41 KiB
Leader Skills first functional prototype
13 September 2026. This is Prototyped, with Partial rules coverage. Normal mode starts and publication remain gated. The source contract contains all fourteen physical cards; the capture interpretation records the fresh publisher/designer search requested by the user.
2 October normal Banker checkpoint: the separate fresh local banker-income
profile connects actual final-bank payment legs, one physical Banker phase
grant and automatic current Mentat collection. The full deck14
and existing lower Banker spending remain intact. Read-only public front-shield
counts explain unavailable currency; no collect action/confirmation is added.
Original earned-faction retention after death/capture/reassignment and per-payer
nonaggregation are explicit conservative LOCAL prototype choices, not answers
to the earlier pending custody/split questions or full-module certification.
Bounded verification is Partial / Development Verified: 6,487 offline tests,
140 focused cases, eighteen native source-to-Mentat cases, four legal budgets
and two preserved six-seat CLI/human-phone rooms pass; local HTTP remains
49/55 with six upstream503 failures. Full-module/deployed acceptance stays open; see the
existing Banker normal-band contract.
2 October native Mentat checkpoint: explicit fresh
--profile leader-skills --mentat-question connects the existing private
normal-band question to supported Basic Ixian/Tleilaxu/CHOAM/Moritani starts.
Canonical exact/default weapon roles, target-owned fallback, posture and native
battle continuation use the existing controls and legal policies. Ordinary
activation still awaits the uniform-response UX decision; empty hands and
Advanced native/combined-module skills remain guarded. See
native preview scope.
Standalone E3 module composition — 4 October 2026
Fresh original Ecaz OR Moritani skill profiles preserve unused Tech Tokens in Basic/Advanced3..6 and Stronghold Cards in Advanced2..6, optionally both. Exact ecaz33/all14, native setup/wallets and actual first-Storm/end-Mentat ownership remain. Ecaz trains its five ordinary discs, not Duke; Advanced Harkonnen exclusion remains. Advanced Moritani keeps non-Harkonnen skill-first assassination and normal-call forfeiture. Basic has no Advanced assassination. E3 pairs, mixed families, allied Occupy skills, other overlays, public starts and save conversion remain excluded.
Ecaz ordinary Suk preserves support and original card/Tech order. Actual paid Ambassador placement, entrant shipment and acquisition supply temporary Duke6. Living face-up Warmaster adds normal1 with Worthless, never trained3. Carthag adds poison protection to physical Shield. Living release or real printed6 death preserves native training; original paid5 revival returns the same living set-aside Duke under the earlier ruling. Separate Banker counts actual opposing paid4, not subsidy or paid1, and waits for actual Mentat.
Normal Guild Suk saves one before original after-loss assassination. The used battle disc stays ineligible; unused Master Bewt3 can die, returns Suk once and pays printed3, without replaying casualties or winner income. Original winner cards/Tech and retained Strongholds remain. Actual Mentat gives one private replacement. A single death does not bypass ordinary all-five-disc revival.
New15 meaningful cases, affected152/152, types/lint/build and nine actual
programs pass. Original probes cover22 valid two/three/six-seat entries and
ten retained Basic-Stronghold/Advanced-Hark rejections.
Eight genuine E3 games complete1,531 actions/no rejection/38 JSON continuations;
broader47 games complete13,936 actions/no rejection/358 continuations.
Captured unchanged tree:
d9c5e4d1a611f8ab7cf18e4c816161604d18f8aa8c94b25962fc38595fcc71a3.
Natural Moritani samples do not claim assassination; controlled programs prove
it separately. Existing sample names/ordinals remain; new E3 rows append and
resume matches original assassination markers.
Fixture corrections preserve original chronology: later Basic dials use1..3, BG prediction precedes skill offers and Moritani's start includes no other fighters/advisors. Wallet/location pins were removed, not repinned. Actual Guild allowance finishes before shipment/accrual; the spice-free desert shipment does not occupy the conserved diverted deposit. Advanced Tuek Collection1 is separately quoted, not confused with assassination bounty.
