During the existing public pre-plan opportunity, the holder can discard canonical unreserved Sapho to become aggressor before their readiness or any binding plan/Voice/inspection/Truthtrance commitment. Unchosen preparation prompts remain available. No new confirmation-only or holder-dependent response window is introduced. Later intervention and its allocation/privacy protocol remain unfinished. A battle/turn/revision-bound history and independent event list preserve accepted priority while keeping attacker, defender and chooser stable. Legitimately recovered cards can change priority again at a fresh event. Reads, actions and normalization reject corrupt histories/custody. Shared tie priority respects Habbanya in either physical slot and reaches pre-commit Stone/Voice checks, public views, bot calculations and actual ordinary/Stone resolution. The final quote previously assumed original attacker priority and now consumes the validated aggressor. Harkonnen capture still follows actual winner/loser. Owner controls, public aggressor/tie text, automatic notices and internal guidance are connected. Focused tests exercise actual tied results in Basic/Advanced, both Habbanya sides, mixed-force Stone finishability before opposing commitments, a real allied Prescience boundary, stale/late/cross-owner rejection, private rival noninterference, receipt corruption, saved recovered-card revision, actual policies at all four AI levels and authenticated SQLite races/seat restoration. Independent review found no material defect. A prior scheduling test now explicitly readies its human holder to save the card instead of allowing the new legal AI play. Types, lint and 4866 offline tests, production build and 43 HTTP/session tests pass on the unchanged source fingerprint below. Two genuine CHOAM/Richese samples completed with 1279 accepted actions, 34 periodic JSON restores and no rejected candidates. One movement Sapho play occurred; neither sample used aggressor. Targeted tests and browser evidence, not those samples, establish the new effect. Full expansion and module acceptance remain incomplete. In a new isolated browser room, genuine Advanced faction setup was followed by conserved battle staging. The human Guild used the actual aggressor button, restored the spent card and priority after refresh, readied, selected Master Bewt with zero dial/support, and declined a Traitor call. The staged Emperor opponent used real engine ready/plan/vote actions with Caid and zero dial/support. Guild won the 3-3 tie, retained four forces and 30 spice, and Emperor lost four forces. Final refresh and private JSON views restored the same outcome; the original seat row is unchanged. Screenshot capture timed out, so visual screenshot acceptance is not claimed. All 1072 original games and original seat/recovery/entry/handover records are unchanged; 1106 rooms remain including isolated QA and HTTP fixtures. SQLite quick-check and foreign keys pass. The healthy server was reused without reset/restart or automation. The Mirror audit now records why every genuine CHOAM/Richese setup includes unresolved copy candidates: an ordinary-copy-only gate would need hidden eligibility or altered inventory. Mirror stays gated pending the existing disposal ruling and copied-choice work. No mode/publication gate is opened. Verified source tree: 2fb3160efd713a3f7068aedb474868ba6863bccc420848a56e69e1df1d84441b
859 lines
31 KiB
TypeScript
859 lines
31 KiB
TypeScript
import {
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battleLeaderStrength,
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isAuditorLeader,
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type Card,
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type Leader,
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} from './cards';
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import type { FactionId } from './catalog';
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import { battleWeaponsExplode, isStoneBurner } from './battle-cards';
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import { validBattleSlotPair } from './battle-card-slots';
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import {
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casualtyOptions,
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validCombatForces,
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type Casualties,
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type CombatForces,
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} from './combat';
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import { strongholdBattleEffects } from './stronghold-battle';
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import {
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strongholdBattleIncome,
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strongholdSupportCost,
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type StrongholdId,
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} from './stronghold-cards';
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import {
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canRetainBattleCard,
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type MoritaniRetention,
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} from './moritani-retention';
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import {
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stoneBurnerComparison,
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type StoneBurnerComparison,
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} from './stone-burner';
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import { matchingTraitor } from './traitors';
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import { battleTieOwner } from './sapho-aggressor';
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import { HARASS_WITHDRAW_CARD, isHarassWithdraw, quoteHarassWithdraw, type HarassWithdrawContext, type HarassWithdrawQuote, type HarassWithdrawSelection } from './harass-withdraw';
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import { auditCount } from './choam-auditor';
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import { sukGraduateSkill, type SukGraduateSkill } from './suk-graduate';
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import { validateSpiceBankerSpend } from './spice-banker';
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import { rihaniVictorySkill, type RihaniSkill } from './rihani-decipherer';
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import { copiedDiplomatDefense, quoteDiplomatDefense, type DiplomatDefenseQuote } from './diplomat-defense';
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import {
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quoteHomeworldBattleRules,
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type HomeworldBattleRules,
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type HomeworldExplosionLosses,
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} from './homeworld-battle-rules';
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import {
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PLANETOLOGIST_BASE_SPECIALS,
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canUsePlanetologistBattleSpecial,
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isPlanetologistBattleSpecialCard,
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leaderSkillBattleBonus,
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bureaucratBattlePenalty,
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usesSurvivingSkilledLeader,
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type BattleLeaderSkill,
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type LeaderSkillBattleBonus,
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} from './leader-skill-combat';
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export class BattleResolutionQuoteError extends Error {
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constructor(message: string) {
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super(message);
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this.name = 'BattleResolutionQuoteError';
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}
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}
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export type ResolutionPlan = {
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bankerSpice?: number;
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dial: number;
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support: number;
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allyPayment?: number;
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leader: string | null;
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weapon: string | null;
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defense: string | null;
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kwisatz?: boolean;
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};
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export type ResolutionParticipant = {
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id: string;
