Files
Dune/docs/CURRENT_STATUS.md
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Quintine 14a7800fe9 Show live Treachery and Spice draw-pile counts
Add server-derived physical draw counts above the board after setup begins.
Counts exclude hands, auction pools, faction caches and discards; the client
receives only two numbers, without deck identities or order. Lobby counts are
absent, zero remains explicit and existing refill/custody rules are unchanged.
An internal guide explains pile boundaries, empty/refill behavior, first-turn
worm return and existing authorized inspection. Nexus counts remain separate.

Independent review found no material issue. Six focused cases cover genuine
Basic setup, every viewer, private-field exclusion, JSON/input immutability,
actual auction draws and refill, physical custody, Spice refill with Thumper
annotations excluded, skipped worm return and connected busy/empty/lobby UI.
The initial refill assertion assumed a single card; it was corrected to account
for a legal randomized chain of worms before a territory. The original broad check caught seven view-equality failures in privacy
fixtures that also changed the now-public deck count. Their four test files now
vary hidden allocations/identities at fixed public counts, retain whole-view
assertions and check physical custody. The Sapho fixture now returns its
swapped card rather than losing it. A reviewed CHOAM correction keeps its owner
empty during donor1to2 by staging a hidden discard; the original oracle test
remains intact. All70 affected focused tests pass.

Types, lint, all 4990 offline tests, production build and 49 HTTP tests
passed on stable source. Browser QA reused the existing three-human Basic Nexus
without any game action. Treachery29 and Spice19 matched saved physical arrays;
390px layout fit within339px without internal overflow, with16px body/14px labels.
The internal guide worked by click and Enter, and Back/refresh restored the same
counts. Normal viewport restored and preview retained. Screenshot capture timed
out; full visual, screen-reader,200% text and combined-game acceptance stay open.

All 1499 opening rooms, 3171 seats and auxiliary rows are
unchanged. SQLite integrity and foreign keys pass; isolated HTTP rooms are new.
Healthy server reused without restart, migration, reset or recurring automation.
Full AI refinement remains deferred and no mode/publication gate was opened.

Private evidence: 20260921-deck-status.
Verified source tree: 091be8f49f9b637b9a79da43271cbffdff5cf8c9f653484afa7041c71af88e98
2026-09-21 11:36:25 +10:00

12 KiB

Current development status

Updated 21 September 2026. The full twelve-faction goal is unfinished. Basic is playable; public Advanced and unfinished expansion/module starts remain gated. Prototypes do not open completion or publication gates.

Current checkpoint and work

Latest delivered checkpoint: 537da4a, public force inspection. Types, lint, 4,984 offline tests and production build passed. All 1,499 rooms, 3,171 seats and auxiliary rows stayed unchanged. Browser checks covered live counts, twelve faction faces, keyboard inspection, internal guidance, refresh and 390px layout. Screenshot capture remained unavailable; full visual acceptance is open. The healthy server was reused. Prior checkpoints include 2b071a4 for Nexus offers, 91dcca4 for bribes and 7814f74 for table discussion.

Current work: Treachery and Spice draw counts connect public physical pile sizes above the board, separate from auction and private holdings. Setup, actual draw/refill, skipped-worm return, Thumper exclusion, privacy and JSON/rendering checks accompany source-bound independent review, browser and preservation/Git evidence. No game action or AI strategy changes. The broader game remains unfinished; continue independent card handling and player features. The separate Bureaucrat/Emperor gift question is pending. The 8f7a62c policy checkpoint removed usage checks/cutoffs and deferred AI refinement until feature completion, followed by three adjacent 75% targets.

A bounded remaining-effect audit found that the reviewed faction/Nexus candidates still cross recorded pending rulings. Continue independent features rather than inventing answers. The platform audit found no supported Sites scheduler or Durable Object provisioning contract. Durable unattended bot resumption remains blocked on that capability; current request/reconnect continuation does not establish it. Continue independent player-facing features and integration while preserving pending rules questions.

The connected Harass & Withdraw prototype supports either battle-card slot, private category inspections, exact undialed normal/elite returns, opponent-Traitor cancellation, mandatory disposal, controls and all four AI profiles. New battles also have revealed physical allocation for ordinary/elite mixtures and multi-sector returns. Richese card combinations and additional optional modules stay gated. Withdrawal before explosion and card-specific discard precedence are explicitly labeled inferences. The Stone Burner timing question is pending; no user answer is assumed. Reinforcements remains unfinished. This does not open variant, mode or publication gates.

The preceding early Sapho aggressor connects the printed battle-priority effect during the existing shared pre-plan opportunity. Physical attacker/defender/chooser stay stable; Habbanya takes precedence in either slot. Shared priority feeds Stone admission, ordinary/Stone resolution, public controls and all four AI profiles. Battle-bound history survives private saved continuation. Later intervention remains unfinished; no new ruling is assumed. Final checks, samples, browser evidence and delivery belong to the source-bound private report and Git message.

The Mirror admission review found that every genuine Richese setup contains the unresolved copied weapons. Ordinary-only activation cannot safely depend on hidden custody or alter the printed deck. Mirror remains gated pending the existing disposal ruling and copied-choice work. Continue with independent missing faction/card functions, then integrated play and refinement.

