Files
Dune/components/automatic-action-notice.tsx
T
Quintine f29d05620c Keep popup instructions readable until continued
Show concise progress during first room create/join; reserve persistent recovery instructions for saved/uncertain attempts. Retain completed-action text until a local Continue button, without gating rules or AI. Preserve unread text across backgrounding, bounded summaries, mute and private-safe feedback. Fix the container QA helper path-import collision.

Verified: typecheck, lint, 5200 offline tests, 52 HTTP tests and production build. Delayed/lost-response browser checks prove progress, refresh recovery and exact retry without duplicates. Notice stayed for over 47 seconds while the QA game progressed; Continue advances only presentation. Mobile 16px/44px controls verified. Existing games preserved. Container/deployed acceptance follows publication.
2026-09-22 09:51:55 +10:00

119 lines
4.3 KiB
TypeScript

'use client';
import {
useEffect,
useReducer,
useSyncExternalStore,
} from 'react';
import { Bell, BellOff } from 'lucide-react';
import { FACTIONS } from '@/game/catalog';
import { initialActionNotices, updateActionNotices, type AutomaticActionEvent, type QueuedActionNotice } from '@/lib/action-notice-queue';
import { Button } from './ui/button';
export type { AutomaticActionEvent } from '@/lib/action-notice-queue';
const PREFERENCE_KEY = 'dune.automatic-action-notices';
const PREFERENCE_EVENT = 'dune-automatic-action-notices-preference';
let memoryPreference: boolean | undefined;
function readPreference() {
if (memoryPreference !== undefined) return memoryPreference;
try {
return localStorage.getItem(PREFERENCE_KEY) !== 'false';
} catch {
return true;
}
}
function subscribePreference(listener: () => void) {
window.addEventListener(PREFERENCE_EVENT, listener);
return () => window.removeEventListener(PREFERENCE_EVENT, listener);
}
const serverPreference = () => true;
/** Cosmetic feedback only. Supply public events with increasing, room-local sequences. */
export function AutomaticActionNotice({
events,
}: {
events: readonly AutomaticActionEvent[];
}) {
const enabled = useSyncExternalStore(
subscribePreference,
readPreference,
serverPreference,
);
const [presentation, updatePresentation] = useReducer(updateActionNotices, events, initialActionNotices);
useEffect(() => {
updatePresentation({
type: 'events', events, enabled,
visible: document.visibilityState !== 'hidden',
});
}, [events, enabled]);
useEffect(() => {
const hide = () => {
if (document.visibilityState !== 'hidden') return;
updatePresentation({ type: 'hide' });
};
document.addEventListener('visibilitychange', hide);
return () => document.removeEventListener('visibilitychange', hide);
}, []);
const toggle = () => {
const next = !enabled;
memoryPreference = next;
updatePresentation({ type: 'clear' });
try {
localStorage.setItem(PREFERENCE_KEY, String(next));
memoryPreference = undefined;
} catch {
// Do not turn a cosmetic preference into an error or blocking dialog.
}
window.dispatchEvent(new Event(PREFERENCE_EVENT));
};
return (
<>
<Button
variant="outline"
className="min-h-11 max-w-full whitespace-normal motion-reduce:transition-none"
aria-label="Automatic action notices"
aria-pressed={enabled}
onClick={toggle}
>
{enabled ? <Bell aria-hidden="true" /> : <BellOff aria-hidden="true" />}
Automatic action notices
<span aria-hidden="true">{enabled ? 'On' : 'Off'}</span>
</Button>
<output
aria-live="polite"
aria-atomic="true"
className="pointer-events-none fixed top-[max(1rem,env(safe-area-inset-top))] left-1/2 z-40 w-[calc(100%-2rem)] max-w-sm -translate-x-1/2"
>
{enabled && presentation.active && (
<ActionNoticeCard notice={presentation.active} onContinue={() => updatePresentation({ type: 'continue' })} />
)}
</output>
</>
);
}
/** The notice alone accepts input; it does not trap or move keyboard focus. */
export function ActionNoticeCard({ notice, onContinue }: { notice: QueuedActionNotice; onContinue: () => void }) {
const house = FACTIONS.find((candidate) => candidate.id === notice.faction);
return <span
className="pointer-events-auto block max-h-[calc(100dvh-2rem)] overflow-y-auto rounded-xl border border-[#807456] border-l-4 bg-[#141814]/95 px-4 py-3 text-[#f5ecda] shadow-xl"
style={{ borderLeftColor: house?.color ?? '#d4b77b' }}
>
<span className="block text-sm font-semibold leading-5 tracking-wider uppercase" style={{ color: house?.color ?? '#d4b77b' }}>
{house?.name ?? 'Automatic action'}
</span>
<span className="mt-1 block break-words text-base font-medium leading-6">{notice.name}</span>
{notice.count > 1 && <span className="mt-1 block text-sm leading-5 text-[#d6cdb8]">
{notice.count - 1} earlier {notice.count === 2 ? 'action' : 'actions'} also completed. Details are in the table chronicle.
</span>}
<Button type="button" variant="outline" className="mt-3 min-h-11 max-w-full whitespace-normal" style={{ fontSize: '1rem' }} onClick={onContinue}>
Continue
</Button>
</span>;
}