Original CLI X4YSWBLR/BJH3UVQF v8/setup retains six unowned cards/three unowned tokens and genuine Ecaz/Moritani skill setup. Human390px 334W75B6 v13/Collection uses acquired Duke6/La La La/Shield at held Carthag, normal Warmaster1, against dial1/support1/Captain Aramsham5/ Chaumurky. Real7–6 poison-surviving victory releases Duke living, preserves native Warmaster and both cards. Ecaz8 survive, Emperor8 Tanks; sole opposing Axlotl transfers, Atreides retains Production. Wallet12 plus separate Carthag2 becomes14. Human390px AL6WCG8B v13/Mentat follows normal Guild Suk rescue1, then selects unused Master Bewt3. Moritani retains losing Tuek Worthless4/support1; actual wallet14→17 printed bounty. Guild3/Tanks2/reserves15, Moritani6 Tanks/ one shipped Wind Pass counter remain without repeated losses. Disc death returns Suk once; Guild discards its original card and takes only Heighliners, retaining Production while Emperor keeps Axlotl. Separate Guild Tuek income1 remains. Real readiness draws one private Caid; retired Master stays public. Refresh retains both versions/outcomes/no overflow. Full combinations, assurance, strategic AI, public and deployed gates remain. Final reference10/10, types/lint/build and rebuilt390px E3 guide pass: 351px topic,390px page, no overflow. The final isolated reload retains both original human v13/Collection andv13/Mentat. Owned temporary drivers/tabs are removed; rooms/store, private metadata and original captures remain.
Advanced Stronghold composition — 4 October 2026
Fresh Advanced leader-skills and separate banker-income entries preserve
canonical unused Stronghold Cards with all fourteen skills in classic or
already-supported E1/E2 native two-through-six-seat lobbies. Optional original
Tech Tokens requires three-through-six seats. Original deck/roster restrictions,
Richese cache, wallets, offers and native setup remain; cards acquire owners
only at actual end Mentat. The authorized supplied source physical21
(printed19) permits these variants together. Basic Strongholds, E3/other
overlays, public starts, save conversion and unrelated rulings stay excluded.
Arrakeen reduces the actual force-support invoice by at most two bank spice; only the remaining payer debit can qualify normal Banker income. Rescue never refunds committed support. CHOAM's original income includes bank-funded support. Physical Carthag defenses retain their roles and matching normal discipline; modified/copied Diplomat defenses keep their existing guard. Habbanya holder priority, Tabr opposing-dial income and Tuek played-Worthless income compose original skill scores without replacing printed values or traitor outcomes. Suk/native substitution, card cleanup and mandatory Tech precede Face Dance; replacement retains the original winner's earnings and returns a killed skill once. Hidden-skill/untrained Stone cases do not settle active skill/Stone timing.
New21 cases and affected277/277 pass. Final shared fixture-consumer72/72,
types/lint and build pass. Actual original setup probes cover26 valid
two/three/six-seat module/Banker entries and two below-three Tech rejections.
Twelve actual rule programs cover four support thresholds, HMS typed rescue,
CHOAM support/Auditor exclusion, capped Richese marker, Tabr/Tuek Face Dance
and both cache-acquired Stone modes. Twenty-two genuine Advanced three-seat
paired/triple-module games complete6,672 accepted actions/no rejection and171
JSON continuations on captured unchanged tree
171ecf79ccdef187ca662ddd00c0e5d3c5bce5231d386ee16566ac062ba5dc21.
The two sample profiles are skills-stronghold and skills-stronghold-tech.
Fixture corrections preserve actual rules, not new interpretations: ensure a physical nonmandatory winner card when stopping before Collection; fund a real bribe before testing an unaffordable plan; explicitly select original cyborg loss allocation; mutual traitors still pay original support and earn no spice. The common no-spend fixture now follows the persisted response pass queue directly. A bot recommendation is not a complete legal-action menu; an uncontrolled initial card deal exposed that distinction at Atreides inspection. No production response policy or legal rule is bypassed.
Original CLI J5AAWGEQ v8/setup retains six unowned cards/three unowned Tech; NY6Y4J4K v10/setup retains six unowned cards, printed Ixian Heighliners and Fremen Production, with Axlotl awaiting original first-Storm assignment. Human390px HERCFX3B v20/Mentat selects trained Staban5/dial6/support6/Shield. Actual bank2/own4 takes native available6→2; Suk saves3, keeps1 and returns2, leaving Arrakeen3/reserves14/Tanks3 and retained Shield. Emperor8 go to Tanks. Only original opposing Production transfers; Guild keeps Axlotl and Atreides keeps Heighliners. Separate Collection2 makes Guild4. Banker Atreides remains 12 with front1 through Collection; human readiness reaches Mentat13/front0. Human390px PG2GR3RC v26/Collection publicly chooses Arrakeen from two real HMS copy options, then trained C’tair5/dial5/support1/Shield. Bank covers1, own payment0; actual4 Suboid+2 cyborg losses precede rescue2 ordinary+1 elite, keeping ordinary and returning one of each. Original substitution is declined. HMS3 plus Arrakeen1/Tabr1, reserves12/Tanks3; cyborg reserves6/Tanks1/board0. Both held defenses remain; sole opposing Axlotl transfers, Fremen Production stays. Wallet10 remains through battle; original Collection2 makes12 after the native CHOAM market finish and original phase-opening readiness. Ix first Mentat controls only HMS/Arrakeen; the second copy's Tabr control is labeled later Movement staging. No later Ix Mentat victory is suppressed. Phone cost/copy/rescue/counter controls are readable; refresh preserves both versions and outcomes. Full combinations, assurance, strategic AI, public and deployed acceptance remain open. Final reference10/10, types/lint/build and rebuilt390px combined guide pass (351px topic,390px page, no overflow). The final isolated reload retains human v20/Mentat andv26/Collection. Owned temporary drivers and managed tabs are removed; rooms/store, private metadata and original captures remain.
