Files
Dune/tests/advanced-source-controls.test.tsx
T

136 lines
7.1 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { registerHooks } from 'node:module';
import { readFileSync } from 'node:fs';
import { createElement } from 'react';
import type { ComponentProps } from 'react';
import { renderToStaticMarkup } from 'react-dom/server';
import { applyAction, viewGame } from '../game/engine';
import type { GameView } from '../game/engine';
import { advanceToForecast, createAdvancedSourceFixture, settleAdvancedSourceResponses } from './fixture-advanced-source';
import { DEFAULT_ROOM_CONTROL } from '../lib/room-control';
const aliases = registerHooks({
resolve(specifier, context, next) {
return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier === 'next/link' ? 'vinext/shims/link' : specifier, context);
},
load(url, context, next) {
if (!url.endsWith('.module.css')) return next(url, context);
const css = readFileSync(new URL(url), 'utf8');
const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]]));
return { format: 'module', source: `export default ${JSON.stringify(classes)}`, shortCircuit: true };
},
});
// Next/CSS test loading hooks must be registered before this UI dependency is loaded.
const { GameTable } = await import('../components/game-table');
function table(game: GameView, busy = false): string {
return renderToStaticMarkup(createElement(GameTable, { game, send: async () => {}, busy, onExit() {} }));
}
void test('actual first Storm gives the recorded dialers battle wheels and no public card or private forecast', () => {
const fixture = createAdvancedSourceFixture({ storm: 'first' });
for (const player of fixture.game.players) {
const own = viewGame(fixture.game, player.id);
const html = table(own);
if (own.stormDialers.includes(player.id)) {
assert.match(html, /id="storm-dial"[^>]*min="0"[^>]*max="20"/);
assert.match(html, />Lock storm dial/);
} else {
assert.doesNotMatch(html, /id="storm-dial"/);
}
assert.doesNotMatch(html, /aria-label="Inspect Storm Card:/);
assert.equal(own.stormForecast, null);
}
});
void test('subsequent Advanced Storm without Fremen offers the public card and existing confirmation, not dials or forecast', () => {
const fixture = createAdvancedSourceFixture({ storm: 'next', fremen: false });
for (const player of fixture.game.players) {
const own = viewGame(fixture.game, player.id);
const html = table(own);
assert.match(html, />Confirm storm movement/);
assert.match(html, /aria-label="Inspect Storm Card: [1-6] sectors? · Public reveal"/);
assert.doesNotMatch(html, /id="storm-dial"|>Lock storm dial|Waiting for secret storm dials|Your storm forecast:/);
assert.equal(own.stormForecast, null);
}
});
void test('later Basic Storm keeps native recorded dial controls and confirms their revealed sum rather than a card', () => {
const fixture = createAdvancedSourceFixture({ advanced: false, storm: 'next' });
let game = fixture.game;
assert.equal(game.stormPending, null);
assert.equal(game.stormDialers.length, 2);
for (const dialer of fixture.game.stormDialers) {
const own = viewGame(game, dialer);
assert.match(table(own), /id="storm-dial"[^>]*min="1"[^>]*max="3"/);
game = applyAction(game, dialer, { type: 'stormDial', amount: 2 });
}
for (const player of game.players) {
const html = table(viewGame(game, player.id));
assert.match(html, />Confirm storm movement/);
assert.doesNotMatch(html, /id="storm-dial"|aria-label="Inspect Storm Card:/);
}
});
void test('each ending seat sees only its own public mandatory loss warning; normal end remains available without a second prompt', () => {
const fixture = createAdvancedSourceFixture({ alliance: 'newThisTurn' });
const own = viewGame(fixture.game, fixture.actor);
assert.ok(own.advancedAllySeparation?.territories.length);
const html = table(own);
for (const name of own.advancedAllySeparation.territories) assert.ok(html.includes(name));
assert.match(html, /aria-describedby="advanced-ally-separation"[^>]*>Finish shipment & movement/);
assert.doesNotMatch(html, />Confirm (?:alliance|force loss)/);
for (const player of fixture.game.players.filter(player => player.id !== fixture.actor)) {
const other = viewGame(fixture.game, player.id);
assert.equal(other.advancedAllySeparation, null);
assert.doesNotMatch(table(other), /id="advanced-ally-separation"/);
}
const finished = applyAction(fixture.game, fixture.actor, { type: 'endMovement' });
assert.doesNotMatch(table(viewGame(finished, fixture.actor)), /id="advanced-ally-separation"/);
});
void test('room and transport locks keep the existing end button disabled despite mandatory loss being legal', () => {
const fixture = createAdvancedSourceFixture({ alliance: 'newThisTurn' });
const own = viewGame(fixture.game, fixture.actor);
assert.match(table(own, true), /disabled=""[^>]*>Finish shipment & movement/);
for (const restriction of ['paused', 'closed', 'autopilot'] as const) {
const restricted: ComponentProps<typeof GameTable>['game'] = structuredClone(own);
if (restriction === 'autopilot') restricted.players.find(player => player.id === own.me)!.autopilot = 'Easy';
else restricted.roomControl = { ...DEFAULT_ROOM_CONTROL, [restriction]: true };
assert.match(table(restricted), /disabled=""[^>]*>Finish shipment &amp; movement/);
}
});
void test('native forecast response owns the surface and reveals a private face only to Fremen after it settles', () => {
const fixture = createAdvancedSourceFixture({ storm: 'first', fremen: true, karama: true });
const pending = advanceToForecast(fixture.game);
assert.equal(pending.response?.kind, 'stormPeek');
const counter = pending.players.find(player => player.faction !== 'fremen' && player.hand.some(card => card.effect === 'karama'));
assert.ok(counter, 'the native deal supplies a genuine counter to pass');
const card = counter.hand.find(card => card.effect === 'karama')!;
assert.ok(viewGame(pending, counter.id).responseControls?.cancelCards.includes(card.id));
for (const player of pending.players) {
const own = viewGame(pending, player.id);
const html = table(own);
assert.equal(own.stormForecast, null);
assert.doesNotMatch(html, />Confirm storm movement|>Finish shipment &amp; movement|id="advanced-ally-separation"|Your storm forecast:/);
}
const settled = settleAdvancedSourceResponses(pending);
assert.ok(settled.players.find(player => player.id === counter.id)!.hand.some(held => held.id === card.id));
assert.equal(settled.discard.some(discarded => discarded.id === card.id), false);
for (const player of settled.players) {
const own = viewGame(settled, player.id);
const html = table(own);
if (player.faction === 'fremen') {
assert.equal(own.stormForecast, pending.stormCard);
assert.match(html, /aria-label="Inspect Storm Card: [1-6] sectors? · Private forecast"/);
} else {
assert.equal(own.stormForecast, null);
assert.doesNotMatch(html, /aria-label="Inspect Storm Card: [1-6] sectors? · Private forecast"/);
}
}
});
aliases.deregister();