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Dune/docs/IX_LEADER_SKILLS.md
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Quintine d1bf33d0bc Connect Basic CHOAM skills and preserve market Ghola choices
Connect ordinary Leader Skill paths to Basic CHOAM with base opponents,
the real 35-card Treachery deck and all fourteen skills. Retain wider
development initializer behavior and existing mode/publication gates.

Pause a declared sale until its Ghola revival and private skill choice
finish. Bind the actual revived leader, offer event and completion to the
saved interruption. Preserve nested Truthtrance disposal and exact sale
responses; canceling a resumed sale leaves the free revival completed.
Keep force-only and retained-skill revivals free of replacement offers.

Add genuine setup, native card-sale, mandatory disposal, private custody,
corruption and concurrent authenticated recovery regressions plus a
two-through-six-player complete-game sample profile. Record the unresolved
Sandmaster/native-HMS eligibility question without inventing a bonus.

Validation: types, lint, 5101 offline tests and production build passed.
Five genuine 2-6 player CHOAM Skills games completed with zero rejected
actions. Independent review and 50 focused compatibility tests passed.
Browser Y2UJGMCS exercised real setup, Ghola draw, exact private refresh,
mobile assignment and resumed sale paying two spice once. Screenshot
capture timed out; full visual acceptance remains open.
All 1,583 prior rooms, 3,351 seats and auxiliary records remain intact;
one QA room and human seat were added. No restart, reset or automation.

Full AI implementation and tuning remain deferred until all non-AI
features are complete, then target roughly 75% for each adjacent tier.
2026-09-21 15:10:29 +10:00

4.9 KiB
Raw Blame History

Basic Ixians with Leader Skills

Connected development prototype, 21 September 2026. Genuine Basic Ixian setup now supports the full fourteen-card Leader Skills deck, optionally alongside Tleilaxu and base factions. Public starts and completion/publication gates remain closed. Existing missing skill bands are not certified by this admission.

Setup and configuration

Use Basic rules, exactly Ixians & Tleilaxu, two through six players including Ixians, and no other optional modules. The real private Ixian starting-card choice precedes simultaneous private skill offers, then public assignments, Traitors and native Face Dancers. The first Storm retains actual HMS placement and all seven cyborgs/thirteen suboids. No dealt card determines admission.

Create and ready a fresh local lobby, then follow the backed-up version-checked prototype entry using profile leader-skills. The shared initializer retains the Tleilaxu integration.

Connected interactions

  • Planetologist calculates each gathered origin's range using only cyborgs selected from that origin. Selected sectors within the same territory share their moving group. Its range bonus independently survives native movement cancellation; a three-territory cyborg move still opens the proper Karama window. Independent city ornithopters do not create that native window.
  • Sandmaster routes can enter or leave the HMS interior through its current pointer. Adjacency belongs to the room, respects the storm and never turns the interior into a shortcut or relocates the HMS. Interior battles and spice effects remain distinct from the external pointing sector.
  • Suk Graduate finishes rescue before native substitution. Kept cyborgs and cyborgs returned to reserves are excluded from the actual Tank-loss map. Where more than one reserve-rescue origin is possible, the player explicitly selects it; only cyborgs truly lost in each sector can be substituted there. Normal rescued-force origins need no extra choice because no subsequent effect here depends on them. This exposes existing physical choices, not a new rescue power.
  • Rihani finishes its private exchange before substitution. A saved receipt binds original losses, physical counters, cards and the declared exchange. Substitution allow, decline and cancellation all resume mandatory then optional winner cleanup; Planetologist substitutes cannot escape disposal.
  • Thumper, the additional Harvester and Amal are the expansion's green Special cards eligible for Planetologist substitution. Exact physical identities, names and effects are checked. Their native effects do not execute during substitution; other cards in the engine's broad Special bucket are excluded.

Sources and interpretation

Existing Leader Skills rules, Planetologist contract, Suk Graduate contract, Sandmaster routes and Ix rules supply the established powers, physical custody and skill-before-faction precedence. Rescue-sector selection records the physical choice needed to compose those powers without reviving an already rescued counter.

The canonical green Ix card inventory was checked directly against the printed components visible in this component photograph. This is physical component evidence, not a retailer's rules interpretation. Thumper also appears in the existing designer Planetologist example. The private source archive records SHA-256 6d2eb22889059edc8b35b9cd1178b6907312132b1b41768051d15abcc9c89125. Sandtrout is a brown Spice card; red/blue battle cards do not qualify.

Verification and remaining scope

npm test -- ix-skills
node --import tsx tools/faction-games.ts --profile ix-skills --out /private/new-ix-skills-samples

The sample profile adds Tleilaxu, Emperor, Guild, Harkonnen and Fremen in order and preserves stable scenario ordinals 26–30. Focused tests use all fourteen genuine assignments and conserved battle/movement positions, with legal actions from existing AI profiles, controls, private views, strict rejection and JSON continuation. In-memory authenticated recovery verifies exactly one concurrent starting-card choice, subsequent private setup and unchanged seats. Final source-bound check/build, samples, browser and preservation reports remain private. These are playability checks, not AI strength studies.

Advanced Ixians, additional faction/module combinations, unresolved Sandmaster eligibility during native HMS relocation and other missing Leader Skill effects remain separate work. Existing Banker, Mentat, Diplomat and modified-Smuggler questions remain in the decision register. Full AI implementation and difficulty tuning wait until all non-AI game features are complete.