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faction: FactionId;
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ally?: string | null;
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/** A marker still concealed in this battle territory; other territories do not count. */
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noFieldAtTerritory?: boolean;
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};
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export type ResolutionCombatant = ResolutionParticipant & {
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harassWithdraw?: HarassWithdrawContext;
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harassSelection?: HarassWithdrawSelection;
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diplomatDefense?: Pick<DiplomatDefenseQuote, 'leader' | 'source' | 'kind'> & { card: string };
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spice: number;
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hand: readonly Card[];
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plan: ResolutionPlan;
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/** Resolve controlled/captured/shared leader custody in the engine adapter. */
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leader?: Leader;
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/** Capture canceled elite/Fremen bonuses before clearing the live battle. */
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forces: CombatForces;
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stronghold?: StrongholdId | null;
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lateDefense?: string;
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poisonTooth?: boolean;
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stoneMode?: 'kill' | 'ignore';
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/** Current authorized assignments only; captured assignments grant no normal band. */
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leaderSkills?: readonly BattleLeaderSkill[];
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/** Public distinct occupation, including contested strongholds but excluding advisors. */
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occupiedStrongholds?: number;
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/** The current aidFor result: this escrow has already left the donor's balance. */
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aid?: { donor: string; amount: number };
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};
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export type BattleResolutionInput = {
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/** Stable physical slots remain unchanged when Sapho changes aggressor. */
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aggressor?: string;
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advanced: boolean;
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/** Preserve physical counter choices in Basic Homeworlds without granting Advanced strength. */
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typedCasualties?: boolean;
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turn: number;
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territory: string;
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/** Off-planet rules are explicit; a Homeworld is never a stronghold terrain. */
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homeworld?: HomeworldBattleRules;
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attacker: ResolutionCombatant;
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defender: ResolutionCombatant;
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/** Exact traitorVoters order, with the canceled allied call substituted false. */
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voters: readonly {
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id: string;
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beneficiary: string;
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called: boolean;
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traitors: readonly string[];
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}[];
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participants: readonly ResolutionParticipant[];
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/** Live physical zones only, excluding historical receipts and knowledge aliases. */
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physicalCards: readonly { id: string }[];
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pendingAuditorPresent: boolean;
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pendingRetentionPresent: boolean;
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};
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export type BattleSupportPayment = {
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player: string;
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cost: number;
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ownPayment: number;
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allyPayment: number;
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donor: string | null;
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bankSupport: number;
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freeByTraitor: boolean;
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};
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export type BattleResolutionQuote = {
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harassWithdraw?: (HarassWithdrawQuote & { player: string; card: typeof HARASS_WITHDRAW_CARD })[];
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result: 'normal' | 'traitor' | 'mutualTraitors' | 'explosion';
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winner: string | null;
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attackerTraitor: boolean;
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defenderTraitor: boolean;
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revelations: { player: string; identity: string }[];
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leaderStrengths: { attacker: number; defender: number };
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leaderSkillBonuses: {
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attacker: LeaderSkillBattleBonus;
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defender: LeaderSkillBattleBonus;
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};
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leaderDeaths: { attacker: boolean; defender: boolean };
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scores: { attacker: number; defender: number } | null;
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stone: StoneBurnerComparison | null;
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effects: ReturnType<typeof strongholdBattleEffects> | null;
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explosion: boolean;
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payments: BattleSupportPayment[];
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spiceBankerPayments?: { player: string; amount: number; waivedByTraitor: boolean }[];
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choamIncome: { owner: string; amount: number } | null;
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bounty: { player: string; amount: number } | null;
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strongholdIncome: { player: string; amount: number }[];
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/** Includes noncombatants only for an actual non-traitor explosion. */
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destroyedArmies: string[];
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/** Native Lasgun/Shield losses replace destruction, including when the
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* native is a noncombatant at an invaders' battle. Commit one chosen option. */
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homeworldExplosion?: HomeworldExplosionLosses;
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/** Basic ordinary winners lose their dial immediately; Advanced/Ix defer typed losses. */
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basicWinnerLosses: number | null;
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leaderSkillPenalties?: { attacker: number; defender: number };
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sukGraduate?: SukGraduateSkill;
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rihani?: RihaniSkill;
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sandmaster?: string;
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casualties: {
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forces: CombatForces;
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dial: number;
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support: number;
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options: Casualties[];
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} | null;
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played: { attacker: string[]; defender: string[] };
