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Dune/game/card-presentation.ts
T
Quintine 04501567d0 Connect Harass & Withdraw to the battle preview
The independent Ecaz Treachery variant now supports Harass in either physical battle-card slot. A category-null Prescience answer keeps its identity private without erasing the selected card. Exact undialed normal/elite counters return before battle losses; opposing successful Traitors cancel withdrawal, ordinary leader deaths still resolve, and the card is discarded exactly once. Controls, all four AI profiles and saved continuation share the same physical quote. Existing Planetologist inspection and literal Truthtrance slot promises retain their meanings.

Unique Basic/Advanced physical allocations are supported. Ambiguous allocations, co-present Ecaz allied armies on either side, Richese card-family configurations and other optional modules remain gated before sealing from public/own context. The pending Stone Burner timing question is not assumed answered. Reveal-before-explosion order and mandatory disposal on an own-Traitor win are explicit source-timing/specificity inferences, consistent with existing Planetologist precedence. Reinforcements and full variant/public mode acceptance remain unfinished.

Independent rules/privacy/persistence review fixed asymmetric selector legality, misleading blocked-card guidance, invalid restored battle pairs, native-only inspection bypass and unsupported allied-army admission. Ixian fixtures preserve all seven physical cyborgs. The first broad run caught a semantic-status lint error in the blocked guidance; replacing the paragraph role with an output element fixed it. A subsequent broad run passed 4,775 of 4,776 tests and exposed an old UI assertion requiring category-null slots to be disabled. The updated regression verifies enabled category-null selectors exclude ordinary held cards, while exact leader/dial locks and submitted values remain bound; focused controls pass 14/14. No game source changed after the eight samples or browser replay. Types, lint, 4776 offline tests, build and 43 HTTP tests pass with unchanged source. Authenticated SQLite cases verify sealed private restoration and competing duplicate traitor actions with one physical resolution.

Eight fixed genuine six-seat games finish: basic/Easy: 1803 actions, 0 Harass plans, 0 withdrawals, 48 periodic restores; basic/Medium: 225 actions, 0 Harass plans, 0 withdrawals, 6 periodic restores; basic/Hard: 2184 actions, 1 Harass plans, 1 withdrawals, 59 periodic restores; basic/Brutal: 2073 actions, 1 Harass plans, 1 withdrawals, 56 periodic restores; advanced/Easy: 2057 actions, 1 Harass plans, 1 withdrawals, 55 periodic restores; advanced/Medium: 532 actions, 0 Harass plans, 0 withdrawals, 14 periodic restores; advanced/Hard: 538 actions, 0 Harass plans, 0 withdrawals, 14 periodic restores; advanced/Brutal: 544 actions, 0 Harass plans, 0 withdrawals, 14 periodic restores. All 218 game-source files match their source-stable runs; exact card/traitor/force custody and periodic/terminal private views are checked. Browser controls verify the full card, category None, Defense-first legality, actual sealing/reveal, four returned forces, ordinary leader death, disposal and refresh. A separate final-source replay verifies the conserved browser fixture and opposing continuation, including Face Dancer replacement. This is bounded playability evidence, not full compliance or AI calibration.

All 936 opening games and their original seat/recovery records remain unchanged (970 after checks); all 937 present immediately before checks are also preserved. Database integrity and foreign keys pass. The healthy server was reused after the power failure without restart, reset or recurring automation.

Verified source tree: be193613c455c5b76b49800fe3a7400504ea879af34c59621ade3d44f0fe019d
2026-09-14 04:41:30 +10:00

