42 KiB
Current development status
Updated 30 September 2026. The full twelve-faction goal is unfinished. Basic is playable and the six classic factions have a user-authorized Advanced preview. Expansion starts and full rules/publication acceptance remain gated.
Current checkpoint and work
The explicit Semuta development preview pauses a clean public ordinary-card discard, used Box after paid search, either clean Ornithopter retirement, public used Distrans after private transfer, final definite Truthtrance, movement-order Juice of Sapho or one winner-selected battle card with no pending reward. Every seat sees the same neutral offer regardless of hidden Semuta possession. An early-ended flight advances the queue; a completed flight without BG/Ecaz/Moritani entry reaction resumes its one committed arrival. Private gifts, answer history, Sapho order and resolved battle remain intact through claim or decline. A holder with a free hand slot can recover the fresh other-player discard and dispose Semuta. Minimal legal AI, exact JSON/SQLite continuation and competing-room CAS are connected. Phone width showed owned Commit and rival Continue without a private card face. Mixed arrival reactions, auction/battle Sapho, queued or promise-bound Truthtrance, multi-card/reward-pending battle discards, other producers, full-hand ordering, normal Richese starts and deployed acceptance remain unfinished. Neutral passes and the free-slot guard are product safety choices, not publisher rulings.
One natural Advanced Moritani assassination now proceeds from genuine battle loss to a dead-target Traitor reveal, face-up retirement and private Mentat replacement. The six-seat game completed 1,666 accepted actions, zero rejected candidates and 45 JSON restores; a separate replay checked every private view across reveal and replacement. A natural living-target kill, exceptional combinations and the unresolved duration/UX rulings remain open. Public expansion starts and deployed acceptance remain gated.
Another natural six-seat Moritani game exposed two illegal Fremen worm rides into a placed Terror with a pending BG fighter intrusion. The worm-arrival bot preflight now omits only that public reaction conflict. Same-seed replay completes 1,541 accepted actions, zero rejects and 41 JSON restores. This does not implement the simultaneous reaction or demonstrate a natural assassination reveal; expansion starts and deployment remain gated.
A six-seat Advanced Moritani sample exposed six illegal bot Guild cross-planet transport candidates into a placed Terror while Guild income was pending. Arrival preflight now quotes the submitted single-source transport and payment using public arrival triggers. The same genuine game completes 1,262 accepted actions, zero rejected candidates and 34 JSON restores; both assassination choices were declined. This repairs AI candidate legality, not the unsupported arrival composition, natural assassination reveal coverage, normal expansion starts or deployed acceptance.
The owner-only administrator accounts prototype now lists, provisions, changes roles, disables and rotates another account’s personal key. Rotation can re-enable a disabled target only with a fresh key; old credentials and sessions remain revoked, including attempted A→B→A reuse. Live owner/target fences, durable exact retries and safe actor-attributed history preserve rooms and seats. A disposable owner and target completed authenticated local network rotation and re-enable on an isolated built-worker D1 store, and mobile browser review showed exact impact and a superseded-replay warning. The supported dev HTTP suite passes 55/55; the built-worker full suite hit intermittent local workerd 503 restarts and is not a green production-bundle suite. Failed-attempt history, the rest of administration, deployment and production acceptance remain unfinished. This code is not in the last verified live image.
The bounded Advanced Moritani Assassinate Leaders preview now has repeatable genuine games across two through six supported seats. Five samples completed 2,511 accepted actions, no rejected candidates and 65 JSON continuations. The six-seat game reached two private assassination offers, both declined. The separate natural reveal sample above adds one dead-target use, not a complete Moritani rules claim. The unresolved duration/UX questions and public expansion gate remain unchanged. This source is not in the last verified live image.
The independent Ecaz three-card variant now has a repeatable
genuine-game sample profile
for paired Ecaz/Moritani rosters from two to six seats. Ten Basic/Advanced
games at base seed 20260929 completed with 3,768 accepted actions, zero
rejected candidates and 95 JSON continuations; the six-seat Advanced game
actually played Recruits, Reinforcements and Harass & Withdraw. That run
exposed and confirmed a saved-view drift from unlocked Bene Gesserit advisor
stances, now corrected at four arrival/movement writers. These samples do
not certify all card interactions, full expansion modes or deployment.
The separate Reinforcements card prototype now works in clean Ecaz/Moritani expansion battles as well as classic-faction tables in Basic and Advanced. Genuine setup, owner-only two-slot controls, legal AI offers, typed reserve-to-Tanks payment and saved D1 continuation follow the existing card contract. Co-present Ecaz allied armies, Richese, Ixians/Tleilaxu and other optional modules remain gated; the printed cost timing is still a documented product interpretation, not a publisher ruling. This does not open public expansion or card-variant starts, and this source is not in the last verified live image.
