Files
Dune/tools/prototype-room.ts
T

207 lines
8.1 KiB
TypeScript

import { pairedE3NexusProfile, pairedNexusModulesProfile } from '../game/nexus-module-profile';
import type { DatabaseSync } from 'node:sqlite';
import {
initializeIxGameForAudit,
initializeDiscoveryGameForAudit,
initializeHomeworldOccupationGameForAudit,
initializeLeaderSkillsGameForAudit,
initializeSpiceBankerIncomeGameForAudit,
initializeFactionExpansionsGameForAudit,
initializeStrongholdFactionsGameForAudit,
initializeNexusGameForAudit,
initializePairedNexusGameForAudit,
initializeMoritaniAssassinateGameForAudit,
initializeEcazTreacheryGameForAudit,
initializeEcazOccupyGameForAudit,
initializeSemutaGameForAudit,
initializeKullGameForAudit,
initializeRicheseBetrayalGameForAudit,
initializeNexusKullGameForAudit,
initializeGuildBetrayalGameForAudit,
initializeGuildBetrayalLeaderSkillsGameForAudit,
initializeIxianNexusReplacementGameForAudit,
initializeIxianNexusBetrayalGameForAudit,
initializeHarkonnenNexusBetrayalGameForAudit,
viewGame,
type Game,
} from '../game/engine';
export const PROTOTYPE_PROFILES = [
'ix',
'discovery',
'homeworld-occupation',
'leader-skills',
'banker-income',
'factions',
// Advanced selected native families or standalone E3; optional Tech requires 3+ seats.
'stronghold-factions',
'nexus',
'moritani-assassinate',
'ecaz-treachery',
'ecaz-occupy',
'semuta',
'kull',
'richese-betrayal',
'nexus-kull',
'guild-betrayal',
'ixian-replacement',
'ixian-betrayal',
'harkonnen-betrayal',
] as const;
export type PrototypeProfile = (typeof PROTOTYPE_PROFILES)[number];
export type PrototypeOptions = {
/** Explicit independent card variant for the fresh combined-army profile. */
ecazTreachery?: boolean;
/** Independent original Nexus composition with Skills or Semuta, not public activation. */
nexusCards?: boolean;
/** Explicit classic Discovery/Skills composition, not a public activation. */
discoveries?: boolean;
/** Explicit original skills with Semuta, classic occupation or Guild Betrayal. */
leaderSkills?: boolean;
/** Original Richese/CHOAM and classic Homeworld occupation with Semuta only. */
homeworlds?: boolean;
};
export function isPrototypeProfile(value: string): value is PrototypeProfile {
return PROTOTYPE_PROFILES.some((profile) => profile === value);
}
/** Local development only. This cannot create a seat, change its owner, or
* redeal a started game. The caller backs up the database before invoking it. */
export function startIxPrototypeRoom(
db: DatabaseSync,
code: string,
expectedVersion: number,
) {
return startPrototypeRoom(db, code, expectedVersion, 'ix');
}
export function startPrototypeRoom(
db: DatabaseSync,
code: string,
expectedVersion: number,
profile: PrototypeProfile,
options: PrototypeOptions = {},
) {
if (
!/^[A-Z0-9]{8}$/.test(code) ||
!Number.isSafeInteger(expectedVersion) ||
expectedVersion < 0
)
throw new Error('Provide an eight-character room and its current version.');
const row = db
.prepare('SELECT state, version FROM rooms WHERE code = ?')
