Files
Dune/game/faction-module-profile.ts
T
Quintine 677ad7aa3c Compose independent cards with Discovery and optional Nexus
Connect original selected-deck Discovery setup, optional Nexus/World/Skills/phase modules and physical card consumers through shared public capabilities. Retain Cunning revealed-location arrival, Sandtrout suppression, paid nested R/Harass and actual later Recruits revival. Preserve native trained-capture and unrelated-preview boundaries.

Validation: frozen 15-file118/118, types/lint/build and six finite original-action/rendered-control programmes; four minimal legal policies. External smoke corrections changed no application source. Existing persistent notices also rechecked23/23. Full combinations, assurance and deployed acceptance remain open; no saved-game, restart or deployment operation.
2026-10-18 11:48:45 +11:00

183 lines
8.7 KiB
TypeScript

import { FACTIONS } from './catalog';
/** Public lobby configuration only; physical freshness is checked by the initializer. */
export type FactionModuleProfile = {
advanced: boolean;
expansions: readonly string[];
players: readonly { faction: string }[];
techTokens?: unknown;
strongholdCards?: unknown;
leaderSkills?: unknown;
homeworlds?: unknown;
nexusCards?: unknown;
discoveryEnabled?: unknown;
discoveries?: unknown;
discoveryStash?: unknown;
greatMaker?: unknown;
ecazTreachery?: unknown;
semutaPreview?: unknown;
advancedPreview?: unknown;
kullPreview?: unknown;
nexusKullPreview?: unknown;
guildBetrayalPreview?: unknown;
richeseBetrayalPreview?: unknown;
nexusIxianReplacementPreview?: unknown;
nexusIxianBetrayalPreview?: unknown;
nexusHarkonnenBetrayalPreview?: unknown;
};
type NexusCoreConfiguration = Partial<FactionModuleProfile> & Pick<FactionModuleProfile, 'expansions'> & {
sandtrout?: unknown; moritaniAssassinatePreview?: unknown;
};
/** Classic Nexus12 with selected base33/independent36, optional all14, original
* Homeworlds and phase modules. Native effect stamps are not selected overlays. */
export function classicNexusCoreProfile(game: NexusCoreConfiguration): boolean {
return nexusCoreRosterProfile(game, false);
}
/** Selected expansion decks with the independent three-card variant. A deck selection
* does not require seating its native faction. Original optional modules compose. */
export function selectedIndependentNexusProfile(game: NexusCoreConfiguration): boolean {
return game.ecazTreachery === true && game.expansions.length > 0 && nexusCoreRosterProfile(game, true);
}
/** Independent Discovery composes selected decks and original optional modules.
* Nexus remains optional; live tokens and encounters are runtime state, not selections. */
export function independentDiscoveryProfile(game: NexusCoreConfiguration): boolean {
return game.ecazTreachery === true && game.discoveryEnabled === true &&
nexusCoreRosterProfile(game, true, true);
}
export function independentDiscoveryNexusProfile(game: NexusCoreConfiguration): boolean {
return !!game.nexusCards && independentDiscoveryProfile(game);
}
/** Common consumers of the classic and selected-independent fresh Nexus core. */
export function nexusCoreProfile(game: NexusCoreConfiguration): boolean {
return classicNexusCoreProfile(game) || selectedIndependentNexusProfile(game) ||
independentDiscoveryNexusProfile(game);
}
function nexusCoreRosterProfile(game: NexusCoreConfiguration, selectedDecks: boolean, discovery = false): boolean {
const players = game.players;
if (typeof game.advanced !== 'boolean' || (!discovery && !game.nexusCards) ||
!players || players.length < (game.techTokens ? 3 : 2) || players.length > 6 ||
(game.strongholdCards && !game.advanced) ||
(!discovery && (game.discoveryEnabled || game.discoveries || game.discoveryStash || game.greatMaker)) ||
game.semutaPreview || game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
game.richeseBetrayalPreview ||
(!game.nexusCards && (game.guildBetrayalPreview || game.nexusIxianReplacementPreview ||
game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview)) ||
(game.moritaniAssassinatePreview && (!selectedDecks || !game.advanced ||
!players.some(player => player.faction === 'moritani'))) ||
(game.nexusIxianBetrayalPreview && (!selectedDecks || !players.some(player => player.faction === 'ixians')))) return false;
if (selectedDecks) {
if (game.expansions.length > 3) return false;
for (let i = 0; i < game.expansions.length; i++) {
if (game.expansions[i] !== 'ix' && game.expansions[i] !== 'choam' && game.expansions[i] !== 'ecaz') return false;
for (let j = 0; j < i; j++) if (game.expansions[j] === game.expansions[i]) return false;
}
