49 lines
2.5 KiB
TypeScript
49 lines
2.5 KiB
TypeScript
'use client';
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import type { GameView } from '@/game/engine';
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import type { MixedActionExpression } from '@/game/mixed-action-question';
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import { MIXED_BID_MAX_DEPTH, MIXED_BID_MAX_LEAVES, parseBidActionClaim, type BidActionClaim } from '@/game/mixed-bid-question';
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import { MixedActionFields, mixedActionInputError, type MixedActionConfig } from './mixed-action-fields';
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import { Input } from './ui/input';
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const config: MixedActionConfig<BidActionClaim> = {
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prefix: 'mixed-bid',
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legend: 'Mixed current-fact / future ordinary-lot bid claim',
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actionLabel: 'ordinary-lot bid condition',
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actionTiming: 'Future bid · this ordinary lot',
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actionHelp: <>Count one future accepted native bid declaration after the answer and before this ordinary lot closes.
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Smaller bids do not add together. A qualifying declaration counts even if another player wins; this does not promise a purchase.
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If you win, the original payment rules still apply. Existing funding, Karama and prepaid ally aid rules still apply.
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Ordinary bank auctions only; optional modules and native special auctions are excluded.
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An unknown current fact uses the conservative future commitment that guarantees the whole answer.
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If no such value is available, the answer is I don’t know.</>,
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fallbackError: 'Choose a current fact and a future ordinary-lot bid condition.',
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maxLeaves: MIXED_BID_MAX_LEAVES,
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maxDepth: MIXED_BID_MAX_DEPTH,
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newAction: () => ({ minimum: 1 }),
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parseAction: value => parseBidActionClaim(value),
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renderAction: ({ value, id, disabled, onChange }) => <>
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<label htmlFor={`${id}-minimum`}>Minimum bid in spice</label>
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<Input id={`${id}-minimum`} type="number" min={1} max={Number.MAX_SAFE_INTEGER} step={1} required disabled={disabled}
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value={Number.isFinite(value.minimum) ? value.minimum : ''}
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aria-invalid={!Number.isSafeInteger(value.minimum) || value.minimum < 1}
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onChange={event => onChange({ ...value, minimum: event.currentTarget.valueAsNumber })} />
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</>,
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};
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export function mixedBidInputError(value: unknown, game: GameView, target: string): string | null {
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return mixedActionInputError(value, game, target, config);
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}
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export function MixedBidFields(props: {
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value: MixedActionExpression<BidActionClaim>;
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game: GameView;
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target: string;
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disabled: boolean;
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onChange: (expression: MixedActionExpression<BidActionClaim>) => void;
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}) {
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const lot = props.game.bidPromiseLot;
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return MixedActionFields({ ...props, config: lot
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? { ...config, legend: `${config.legend} · Turn ${lot.turn} · Ordinary lot ${lot.lot}` }
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: config });
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}
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