.get(code);
if (!row || typeof row.state !== 'string' || row.version !== expectedVersion)
throw new Error(
'The room is missing or changed. Refresh before starting the prototype.',
);
const initial = JSON.parse(row.state) as Game;
if (initial.code !== code)
throw new Error('The room identity is inconsistent.');
if (!isPrototypeProfile(profile))
throw new Error('Unknown prototype profile.');
if (options.ecazTreachery && profile !== 'ecaz-occupy')
throw new Error('--ecaz-treachery requires the ecaz-occupy profile.');
if (options.nexusCards && profile !== 'leader-skills' && profile !== 'semuta' && profile !== 'banker-income')
throw new Error('--nexus-cards requires the leader-skills, banker-income or semuta profile.');
if (options.discoveries && profile !== 'leader-skills' && profile !== 'nexus')
throw new Error('--discoveries requires the leader-skills or nexus profile.');
if (options.leaderSkills && profile !== 'semuta' && profile !== 'homeworld-occupation' && profile !== 'guild-betrayal')
throw new Error('--leader-skills requires the semuta, homeworld-occupation or guild-betrayal profile.');
if (options.homeworlds && profile !== 'semuta' && profile !== 'banker-income')
throw new Error('--homeworlds requires the semuta or banker-income profile.');
if (options.ecazTreachery) initial.ecazTreachery = true;
if ((profile === 'nexus' || options.nexusCards) && !initial.nexusCards)
initial.nexusCards = { cards: null, phase: null };
if (options.discoveries) initial.discoveryEnabled = true;
if (options.homeworlds) initial.homeworlds ??= { custody: null };
const game =
profile === 'ix'
? initializeIxGameForAudit(initial)
: profile === 'homeworld-occupation'
? initializeHomeworldOccupationGameForAudit({
...initial,
homeworlds: initial.homeworlds ?? { custody: null },
}, options.leaderSkills)
: profile === 'stronghold-factions'
? initializeStrongholdFactionsGameForAudit(initial)
: profile === 'ecaz-treachery'
? initializeEcazTreacheryGameForAudit(initial)
: profile === 'ecaz-occupy'
? initializeEcazOccupyGameForAudit(initial)
: profile === 'moritani-assassinate'
? initializeMoritaniAssassinateGameForAudit(initial)
: profile === 'semuta'
? initializeSemutaGameForAudit(initial, options.leaderSkills)
: profile === 'kull'
? initializeKullGameForAudit(initial)
: profile === 'richese-betrayal'
? initializeRicheseBetrayalGameForAudit({
...initial,
nexusCards: initial.nexusCards ?? { cards: null, phase: null },
})
: profile === 'nexus-kull'
? initializeNexusKullGameForAudit({
...initial,
nexusCards: initial.nexusCards ?? { cards: null, phase: null },
})
: profile === 'guild-betrayal'
? (options.leaderSkills ? initializeGuildBetrayalLeaderSkillsGameForAudit : initializeGuildBetrayalGameForAudit)({
...initial,
nexusCards: initial.nexusCards ?? { cards: null, phase: null },
})
: profile === 'ixian-replacement'
? initializeIxianNexusReplacementGameForAudit({
...initial,
nexusCards: initial.nexusCards ?? { cards: null, phase: null },
})
: profile === 'ixian-betrayal'
? initializeIxianNexusBetrayalGameForAudit({
...initial,
nexusCards: initial.nexusCards ?? { cards: null, phase: null },
})
: profile === 'harkonnen-betrayal'
? initializeHarkonnenNexusBetrayalGameForAudit({
...initial,
nexusCards: initial.nexusCards ?? { cards: null, phase: null },
})
: profile === 'factions'
? initializeFactionExpansionsGameForAudit(initial)
: profile === 'nexus'
? pairedNexusModulesProfile(initial) || pairedE3NexusProfile(initial)
? initializePairedNexusGameForAudit(initial)
: initializeNexusGameForAudit(initial)
: profile === 'leader-skills'
? initializeLeaderSkillsGameForAudit(initial)
: profile === 'banker-income'
? initializeSpiceBankerIncomeGameForAudit(initial)
: initializeDiscoveryGameForAudit({
...initial,
discoveryEnabled: true,
});
// Exercise the same player projection before accepting the new saved state.
for (const player of game.players) viewGame(game, player.id);
const version = expectedVersion + 1;
game.version = version;
const result = db
.prepare(
'UPDATE rooms SET state = ?, version = ?, updated_at = ? WHERE code = ? AND version = ? AND state = ?',
)
.run(
JSON.stringify(game),
version,
Date.now(),
code,
expectedVersion,
row.state,
);
if (result.changes !== 1)
throw new Error('The lobby changed during setup. No prototype was saved.');
return {
code,
version,
status: game.status,
advanced: game.advanced,
players: game.players.length,
};
}