Native E1/E2 Tech Tokens composition — 4 October 2026
Fresh three-through-six-seat Basic/Advanced leader-skills and separate
banker-income entries now preserve canonical unused Tech Tokens for the
already-supported native Ixian, Tleilaxu, CHOAM and Richese skill rosters.
Original family/deck restrictions remain: Basic uses its single supported
family; Advanced admits distinct selected E1/E2 decks and their eligible native
seats. All fourteen skills, ordinary33/35/47 cards, Richese's original ten-card
cache, native setup, wallets and printed Tech owners remain genuine.
An extra selected Ix deck never implies a native Ixian seat.
E3, other overlays, public starts and played-game conversion remain excluded.
Existing Banker and private Mentat opt-ins do not become ordinary activation.
The authorized supplied Advanced PDF, physical page21 (printed19), permits variants together irrespective of factions and gives native Tech assignment, phase-end income and losing-owner token reward. Physical page38 (printed36), Tleilaxu A.1–3, explicitly retains the original winner's cards, bounty and appropriate Tech Token before replacement. This composition reuses that original order; Face Dance neither revokes nor creates another reward. Tleilaxu-only free revival still excludes Axlotl; CHOAM native initial income is not poverty Charity and triggers neither Production nor Axlotl. Actual eligible Charity triggers Production alone.
Ixian paid/free Suboids and cyborgs retain typed payment and loss allocation.
Suk rescue and optional native substitution finish before card cleanup and
mandatory Tech award. Richese's marker-only revelation remains capped by real
reserves. Its optional Smuggler companion is one physical counter, not the
marker value or an extra priced force. Banker action validation now admits
the existing Richese noField/event invoice fields without bypassing native
marker, funding or ownership checks. Existing mixed No-Field, special-lot
Technology, empty-cache auction and other interpretation guards are unchanged.
New native52/52 and affected shared261/262 initially passed; the sole obsolete
prototype assertion still rejected classic Tech, now admitted by the preceding
checkpoint. Removing that obsolete rejection passes the exact remaining case.
Types/lint/build pass. Nine actual programs cover Basic/Advanced Ixian
invoice/Banker/Heighliners, Advanced Guild/Ix winner Tech before Face Dance,
Basic/Advanced Richese marker companions, CHOAM Charity and both Stone modes.
Seventeen genuine three-seat games (fifteen native, two classic) complete5,733
accepted actions/no rejection and149 JSON continuations on unchanged tree
14be0172b28a45fcabbf0240da12d6718e4fdc871d9a2b639466e6e90d8a1aca.
The CLI registry retains existing classic names/ordinals and adds sixty native
samples, sixty-eight total. Natural samples and controlled cases are distinct.
Original fresh CLI VQ3AVFTC, M7HPHNTN and PQ6U2X4S v7/setup preserve native Ixian/Tleilaxu/Richese setup through the existing entries. Human390px 7RPHJN87 v15/Collection seals C’tair5/dial5/support1/Shield, chooses actual4 Suboids+2 cyborg casualties and saves2 ordinary+1 elite, keeping the cyborg and returning2 ordinary. Original substitution is declined, Shield retained, then sole opposing Axlotl auto-transfers. Native wallet10→9, Wind Pass3 (one cyborg), reserves14/Tanks3 (one cyborg); Emperor8 Tanks. Human390px F244P8DT v8/Collection replaces the original Guild's five survivors using one actual reserve and two Habbanya Erg counters. Guild keeps Axlotl/Heighliners, wallet2, held weapon and the original win; its trainer dies without another bounty and returns Suk once. Guild reserves19/Tanks1, Tleilaxu reserves8/Tanks8 with original-source1/replacement3. Human390px YWVH5XQF v8/movement ships concealed5 plus one free companion at original price1: wallet6→5, reserves20→19, real board1. Atreides retains its actual prior Revival Banker-front1 and accrues independent Heighliners1; neither funds this shipment. The native marker/cost and typed rescue/source controls are readable. Refresh retains the original versions and outcomes. Full combinations, assurance, strategic AI, public and deployed acceptance remain open; this is bounded Development Verified, not full-module completion. Final reference10/10, types/lint/build and the rebuilt390px native guide pass: topic351px, page390px, no horizontal overflow. The final isolated QA reload retains original human v15/Collection, v8/Collection and v8/movement. Owned temporary drivers and managed tabs are removed; rooms/store, private metadata and original game captures remain.
