Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
96 lines
2.8 KiB
TypeScript
96 lines
2.8 KiB
TypeScript
'use client';
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import { useState } from 'react';
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import type { Action, GameView } from '@/game/engine';
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import {
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caladanReinforcementCanAct,
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caladanReinforcementChoice,
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} from '@/game/caladan-reinforcement-options';
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import { Button } from './ui/button';
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type Props = { game: GameView; act: (action: Action) => void; busy: boolean };
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export function CaladanReinforcement({ game, act, busy }: Props) {
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if (
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!game.caladanReinforcement ||
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game.caladanReinforcement.player !== game.me ||
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game.decision?.kind !== 'caladanReinforcement' ||
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game.decision.player !== game.me
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)
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return null;
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return (
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<ReinforcementChoice
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key={game.caladanReinforcement.event}
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game={game}
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act={act}
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busy={busy}
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/>
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);
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}
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function ReinforcementChoice({ game, act, busy }: Props) {
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const offer = game.caladanReinforcement!;
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const [destination, setDestination] = useState(
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offer.destinations.find((target) => !target.blocked)?.id ?? '',
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);
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const canAct = caladanReinforcementCanAct(game);
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const choice = caladanReinforcementChoice(game, destination);
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return (
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<section aria-label="Caladan reinforcement" className="space-y-3">
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<p>
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Add one reserve force at the battle location, or leave it in reserves.
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</p>
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<label className="block space-y-1">
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<span>Reinforcement destination</span>
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<select
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aria-label="Reinforcement destination"
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className="w-full"
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value={destination}
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disabled={busy || !canAct || !!offer.blocked}
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onChange={(event) => setDestination(event.target.value)}
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>
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{!offer.destinations.some((target) => !target.blocked) && (
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<option value="">No legal reinforcement destination</option>
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)}
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{offer.destinations.map((target) => (
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<option
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key={target.id}
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value={target.id}
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disabled={!!target.blocked}
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>
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{target.name}
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{target.blocked ? ` — ${target.blocked}` : ''}
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</option>
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))}
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</select>
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</label>
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{choice.blocked && (
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<p className="fine" aria-live="polite">
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{choice.blocked}
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</p>
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)}
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<div className="flex flex-wrap gap-2">
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<Button
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className="game-action"
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disabled={busy || !choice.action}
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onClick={() => {
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if (choice.action) act(choice.action);
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}}
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>
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Add one reserve force
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</Button>
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<Button
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className="game-action"
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variant="outline"
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disabled={busy || !canAct}
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onClick={() =>
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act({ type: 'decision', event: offer.event, decline: true })
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}
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>
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Leave in reserves
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</Button>
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</div>
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</section>
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);
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}
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