Add room-creation and host lobby rules selectors, readiness reset, explicit preview start and a persistent warning. Admit the six classic factions, Tech Tokens with 3+ players and optional Stronghold Cards through genuine setup. Keep expansion/module gates and complete-rules/publication criteria. Persist the preview marker and enforce fresh native leaders, unchanged piece custody and clean runtime/pacing state. Preserve private projections, JSON continuation, exact room-entry retries and version/CAS protection. Independent review resolved malformed leader, extra card-zone, missing required-key and stale bot-deadline admission gaps. Validation on the shared development tree: types, lint, 5169 offline tests, build and 50 HTTP tests passed. The tree also contained the separate deployment task's changes; this commit stages only preview scope. All 57 base rosters completed real setup with each legal AI profile. Five normal-preview-start games (2–6 seats) completed 1950 actions and 51 JSON restores without rejected actions; no strategy calibration. Browser: actual create, host switch/readiness/Stronghold reset, explicit start, exact private refresh, desktop and mobile warning checked. Retained dev process stopped; backed up 1,629 saved games, restored server with all unchanged, and resumed the same traitor choice into Storm. Baseline all-table preservation retained 1626 rooms and 3442 seats; totals now 1669 rooms and 3536 seats. No reset or automation. Preview remains incomplete. Legacy unsupported expansion creation payloads remain accepted for exact retry compatibility but cannot start. Existing rules ambiguities and full visual acceptance remain open.
55 lines
2.0 KiB
TypeScript
55 lines
2.0 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { createElement } from 'react';
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import { renderToStaticMarkup } from 'react-dom/server';
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import {
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RulesetControls,
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AdvancedPreviewNotice,
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} from '../components/ruleset-controls';
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import { createRoomEntry, parseRoomEntry } from '../lib/room-entry';
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void test('rules controls identify the unfinished selection before readiness and restrict peer editing', () => {
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const render = (advanced: boolean, host: boolean) =>
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renderToStaticMarkup(
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createElement(RulesetControls, {
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advanced,
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host,
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lobby: true,
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onChange() {},
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}),
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);
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assert.match(render(false, true), /value="basic" selected=""/);
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const preview = render(true, true);
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assert.match(preview, /value="advanced" selected=""/);
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assert.match(preview, /Rules and card interactions are still/);
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assert.match(preview, /six classic factions/);
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assert.match(preview, /Changing rules clears player readiness/);
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assert.match(preview, /Switching to Basic removes Stronghold Cards/);
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assert.match(render(true, false), /<select disabled=""/);
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assert.match(render(true, false), /The host chooses the rules/);
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const ongoing = renderToStaticMarkup(
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createElement(AdvancedPreviewNotice, { compact: true }),
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);
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assert.match(ongoing, /Advanced preview/);
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assert.match(ongoing, /Some play may need fixes/);
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});
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void test('an Advanced creation attempt retains the exact selection and proof through a tab retry', () => {
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const attempt = createRoomEntry({
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name: 'Preview host',
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faction: 'fremen',
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advanced: true,
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expansions: [],
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});
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const restored = parseRoomEntry(JSON.stringify(attempt));
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assert.equal(restored.bodyText, attempt.bodyText);
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const body = JSON.parse(restored.bodyText);
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assert.equal(body.advanced, true);
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assert.deepEqual(body.expansions, []);
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assert.equal(body.faction, 'fremen');
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assert.equal(
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body.entry.sessionToken,
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JSON.parse(attempt.bodyText).entry.sessionToken,
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);
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});
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