Classic Tech Tokens composition — 4 October 2026
Fresh leader-skills and separate banker-income preserve canonical unused
Tech Tokens selected in a three-through-six-seat classic Basic/Advanced lobby.
Original base33/all14 setup, first-Storm token assignment and native wallets
remain; no token owner, income, phase or battle receipt is fabricated.
Native E1/E2 rosters now compose Tech in the section above; other overlays remain separate. The existing
private Mentat opt-in retains its UX/empty-hand boundary; normal Banker retains
its original earned-custody and separate-payer policies.
Tech piles collect at their original phase end; Banker front-shield grants wait for actual Mentat. A Tech credit is not another player's bank-payment producer. Smuggler's free companion changes the original priced count and therefore the actual Banker threshold; Guild player income and Guild's own Heighliners exclusion remain distinct. Winning Suk rescue and Sandmaster board spice finish before original played-card cleanup and mandatory Tech reward. A sole token auto-transfers, several require the original winner selection, none auto-skips. No optional reward decline is added.
New25 rule cases and affected shared/CLI146/146, types/lint/build pass. Seven actual native programs cover both-band paid Smuggler/Banker/Tech through Mentat, both-band Suk before two-token selection, Advanced Sandmaster board spice, the private opted-in Mentat fallback, and a normal single-payer Bureaucrat bribe fork. The last reads the original QA state without writing it: actual paid5 leaves recipient bribe3 unavailable, redirects2 to Bank, stamps one use and leaves all Tech Tokens unchanged. The payment helper was corrected for the native phase5→7 empty-Battle skip: the same transition can collect the ordinary board. Its expected currency uses the separate original Collection quote, not new incidental wallet pins. Eight genuine Basic/Advanced3..6-seat games complete2,712 accepted actions, no rejection and69 JSON continuations on an unchanged source tree. Natural samples and controlled programs are distinct, not full-module acceptance.
Original CLI WHTKGXEJ v7 retains real Banker skill setup; 5YMNGCCT v7 retains original Bene Gesserit prediction before Skills. Three tokens remain unowned until the original first Storm in both rooms. Human390px 63LV57W2 uses native Harkonnen Smuggler: physical5 cost4, wallet10→6, reserves10→5 and actual5 at empty Habbanya17. Original Heighliners accrues1 for Emperor and Banker fronts1 for Atreides; both owned wallets stay10. Native movement auto-skips empty Battle into Collection (v10): Emperor collects Tech1 to11, Atreides collects ordinary city2 to12 while Banker1 stays unavailable. Original human readiness reaches v13/Mentat, Banker13/front pile0. Refresh retains those original amounts. Human390px HC35JG8P follows a real preliminary token capture, then chooses the remaining Hagga battle and hides skilled Staban5. Actual dial4/support4/ Crysknife/Shield wins9–0 after the opponent declines its original optional Diplomat copy. Wallet5−support4+printed Bashar2 bounty=3 before Collection. Original Suk choice saves3: one stays, two return, one current casualty goes to Tanks. The preserved earlier two casualties make total Tanks3/reserves12/ Hagga5. Winner keeps both cards, then chooses Axlotl from two genuinely held opposing tokens; production stays Emperor. Refresh retains v18/Collection, Guild wallet9 after separately collecting6 board spice, one token transfer, physical20 and both cards. The phone rescue explanation and token choice are readable. The hydrated guide is351px within390px with no page overflow. Owned temporary drivers and managed tabs are removed; original rooms/store, private metadata and game captures remain. Full combinations, source questions, assurance, strategic AI, public activation and deployed acceptance stay open. Final guide10/10, types/lint/build and the final rebuilt390px reference pass (351px topic, no page overflow). The final isolated QA reload retains the original human v13/Mentat and v18/Collection.