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discarded: { player: string; card: string }[];
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winnerCards: string[];
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retention: MoritaniRetention | null;
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/** Event allocation and mutable audit lifecycle belong to the live caller. */
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auditor: {
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owner: string;
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opponent: string;
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territory: string;
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turn: number;
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survived: boolean;
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usedCards: string[];
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stage: 'offer';
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} | null;
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};
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function requireQuote(condition: unknown, message: string): asserts condition {
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if (!condition) throw new BattleResolutionQuoteError(message);
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}
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const id = (value: unknown): value is string =>
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typeof value === 'string' && value.trim().length > 0;
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const whole = (value: number) => Number.isSafeInteger(value) && value >= 0;
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function validateCombatant(
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side: ResolutionCombatant,
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physical: readonly { id: string }[],
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) {
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const f = side.forces,
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p = side.plan;
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requireQuote(
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id(side.id) &&
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Array.isArray(side.hand) &&
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p &&
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f &&
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whole(side.spice) &&
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validCombatForces(f) &&
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Number.isFinite(p.dial) &&
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p.dial >= 0 &&
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Number.isSafeInteger(p.dial * 2) &&
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whole(p.support) &&
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whole(p.allyPayment ?? 0),
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'The revealed battle needs valid force, dial and payment quantities.',
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);
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try {
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validateSpiceBankerSpend(side.leaderSkills ?? [], side.leader && !side.leader.dead ? side.leader.id : undefined,
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p.bankerSpice, side.spice, strongholdSupportCost(side.stronghold, p.support) - (p.allyPayment ?? 0));
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} catch (error) {
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throw new BattleResolutionQuoteError(error instanceof Error ? error.message : 'Invalid Spice Banker commitment.');
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}
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const selected = [p.weapon, p.defense, p.leader, side.lateDefense].filter(
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(value): value is string => value != null,
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);
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requireQuote(
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selected.every(id) && new Set(selected).size === selected.length,
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'The revealed battle roles must use distinct physical cards or leaders.',
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);
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const played: string[] = [];
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for (const selectedId of selected) {
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const held = side.hand.filter((card) => card.id === selectedId);
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if (selectedId === p.leader && side.leader?.id === selectedId) {
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requireQuote(
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held.length === 0,
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'A leader disc cannot also be a physical treachery card.',
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);
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continue;
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}
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requireQuote(
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held.length === 1 &&
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physical.filter((card) => card.id === selectedId).length === 1,
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'Played battle cards must remain available with unique physical custody.',
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);
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played.push(selectedId);
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}
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requireQuote(
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!side.leader ||
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(side.leader.id === p.leader && Number.isFinite(side.leader.strength)),
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'The controlled leader must match the revealed plan.',
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);
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const selectedPlanetologistCards = [
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p.weapon,
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p.defense,
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p.leader,
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side.lateDefense,
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].filter(
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(selectedId): selectedId is string =>
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!!selectedId &&
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PLANETOLOGIST_BASE_SPECIALS.some(
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(card) => card.id === selectedId,
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),
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);
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requireQuote(
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selectedPlanetologistCards.every((selectedId) => {
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const selectedCard = side.hand.find((card) => card.id === selectedId);
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return (
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selectedId === p.weapon &&
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side.leader?.id === p.leader &&
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!side.leader.dead &&
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isPlanetologistBattleSpecialCard(selectedCard) &&
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canUsePlanetologistBattleSpecial({
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assignments: side.leaderSkills ?? [],
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selectedLeader: p.leader,
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card: selectedCard,
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})
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);
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}),
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'A green Special may replace only the assigned Planetologist leader’s weapon.',
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);
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return played;
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}
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/**
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* The calculations and rejection prerequisites of the existing resolveBattle.
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* No state, card, leader, escrow, random stream or event is changed. Callers
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* resolve current custody/force modifiers first and commit this quote once.
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* Later capture/technology/Face Dance/phase continuations remain engine work.
