Files
Dune/components/nexus-cards.tsx
T

208 lines
13 KiB
TypeScript
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
'use client';
import { useState } from 'react';
import Image from 'next/image';
import { Dialog as DialogPrimitive } from '@base-ui/react/dialog';
import { faction, type FactionId } from '@/game/catalog';
import type { Action, GameView, PlanField } from '@/game/engine';
import { HOMEWORLD_CARDS } from '@/game/homeworld-cards';
import { nexusCardMode, type NexusCardMode } from '@/game/nexus-cards';
import type { NexusCardChoice } from '@/game/nexus-card-phase';
import { nexusCardAction } from '@/game/nexus-card-options';
import { NEXUS_CARD_REFERENCE, NEXUS_PANEL_NAMES, nexusCardReference } from '@/game/nexus-card-reference';
import { Button } from './ui/button';
import { NexusEmperorSecretAlly } from './nexus-emperor-secret-ally';
import { NexusFremenRevival } from './nexus-fremen-revival';
import {NexusTleilaxuRevival} from './nexus-tleilaxu-revival';
import { Dialog, DialogClose, DialogDescription, DialogOverlay, DialogPortal, DialogTitle, DialogTrigger } from './ui/dialog';
const panels: NexusCardMode[] = ['betrayal', 'cunning', 'secretAlly'];
/** Only an authorized projected card may be passed as a private held card. */
export function NexusCardFace({ card, mode, enlarged = false }: {
card: FactionId; mode?: NexusCardMode; enlarged?: boolean;
}) {
const identity = faction(card);
const reference = nexusCardReference(card);
const world = HOMEWORLD_CARDS.find((candidate) => candidate.faction === card)!;
return (
<article aria-label={`${identity.name} Nexus card`} className="min-w-0 overflow-hidden rounded-xl border border-[#a88b60] bg-[#20271f] text-[#f2e8d3] shadow-lg">
<header className="px-4 py-3" style={{ borderTop: `4px solid ${identity.color}` }}>
<p className="m-0 text-xs uppercase tracking-widest">Nexus card</p>
<h3 className="m-0 break-words font-serif text-2xl">{identity.name}</h3>
</header>
<Image src={`/art/homeworlds/${world.id}-v1.png`} alt="" width={1536} height={768} unoptimized loading="lazy" className="block max-h-32 w-full object-cover" />
<div className="divide-y divide-[#a88b60]/40 px-4">
{panels.map((panel) => (
<section key={panel} aria-label={NEXUS_PANEL_NAMES[panel]} className="space-y-1 py-3">
<h4 className="m-0 flex flex-wrap items-center gap-2 font-serif text-lg">
{NEXUS_PANEL_NAMES[panel]}
{mode === panel && <span className="rounded border border-[#e4c887] px-2 py-0.5 font-sans text-xs text-[#ffe5a8]">Your applicable mode</span>}
</h4>
<p className="m-0 text-xs text-[#c9baa0]">
{panel === 'cunning' ? `${identity.name} player only` : panel === 'betrayal' ? `Another player controls ${identity.name}` : `${identity.name} is not in this game`}
</p>
<p className={enlarged ? 'm-0 text-xl! leading-8!' : 'm-0 text-base! leading-7!'}>{reference[panel]}</p>
</section>
))}
</div>
{!enlarged && (
<div className="px-4 pb-4">
<Dialog>
<DialogTrigger render={<Button variant="outline" className="min-h-11 w-full whitespace-normal" />} aria-label={`Inspect ${identity.name} Nexus card`}>
Inspect card
</DialogTrigger>
<DialogPortal>
<DialogOverlay className="bg-black/75 motion-reduce:animate-none" />
<DialogPrimitive.Popup className="fixed top-1/2 left-1/2 z-50 flex max-h-[calc(100dvh-1rem)] w-[calc(100%-1rem)] max-w-2xl -translate-x-1/2 -translate-y-1/2 flex-col overflow-hidden rounded-xl border border-[#a88b60] bg-[#171d18] text-[#f2e8d3] shadow-2xl outline-none motion-reduce:animate-none">
<div className="flex shrink-0 items-center justify-between gap-3 border-b border-[#a88b60]/40 px-4 py-3">
<DialogTitle>{identity.name} Nexus card</DialogTitle>
<DialogClose render={<Button variant="outline" className="min-h-11 min-w-16" />}>Close</DialogClose>
</div>
<DialogDescription className="sr-only">All three Nexus effects and their faction requirements. Available actions appear at their required timing; unfinished effects remain unavailable.</DialogDescription>
<div className="min-h-0 overflow-y-auto overscroll-contain p-3 sm:p-5"><NexusCardFace card={card} mode={mode} enlarged /></div>
</DialogPrimitive.Popup>
</DialogPortal>
</Dialog>
</div>
)}
<footer className="border-t border-[#a88b60]/40 px-4 py-2 text-xs text-[#c9baa0]">Ecaz &amp; Moritani · Original Nexus effects</footer>
