Files
Dune/components/truth-battle-plan-question.tsx
T

53 lines
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TypeScript

'use client';
import type { Action, GameView } from '@/game/engine';
import { parsePlanClaim, type PlanClaim } from '@/game/battle-promises';
import { battleClaimExpressionError } from '@/game/battle-claim-expression';
import { CHEAP_HERO_TRAITOR } from '@/game/traitors';
import { truthQuestionText, type TruthQuestion } from '@/game/truthtrance';
import { BattleClaimExpressionFields } from './battle-claim-expression-fields';
import { Button } from './ui/button';
/** Authoring uses public identities; the server determines feasible promises. */
export function TruthBattlePlanQuestion({ game, question, busy, act, onChange }: {
game: GameView;
question: Extract<TruthQuestion, { kind: 'battlePlan' }>;
busy: boolean;
act: (action: Action) => void;
onChange: (claim: PlanClaim) => void;
}) {
const ownsQuestion = () => !!game.me && game.players.some(player => player.id === game.me) &&
game.truthtrance?.stage === 'ask' && game.truthtrance.queue[0]?.player === game.me;
const hasTarget = () => question.target !== game.me && game.players.some(player => player.id === question.target) &&
!!game.battle && [game.battle.attacker, game.battle.defender].includes(question.target) &&
question.territory === game.battle.territory;
const inputError = () => {
const structureError = battleClaimExpressionError(question.claim);
if (structureError) return structureError;
try {
parsePlanClaim(question.claim, game.allLeaders.map(leader => leader.id));
return null;
} catch {
return 'Resolve the battle-plan fields before asking.';
}
};
const blocked = () => busy || !ownsQuestion() || !hasTarget() || !!inputError();
const error = inputError();
return <>
{hasTarget() ? <BattleClaimExpressionFields value={question.claim} game={game}
disabled={busy || !ownsQuestion() || !hasTarget()} onChange={next => {
if (!busy && ownsQuestion() && hasTarget() && !battleClaimExpressionError(next)) onChange(next);
}} /> : <p className="notice">Choose another seated combatant in the current battle.</p>}
<blockquote data-testid="truth-battle-plan-preview">
{truthQuestionText(question,
id => id === CHEAP_HERO_TRAITOR ? 'Cheap Hero / Heroine' : game.allLeaders.find(leader => leader.id === id)?.name ?? id,
id => game.combatLocations.find(location => location.id === id)?.name ?? id)}
</blockquote>
{error && <p className="notice" role="alert">{error}</p>}
<Button className="game-action" data-testid="truth-battle-plan-ask" disabled={blocked()}
onClick={() => { if (!blocked()) act({ type: 'truthAsk', question }); }}>
Ask publicly
</Button>
</>;
}