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import type { Card } from './cards';
import { BATTLE_CARD_HELP, battleCardLabel } from './battle-cards';
import { RULE_TOPICS, type RuleTopic } from './reference';
import { ecazTreacheryDefinition } from './ecaz-cards';
import { richeseCardDefinition } from './richese-cards';
import { printedCardCategory } from './card-category';
/** Presentation uses only a card the caller has already been authorized to see. */
export type VisibleCard = Readonly<
Pick<Card, 'id' | 'name' | 'kind' | 'effect'>
>;
export type CardPresentation = {
category: string;
role: 'weapon' | 'defense' | 'leader' | 'utility';
guidance: string;
/** Complete player-facing rules for a canonical component, separate from audit metadata. */
gameplay?: readonly string[];
/** A bounded component may be inspectable before its actions are implemented. */
availability?: string;
topics: readonly RuleTopic[];
};
/** UI eligibility only; exact identity avoids disabling unrelated special cards. */
export function richeseCardActionBlock(card: VisibleCard): string | null {
const definition = richeseCardDefinition(card);
if (definition?.card.effect === 'stoneBurner')
return 'Choose Stone Burner in your battle weapon slot, then choose its leader effect after both plans are revealed.';
if (definition?.card.effect === 'portableSnooper')
return 'Choose Portable Snooper as your battle defense, or use its late-defense panel after reveal before submitting your traitor decision.';
if (definition?.card.effect === 'residualPoison')
return 'Use the Residual Poison panel before either combatant commits a leader.';
if (definition?.card.effect === 'ornithopter')
return 'Use the Ornithopter movement controls with your selected force group.';
if (definition?.card.effect === 'nullentropyBox')
return 'Use the Nullentropy Box panel to pay for a private search.';
if (definition?.card.effect === 'juiceOfSapho')
return 'Use the Juice of Sapho panel to choose an available Once Around or movement order change.';
if (definition?.card.effect === 'distrans')
return 'Choose a recipient and card in the Distrans transfer panel.';
return definition && definition.card.effect !== 'karama'
? 'This Richese card’s effect is not implemented yet. You can inspect its rules.'
: null;
}
const BASIC_GUIDANCE: Partial<Record<Card['kind'], string>> = {
projectile:
'Play in the weapon slot of your battle plan. A projectile weapon kills an opposing leader who has no projectile defense.',
poison:
'Play in the weapon slot of your battle plan. A poison weapon kills an opposing leader who has no poison defense.',
lasgun:
'Play in the weapon slot. A lasgun kills the opposing leader. If either player uses a Shield or Shield Snooper, a lasgun explosion takes precedence over ordinary weapon effects; traitor resolution comes first.',
shield:
'Play in the defense slot to protect your leader from projectile weapons. A lasgun played against any shield causes an explosion unless traitor resolution overrides it.',
snooper:
'Play in the defense slot to protect your leader from ordinary poison weapons. A Snooper does not protect against an activated Poison Tooth.',
worthless:
'May occupy either the weapon or defense slot in a battle plan, but supplies no attack or protection. Some factions can spend Worthless cards for their own powers.',
hero: 'Use instead of a leader in your battle plan. A Cheap Hero or Heroine has zero leader strength and is discarded after use.',
};
const BATTLE_TOPIC: Partial<Record<Card['kind'], string>> = {
poisonTooth: 'card-poison-tooth',
artillery: 'card-artillery',
poisonBlade: 'ix-battle-cards',
shieldSnooper: 'ix-battle-cards',
weirdingWay: 'ix-battle-cards',
chemistry: 'ix-battle-cards',
hero: 'cheap-hero-traitor',
};
/** Canonical component guides and the internal reference supply original explanations.
* Audit metadata never enters this presentation or its rendered rules text.
*/
export function cardPresentation(card: VisibleCard): CardPresentation {
const richese = richeseCardDefinition(card);
if (richese)
return {
category: richese.printedType,
role:
richese.behavior.battleCategory === 'weapon'
? 'weapon'
: richese.behavior.battleCategory === 'poison-defense'
? 'defense'
: 'utility',
guidance: richese.summary,
gameplay: richese.gameplay,
availability:
richese.card.effect === 'juiceOfSapho'
? 'Richese effect integration and verification are incomplete. Supported controls cover Once Around first before bidding begins, Once Around last before your bid, and bounded movement order changes. Battle aggressor and other phase or auction modes remain unfinished; expansion starts remain disabled.'
: richese.card.effect === 'stoneBurner'
? 'Stone Burner has development battle controls. Combined allocation timing and Ix timing remain guarded; full expansion starts stay disabled.'
: 'Richese effect integration and verification are incomplete. Karama, Distrans, Nullentropy Box, Ornithopter, Residual Poison, Portable Snooper and Stone Burner have card handlers in development fixtures; full expansion starts remain disabled.',
topics: RULE_TOPICS.filter(
(topic) =>
topic.id ===
(richese.card.effect === 'juiceOfSapho'
? 'juice-of-sapho'
: richese.card.effect === 'stoneBurner'
? 'stone-burner'
: richese.card.effect === 'portableSnooper'
? 'portable-snooper'
: 'richese-cards'),
),
};
const ecaz = ecazTreacheryDefinition(card);
if (ecaz && ecaz.card.name === card.name)
return {
category: 'Special treachery',
role: 'utility',
guidance: ecaz.summary,
gameplay: ecaz.gameplay,
availability: ecaz.card.effect === 'recruits'
? 'Recruits has development controls during Revival. Earlier paid revivals, pending transactions, later free-rate changes and repeated use this turn remain guarded pending their rulings.'
: ecaz.card.effect === 'harassWithdraw'
? 'Harass & Withdraw has development controls in either battle-card slot. Ambiguous physical allocations, Richese card combinations and additional optional modules remain guarded.'
: 'This battle effect is still being implemented.',
topics: RULE_TOPICS.filter((topic) => topic.id === (ecaz.card.effect === 'harassWithdraw' ? 'card-harass-withdraw' : 'card-recruits')),
};
const topicIds =
card.kind === 'special'
? [`card-${card.effect ?? ''}`]
: card.kind === 'worthless'
? [
'battle-cards',
'bg-charity-karama',
...(card.name === 'Trip to Gamont'
? ['choam-gamont']
: card.name === 'Jubba Cloak'
? ['choam-jubba']
: ['choam-worthless']),
]
: [
'battle-cards',
...(BATTLE_TOPIC[card.kind] ? [BATTLE_TOPIC[card.kind]!] : []),
];
const topics = topicIds
.map((id) => RULE_TOPICS.find((topic) => topic.id === id))
.filter((topic): topic is RuleTopic => !!topic);
const category = printedCardCategory(card);
const role =
category === 'hero'
? 'leader'
: category === 'special' || category === 'worthless'
? 'utility'
: category;
return {
category:
card.kind === 'special'
? 'Special treachery'
: battleCardLabel(card.kind),
role,
guidance:
(card.kind === 'special' && card.effect === 'ghola'
? 'Play at any time to return one eligible dead leader, or up to five forces, for free. Forces return to your reserves. Discard this card after use.'
: undefined) ??
BATTLE_CARD_HELP[card.kind] ??
BASIC_GUIDANCE[card.kind] ??
topics[0]?.summary ??
'Inspect the card’s available controls and the internal rules reference for its timing and permitted targets.',
topics,
};
}