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*/
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export function quoteBattleResolution(
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input: BattleResolutionInput,
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): BattleResolutionQuote {
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try {
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return calculate(input);
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} catch (error) {
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if (error instanceof BattleResolutionQuoteError) throw error;
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if (error instanceof Error)
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throw new BattleResolutionQuoteError(error.message);
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throw error;
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}
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}
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function calculate(input: BattleResolutionInput): BattleResolutionQuote {
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const a = input.attacker,
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d = input.defender;
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requireQuote(
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typeof input.advanced === 'boolean' &&
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whole(input.turn) &&
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input.turn > 0 &&
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id(input.territory) &&
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Array.isArray(input.participants) &&
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Array.isArray(input.physicalCards) &&
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input.participants.every((p) => id(p.id)) &&
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new Set(input.participants.map((p) => p.id)).size ===
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input.participants.length &&
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a.id !== d.id &&
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[a, d].every((s) =>
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input.participants.some(
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(p) => p.id === s.id && p.faction === s.faction,
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),
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),
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'The battle resolution needs two distinct seated combatants and its current territory.',
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);
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const played = {
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attacker: validateCombatant(a, input.physicalCards),
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defender: validateCombatant(d, input.physicalCards),
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};
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requireQuote(
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!!input.homeworld === input.territory.startsWith('homeworld:'),
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'A Homeworld battle must carry its explicit native location rules.',
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);
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const homeworld = input.homeworld
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? quoteHomeworldBattleRules(
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input.territory,
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input.participants,
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input.homeworld,
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)
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: null;
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if (homeworld) {
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requireQuote(
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input.advanced || input.homeworld!.card !== 'salusa_secundus',
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'Salusa Secundus is used only in Advanced Homeworld games.',
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);
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requireQuote(
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!a.stronghold && !d.stronghold &&
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!input.participants.some((p) => p.noFieldAtTerritory),
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'Homeworld combat does not inherit stronghold effects or unresolved concealed No-Field combat.',
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);
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const native = [a, d].find((side) => side.id === homeworld.native);
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requireQuote(
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!native ||
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(native.forces.normal === input.homeworld!.nativeForces.normal &&
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native.forces.elite === input.homeworld!.nativeForces.elite),
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'The native battle army must match its Homeworld custody.',
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);
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}
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const card = (
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side: ResolutionCombatant,
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selected: string | null | undefined,
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) => side.hand.find((c) => c.id === selected);
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const aw = card(a, a.plan.weapon),
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dw = card(d, d.plan.weapon),
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ad = card(a, a.lateDefense ?? a.plan.defense),
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dd = card(d, d.lateDefense ?? d.plan.defense);
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const effectiveDefense = (side: ResolutionCombatant, other: ResolutionCombatant, defense: Card | undefined) => {
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const copy = side.diplomatDefense;
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if (copy === undefined) return defense;
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const quote = quoteDiplomatDefense({ assignments: side.leaderSkills ?? [], selectedLeader: side.plan.leader,
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weapon: card(side, side.plan.weapon), defense: card(side, side.plan.defense),
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opposingDefense: card(other, other.plan.defense) });
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requireQuote(copy && quote && !side.lateDefense && !other.lateDefense &&
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!side.stronghold && !other.stronghold && !input.homeworld &&
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copy.leader === quote.leader && copy.source === quote.source && copy.kind === quote.kind && quote.cards.includes(copy.card),
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'The copied Diplomat defense lost its native trainer, committed Worthless or opposing base defense.');
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return copiedDiplomatDefense(quote, copy.card);
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};
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const effectiveAd = effectiveDefense(a, d, ad), effectiveDd = effectiveDefense(d, a, dd);
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const withdrawals = new Map<string, HarassWithdrawQuote>();
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for (const side of [a, d]) {