</article>
);
}
export function NexusCardGallery() {
return <div aria-label="All twelve Nexus cards" className="grid gap-4 lg:grid-cols-2 xl:grid-cols-3">{NEXUS_CARD_REFERENCE.map((card) => <NexusCardFace key={card.faction} card={card.faction} />)}</div>;
}
/** The server supplies current choices. The client binds the exact offered
* turn and held identity; it neither infers an opponent's card nor draws one. */
export function nexusCardChoiceAction(game: GameView, choice: NexusCardChoice, ownRedraws: 0 | 1 | 2 = 0): Action | null {
const offer = game.nexusCards;
if (!offer || game.status !== 'playing' || game.phase !== 1 || offer.turn !== game.turn ||
!offer.waiting.includes(game.me) || !offer.choices.includes(choice) || ![0, 1, 2].includes(ownRedraws)) return null;
const owner = game.players.find((player) => player.id === game.me);
if (!owner || (choice === 'draw' && offer.card !== null) ||
(choice === 'replace' && offer.card === null)) return null;
return nexusCardAction(game, choice, ownRedraws);
}
/** The server's private offer defines current fields and timing; no other
* player's hand or sealed plan participates in client eligibility. */
export function nexusAtreidesAction(game: GameView, field?: PlanField): Action | null {
const offer = game.nexusAtreides;
if (!offer || offer.blocked || game.status !== 'playing' || game.phase !== 6 ||
game.nexusCards?.card !== 'atreides') return null;
const owner = game.players.find((player) => player.id === game.me);
if (!owner || nexusCardMode('atreides', owner.faction, game.players.map((player) => player.faction)) !== offer.mode) return null;
const battle = game.battle;
if (!battle || battle.event !== offer.event || battle.revealed) return null;
if (offer.mode === 'betrayal')
return field === undefined ? { type: 'nexusAtreides', event: offer.event, mode: offer.mode } : null;
if (!field || !offer.fields.includes(field) || ![battle.attacker, battle.defender].includes(game.me) || battle.submitted.includes(game.me)) return null;
return { type: 'nexusAtreides', event: offer.event, mode: offer.mode, field };
}
export function NexusCards({ game, act, busy }: { game: GameView; act: (action: Action) => void; busy: boolean }) {
const [ownRedraws, setOwnRedraws] = useState<0 | 1 | 2>(0);
const offer = game.nexusCards;
if (!offer) return null;
const owner = game.players.find((player) => player.id === game.me);
if (!owner) return null;
const mode = offer.card ? nexusCardMode(offer.card, owner.faction, game.players.map((player) => player.faction)) : undefined;
const labels: Record<NexusCardChoice, string> = {
draw: 'Draw a Nexus card', replace: 'Discard and replace',
keep: offer.card ? 'Keep this card' : 'Skip this draw',
};
const waiting = offer.waiting.filter((id) => id !== game.me)
.map((id) => game.players.find((player) => player.id === id)?.name).filter(Boolean);
return (
<section aria-label="Nexus cards" className="space-y-4 rounded-lg border border-[#a88b60]/50 p-3">
<div>
<h3>Nexus cards</h3>
<p className="fine">{offer.deckCount} in deck · {offer.discardCount} discarded · {Object.values(offer.held).filter((held) => held === true).length} held</p>
<p>Connected controls include Atreides inspections, Harkonnen exchanges, native Cunning, bounded Ecaz Duke acquisition, Emperor bank purchases and extra revivals, Tleilaxu free-leader/paid-force revival, Fremen ordinary free revival or worm protection, Bene Gesserit borrowed Voice, and Richese/Guild shipment effects. Use only the controls offered at each effect’s timing; provisional interpretations are labelled there. {game.nexusKullPreview ? 'CHOAM Nexus Kull is reactive: choose its fuel at the Karama opportunity.' : 'CHOAM Nexus Kull is unavailable outside its explicit preview.'} Moritani Cunning enhances supply placement, not relocation. Unsupported combinations and complete public modes remain gated.</p>
</div>
{game.nexusAtreides && offer.card === 'atreides' && (
<div aria-label="Atreides Nexus effect" className="space-y-2">
<h4>{NEXUS_PANEL_NAMES[game.nexusAtreides.mode]}</h4>
{game.nexusAtreides.blocked ? <p className="fine">{game.nexusAtreides.blocked}</p> : (
<>
<p className="fine">{game.nexusAtreides.mode === 'betrayal'
? 'Discard this Nexus card to cancel the pending Atreides inspection.'
