Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
563 lines
19 KiB
TypeScript
563 lines
19 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import type * as Rooms from '../db/rooms';
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import type { FactionId } from '../game/catalog';
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import { homeworldGameIntegrity } from '../game/homeworld-game';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function fixture(revival = false, advanced = !revival) {
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const store = unitStore();
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const roster: FactionId[] = revival
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? ['tleilaxu', 'atreides', 'harkonnen']
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: ['atreides', 'beneGesserit', 'guild'];
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const made = await store.rooms.createRoom(
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'Homeworld benefits recovery QA',
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roster[0],
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advanced,
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revival ? ['ix'] : [],
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);
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const code = made.view.code;
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const tokens = [made.token];
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for (const faction of roster.slice(1)) {
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const joined = await store.rooms.joinRoom(code, faction, faction);
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tokens.push(joined.token!);
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}
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const auths = await Promise.all(
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tokens.map((token) => store.rooms.authenticate(code, token)),
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);
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let g = await store.rooms.readRoom(code);
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g = engine.applyAction(g, g.host, { type: 'homeworlds', enabled: true });
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for (const player of g.players)
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g = engine.applyAction(g, player.id, { type: 'ready' });
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g = engine.initializeHomeworldGameForAudit(g);
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for (let step = 0; g.status === 'setup' && step < 30; step++) {
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let next: engine.Game | undefined;
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for (const player of g.players) {
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const view = engine.viewGame(g, player.id);
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view.players.find((owner) => owner.id === player.id)!.bot = 'Easy';
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const action = bots.botActions(view)[0];
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if (action) {
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next = engine.applyAction(g, player.id, action);
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break;
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}
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}
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assert.ok(next, 'Genuine setup must supply a legal decision.');
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g = next;
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}
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assert.equal(g.status, 'playing');
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for (const player of g.players) g.deck.push(...player.hand.splice(0));
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Object.assign(g, {
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phase: 2,
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turn: 2,
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active: null,
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ready: [],
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phaseOpening: null,
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response: null,
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decision: null,
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});
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const save = (state: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(state), state.version, code);
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const other = await store.rooms.createRoom(
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'Untouched saved table',
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'atreides',
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false,
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[],
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);
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const otherBefore = await store.rooms.readRoom(other.view.code);
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store.writes.length = 0;
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return {
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...store,
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code,
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tokens,
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auths,
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initial: g,
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save,
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otherCode: other.view.code,
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otherBefore,
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};
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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function position(g: engine.Game, index: number, reserves: number, tanks = 0) {
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const player = g.players[index];
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assert.equal(
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player.elites,
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undefined,
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'These fixtures use ordinary-force factions.',
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);
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Object.assign(player, {
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reserves,
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tanks,
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forces: { 'polar_sink:0': 20 - reserves - tanks },
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});
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homeworldGameIntegrity(g);
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}
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function charity(f: Fixture) {
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let g = f.initial;
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position(g, 1, 10);
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// Explicit payer seam after genuine base setup; this is not CHOAM setup or
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// deck certification. All original physical forces and cards are retained.