Native Ecaz ordinary-disc composition — 4 October 2026
Fresh local leader-skills now admits Basic/Advanced native Ecaz with classic
opponents, the exact ecaz family and all fourteen physical skills. Basic
Harkonnen remains permitted; Advanced Harkonnen keeps the original shared-Duke
capture boundary. Public starts, other factions/modules and combined Occupy
skill battles are not opened. Skill assignment uses the five native discs,
never the separately controlled Duke. Source-ordered starting cards, public
skills, Loyalty/Traitors and original six-force placement remain genuine.
Ordinary native role scores, physical Suk rescue and trained-disc death compose with original handlers. Eligible own normal-disc revival through paid first cohort or a physical Ghola retains optional decline/draw/assignment. Native Ambassador placement, bank grants and original entrant continuation preserve training. Explicit Mentat and separate Banker opt-ins retain current questions; an Ambassador bank grant is not another player's bank payment.
Real Ecaz Ambassador acquisition gives one temporary Duke6. A separate living face-up native Warmaster adds only its normal1 with a physical Worthless card, never trained-disc3. Surviving release and actual poison death preserve native trainer/card; bounty is printed6. Ecaz's original paid5 revival returns the same living set-aside disc under the user's earlier ruling. These cases retain an existing native skill and do not settle shared-Duke skill assignment.
Focused9/9 and twenty actual controlled programs pass: Basic/Advanced Duke normal/hidden/stronger-opponent/death, manual/four-policy native Suk, and separate actual native Banker payment. Ten genuine Basic/Advanced two-through-six-seat games complete4,264 accepted actions/no rejection,110 JSON continuations and 59 battles, including50 Ambassador decisions and one Suk rescue. Natural and explicitly controlled evidence are distinct; full combinations/assurance, strategic AI, public activation and deployment remain unfinished.
Affected67/67, types/lint/build pass. Original CLI 24HGMJCD v4 retains setup. Human390px LQWE8TZM v18 uses original token placement/paid entrant/acquisition, then a conserved controlled Wind Pass/Baliset position retaining the acquired disc. Actual Sanya Ecaz/Warmaster normal1 plus Duke6/dial0 ties Captain5/dial2/ support2 at7–7 and wins as aggressor. Normal cleanup/refresh retains native training, Collection/wallet11/eight counters/Tanks0 and living set-aside Duke; opponent's owned wallet is7. Original enlarged Duke inspection is readable.
Native Richese composition — 4 October 2026
Fresh local leader-skills now composes original native Richese setup and all
fourteen skills in Basic or Advanced with the required choam family, its
separate ten-card cache, classic opponents and optional native CHOAM. Advanced
Ix/Tleilaxu/CHOAM/Richese families keep distinct required decks and their current
rule boundaries. Extra decks do not manufacture factions; native Ixian Technology
on Richese lots remains guarded. Ordinary forces and marker-only0/3/5 battles
retain original private pools, both-plan reveal and physically capped casualties.
Suk rescues only those actual casualties. Original own mixed No-Field and
whole-plan disclosure guards remain; voluntary reveal must precede Battle.
Canonical printed Richese Special and Special - Movement cards can substitute
for a selected Planetologist's weapon. Exact physical id/name/kind/effect remain
required; Stone/Mirror weapons and Portable Snooper defense do not qualify.
The surviving trainer gains2; the green card is disposed once without its native
effect, fee or search. Original preleader acknowledgments stay separate controls.
Normal Smuggler's own companion remains one physical force beside the priced
marker; ordinary allied shipments retain their separate native cancellation
and Guild continuations without inventing an allied free companion.
Advanced contribution recipients now preserve original buyer-to-Richese versus Richese-to-Emperor/bank payer shares. Basic keeps the publisher's earlier receipt. Separate normal Banker counts only actual bank legs and collects at real Mentat; allowed Emperor income is not bank income. Fourteen-card custody, private entitlements and pending Bureaucrat split, earned-custody and ordinary Mentat questions remain.
Final affected rule/CLI union151/151 and types/lint/build pass. Eleven actual controlled cases cover inert Basic Box/Advanced Residual Poison substitution, five capped-marker manual/policy rescues and four original bank/Emperor/cancellation/buyer paths. The original29-table batch completes28 with11,788 accepted actions,303 JSON continuations and130 battles, but is not green: six-seat Advanced seed20261267 is captured after1,523 accepted actions at the existing exhausted-cache ruling guard. Native selected-deck marker eligibility now shares the profile; separate two/three-seat follow-ups finish without rejection. The captured game is not rerun or bypassed.