A five-seat Advanced combined Homeworld/Nexus/expansion sample exposed two known-unsupported Ecaz Ambassador/Moritani Terror shipment candidates from Tleilaxu's own Homeworld. AI arrival preflight now excludes them using only public entry reactions. The same genuine game completed with 786/786 legal attempts and 21 JSON continuations; this is a candidate-legality repair, not support for the combined arrival or a public expansion start. The source is not in the last verified live image.
Six fixed paired-expansion Basic/Advanced game samples
at b9c8b74 completed with 4,641 legal actions and 122 JSON continuations.
They do not establish complete faction effects, module combinations or
release readiness.
Five Basic Moritani and five Basic Tleilaxu plus Leader Skills game samples across two through six seats completed with 4,736 legal actions and 123 JSON continuations. This is sampled playable coverage, not complete skills, Advanced or optional-module acceptance.
A bounded Ecaz Ambassador/Moritani Terror same-entry continuation now snapshots both original optional triggers and offers their owners sequential choices in current storm order on classic plus Ecaz/Moritani Basic/Advanced tables. This order is a conservative provisional table interpretation, not a publisher ruling. The original shipment, move or Fremen worm ride transfers forces only once; JSON/SQLite recovery keeps token custody private and proceeds to the second owner even after the first declines or resolves a supported effect. A summoned worm during the overlap retains its Nexus before the queued ride; Robbery overflow and Sabotage discards preserve physical custody. The table shows public owner order without disclosing the hidden Terror face; existing owned controls and minimal legal AI remain usable. Competing BG Intrusion, Fremen/Guild Ambassador child arrivals and optional-module combinations remain gated, as do normal public expansion starts. The bounded Atomics path below does not open these overlap combinations. This source is not in the last verified live image.
A bounded Guild native rate Karama path now interrupts classic Guild/reciprocal-ally ordinary reserve shipments and eligible cross-planet transport before payment, including Guild's own return to abstract reserves and allied Fremen southern-reserve transport. Canceling the rate charges normal destination price for the exact saved force group and original approved funding split; return costs one spice per force under the documented conservative doubled-tariff interpretation. If the group or split cannot complete, Karama is spent but the declaration returns unused and a replacement uses full price this turn. Saved typed custody, a legal AI path, SQLite CAS recovery and local read-only browser previews of the cancel control and replacement quote are connected. Guild income, transport permission and independently purchased Karama rates remain separate. Optional-module and Homeworld rate cancellation remain gated; this code is not in the verified live image below.
Moritani Extortion now has a bounded local reveal-to-Mentat continuation: five bank spice stays reserved until Moritani finishes normal Terror placement and any Karama response; then non-Moritani seats in storm order may pay three once or decline. Payment removes the revealed token; all declines rotate it back into hidden supply. The placement-first order was selected by the user, not sourced as a publisher priority ruling. Public notices hide the current payer's affordability from other seats. Owner controls, legal AI, JSON/SQLite CAS, nested Box/gift interruptions and a genuine late Mentat Ambassador entry have focused coverage; each still settles before the turn ends. A separate bounded classic-plus-Moritani Atomics path now records public Aftermath with permanent shipment prohibition and a one-card hand-limit reduction for Moritani and its ally at activation; later alliance changes are gated pending a ruling. Complete expansion starts stay gated. These local changes are not in the last verified live image below.
The live NAS Apps dune image is the immutable
ghcr.io/quintine/dune:sha-c9a3625ff2a9ddafdbc08e64de809eca6029db85
from successful container workflow 36358270534. The public footer's title and
accessibility name show that full revision; visible text shows c9a3625.
After the update, owner sign-in succeeded and nine existing rooms remained,
including a playing room at version 54. A fresh 0600 online SQLite backup in
the persistent app volume passed PRAGMA quick_check before the update. The
earlier temporary remote plaintext owner key and provisioning SQL were removed.
Private saved-seat reconnection, complete historical-data comparison and live
Diplomat retreat gameplay were not exercised; its local behavior is verified,
not production gameplay-proven.
The bounded Discovery Orgiz Collection transfer is connected in current local
source for Basic/Advanced, with an automatic public log and saved continuation.
It treats each positive collected board deposit as one observable blow, a source
inference pending a publisher clarification. A focused engine/browser/SQLite
checkpoint is in Discovery prototype; this code is
not yet in the live c9a3625 image. Contested/shared transfers and full
Discovery release acceptance remain gated.
Checkpoint 209fb18 was pushed and its matching container workflow
36359970371 completed successfully. The dedicated deployment agent could not
enter TrueNAS Apps because the host desktop was OS-locked; it made no NAS change,
backup or post-rollout claim. Production remains at the last verified c9a3625
image until the Apps session is unlocked and this exact image is deployed.