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g.players[2].faction = 'choam';
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g.players[2].spice = 12;
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g.players[1].spice = 9;
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g.choamCharity = { turn: g.turn, canceled: false };
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const index = g.deck.findIndex((card) => card.effect === 'karama');
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assert.ok(index >= 0);
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const [card] = g.deck.splice(index, 1);
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g.players[0].hand.push(card);
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g = engine.applyAction(g, g.players[1].id, { type: 'charity' });
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assert.equal(g.response?.kind, 'bgCharity');
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assert.equal(g.response.amount, 3);
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assert.equal(g.response.charityHomeworld, 1);
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f.save(g);
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return { g, card };
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}
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function enterRevival(state: engine.Game) {
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let g = state;
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for (const player of g.players)
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g = engine.applyAction(g, player.id, { type: 'ready' });
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for (let step = 0; (g.phase === 3 || g.phaseOpening) && step < 100; step++) {
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if (g.phaseOpening) {
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const player = g.players.find(
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(owner) => !g.phaseOpening!.passed.includes(owner.id),
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)!;
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g = engine.applyAction(g, player.id, { type: 'ready' });
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} else {
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assert.ok(g.auction?.active);
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g = engine.applyAction(g, g.auction.active, { type: 'passBid' });
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}
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}
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assert.equal(g.phase, 4);
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assert.equal(g.phaseOpening ?? null, null);
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return g;
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}
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async function restored(f: Fixture, state: engine.Game) {
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const restarted = f.restart();
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for (let i = 0; i < f.tokens.length; i++) {
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const auth = await restarted.authenticate(f.code, f.tokens[i]);
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const view = await restarted.readSeatView(f.code, auth);
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assert.deepEqual(view, engine.viewGame(state, state.players[i].id));
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for (const other of view.players.filter(
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(player) => player.id !== state.players[i].id,
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)) {
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assert.equal(other.hand, undefined);
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assert.equal(other.traitors, undefined);
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assert.equal(other.prediction, undefined);
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}
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}
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assert.deepEqual(await restarted.readRoom(f.otherCode), f.otherBefore);
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return restarted;
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}
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async function race(f: Fixture, owner: number, actions: engine.Action[]) {
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const before = await f.rooms.readRoom(f.code);
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const restarted = f.restart();
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const freshAuth = await restarted.authenticate(f.code, f.tokens[owner]);
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let release!: () => void;
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let arrivals = 0;
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const waiting = new Promise<void>((resolve) => {
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release = resolve;
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});
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f.hooks.beforeWrite = async () => {
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if (++arrivals === 2) release();
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await waiting;
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};
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const results = await Promise.allSettled([
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f.rooms.act(f.code, f.auths[owner], before.version, actions[0], clock),
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restarted.act(f.code, freshAuth, before.version, actions[1], clock),
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]);
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delete f.hooks.beforeWrite;
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assert.equal(
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results.filter((result) => result.status === 'fulfilled').length,
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1,
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);
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assert.deepEqual(
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f.writes
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.slice(-2)
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.map((write) => write.changes)
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.sort((a, b) => a - b),
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[0, 1],
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);
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const after = await restarted.readRoom(f.code);
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assert.equal(after.version, before.version + 1);
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const winner = results.findIndex((result) => result.status === 'fulfilled');
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await assert.rejects(
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restarted.act(f.code, freshAuth, before.version, actions[winner], clock),
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);
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assert.deepEqual(await restarted.readRoom(f.code), after);
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return { after, winner, restarted, freshAuth };
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}
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for (const choices of [
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['allow', 'allow'],
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['cancel', 'cancel'],
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['allow', 'cancel'],
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])
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void test(`saved BG Homeworld charity ${choices.join('/')} SQL race pays or cancels the two sources exactly once`, async () => {
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const f = await fixture();
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try {
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const { g, card } = charity(f);
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const fresh = await restored(f, g);
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await fresh.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(
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await fresh.readRoom(f.code),
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g,
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'A real held Karama keeps the saved choice pending.',
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);
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assert.equal(f.writes.length, 0);
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const actions: engine.Action[] = choices.map((choice) =>
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choice === 'allow'
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? { type: 'passResponse' }
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: { type: 'card', card: card.id, mode: 'cancel' },
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);
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const { after, winner, restarted } = await race(f, 0, actions);
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const canceled = choices[winner] === 'cancel';
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assert.equal(after.response, null);
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assert.equal(after.players[1].spice, canceled ? 9 : 12);
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assert.equal(after.players[2].spice, canceled ? 12 : 10);
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assert.equal(after.players[1].charityTurn, g.turn);
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assert.equal(
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after.discard.filter((held) => held.id === card.id).length,
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canceled ? 1 : 0,
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);
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assert.deepEqual(after.homeworlds, g.homeworlds);
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assert.deepEqual(
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after.players.map((player) => player.forces),
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g.players.map((player) => player.forces),
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);
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await restarted.continueRoomAutomatic(f.code, clock);
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await assert.rejects(
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restarted.act(
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f.code,
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f.auths[1],
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after.version,
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{ type: 'charity' },
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clock,
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),
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);
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assert.deepEqual(await restarted.readRoom(f.code), after);