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const slots = [card(side, side.plan.weapon), card(side, side.plan.defense)];
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requireQuote(!slots.some(c => c?.id === 'ecaz-reinforcements'),
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'Reinforcements battle effects are still being implemented.');
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const harass = slots.some(isHarassWithdraw);
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requireQuote((!side.harassWithdraw && side.harassSelection === undefined) || harass, 'The withdrawal context requires the physical Harass & Withdraw card.');
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if (harass) {
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requireQuote(validBattleSlotPair(slots[0], slots[1]),
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'The Harass & Withdraw plan has an invalid weapon and defense pair.');
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requireQuote(side.harassWithdraw && !input.homeworld && !isStoneBurner(aw) && !isStoneBurner(dw),
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'Harass & Withdraw needs its supported physical context; Homeworld and Stone Burner combinations remain unfinished.');
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requireQuote(JSON.stringify(side.harassWithdraw.forces) === JSON.stringify(side.forces),
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'The withdrawal context must match the current battle force roles.');
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withdrawals.set(side.id, quoteHarassWithdraw(side.harassWithdraw, side.plan.dial, side.plan.support, side.harassSelection));
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}
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}
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const tie = battleTieOwner(a.id, d.id, input.aggressor ?? a.id,
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[a, d].filter(side => side.stronghold === 'habbanya_ridge_sietch').map(side => side.id)) === a.id
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? 'attacker' : 'defender';
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const stone =
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isStoneBurner(aw) || isStoneBurner(dw)
|
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? stoneBurnerComparison(
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a.forces,
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a.plan.dial,
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a.plan.support,
|
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d.forces,
|
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d.plan.dial,
|
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d.plan.support,
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tie,
|
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)
|
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: null;
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if (stone) {
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requireQuote(
|
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!!stone.winner,
|
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'Stone Burner has an unresolved physical casualty allocation. No battle resources were spent.',
|
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);
|
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for (const [side, weapon] of [
|
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[a, aw],
|
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[d, dw],
|
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] as const)
|
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requireQuote(
|
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!isStoneBurner(weapon) ||
|
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['kill', 'ignore'].includes(side.stoneMode ?? ''),
|
||
'Choose Stone Burner’s revealed mode before resolving battle.',
|
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);
|
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}
|
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requireQuote(
|
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Array.isArray(input.voters) &&
|
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new Set(input.voters.map((v) => v.id)).size === input.voters.length &&
|
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[a, d].filter((s) => !homeworld || s.id === homeworld.native).every((s) =>
|
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input.voters.some((v) => v.id === s.id && v.beneficiary === s.id),
|
||
) &&
|
||
(!homeworld || input.voters.every((v) =>
|
||
v.id === homeworld.native && v.beneficiary === homeworld.native,
|
||
)),
|
||
'The battle needs its complete distinct traitor voters.',
|
||
);
|
||
const revelations: BattleResolutionQuote['revelations'] = [];
|
||
for (const voter of input.voters) {
|
||
requireQuote(
|
||
typeof voter.called === 'boolean' &&
|
||
Array.isArray(voter.traitors) &&
|
||
input.participants.some((p) => p.id === voter.id) &&
|
||
[a.id, d.id].includes(voter.beneficiary),
|
||
'The saved traitor voter or beneficiary is invalid.',
|
||
);
|
||
if (!voter.called) continue;
|
||
const target = voter.beneficiary === a.id ? d : a;
|
||
const identity = matchingTraitor(
|
||
voter.traitors,
|
||
target.plan.leader,
|
||
card(target, target.plan.leader),
|
||
);
|
||
requireQuote(
|
||
identity && !target.plan.kwisatz,
|
||
'The called traitor must match the opposing leader without Kwisatz Haderach protection.',
|
||
);
|
||
revelations.push({ player: voter.id, identity });
|
||
}
|
||
const ac = input.voters.some(
|
||
(v) => v.called && !d.plan.kwisatz && v.beneficiary === a.id,
|
||
),
|
||
dc = input.voters.some(
|
||
(v) => v.called && !a.plan.kwisatz && v.beneficiary === d.id,
|
||
);
|
||
const payments: BattleSupportPayment[] = [];
|
||
const harassWithdraw = [a, d].flatMap(side => {
|
||
const withdrawal = withdrawals.get(side.id);
|
||
// An opposing successful traitor cancels this effect, including mutual calls.
|
||
return withdrawal && !(side === a ? dc : ac)
|
||
? [{ ...withdrawal, player: side.id, card: HARASS_WITHDRAW_CARD }] : [];
|
||
});
|
||
const spiceBankerPayments = [a, d].filter(side => (side.plan.bankerSpice ?? 0) > 0).map(side => {
|
||
const waivedByTraitor = side === a ? ac && !dc : dc && !ac;
|
||
return { player: side.id, amount: waivedByTraitor ? 0 : side.plan.bankerSpice!, waivedByTraitor };
|
||
});
|
||
const credits = new Map<string, number>();
|
||
if (input.advanced)
|
||
for (const [side, free] of [
|
||
[a, ac && !dc],
|
||
[d, dc && !ac],
|
||
] as const) {
|
||
if (free) {
|
||
payments.push({
|
||
player: side.id,
|
||
cost: 0,
|
||
ownPayment: 0,
|
||
allyPayment: 0,
|
||
donor: null,
|
||
bankSupport: 0,
|
||
freeByTraitor: true,
|
||
});
|
||
continue;
|
||
}
|
||
const cost = strongholdSupportCost(side.stronghold, side.plan.support),
|
||
allyPayment = side.plan.allyPayment ?? 0;
|
||
requireQuote(
|
||
allyPayment <= cost &&
|
||
(!side.aid || (id(side.aid.donor) && whole(side.aid.amount))),
|
||
'The revealed battle support split is invalid.',
|
||
);
|
||
const available = side.aid
|
||
? (credits.get(side.aid.donor) ?? side.aid.amount)
|
||
: 0;
|
||
requireQuote(
|
||
side.spice >= cost - allyPayment && available >= allyPayment,
|
||
'The payment is no longer funded.',
|
||
);
|
||
if (side.aid) credits.set(side.aid.donor, available - allyPayment);
|
||
payments.push({
|
||
player: side.id,
|
||
cost,
|
||
ownPayment: cost - allyPayment,
|
||
allyPayment,
|
||
donor: allyPayment ? side.aid!.donor : null,
|
||
bankSupport: side.plan.support - cost,
|
||
freeByTraitor: false,
|
||
});
|
||
}
|
||
const choam = input.participants.find((p) => p.faction === 'choam');
|
||
// Preserve existing source-backed income, including Stronghold bank support;
|
||
// CHOAM's prepaid ally contribution is excluded from this receipt.