: game.nexusAtreides.mode === 'cunning'
? 'Discard this Nexus card to inspect a second, different element of your opponent’s plan.'
: 'Discard this Nexus card to inspect one element of your opponent’s plan.'}</p>
<div className="flex flex-wrap gap-2">
{(game.nexusAtreides.mode === 'betrayal' ? [undefined] : game.nexusAtreides.fields).map((field) => {
const action = nexusAtreidesAction(game, field);
return <Button key={field ?? 'betrayal'} className="game-action min-h-11 whitespace-normal" disabled={busy || !action}
onClick={() => { if (!busy && action) act(action); }}>
{field ? `Use ${NEXUS_PANEL_NAMES[game.nexusAtreides!.mode]}: inspect ${field}` : 'Use Betrayal'}
</Button>;
})}
</div>
</>
)}
</div>
)}
{game.nexusEmperorBetrayal && offer.card === 'emperor' && (
<div aria-label="Emperor Nexus Betrayal" className="space-y-2">
<h4>Emperor Betrayal · Sardaukar</h4>
<p className="fine">
Spend your Nexus card during this battle response to prevent the Emperor’s
Sardaukar strength advantage. Its starred forces remain physical Sardaukar.
</p>
<Button className="game-action min-h-11 whitespace-normal" disabled={busy}
onClick={() => act({ type: 'nexusEmperorBetrayal', event: game.nexusEmperorBetrayal!.event })}>
Suppress Sardaukar with Betrayal
</Button>
</div>
)}
{game.nexusBgBetrayal && offer.card === 'beneGesserit' && (
<div aria-label="Bene Gesserit Nexus Betrayal" className="space-y-2">
<h4>Bene Gesserit Betrayal · Voice</h4>
<p className="fine">
Spend your Nexus card to prevent this declared Voice before battle
plans are sealed. Prescience and other battle powers still proceed.
</p>
<Button className="game-action min-h-11 whitespace-normal" disabled={busy}
onClick={() => act({ type: 'nexusBgBetrayal', event: game.nexusBgBetrayal!.event })}>
Prevent Voice with Betrayal
</Button>
</div>
)}
<NexusEmperorSecretAlly game={game} act={act} busy={busy} />
<NexusFremenRevival game={game} act={act} busy={busy} />
<NexusTleilaxuRevival key={game.nexusTleilaxu?.secretAlly?.event??'no-tleilaxu-revival'} game={game} act={act} busy={busy} />
<div aria-label="Your private Nexus card" className="max-w-xl">
{offer.card ? <NexusCardFace card={offer.card} mode={mode} /> : <p>You do not hold a Nexus card.</p>}
</div>
{(offer.choices.includes('draw') || offer.choices.includes('replace')) && (
<label className="block max-w-xl space-y-1">
<span>If I draw my faction</span>
<select aria-label="If I draw my faction" className="min-h-11 w-full" value={ownRedraws} disabled={busy}
onChange={(event) => setOwnRedraws(Number(event.target.value) as 0 | 1 | 2)}>
<option value={0}>Keep it</option>
<option value={1}>Redraw once</option>
<option value={2}>Redraw whenever it appears</option>
</select>
<span className="fine block">Your choice applies privately during the draw, in Basic or Advanced play.</span>
</label>
)}
<div className="flex flex-wrap gap-2">
{[...offer.choices].sort((a, b) => Number(a === 'keep') - Number(b === 'keep')).map((choice) => {
const action = nexusCardChoiceAction(game, choice, ownRedraws);
return <Button key={choice} className="game-action min-h-11 whitespace-normal" disabled={busy || !action} onClick={() => { if (!busy && action) act(action); }}>{labels[choice]}</Button>;
})}
</div>
{!!waiting.length && <p className="fine" aria-live="polite">Waiting for Nexus choices: {waiting.join(', ')}.</p>}
<details className="space-y-3">
<summary className="min-h-11 cursor-pointer py-2">View all 12 Nexus cards</summary>
<p className="fine">This reference includes every faction. Other players’ held card identities stay secret.</p>
<NexusCardGallery />
</details>
</section>
);
}