Files
Dune/tests/paced-games.test.ts
T
2026-09-08 07:37:52 +10:00

261 lines
8.7 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import type * as Rooms from '../db/rooms';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation =
this.sql.startsWith('UPDATE rooms SET state') &&
!this.sql.includes('EXISTS');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
throw new Error('Unexpected module ' + name);
},
},
);
// Production timing remains intact; only this internal module harness supplies
// a deterministic clock, so persisted tests do not sleep in real time.
let now = 10000;
const clock: Rooms.RoomsClock = {
now: () => now,
sleep: async (ms) => {
now += ms;
},
};
const roomModule = exports as typeof Rooms;
const rooms = {
...roomModule,
act: (
code: string,
auth: Rooms.SeatAuth,
version: number,
action: engine.Action,
) => roomModule.act(code, auth, version, action, clock),
continueRoomBots: (code: string, batches?: number) =>
roomModule.continueRoomBots(code, batches, clock),
};
return { rooms, sqlite, hooks, writes };
}
function assertPrivate(view: engine.GameView) {
for (const p of view.players) {
assert.equal(
p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0),
20,
);
if (p.id !== view.me)
for (const key of ['hand', 'traitors', 'traitorChoices', 'spice'])
assert.equal(key in p, false);
}
for (const key of ['deck', 'spiceDeck', 'tokenHash'])
assert.equal(key in view, false);
}
async function finish(
store: ReturnType<typeof unitStore>,
code: string,
auth: Rooms.SeatAuth,
human: boolean,
) {
let g = await store.rooms.readRoom(code);
let actions = 0;
for (; g.status !== 'finished' && actions < 10000; actions++) {
const version = g.version;
if (g.botsPending) await store.rooms.continueRoomBots(code, 1);
else {
assert.ok(
human,
`All-controlled game stopped: ${JSON.stringify({ phase: g.phase, decision: g.decision, response: g.response })}`,
);
const view = await store.rooms.readSeatView(code, auth);
view.players.find((p) => p.id === view.me)!.bot = 'Hard';
let accepted = false;
for (const action of bots.botActions(view)) {
try {
await store.rooms.act(code, auth, version, action);
accepted = true;
break;
} catch (e) {
if (!(e instanceof engine.RuleError)) throw e;
}
}
assert.ok(
accepted,
`Human policy has no legal action in phase ${g.phase}`,
);
}
g = await store.rooms.readRoom(code);
assert.equal(g.version, version + 1);
assertPrivate(await store.rooms.readSeatView(code, auth));
}
assert.equal(
g.status,
'finished',
`Game exceeded ${actions} persisted steps`,
);
assert.ok(g.winner.length > 0);
return { g, actions };
}
for (const techEnabled of [false, true])
void test(`paced production persistence completes six-seat native AI ${techEnabled ? 'tech-token' : 'base'} game with an automated human client`, async (t) => {
const store = unitStore();
try {
const created = await store.rooms.createRoom(
'Human host',
'atreides',
false,
[],
);
const code = created.view.code;
const auth = await store.rooms.authenticate(code, created.token);
let view = created.view;
const play = async (action: engine.Action) => {
view = await store.rooms.act(code, auth, view.version, action);
};
for (const [faction, difficulty] of [
['harkonnen', 'Easy'],
['fremen', 'Medium'],
['emperor', 'Hard'],
['guild', 'Brutal'],
['beneGesserit', 'Hard'],
])
await play({ type: 'addBot', faction, difficulty });
if (techEnabled) await play({ type: 'techTokens', enabled: true });
await play({ type: 'ready' });
await play({ type: 'start' });
const { g, actions } = await finish(store, code, auth, true);
const restored = await store.rooms.readSeatView(code, auth);
assert.equal(restored.status, 'finished');
assert.deepEqual(restored.winner, g.winner);
assert.equal(restored.players.filter((p) => p.bot).length, 5);
if (techEnabled) {
assert.deepEqual(restored.techTokens, g.techTokens);
for (const token of Object.values(restored.techTokens!)) {
assert.ok(restored.players.some((p) => p.id === token.owner));
assert.equal(token.spice, 0);
}
}
t.diagnostic(
`${actions} one-action/probe CAS commits; finished turn ${g.turn}.`,
);
} finally {
store.sqlite.close();
}
});
void test('all three delegated human seats complete through paced production persistence with their original credentials and private views', async (t) => {
const store = unitStore();
try {
const created = await store.rooms.createRoom(
'Autopilot A',
'atreides',
false,
[],
);
const code = created.view.code;
const b = await store.rooms.joinRoom(code, 'Autopilot B', 'emperor');
const c = await store.rooms.joinRoom(code, 'Autopilot C', 'guild');
const seats = await Promise.all(
[created, b, c].map((s) => store.rooms.authenticate(code, s.token!)),
);
let g = await store.rooms.readRoom(code);
for (const auth of seats) {
await store.rooms.act(code, auth, g.version, { type: 'ready' });
g = await store.rooms.readRoom(code);
}
await store.rooms.act(code, seats[0], g.version, { type: 'start' });
for (const [i, auth] of seats.entries()) {
g = await store.rooms.readRoom(code);
await store.rooms.act(code, auth, g.version, {
type: 'setAutopilot',
difficulty: ['Hard', 'Medium', 'Brutal'][i],
});
}
const result = await finish(store, code, seats[0], false);
for (const auth of seats) {
const view = await store.rooms.readSeatView(code, auth);
assertPrivate(view);
assert.equal(view.me, auth.playerId);
assert.equal(view.version, result.g.version);
assert.equal(view.status, 'finished');
assert.ok(view.players.every((p) => !p.bot && p.autopilot));
}
t.diagnostic(
`${result.actions} paced CAS commits; finished turn ${result.g.turn}.`,
);
} finally {
store.sqlite.close();
}
});