|
||
const choamAmount =
|
||
input.advanced && choam && !ac && !dc
|
||
? [a, d].reduce(
|
||
(sum, s) =>
|
||
sum +
|
||
(s.id === choam.id
|
||
? 0
|
||
: Math.floor((s.plan.support - (s.plan.allyPayment ?? 0)) / 2)),
|
||
0,
|
||
)
|
||
: 0;
|
||
const explosion = battleWeaponsExplode(aw, ad, dw, dd);
|
||
const result =
|
||
ac && dc
|
||
? 'mutualTraitors'
|
||
: ac || dc
|
||
? 'traitor'
|
||
: explosion
|
||
? 'explosion'
|
||
: 'normal';
|
||
const strengths = {
|
||
attacker: battleLeaderStrength(a.leader, d.leader),
|
||
defender: battleLeaderStrength(d.leader, a.leader),
|
||
};
|
||
let winner: ResolutionCombatant | null = null;
|
||
let effects: BattleResolutionQuote['effects'] = null;
|
||
let scores: BattleResolutionQuote['scores'] = null;
|
||
let deaths = { attacker: false, defender: false };
|
||
let bounty: BattleResolutionQuote['bounty'] = null;
|
||
let leaderSkillPenalties: BattleResolutionQuote['leaderSkillPenalties'];
|
||
let leaderSkillBonuses: BattleResolutionQuote['leaderSkillBonuses'] = {
|
||
attacker: { bonus: 0, applied: [] },
|
||
defender: { bonus: 0, applied: [] },
|
||
};
|
||
if (result === 'mutualTraitors' || result === 'explosion')
|
||
deaths = { attacker: true, defender: true };
|
||
else if (result === 'traitor') {
|
||
winner = ac ? a : d;
|
||
deaths = { attacker: dc, defender: ac };
|
||
bounty = {
|
||
player: winner.id,
|
||
amount: ac ? strengths.defender : strengths.attacker,
|
||
};
|
||
} else {
|
||
effects = strongholdBattleEffects(
|
||
aw,
|
||
effectiveAd,
|
||
dw,
|
||
effectiveDd,
|
||
a.poisonTooth,
|
||
d.poisonTooth,
|
||
a.stronghold,
|
||
d.stronghold,
|
||
);
|
||
const stoneKills = !!stone && [a.stoneMode, d.stoneMode].includes('kill');
|
||
deaths = {
|
||
attacker: effects.attackerDead || stoneKills,
|
||
defender: effects.defenderDead || stoneKills,
|
||
};
|
||
const selectedLeader = (side: ResolutionCombatant) =>
|
||
side.leader
|
||
? { id: side.leader.id, kind: 'disc' as const }
|
||
: card(side, side.plan.leader)?.kind === 'hero'
|
||
? { id: side.plan.leader!, kind: 'hero' as const }
|
||
: undefined;
|
||
leaderSkillBonuses = {
|
||
attacker: leaderSkillBattleBonus({
|
||
assignments: a.leaderSkills ?? [],
|
||
selectedLeader: selectedLeader(a),
|
||
weapon: aw,
|
||
defense: ad,
|
||
effectiveDefense: effectiveAd,
|
||
skilledLeaderSurvives: !deaths.attacker,
|
||
bankerSpice: a.plan.bankerSpice,
|
||
}),
|
||
defender: leaderSkillBattleBonus({
|
||
assignments: d.leaderSkills ?? [],
|
||
selectedLeader: selectedLeader(d),
|
||
weapon: dw,
|
||
defense: dd,
|
||
effectiveDefense: effectiveDd,
|
||
skilledLeaderSurvives: !deaths.defender,
|
||
bankerSpice: d.plan.bankerSpice,
|
||
}),
|
||
};
|
||
const attackerPenalty = bureaucratBattlePenalty(d.leaderSkills ?? [], d.leader?.id,
|
||
!deaths.defender, a.occupiedStrongholds);
|
||
const defenderPenalty = bureaucratBattlePenalty(a.leaderSkills ?? [], a.leader?.id,
|
||
!deaths.attacker, d.occupiedStrongholds);
|
||
if (attackerPenalty || defenderPenalty)
|
||
leaderSkillPenalties = { attacker: attackerPenalty, defender: defenderPenalty };
|
||
scores = {
|
||
attacker:
|
||
a.plan.dial - attackerPenalty +
|
||
(a.id === homeworld?.native ? homeworld.strength : 0) +
|
||
(deaths.attacker || effects.stunned
|
||
? 0
|
||
: strengths.attacker +
|
||
leaderSkillBonuses.attacker.bonus +
|
||
(a.plan.kwisatz ? 2 : 0)),
|
||
defender:
|
||
d.plan.dial - defenderPenalty +
|
||
(d.id === homeworld?.native ? homeworld.strength : 0) +
|
||
(deaths.defender || effects.stunned
|
||
? 0
|
||
: strengths.defender +
|
||
leaderSkillBonuses.defender.bonus +
|
||
(d.plan.kwisatz ? 2 : 0)),
|
||
};
|
||
winner = stone
|
||
? stone.winner === 'attacker'
|
||
? a
|
||
: d
|
||
: scores.attacker > scores.defender ||
|
||
(scores.attacker === scores.defender && tie === 'attacker')
|
||
? a
|
||
: d;
|
||
if (!effects.noBounty)
|
||
bounty = {
|
||
player: winner.id,