The Smuggler follow-up review supports a saved reveal-time receipt with settlement only on leader survival, but located no official ruling on modified leader strength. The user has been asked about Kwisatz/trainer/Stunner composition; no answer is assumed. See the source follow-up.

Authoritative navigation

  • Rules checklist, topic implementation-checklist and each feature's entries: track implementation, controls, AI, documentation and verification, plus Missing, Prototyped, Integrated, Verified and Polished stages.
  • Rule decision index: settled contracts, source precedence and pending material interpretations. Consult it before reopening research.
  • Development guide and verification tools: architecture, focused checks, source-bound reports, reusable faction samples, private backup and saved-seat restoration.
  • Implementation history: newest first. Historical evidence and outage records stay there and in feature documents; read bounded relevant sections and verify old absence claims against current code/tests.
  • Efficiency pilot: the first three milestones are pushed; measurement limits remain explicit. Reuse tools and checks, without promising an unmeasured savings percentage.

Connected development capabilities

These links define bounded working behavior, not complete module certification.

Area Current connected work and evidence
Base/Advanced setup Genuine setup, Advanced study, Fremen cancellation, Atreides full-plan audit. Earlier Basic-then-flip fixtures do not establish current setup coverage.
Expansion factions Ixians/Tleilaxu and all seven faction selections: genuine setup, Ecaz six-force placement, separate optional card variants, private controls and saved per-lot Ixian/Richese decline. Actual special-lot exchange remains pending.
Leader Skills Common lifecycle, known skilled capture, Mentat question preview, Bureaucrat payments, five battle disciplines, Planetologist, Suk Graduate, Rihani and other battle effects, Smuggler shipment, No-Field and battle collection, Sandmaster routes and worm rides, Banker spending, Diplomat defense. Remaining bands and combinations are explicit in those contracts.
Discoveries Prototype: genuine setup, Great Maker, seven cards/eight tokens, inspection and stash rewards, nested sites, signed later free entry, carried Ornithopter, sole Cistern, bounded Jacurutu income, Testing Station and Shrine. Orgiz and contested/mixed cases remain pending.
Nexus/Homeworlds Decision index links each integrated faction family, native/borrowed effects, physical custody, private choices, payments and transport. CHOAM Collection trade and Emperor extra revival are connected; CHOAM inspection and Emperor purchase remain pending. A source audit or helper alone is not a completed effect.
Truthtrance Spice facts, card counts, hand inventory, recorded knowledge, and Basic/no-Guild Advanced reserve-shipment promises use authoritative private state. Earlier readiness audits do not supersede these follow-ups.
Other cards Sapho runtime includes first among remaining unstarted movement turns after Advanced Guild has finished. Recruits connects clean Revival play; Harass & Withdraw connects the bounded battle return in the same independent three-card preview. Richese card contracts and the checklist identify other connected effects and explicit gaps.
Multiplayer Public and private discussion, saved rooms/seats, recovery, uncertain-request retry, own-seat AI, named-player AI permission and voluntary seat handover have connected controls and recovery evidence.

Remaining readiness

Area Remaining gate
Basic core Ordinary Guild repricing/transport settlement, broader truthful commitments, unresolved special timing and integrated rules/human/AI acceptance.
Six-faction Advanced Base gaps, provisional special-Karama outcomes, remaining timing audits and authentic multiplayer/browser acceptance. Setup matrices and complete samples do not open public starts.
Twelve factions and all optional modules Every missing effect, remaining skill bands, Ecaz card variant, Kull Wahad, unfinished Richese cards, Terror effects, occupation entitlement, Nexus interactions, contested Discoveries and complete games across valid combinations. Detailed boundaries remain in the checklist/decision index.
AI Maintain minimal legal participation and critical correctness fixes while game features are unfinished. Full implementation, strategy refinement and calibration wait until all non-AI features are complete; then target approximately 75% higher-tier wins for Medium/Easy, Hard/Medium and Brutal/Hard. See the AI development plan. These targets remain unverified.
Multiplayer Broader disconnected/abandoned-seat recovery, unattended continuation and network-failure acceptance, while preserving authoritative versioning, custody, privacy and saves.
Components and experience Full component inventory/text verification, all readable inspectors, original artwork, animation/sound/accessibility/mobile polish, complete internal guidance and end-to-end human play.

AI calibration, multiplayer audit, component inventory and visual playtest record their measured scope. README retains publication gates.

Working sequence and preservation

Prototype every remaining function in dependency order, using existing controls, legal AI and the saved-state model. Continue independent functions while material rulings are pending. Then run integrated games, repair failures, deepen combination and recovery coverage, and complete all non-AI features. Only then fully implement and refine AI strategy and calibrate the adjacent difficulty pairs. Keep focused checks for crashes, deadlocks, legality, custody and privacy; complete required broad checkpoint checks. Use selective subagents and independent review for complex rules/privacy/persistence. Commit and push verified checkpoints under “Push all from now on”, verify push success. The user removed the usage cutoff and routine account-usage checks; efficient work, Git delivery and selective subagents remain required.

The user-authorized 13 September reset happened once; preserve all games created since it. Keep .wrangler/state, credentials and private backup artifacts out of Git. Reuse a healthy server; restart only for a relevant change or observed problem, with a fresh backup, safe human-play boundary and verified restoration. No hourly restart or recurring maintenance automation is installed; do not recreate one.