw.length ? { harassWithdraw } : {}),
|
||
result,
|
||
winner: winner?.id ?? null,
|
||
attackerTraitor: ac,
|
||
defenderTraitor: dc,
|
||
revelations,
|
||
leaderStrengths: strengths,
|
||
leaderSkillBonuses,
|
||
leaderDeaths: deaths,
|
||
scores,
|
||
stone,
|
||
effects,
|
||
explosion,
|
||
payments,
|
||
...(spiceBankerPayments.length ? { spiceBankerPayments } : {}),
|
||
choamIncome:
|
||
choam && choamAmount > 0
|
||
? { owner: choam.id, amount: choamAmount }
|
||
: null,
|
||
bounty,
|
||
strongholdIncome,
|
||
destroyedArmies,
|
||
...(result === 'explosion' && homeworld
|
||
? { homeworldExplosion: homeworld.explosion }
|
||
: {}),
|
||
basicWinnerLosses,
|
||
...(leaderSkillPenalties ? { leaderSkillPenalties } : {}),
|
||
...(sukGraduate ? { sukGraduate } : {}),
|
||
...(rihani ? { rihani } : {}),
|
||
...(sandmaster ? { sandmaster } : {}),
|
||
casualties,
|
||
played,
|
||
discarded,
|
||
winnerCards,
|
||
retention,
|
||
auditor,
|
||
};
|
||
}
|