Files
Dune/components/homeworld-revival-deployment.tsx
T

167 lines
7.2 KiB
TypeScript

'use client';
import { useState } from 'react';
import type { Action, GameView } from '@/game/engine';
import {
homeworldRevivalDeploymentCanAct,
homeworldRevivalDeploymentChoice,
homeworldRevivalDeploymentQuantities,
} from '@/game/homeworld-revival-deployment-options';
import { Button } from './ui/button';
type Props = {
game: GameView;
act: (action: Action) => void;
busy: boolean;
};
export function HomeworldRevivalDeployment({ game, act, busy }: Props) {
if (
!game.homeworldRevivalDeployment ||
game.homeworldRevivalDeployment.player !== game.me ||
game.decision?.kind !== 'homeworldRevivalDeployment' ||
game.decision.player !== game.me
)
return null;
return (
<DeploymentChoice
key={game.homeworldRevivalDeployment.event}
game={game}
act={act}
busy={busy}
/>
);
}
function DeploymentChoice({ game, act, busy }: Props) {
const offer = game.homeworldRevivalDeployment!;
const [destination, setDestination] = useState(
offer.destinations.find((target) => !target.blocked)?.id ?? '',
);
const [amount, setAmount] = useState(offer.allocation !== undefined ? 1 : offer.normal + offer.elite);
const canAct = homeworldRevivalDeploymentCanAct(game);
const quantities = homeworldRevivalDeploymentQuantities(game);
const choice = homeworldRevivalDeploymentChoice(game, destination, amount);
const allocation = offer.allocation;
return (
<section aria-label="Revival deployment" className="space-y-3">
<h3>
{offer.kind === 'fedaykin'
? 'Place revived Fedaykin'
: 'Place revived forces'}
</h3>
{allocation !== undefined ? <>
<p>Choose how many remaining starred forces to place now. After this placement&apos;s native arrival effects finish,
you may place another portion at a different legal destination, or leave all remaining stars in reserves.
The eligible batch is fixed by this one original revival.</p>
<p className="notice">Provisional per-star interpretation: Southern&apos;s face says &ldquo;forces&rdquo;;
the individual allocation has no publisher clarification.</p>
{allocation && <p className="fine" aria-label="Southern revival allocation">
{allocation.remaining} starred remaining of {allocation.total} · {allocation.placed} placed · {allocation.kept} kept in reserves
</p>}
</> : <p>
Place the entire eligible revived group in one destination, or leave it
in reserves.
</p>}
<p className="fine">
{offer.normal} ordinary · {offer.elite} starred · {offer.normal + offer.elite} total
</p>
<p className="fine">
{offer.kind === 'fedaykin'
? 'Southern placement uses a sector outside the storm.'
: 'Tleilax placement keeps the storm restriction.'}
{game.players.some(player => player.faction === 'ixians') && (offer.kind === 'fedaykin'
? ' It does not grant the Force Movement route needed to enter the Hidden Mobile Stronghold.'
: ' It does not grant the Ixian route directly into the Hidden Mobile Stronghold.')}
</p>
{game.players.some(player => player.faction === 'beneGesserit') && <p className="fine">
{offer.kind === 'tleilax'
? 'Arrakis placement is followed by the normal Bene Gesserit free-force choice.'
: 'In Advanced play, entry into Bene Gesserit fighters permits Intrusion.'}
{' '}The revived group is already placed before those responses. Preventing
a Bene Gesserit power does not undo your revival or use your ordinary shipment.
</p>}
{game.players.some(player => player.faction === 'moritani') && <p className="fine">
Entry into an eligible Terror territory gives Moritani its normal choice
after the group is placed. Your original revival waits for that effect
and any Ambassador reaction; no ordinary shipment is used.
</p>}
<label className="block space-y-1">
<span>Revival destination</span>
<select
aria-label="Revival destination"
className="w-full"
value={destination}
disabled={busy || !canAct || !!offer.blocked}
onChange={(event) => setDestination(event.target.value)}
>
{!offer.destinations.some((target) => !target.blocked) && (
<option value="">No legal revival destination</option>
)}
{offer.destinations.map((target) => (
<option
key={target.id}
value={target.id}
disabled={!!target.blocked}
>
{target.name}
{target.blocked ? ` — ${target.blocked}` : ''}
</option>
))}
</select>
</label>
{allocation !== undefined && <label className="block space-y-1">
<span>Starred forces to place now</span>
<select aria-label="Starred forces to place now" className="w-full" value={amount}
disabled={busy || !canAct || quantities.length === 0} onChange={event => {
const next = Number(event.target.value);
if (quantities.includes(next)) setAmount(next);
}}>
{quantities.length === 0 && <option value="">No current placement quantity</option>}
{quantities.map(quantity => <option key={quantity} value={quantity}>{quantity}</option>)}
</select>
</label>}
{choice.blocked && (
<p className="fine" aria-live="polite">
{choice.blocked}
</p>
)}
<HomeworldRevivalDeploymentButtons game={game} act={act} busy={busy} destination={destination} amount={amount} />
</section>
);
}
/** Submit the current native choice only; the engine owns arrival and allocation. */
export function HomeworldRevivalDeploymentButtons(props: Props & { destination: string; amount: number }) {
const { game, destination, amount } = props;
const offer = game.homeworldRevivalDeployment, event = offer?.event, actor = game.me, act = props.act;
const signature = JSON.stringify(offer);
const current = () => !props.busy && props.game === game && props.act === act && game.me === actor &&
!!offer && game.homeworldRevivalDeployment === offer && offer.event === event && JSON.stringify(offer) === signature &&
homeworldRevivalDeploymentCanAct(game);
const choice = homeworldRevivalDeploymentChoice(game, destination, amount);
return <div className="flex flex-wrap gap-2">
<Button
className="game-action"
data-revival-deployment-action="place"
disabled={!current() || !choice.action}
onClick={() => {
if (!current()) return;
const fresh = homeworldRevivalDeploymentChoice(game, destination, amount);
if (fresh.action) props.act(fresh.action);
}}
>
Place {amount} revived {amount === 1 ? 'force' : 'forces'}
</Button>
<Button
className="game-action"
data-revival-deployment-action="reserves"
variant="outline"
disabled={!current()}
onClick={() => { if (current()) props.act({ type: 'decision', event, decline: true }); }}
>
{offer?.allocation !== undefined ? 'Leave all remaining in reserves' : 'Leave in reserves'}
</Button>
</div>;
}