An owner-only room-backup prototype now captures, lists and downloads immutable private snapshots with live authorization, unchanged room versions and append-only capture/export receipts. The per-room size/storage limits, missing import/restore and absent unified action-history entries keep the saved-game operations gate open. Local isolated capture/export and a signed-out browser denial passed; this is not deployed evidence.
The owner-only read-only operations sample now exposes the build revision, saved-room and active-seat counts, lifecycle flags, invalid JSON room counts, latest room write and backup/export usage. Live SQL owner authorization and desktop/mobile local UI checks passed. It does not inspect SQLite integrity, disk space, stalled turns or restore safety; no live NAS deployment or production administrator acceptance is claimed.
Current work adds action history: a searchable, paginated view of nine durable admin receipt sources with public before/after settings. Owners/operators receive operational reasons; viewers do not. Queries preserve live authority and reject private or malformed metadata from search. Failed-attempt coverage, operational health and the remaining full admin scope are still unfinished.
Discussion checkpoint 160fdc1 is pushed. Types/lint, 5,431 offline tests,
52 HTTP tests, build, twenty-four administrator HTTP groups and desktop/mobile
browser checks passed; all 2,230 baseline games and 4,746 seats were preserved.
Its container workflow 36218058095 succeeded; the later NAS Apps deployment
and current live revision are recorded above.
The bounded Fremen Nexus Cunning prototype connects an initially empty worm's public offer, one spent private card, a Karama response, a typed remote ride after the Nexus, human controls and minimal legal AI in classic-faction Nexus-only games. Basic/Advanced natural continuation, an additional-worm placement and an actual Advanced special-Karama summon retain their physical parent, response and native-then- remote ride order across JSON/isolated SQLite recovery and duplicate CAS. Natural and summoned offer/ride browser surfaces were exercised. Review found and fixed an inherited-key force-custody bypass. A second Cunning offer inside an interrupted control, Great Maker, combined modules, Secret Ally protection and complete Nexus games remain gated. The bounded Atomics reveal is a separate classic-plus-Moritani path, not a playable Nexus Terror effect; its later-alliance hand-limit policy is unresolved.
The bounded Fremen Nexus Betrayal alternatives let an unallied holder spend the physical card either before the first Spice Blow to prevent Fremen worm rides for that turn, or before Fremen move in Shipment and Movement to suppress their native two-territory advantage. Worm destruction/protection and Nexus still resolve; independent movement bonuses remain available. One saved card cannot use both modes, even if recycled later that turn. Owner controls, prioritized legal bot play, Basic/Advanced JSON and authenticated concurrent SQLite continuation are connected. Post-appearance Betrayal timing and combined modules remain gated; no public Nexus gate changes.
The bounded Ecaz Nexus Betrayal path lets a card holder select one public territory shared by Ecaz and its ally before the first Shipment and Movement turn advances. One spent card, a provisional Karama response and exact typed ally-force return are wired through human controls, legal bot action, JSON and in-memory SQL continuation, and focused gameplay, race and restart tests. A local browser fixture rendered the holder-only offer and rival Karama notice without writing a room. The Secret Ally inquiry has a bounded private prototype; its native-leader scope/answer audience and combined modes remain release gates.
The bounded native Ecaz Nexus Cunning prototype spends the one card to take the existing living Duke from Moritani at a quiet Battle boundary in paired Ecaz/Moritani Nexus games. Owner controls, legal AI, ordinary battle selection, temporary end-turn custody and signed saved continuation are connected in Basic/Advanced outside Advanced Harkonnen tables, where the battle path cannot select Duke. Captured, dead and Ghola destinations and all combined modules remain gated. The Battle-only timing is a documented product boundary rather than printed phase text. This code is not yet in the live image.
The bounded Ecaz-only Duke revival returns the existing dead shared disc alive and set aside after ordinary paid revival or a Ghola card. The user selected this custody interpretation; it is not a publisher clarification. Five spice (three with the existing Tleilaxu alliance discount), stop/cancellation windows, first five-in-Tanks cohort, owner choices, legal AI and JSON/SQLite continuation are connected. Further six-disc native cycles, exceptional custody and Advanced Harkonnen remain guarded; no complete Ecaz start is certified.
The bounded Mirror Weapon battle path
admits the canonical physical card in CHOAM/Richese-deck Basic/Advanced
classic/CHOAM/Richese battles without combined optional modules. Effective
copied attacks, copy-first Tooth/Stone choices, public Stone feasibility,
saved custody, human controls and legal AI are connected. A victorious
physical Mirror can be kept even after a copied activated Tooth or Artillery
attack under the user's interpretation, not a GF9 clarification. Combined
modes and full Richese starts remain gated. Neither new path is in the
verified live c9a3625 image.
