Organize closed rooms with archive filters, live-authorized atomic receipts and exact saved retries. Preserve saved games, timestamps, credentials, discussion and AI deadlines. Unarchive leaves play closed; reopen requires unarchive, and removal/restoration preserves both flags. Verified types, lint, 5379 offline tests, 52 HTTP tests and build. Twenty dedicated administrator HTTP groups and independent privacy/persistence review passed. Desktop/mobile browser QA confirmed a single archive after a lost response and refresh, readable recovery text, mobile unarchive and separate reopening, and saved-seat restoration. All 2,049 baseline rooms, 4,348 seats and related records preserved. Authenticated production admin acceptance awaits authorized QA access; full admin and rules gates remain open.
27 lines
753 B
TypeScript
27 lines
753 B
TypeScript
/** Public operational metadata only; never a player view or a saved game. */
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import type { RoomControl } from './room-control';
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export type AdminRoom = {
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code: string;
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version: number;
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removed: boolean;
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archived: boolean;
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updatedAt: number;
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status: 'lobby' | 'setup' | 'playing' | 'finished' | 'unreadable';
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host: string | null;
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players: { id: string; name: string; faction: string; control: 'human' | 'ai' | 'autopilot' }[];
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advanced: boolean;
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preview: boolean;
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expansions: string[];
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modules: string[];
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turn: number | null;
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phase: string;
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pending: { label: string; owners: string[] };
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control: RoomControl;
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};
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export type AdminDirectory = {
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rooms: AdminRoom[];
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total: number;
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page: number;
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pageSize: number;
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};
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