// Public training and hidden Harkonnen capture still need their own native
// E3 custody composition. Selecting unused E3 cards does not add that case.
if (game.advanced && game.leaderSkills && players.some(player => player.faction === 'harkonnen') &&
players.some(player => player.faction === 'ecaz' || player.faction === 'moritani')) return false;
} else if (game.expansions.length !== 0) return false;
for (let i = 0; i < players.length; i++) {
for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
let permitted = false;
for (const faction of FACTIONS)
if (faction.id === players[i].faction) {
permitted = faction.expansion === 'base' || (selectedDecks && game.expansions.includes(faction.expansion));
break;
}
if (!permitted) return false;
}
return true;
}
/** Card consumers require the actual independent-variant selection. */
export function classicIndependentNexusProfile(game: NexusCoreConfiguration): boolean {
return game.ecazTreachery === true && classicNexusCoreProfile(game);
}
export function independentNexusProfile(game: NexusCoreConfiguration): boolean {
return game.ecazTreachery === true && nexusCoreProfile(game);
}
/** Original E1/E2 families or standalone Ecaz/Moritani; explicit Semuta context only. */
export function nativeFactionTechProfile(game: FactionModuleProfile, semuta = false): boolean {
if (typeof game.advanced !== 'boolean' || !game.techTokens ||
game.players.length < 3 || game.players.length > 6 ||
game.expansions.length < 1 || game.expansions.length > 2 ||
(game.strongholdCards && !game.advanced) || game.leaderSkills ||
game.homeworlds || game.nexusCards || game.discoveryEnabled || game.discoveries ||
game.discoveryStash || game.greatMaker || game.ecazTreachery ||
(game.semutaPreview && (!semuta || game.semutaPreview !== true)) ||
game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
game.guildBetrayalPreview || game.richeseBetrayalPreview ||
game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
game.nexusHarkonnenBetrayalPreview) return false;
const e3 = game.expansions.length === 1 && game.expansions[0] === 'ecaz';
if (!e3) {
for (let i = 0; i < game.expansions.length; i++) {
if (game.expansions[i] !== 'ix' && game.expansions[i] !== 'choam') return false;
for (let j = 0; j < i; j++) if (game.expansions[i] === game.expansions[j]) return false;
}
}
let native = 0;
let moritani = false;
let harkonnen = false;
for (let i = 0; i < game.players.length; i++) {
const player = game.players[i];
for (let j = 0; j < i; j++) if (player.faction === game.players[j].faction) return false;
let expansion: string | undefined;
for (const faction of FACTIONS)
if (faction.id === player.faction) { expansion = faction.expansion; break; }
if (expansion === undefined) return false;
if (expansion !== 'base') {
if (e3 ? player.faction !== 'ecaz' && player.faction !== 'moritani'
: !game.expansions.includes(expansion)) return false;
native++;
}
if (player.faction === 'moritani') moritani = true;
if (player.faction === 'harkonnen') harkonnen = true;
}
return native > 0 && (!e3 || native === 1) &&
!(game.advanced && moritani && harkonnen);
}
export type MixedE3NativeRoster = {
advanced?: boolean;
expansions: readonly string[];
players?: readonly { faction: string }[];
};
/** Selected E3 plus E1 and/or E2, with an actual native from every selected family. */
export function mixedE3NexusRosterProfile(game: MixedE3NativeRoster, skills = false): boolean {
const players = game.players;
if (typeof game.advanced !== 'boolean' || !players || players.length < 2 || players.length > 6 ||
game.expansions.length < 2 || game.expansions.length > 3 || !game.expansions.includes('ecaz'))
return false;
for (let i = 0; i < game.expansions.length; i++) {
const expansion = game.expansions[i];
if (expansion !== 'ecaz' && expansion !== 'ix' && expansion !== 'choam') return false;
for (let j = 0; j < i; j++) if (expansion === game.expansions[j]) return false;
}
let ix = false, choam = false, e3 = false, harkonnen = false;
for (let i = 0; i < players.length; i++) {
const player = players[i];
for (let j = 0; j < i; j++) if (player.faction === players[j].faction) return false;
let family: string | undefined;
for (const faction of FACTIONS)
if (faction.id === player.faction) { family = faction.expansion; break; }
if (family === undefined || (family !== 'base' && !game.expansions.includes(family))) return false;
if (family === 'ix') ix = true;
if (family === 'choam') choam = true;
if (family === 'ecaz') e3 = true;
if (player.faction === 'harkonnen') harkonnen = true;
}
return e3 && ix === game.expansions.includes('ix') && choam === game.expansions.includes('choam') &&
!(game.advanced && harkonnen && skills);
}