Human390px 358WLPYA v16 retains original admitted seats followed by a conserved controlled zero-marker battle. Ein Calimar5/Residual Poison/+2 Planetologist/dial0 wins7–7 on the original aggressor tie. The green card is discarded through normal cleanup without killing an opposing leader or creating a physical force; reserves20/Tanks0 remain at Collection after refresh. Human E2K2U5ZW v26 uses actual allied funding controls: original buyer4 plus Richese4 buys one Ornithopter for8, Richese receives only buyer4, and absent Emperor routes donor4 to bank. Guild Banker earns one unavailable front-shield spice; real native Revival, movement and Collection retain that pile. Native Mentat collects it once (wallet6→7), and refresh retains an empty pile. The detailed green/recipient guide is visually readable at390px (351px topic). Original CLI FXK6Z8BW v6 retains native setup. No full assurance, strategic calibration, public activation or deployed evidence.
Advanced Moritani assassination composition — 4 October 2026
The bounded native Moritani contract
composes all fourteen skills with the original classic/non-Harkonnen Advanced
assassination roster and exact ecaz deck. Five native assignment discs and
original setup remain; Basic/Harkonnen starts are unchanged.
Winner Suk rescue and Rihani choice finish before post-loss assassination.
A saved unspent receipt advances only after those skills, preserving the actual
winner, original excluded battle disc, printed bounty, card return and one
private native Mentat replacement without repeating casualties.
Explicit Mentat/Banker opt-ins remain separate; shared-Duke assignment, further
native rosters, public activation and unrelated optional modules stay guarded.
Advanced Tleilaxu foreign-ghola composition — 4 October 2026
The native Tleilaxu contract extends the Advanced native subset to Tleilaxu, optionally with Ixians and/or CHOAM and classic opponents, preserving distinct required decks and all fourteen skills. Actual foreign revival gives control of the original physical disc but never a new skill. Own revival, native trainer normal roles, foreign death and negotiated return, Harkonnen capture/revelation/use-return/execution and native Face Dance compose through their original handlers. Explicit Mentat/Banker opt-ins retain their boundaries; captured replacement, Advanced Atreides Suk/KH, unrelated overlays and public starts remain guarded.
Advanced native Ixian and CHOAM composition — 4 October 2026
The fresh local leader-skills profile now admits two through six unique
Advanced seats with native Ixians and/or CHOAM and otherwise classic factions.
Select distinct ix and/or choam decks, including each native faction's
required family. All fourteen physical skills and original native setup choices
remain: Ixian starting-card selection and HMS, genuine traitor offers, CHOAM's
unskilled Auditor, posture before faction powers and optional own revival.
Basic entries and public activation are unchanged. Foreign gholas, captured
replacement, Advanced Atreides Suk/Kwisatz Haderach, Richese mixed planning and
unrelated optional overlays retain their explicit guards.
Advanced cyborg support and casualties feed the existing skilled Suk rescue,
then native Suboid substitution without paying twice or creating counters.
CHOAM keeps its original support payer/income distinction and unmodified
Smuggler collection before ordinary Collection. Existing Planetologist,
Sandmaster, Mentat, Bureaucrat and Banker helpers share this admitted native
profile rather than independently accepting a different roster.
Explicit --mentat-question remains a private timing preview; ordinary
activation and empty-hand rulings are not resolved. The separate banker-income
profile also admits this native Advanced subset; normal front-shield income
remains unavailable until actual Mentat and keeps its provisional earned custody.
Bounded Development Verified: affected122/122, types/lint/build, ten actual controlled native programs (five Ixian rescue/policy cases, one CHOAM collection, two private Mentat and two original-payment-to-Mentat Banker cases), and three genuine unstaged CLI games pass. Those games accept511 actions without rejection and twelve JSON continuations, but contain no battle: battle evidence comes from the controlled programs and human controls, not those natural histories. Fresh CLI KFW75TCB v6 preserves original setup. Human390px ARRHUS7Z v20 uses original admitted seats and an explicitly staged conserved Wind Pass position, then real plans, typed losses, mixed Suk rescue, native substitution and phase opening. Actual Collection after refresh retains wallet9, three board forces including one cyborg, four Tanks counters and zero cyborg Tanks. No full assurance campaign, public release or deployed claim.
Connected boundary
The Basic Tleilaxu follow-up adds the full-deck Tleilaxu/base profile, response-driven own revival, native Rihani Face Dancer exchanges and later Face Dance custody. Advanced foreign gholas stay gated.
The Basic Moritani follow-up now connects Moritani with base opponents and no other optional modules. It preserves all fourteen cards and existing unfinished-effect boundaries. The older base-only scope descriptions below are extended only by that explicit integration contract.