|
||
amount:
|
||
(deaths.attacker ? strengths.attacker : 0) +
|
||
(deaths.defender ? strengths.defender : 0),
|
||
};
|
||
}
|
||
const destroyedArmies =
|
||
result === 'explosion'
|
||
? input.participants.filter((p) => p.id !== homeworld?.native).map((p) => p.id)
|
||
: winner
|
||
? [winner.id === a.id ? d.id : a.id]
|
||
: [a.id, d.id];
|
||
requireQuote(
|
||
!input.participants.some(
|
||
(p) => destroyedArmies.includes(p.id) && p.noFieldAtTerritory,
|
||
),
|
||
'This removal of a concealed No-Field awaits its specific reveal and casualty rules.',
|
||
);
|
||
let casualties: BattleResolutionQuote['casualties'] = null;
|
||
let basicWinnerLosses: number | null = null;
|
||
const sukGraduate = winner && result === 'normal' && winner.plan.dial > 0
|
||
? sukGraduateSkill(winner.leaderSkills ?? [], winner.leader,
|
||
!(winner === a ? deaths.attacker : deaths.defender))
|
||
: null;
|
||
const rihani = winner ? rihaniVictorySkill(winner.leaderSkills ?? [], winner.leader?.id,
|
||
!(winner === a ? deaths.attacker : deaths.defender)) : null;
|
||
const sandmaster = winner && usesSurvivingSkilledLeader(winner.leaderSkills ?? [], 'sandmaster', winner.leader?.id,
|
||
!(winner === a ? deaths.attacker : deaths.defender)) ? winner.leader!.id : null;
|
||
if (winner && result === 'normal') {
|
||
if (
|
||
input.advanced ||
|
||
input.typedCasualties ||
|
||
sukGraduate ||
|
||
homeworld ||
|
||
winner.faction === 'ixians'
|
||
) {
|
||
const withdrawal = harassWithdraw.find(entry => entry.player === winner.id);
|
||
// Withdrawal already identifies every undialed counter. Do not choose a
|
||
// smaller physical commitment a second time after returning its complement.
|
||
const options = casualtyOptions(
|
||
withdrawal?.remaining ?? winner.forces,
|
||
winner.plan.dial,
|
||
winner.plan.support,
|
||
).filter(option => !withdrawal ||
|
||
option.normal === withdrawal.remaining.normal && option.elite === withdrawal.remaining.elite);
|
||
requireQuote(
|
||
options.length > 0,
|
||
'No valid casualty choice remains for this battle.',
|
||
);
|
||
casualties = {
|
||
forces: { ...(harassWithdraw.find(entry => entry.player === winner.id)?.remaining ?? winner.forces) },
|
||
dial: winner.plan.dial,
|
||
support: winner.plan.support,
|
||
options,
|
||
};
|
||
} else {
|
||
requireQuote(
|
||
!input.participants.some(
|
||
(p) => p.id === winner.id && p.noFieldAtTerritory,
|
||
),
|
||
'This removal of a concealed No-Field awaits its specific reveal and casualty rules.',
|
||
);
|
||
basicWinnerLosses = winner.plan.dial;
|
||
}
|
||
}
|
||
const strongholdIncome =
|
||
result === 'mutualTraitors'
|
||
? []
|
||
: [a, d].flatMap((s) => {
|
||
const other = s === a ? d : a;
|
||
const count = [s.plan.weapon, s.plan.defense].filter(
|
||
(selected) => card(s, selected)?.kind === 'worthless',
|
||
).length;
|
||
const amount = strongholdBattleIncome(
|
||
s.stronghold,
|
||
winner?.id === s.id,
|
||
other.plan.dial,
|
||
count,
|
||
);
|
||
return amount ? [{ player: s.id, amount }] : [];
|
||
});
|
||
let auditor: BattleResolutionQuote['auditor'] = null;
|
||
const auditing = input.advanced
|
||
? [a, d].find(
|
||
(s) => s.faction === 'choam' && s.leader && isAuditorLeader(s.leader),
|
||
)
|
||
: undefined;
|
||
if (auditing) {
|
||
requireQuote(
|
||
!input.pendingAuditorPresent,
|
||
'Finish the preceding audit before another battle.',
|
||
);
|
||
const other = auditing === a ? d : a;
|
||
auditor = {
|
||
owner: auditing.id,
|
||
opponent: other.id,
|
||
territory: input.territory,
|
||
turn: input.turn,
|
||
survived:
|
||
!auditing.leader!.dead &&
|
||
!(auditing === a ? deaths.attacker : deaths.defender),
|
||
usedCards: [...(other === a ? played.attacker : played.defender)],
|
||
stage: 'offer',
|
||
};
|
||
// Used cards are excluded regardless of later retention/disposal; validate
|
||
// the same private candidate pool now, without sampling an audited card.