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await restored(f, after);
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} finally {
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f.sqlite.close();
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}
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});
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void test('saved BG charity with a corrupt Homeworld source split rejects reads, recovery and actions without SQL writes', async () => {
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const f = await fixture();
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try {
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const { g } = charity(f);
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for (const amount of [undefined, 0, 2]) {
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const corrupt = structuredClone(g);
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if (amount === undefined) delete corrupt.response!.charityHomeworld;
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else corrupt.response!.charityHomeworld = amount;
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f.save(corrupt);
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const restarted = f.restart();
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await assert.rejects(
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restarted.readSeatView(f.code, f.auths[0]),
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/Homeworld|charity/i,
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);
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await assert.rejects(
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restarted.continueRoomAutomatic(f.code, clock),
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/Homeworld|charity/i,
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);
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await assert.rejects(
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restarted.act(
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f.code,
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f.auths[0],
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corrupt.version,
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{ type: 'passResponse' },
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clock,
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),
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/Homeworld|charity/i,
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);
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assert.equal(f.writes.length, 0);
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assert.deepEqual(await restarted.readRoom(f.code), corrupt);
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}
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assert.deepEqual(await f.rooms.readRoom(f.otherCode), f.otherBefore);
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} finally {
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f.sqlite.close();
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}
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});
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void test('Tleilaxu low phase-entry receipt survives a later physical population increase, SQL request races and restart without other free-income rewards', async () => {
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const f = await fixture(true);
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try {
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let g = f.initial;
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position(g, 0, 7, 3);
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position(g, 1, 5, 4);
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g = enterRevival(g);
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const receipt = {
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turn: g.turn,
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tleilaxu: { player: g.players[0].id, low: true },
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};
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assert.deepEqual(g.homeworldRevival, receipt);
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f.save(g);
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await assert.rejects(
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f.rooms.act(
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f.code,
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f.auths[0],
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g.version,
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{ type: 'revive', amount: 2, elite: 0 },
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clock,
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),
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/timing ruling/,
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);
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assert.equal(f.writes.length, 0);
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assert.deepEqual(await f.rooms.readRoom(f.code), g);
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await f.rooms.act(
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f.code,
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f.auths[0],
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g.version,
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{ type: 'revive', amount: 1, elite: 0 },
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clock,
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);
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const high = await f.rooms.readRoom(f.code);
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assert.equal(high.players[0].reserves, 8);
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assert.equal(high.players[0].spice, g.players[0].spice + 1);
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assert.deepEqual(high.homeworldRevival, receipt);
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// Stage a later board-to-native physical return, keeping the actual low
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// phase-entry receipt, completed revival and SQL version. This conserved
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// position seam does not claim a threshold-crossing revival is permitted.
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position(high, 0, 9, high.players[0].tanks);
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f.save(high);
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const fresh = await restored(f, high);
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const view = await fresh.readSeatView(f.code, f.auths[1]);
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assert.equal(view.revival.tleilaxuHomeworldIncomeBlocked, true);
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assert.equal(
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view.homeworlds!.worlds!.find(
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(world) => world.native === high.players[0].id,
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)!.side,
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'high',
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);
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const action: engine.Action = { type: 'revive', amount: 2, elite: 0 };
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const { after, restarted, freshAuth } = await race(f, 1, [action, action]);
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assert.equal(after.players[1].reserves, 7);
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assert.equal(after.players[1].tanks, 2);
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assert.equal(after.players[1].freeForcesRevived, 2);
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assert.equal(after.players[0].spice, high.players[0].spice);
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assert.equal(after.revivalFreeIncome![after.players[1].id], g.turn);
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assert.deepEqual(after.homeworldRevival, receipt);
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await restored(f, after);
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await restarted.act(
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f.code,
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freshAuth,
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after.version,
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{ type: 'revive', amount: 1, elite: 0 },
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clock,
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);
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const paid = await restarted.readRoom(f.code);
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assert.equal(
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paid.players[0].spice,
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high.players[0].spice + 2,
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'Paid revival income survives the low-at-opening restriction.',
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);
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assert.equal(paid.players[1].spice, after.players[1].spice - 2);
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assert.deepEqual(paid.homeworldRevival, receipt);
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for (const player of paid.players)
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assert.equal(
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player.reserves +
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player.tanks +
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Object.values(player.forces).reduce((a, b) => a + b, 0),
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20,
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);
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await restored(f, paid);
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} finally {
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f.sqlite.close();
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}
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});
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void test('missing, stale and malformed saved Tleilaxu phase-entry receipts never reconstruct from current high population', async () => {
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const f = await fixture(true);
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try {
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position(f.initial, 0, 7, 3);
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position(f.initial, 1, 5, 4);
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let g = enterRevival(f.initial);
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g = engine.applyAction(g, g.players[0].id, {
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type: 'revive',
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amount: 1,
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elite: 0,
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});
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assert.equal(g.players[0].reserves, 8);
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// Preserve the real low opening and non-crossing free revival, then stage
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// one physical board-to-native return before corrupting only its receipt.