Genuine Basic or Advanced setup supports two through six base factions. Starting Treachery Cards, including Harkonnen's extra card, precede simultaneous private two-card skill offers. Every faction selects one physical skill and an eligible own leader, returns the other card to the shuffled deck, and publicly assigns the selected card before traitor choices. No reduced or duplicate skill deck is substituted. The No-Field follow-up adds genuine CHOAM & Richese setup for its bounded combination; remaining expansion/skill acceptance and other optional modules remain separate work.
Human controls show each permitted card's normal and battle text, select its leader, choose battle posture, and handle an optional own-leader revival draw. An undrawn revival offer shows no preview; drawing obliges a selection. All four AI profiles follow the same private offers and legal actions, prioritizing the five battle disciplines during skill selection and hiding the assigned leader for battle. This simple policy is not calibrated skill strategy.
Warmaster, Master of Assassins, Swordmaster of Ginaz, Killer Medic and Prana-Bindu Adept apply +1 to another selected leader from a face-up native trainer, or +3 to the surviving assigned leader. They use the physical card's actual weapon or defense role, including a legally supplied Portable Snooper. They do not grant +4 or change printed strength, leader bounty or Zoal's source value. Existing traitor, explosion and Stone Burner precedence is preserved. Cheap Hero receives the normal +1 through ordinary leader substitution; this is a general-rule inference, without a separately located explicit skill FAQ.
A face-up assigned disc cannot enter a plan. Concealing it while selecting another leader gives no skill bonus. Later Voice or card use can remove the last alternative: the mandatory remaining skilled disc then moves behind the shield automatically, without replaying battle powers. A surviving assignment returns face up after battle. Death returns its physical card exactly once. An own Ghola revival during unfinished battle preparation retains that stage through the new private draw and public posture choice.
Harkonnen capture keeps the card attached to its original leader and publicly shows the current captor. Only the captive's lower battle effect can apply; neither faction receives its normal effect while captured. A surviving used captive returns with the same card. Execution returns the card to the deck; that unique formerly public card makes this skilled leader's identity inferable. Other captures retain the existing privacy behavior. This narrow publicity interpretation follows the physical component procedure, not an express publisher instruction to announce a name.
Missing and guarded work
Battle-effects follow-up connects both Rihani bands
and the lower Mentat, Bureaucrat and Sandmaster effects. A separate
Mentat question preview connects private naming/disclosure,
posture and saved history under an explicit private opt-in. The uniform mandatory
response step awaits the user's UX decision; ordinary activation remains disabled.
Bureaucrat payment redirection connects the ordinary
auction, shipment, Richese sale and paid-bribe families within its recorded
boundary. Other Bureaucrat payments and split funding remain incomplete.
Banker normal income
is connected only in its separate fresh classic, supported Basic native or
the bounded Advanced Ixian/CHOAM banker-income profile; ordinary/default starts gain no activation.
Banker battle spending retains its separate
sealed funds and survivor strength. Smuggler shipping
connects its optional normal reserve bonus and the owned No-Field companion.
Diplomat defense connects its normal band for a physical
Worthless card copying a canonical base Shield or Snooper. Its bounded lower
retreat now moves
selected undialed normal/elite counters to an empty adjacent non-stronghold
after a surviving trained leader loses. Modified-defense inheritance remains
guarded. Smuggler battle collection
now connects reveal-bound, unmodified collection after survival, including
losers and captives. Modified strength and combined modules remain guarded.
Planetologist and Suk Graduate have the connected
prototypes described below.
Captured-card replacement entitlement remains unresolved. The prototype rejects own-leader revival while its original skill is captured, before beginning a paid revival or consuming the Ghola/special-Karama action. This is an explicit unsupported boundary, not a ruling that the physical game forbids that revival. Other expansion rosters and combined optional modules remain gated. Native Advanced foreign gholas now follow the bounded Tleilaxu contract above; the recorded source-contract timing questions remain open. Planetologist has bounded movement and battle controls as described below. Remaining normal-band payments, ordinary Mentat activation, modified Smuggler collection, and the other guarded skill combinations still need connected effects. Diplomat retreat is a bounded prototype, not a complete simultaneous-effect ruling.
Planetologist follow-up
Planetologist connects the explicit capped range bonus, two-origin movement to one destination, Fremen cancellation/replacement and a surviving skilled leader's +2 green-Special substitution with mandatory discard. The movement panel and weapon selector expose those choices; all four AI profiles can use the same physical action paths. Pending movement receipts survive JSON continuation and revalidate source custody before a response is spent.