|
||
auditCount(other.hand, auditor.usedCards, auditor.survived);
|
||
}
|
||
let retention: MoritaniRetention | null = null;
|
||
const mandatoryPlanetologistDiscard = (
|
||
side: ResolutionCombatant,
|
||
selected: string,
|
||
) =>
|
||
selected === side.plan.weapon &&
|
||
canUsePlanetologistBattleSpecial({
|
||
assignments: side.leaderSkills ?? [],
|
||
selectedLeader: side.plan.leader,
|
||
card: card(side, selected),
|
||
});
|
||
// The explicit after-use instruction also applies to a successful own traitor
|
||
// call, using the same specificity inference as Planetologist's discard.
|
||
const mandatorySkillDiscard = (side: ResolutionCombatant, selected: string) =>
|
||
mandatoryPlanetologistDiscard(side, selected) || side.diplomatDefense?.card === selected || isHarassWithdraw(card(side, selected));
|
||
const moritani = input.participants.find((p) => p.faction === 'moritani');
|
||
if (winner && moritani) {
|
||
const loser = winner === a ? d : a,
|
||
loserPlayed = loser === a ? played.attacker : played.defender;
|
||
const retainablePlayed = loserPlayed.filter(
|
||
(selected) => !mandatorySkillDiscard(loser, selected),
|
||
);
|
||
const eligible = retainablePlayed.filter(
|
||
(selected) =>
|
||
canRetainBattleCard(
|
||
card(loser, selected)!,
|
||
ac || dc,
|
||
!!loser.poisonTooth,
|
||
),
|
||
);
|
||
if (
|
||
loser.id !== moritani.id &&
|
||
loser.ally === moritani.id &&
|
||
moritani.ally === loser.id &&
|
||
eligible.length
|
||
) {
|
||
requireQuote(
|
||
!input.pendingRetentionPresent,
|
||
'Finish the previous alliance card cleanup first.',
|
||
);
|
||
retention = {
|
||
owner: moritani.id,
|
||
player: loser.id,
|
||
territory: input.territory,
|
||
turn: input.turn,
|
||
played: [...retainablePlayed],
|
||
eligible,
|
||
stage: 'choose',
|
||
};
|
||
}
|
||
}
|
||
const discarded = [a, d].flatMap((s) =>
|
||
(s === a ? played.attacker : played.defender)
|
||
.filter(
|
||
(selected) =>
|
||
!(
|
||
retention?.player === s.id &&
|
||
retention.played.includes(selected) &&
|
||
!mandatorySkillDiscard(s, selected)
|
||
) &&
|
||
(mandatorySkillDiscard(s, selected) ||
|
||
winner !== s ||
|
||
!canRetainBattleCard(
|
||
card(s, selected)!,
|
||
ac || dc,
|
||
!!s.poisonTooth,
|
||
)),
|
||
)
|
||
.map((selected) => ({ player: s.id, card: selected })),
|
||
);
|
||
const winnerCards = winner
|
||
? [...(winner === a ? played.attacker : played.defender)].filter(
|
||
(selected) =>
|
||
!discarded.some(
|
||
(entry) => entry.player === winner.id && entry.card === selected,
|
||
),
|
||
)
|
||
: [];
|
||
return {
|
||
...(harassWithdraw.length ? { harassWithdraw } : {}),
|
||
result,
|
||
winner: winner?.id ?? null,
|
||
attackerTraitor: ac,
|
||
defenderTraitor: dc,
|
||
revelations,
|
||
leaderStrengths: strengths,
|
||
leaderSkillBonuses,
|
||
leaderDeaths: deaths,
|
||
scores,
|
||
stone,
|
||
effects,
|
||
explosion,
|
||
payments,
|
||
...(spiceBankerPayments.length ? { spiceBankerPayments } : {}),
|
||
choamIncome:
|
||
choam && choamAmount > 0
|
||
? { owner: choam.id, amount: choamAmount }
|
||
: null,
|
||
bounty,
|
||
strongholdIncome,
|
||
destroyedArmies,
|
||
...(result === 'explosion' && homeworld
|
||
? { homeworldExplosion: homeworld.explosion }
|
||
: {}),
|
||
basicWinnerLosses,
|
||
...(leaderSkillPenalties ? { leaderSkillPenalties } : {}),
|
||
...(sukGraduate ? { sukGraduate } : {}),
|
||
...(rihani ? { rihani } : {}),
|
||
...(sandmaster ? { sandmaster } : {}),
|
||
casualties,
|
||
played,
|
||
discarded,
|
||
winnerCards,
|
||
retention,
|
||
auditor,
|
||
};
|
||
}
|