191 lines
6.6 KiB
TypeScript
191 lines
6.6 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import {
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applyAction,
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createGame,
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newPlayer,
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viewGame,
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type Game,
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type GameView,
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} from '../game/engine';
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import { baseDeck } from '../game/cards';
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import { richeseCards } from '../game/richese-cards';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES, type Difficulty } from '../game/bot-profiles';
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import type { FactionId } from '../game/catalog';
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function fixture(ally: FactionId = 'choam', donor: FactionId = 'atreides') {
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const g = createGame('DISTRANSBOT', newPlayer('d', 'Donor', donor));
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g.players.push(
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newPlayer('a', 'Ally', ally),
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newPlayer('o', 'Other', 'fremen'),
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);
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g.status = 'playing';
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g.advanced = true;
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g.phase = 2;
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g.turn = 2;
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g.order = ['d', 'a', 'o'];
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g.players[0].ally = 'a';
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g.players[1].ally = 'd';
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for (const p of g.players) {
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p.hand = [];
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p.spice = 10;
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}
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const deck = baseDeck();
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const worthless = deck.find((c) => c.kind === 'worthless')!;
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const weapons = deck.filter((c) => c.kind === 'projectile').slice(0, 2);
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const distrans = richeseCards().find((c) => c.effect === 'distrans')!;
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g.players[0].hand = [distrans, worthless, ...weapons];
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g.deck = deck.filter(
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(c) => !g.players[0].hand.some((held) => held.id === c.id),
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);
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return g;
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}
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function projected(g: Game, difficulty: Difficulty) {
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const v = viewGame(g, 'd');
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v.players[0].bot = difficulty;
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return v;
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}
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const command = (v: GameView) =>
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botActions(v).find((a) => a.type === 'card' && a.card === 'richese-distrans');
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void test('all four profiles give a worthless card to BG or CHOAM ally with a single synchronous transfer and discard', () => {
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for (const difficulty of DIFFICULTIES)
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for (const ally of ['beneGesserit', 'choam'] as const) {
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const g = fixture(ally);
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const v = projected(g, difficulty),
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before = structuredClone(v);
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const action = command(v);
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assert.deepEqual(v, before);
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assert.ok(action, `${difficulty} -> ${ally}`);
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assert.equal(action.target, 'a');
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assert.equal(action.give, g.players[0].hand[1].id);
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const next = applyAction(g, 'd', action);
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assert.equal(next.players[0].hand.length, 2);
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assert.deepEqual(
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next.players[1].hand.map((c) => c.id),
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[action.give],
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);
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assert.deepEqual(
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next.discard.map((c) => c.id),
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['richese-distrans'],
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);
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assert.equal(next.response, null);
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assert.equal(next.decision, null);
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assert.deepEqual(
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next.players.map((p) => p.spice),
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g.players.map((p) => p.spice),
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);
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assert.deepEqual(next.deck, g.deck);
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assert.equal(
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command(
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projected(JSON.parse(JSON.stringify(next)) as Game, difficulty),
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),
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undefined,
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);
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assert.throws(() => applyAction(next, 'd', action));
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}
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});
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void test('a full donor can share a duplicate ordinary weapon, defense or usable Karama while retaining one', () => {
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for (const difficulty of DIFFICULTIES)
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for (const kind of [
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'projectile',
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'poison',
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'shield',
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'snooper',
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'karama',
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]) {
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const g = fixture('emperor');
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const duplicates = baseDeck()
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.filter((c) =>
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kind === 'karama' ? c.effect === 'karama' : c.kind === kind,
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)
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.slice(0, 2);
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assert.equal(duplicates.length, 2);
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const filler = baseDeck().find((c) => c.kind === 'worthless')!;
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g.players[0].hand = [g.players[0].hand[0], ...duplicates, filler];
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g.deck = baseDeck().filter(
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(c) => !g.players[0].hand.some((held) => held.id === c.id),
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);
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const action = command(projected(g, difficulty));
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assert.ok(action, `${difficulty} ${kind}`);
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assert.equal(action.give, duplicates[0].id);
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const next = applyAction(g, 'd', action);
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assert.ok(next.players[0].hand.some((c) => c.id === duplicates[1].id));
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assert.equal(next.players[1].hand[0].id, duplicates[0].id);
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}
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});
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void test('policy does not infer recipient contents and never targets an opponent or unavailable projected choice', () => {
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for (const difficulty of DIFFICULTIES) {
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const v = projected(fixture(), difficulty);
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assert.equal(v.players[1].hand, undefined);
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assert.equal(v.players[1].handCount, undefined);
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const action = command(v);
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v.players[1].hand = richeseCards();
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v.players[1].spice = 999;
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assert.deepEqual(command(v), action);
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for (const change of [
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(view: GameView) => {
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view.distrans!.blocked = 'During a bid.';
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},
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(view: GameView) => {
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view.distrans!.choices.find((c) => c.recipient === 'a')!.blocked =
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'Full.';
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},
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(view: GameView) => {
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view.distrans!.choices.find((c) => c.recipient === 'a')!.cards = [];
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},
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(view: GameView) => {
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view.players[0].ally = null;
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},
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(view: GameView) => {
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view.distrans = null;
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},
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]) {
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const blocked = projected(fixture(), difficulty);
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change(blocked);
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assert.equal(command(blocked), undefined);
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}
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}
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});
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void test('donors retain their own valuable worthless power and do not spend Distrans for a sole ordinary card or unsupported effect', () => {
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for (const difficulty of DIFFICULTIES) {
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for (const donor of ['beneGesserit', 'choam'] as const) {
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const g = fixture(donor === 'choam' ? 'beneGesserit' : 'choam', donor);
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g.players[0].hand = g.players[0].hand.slice(0, 2);
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assert.equal(command(projected(g, difficulty)), undefined);
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}
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const g = fixture('emperor');
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g.players[0].hand.pop();
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assert.equal(command(projected(g, difficulty)), undefined);
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g.players[0].hand = [
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g.players[0].hand[0],
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...richeseCards()
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.filter((c) => c.effect !== 'distrans' && c.effect !== 'karama')
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.slice(0, 3),
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];
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assert.equal(command(projected(g, difficulty)), undefined);
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}
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});
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void test('Truthtrance, response and decision priority precede optional Distrans for every profile', () => {
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for (const difficulty of DIFFICULTIES) {
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const truth = projected(fixture(), difficulty);
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truth.truthtrance = {
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stage: 'priority',
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queue: [],
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passed: [],
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} as unknown as NonNullable<GameView['truthtrance']>;
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assert.equal(botActions(truth)[0].type, 'truthPass');
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const decision = projected(fixture(), difficulty);
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decision.decision = { kind: 'richeseDeclaration', player: 'a' };
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assert.deepEqual(botActions(decision), []);
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const response = projected(fixture(), difficulty);
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response.response = { kind: 'emperorIncome', owner: 'o', passed: [] };
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assert.equal(command(response), undefined);
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}
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});
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