Six base factions remain the supported roster. Mixed BG origins are supported where ordinary rules determine the destination stance. Enemy-only mixed arrival still needs a combined flip response. Expansion faction/card/module combinations and full integrated acceptance remain unfinished. The remaining bands and skill families are listed above; this is partial prototype coverage.
Suk Graduate follow-up
Suk Graduate connects the mandatory one-counter normal rescue and the surviving selected leader’s optional rescue of up to three physical casualties. Normal and elite identity, original sector, paid support, private hands and captured-leader return survive the saved continuation. Human controls and all four AI profiles use the same server-projected legal choices. Advanced Atreides awaits the loss-count ruling; expansion factions and combined optional modules remain guarded.
Local prototype entry and evidence
Create a new base-faction local lobby, select its seats and mark them ready. Keep its browser cookie. Use the existing backup and atomic version-check tool:
node --import tsx tools/start-prototype.ts --profile leader-skills \
--db PATH_TO_LOCAL_D1_SQLITE --room EIGHT_CHARACTER_CODE \
--version CURRENT_LOBBY_VERSION --out /private/new-prototype-checkpoint
Only that fresh named lobby is initialized; every other room and all seats stay intact. Refresh to continue through ordinary authenticated actions. No HTTP endpoint dispatches the initializer; do not restart or reset the database.
Focused tests cover physical inventory, setup ordering, private views, all five bonuses, Voice legality, capture and return, death, revival and JSON restoration. SQLite tests use production room actions across restarted stores and concurrent selection: one choice commits, the selected card has one owner, the rejected card returns once, and private offers remain owner-only. The local prototype writer is separately checked for stale/redeal rejection and preserved seats.
Two seeded four-player simulations (20260913 Basic; 20260914 Advanced) completed through genuine setup in 265 and 211 accepted actions with no rejected bot candidates. They used Easy, Medium, Hard and Brutal, checked physical skills and forces, and restored JSON views at fourteen sampled boundaries in total. These were first-batch runs before the later capture and Voice review fixes; their private report fingerprints the exact files exercised. They do not prove all fourteen effects, Harkonnen capture or every interaction was played.
A later Advanced run including Harkonnen (seed 20260915) completed in 360 accepted actions, four turns and ten sampled JSON restores, with no rejected bot candidates. It exercised the current controller/Voice integration. Exact captured-card outcomes are proved by the focused capture scenarios, rather than inferred from this sample game's completion.
Browser room REF6YHN7 was created normally with a human Atreides and Medium
Harkonnen, then initialized through the backed-up local tool. The human inspected
both effect bands, assigned Master of Assassins to Thufir Hawat, selected a
private traitor and reached Storm. Refresh retained that assignment, the AI's
Swordmaster on Feyd-Rautha, the same Snooper hand and the pending Storm dial.
Visual inspection caught two squeezed columns in the table sidebar; single-column
cards restore readable text. This was a focused desktop setup/recovery journey,
not a complete human game or mobile acceptance.
The second reported power outage stopped the development server. All 292 rooms were present with a clean SQLite integrity/foreign-key check; the 291 opening rooms matched their hashes. A new online backup preceded the necessary server start. The same browser seat then restored both skills, Snooper, private Thufir traitor, ten spice and its pending Storm decision. No database reset or old game restoration was performed.
Checkpoint-wide check/build/HTTP results and the final source fingerprint are recorded in the commit and private verification report. Full module and combined game acceptance remain unfinished.
The Sandmaster ground-movement follow-up adds explicit routes, optional collection, human/AI controls and saved cancellation. The worm-ride follow-up adds native Fremen destination collection and saved arrival reactions. Other special relocation and combined modules remain unfinished.
Basic Ixian integration
Basic Ixians with Leader Skills adds genuine starting-card setup, per-origin cyborg range, Sandmaster HMS entry/exit, explicit Suk cyborg rescue origins, Rihani-before-substitution and mandatory green-Special disposal. Tleilaxu/base opponents are supported through the complete deck; Advanced and other combinations remain separate. This supersedes earlier Ix admission gaps, not the documented missing skill bands or unresolved Sandmaster eligibility during native HMS relocation.
Basic CHOAM ordinary action integration
Basic CHOAM with Leader Skills connects ordinary skill actions to the already available genuine setup. It retains the complete fourteen-card skill and 35-card Treachery inventories, native card sales and private own-revival replacement through interrupted market timing. Existing Advanced/Richese setup admission remains, without extending this action profile or certifying its separate effects.