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position(g, 0, 9, g.players[0].tanks);
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|
for (const change of ['missing', 'stale', 'wrong-owner'] as const) {
|
|
const corrupt = structuredClone(g);
|
|
if (change === 'missing') delete corrupt.homeworldRevival;
|
|
else if (change === 'stale') corrupt.homeworldRevival!.turn--;
|
|
else corrupt.homeworldRevival!.tleilaxu.player = corrupt.players[1].id;
|
|
f.save(corrupt);
|
|
const restarted = f.restart();
|
|
await assert.rejects(
|
|
restarted.readSeatView(f.code, f.auths[1]),
|
|
/receipt|Homeworld/i,
|
|
);
|
|
await assert.rejects(
|
|
restarted.act(
|
|
f.code,
|
|
f.auths[1],
|
|
corrupt.version,
|
|
{ type: 'revive', amount: 1, elite: 0 },
|
|
clock,
|
|
),
|
|
/receipt|Homeworld/i,
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await restarted.readRoom(f.code), corrupt);
|
|
}
|
|
assert.deepEqual(await f.rooms.readRoom(f.otherCode), f.otherBefore);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('saved pending Homeworld revival cannot invent a free counter by consistently corrupting both frozen prices', async () => {
|
|
const f = await fixture(true, true);
|
|
try {
|
|
let g = f.initial;
|
|
position(g, 0, 9, 2);
|
|
position(g, 1, 10, 4);
|
|
g = enterRevival(g);
|
|
const index = g.deck.findIndex((card) => card.effect === 'karama');
|
|
assert.ok(index >= 0);
|
|
g.players[0].hand.push(g.deck.splice(index, 1)[0]);
|
|
g = engine.applyAction(g, g.players[1].id, {
|
|
type: 'revive',
|
|
amount: 3,
|
|
elite: 0,
|
|
});
|
|
assert.equal(g.decision?.kind, 'revivalStop');
|
|
assert.equal(g.decision.player, g.players[0].id);
|
|
assert.equal(g.pendingRevival?.free, 2);
|
|
assert.equal(g.pendingRevival.normalCost, 2);
|
|
assert.equal(g.pendingRevival.cost, 2);
|
|
const corrupt = structuredClone(g);
|
|
corrupt.pendingRevival!.free = 3;
|
|
corrupt.pendingRevival!.normalCost = 0;
|
|
corrupt.pendingRevival!.cost = 0;
|
|
f.save(corrupt);
|
|
const restarted = f.restart();
|
|
const auth = await restarted.authenticate(f.code, f.tokens[0]);
|
|
// Existing public views are not expected to validate every frozen price;
|
|
// the authoritative settlement must reject before returning any counter.
|
|
await assert.rejects(
|
|
restarted.act(
|
|
f.code,
|
|
auth,
|
|
corrupt.version,
|
|
{ type: 'decision', decline: true },
|
|
clock,
|
|
),
|
|
/Homeworld revival free allocation/i,
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await restarted.readRoom(f.code), corrupt);
|
|
assert.deepEqual(await restarted.readRoom(f.otherCode), f.otherBefore);
|
|
f.save(g);
|
|
await restarted.act(
|
|
f.code,
|
|
auth,
|
|
g.version,
|
|
{ type: 'decision', decline: true },
|
|
clock,
|
|
);
|
|
const paid = await restarted.readRoom(f.code);
|
|
assert.equal(paid.pendingRevival, null);
|
|
assert.equal(paid.players[1].reserves, 13);
|
|
assert.equal(paid.players[1].tanks, 1);
|
|
assert.equal(paid.players[1].spice, g.players[1].spice - 2);
|
|
assert.equal(paid.players[1].freeForcesRevived, 2);
|
|
assert.equal(f.writes.length, 1);
|
|
await restored(f, paid);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|