The bounded Bureaucrat/Tleilaxu revival payment path adds the Basic Tleilaxu/Leader Skills profile's actual single-payer revival prices to the skill's post-Karama redirection. Paid custody, separate free-revival income, private negotiated amounts, owner controls, four legal AI policies and concurrent SQLite continuation are connected. Other expansion payment families, gifts and combined modules remain gated; this is not a complete Leader Skills or Tleilaxu certification.
The main page labels its build's Git commit in the lobby and active-table masthead; local Git HEAD does not represent uncommitted work. The main-branch container workflow publishes an image but does not deploy the live site automatically.
Current work adds discussion moderation: owners/operators can mute or unmute new public/private messages from a human seat. History, incoming messages, game state and credentials remain saved; the setting follows recovery/handover. Atomic authority/version fences, durable audit and exact admin/message retries are connected. This is partial participant support; access revocation, participant removal, assisted recovery, permanent deletion, bulk actions and backup/operations tools remain unfinished.
Participant AI checkpoint 2cddf03 is pushed. Types/lint,
Earlier complete-game integration samples finished 62 genuine games: Basic Leader Skills with Tleilaxu, Moritani, Ixians or CHOAM; Basic/Advanced classic Homeworld + Nexus; all three paired faction-expansion + Nexus profiles across two through six seats; and two six-seat all-expansion games. All 29,333 actions were accepted, with 765 JSON/private-view restorations and unchanged source fingerprints. Rare effects not encountered naturally and all public release gates remain unverified.
Four further all-expansion Nexus samples completed genuine five/six-seat Basic and Advanced games: 4,098 accepted actions, 109 JSON/private-view restorations, unchanged source fingerprints and five Nexus Card draw/keep decisions in the five-seat games. No Nexus effect was played in those samples; card-specific combinations and public expansion/Nexus starts remain gated.
Four more all-expansion Homeworld/Nexus samples completed five/six-seat Basic and Advanced games with 2,800 accepted actions, 74 JSON/private-view restores and unchanged source fingerprints. Five-seat tables drew/kept three Nexus Cards and used real Homeworld deployment decisions. Eight proposed entries were rejected by the existing Ecaz Ambassador/Moritani Terror overlap gate; bots found alternate actions and completed. Their unresolved priority and all public mode gates remain.
The bounded native Richese Nexus Cunning shipment now uses two distinct physical No-Field tokens in one priced shipment in genuine Richese/CHOAM paired Nexus games. One token immediately reveals a reserve-capped public force group; the other remains concealed. Owner-only controls, four legal AI profiles, Karama/Guild responses, signed saved receipts and concurrent in-memory SQLite settlement are connected in Basic/Advanced. A read-only local browser fixture displayed the owner selector and no rival private panel. Same-shipment nonrepeat is a documented product interpretation; faceup-component artwork, combined modules, Betrayal and full Nexus acceptance remain gated. This code is local and not in the last verified production image.
The independent Reinforcements Battle Plan prototype connects its physical card in either slot for Basic/Advanced classic-faction games without other optional modules. Three own reserve counters enter the Tanks, +2 affects normal battle score only, and the card is discarded on all revealed outcomes. Owner-only availability, controls, legal AI, private inspection and saved continuation are connected. Traitor/explosion payment, normal-first elite selection and battle-loss accounting remain explicitly provisional interpretations, not a publisher or user ruling; full variant and public mode gates remain closed. This source is not in the live image.
The bounded Emperor Nexus Secret Ally bank-auction purchase connects the separate retained-price alternative in Basic/Advanced classic-faction Nexus-only games. An unallied winner proves the final bid from their own spice, keeps it, takes the physical Treachery lot and spends the Nexus; owner controls, legal AI, signed history and saved SQLite continuation are wired. Every eligible winner receives the same payment confirmation regardless of hidden card custody; this privacy-preserving timing is provisional, with the prior user question still pending. Seller payments, allied splits, non-Bidding sources, Betrayal and complete Nexus remain gated. This source is not in the live image.
5,408 offline tests, 52 HTTP tests, build, twenty-two administrator HTTP groups and desktop/mobile browser acceptance passed. Deployment delivery was unconfirmed at that checkpoint; the current production revision is recorded above. No strategic AI refinement was added.
Readable-notice checkpoint 137f922 is pushed. Types/lint, 5,381 offline tests,
52 HTTP tests, build and delayed-response desktop/mobile browser QA passed.
Its new-revision deployment handoff is pending confirmation.
The readable-notice follow-up extends first-request progress to admin operations, AI permissions and seat handovers, preventing recovery instructions from flashing before a successful response. Seat recovery/handover confirmations remain above the table until Continue. Existing retry proofs and rules/AI pacing are unchanged. New-revision deployed acceptance remains separate from local checks; positive production admin testing still needs authorized access.
The connected administrative archive/unarchive prototype lets closed rooms leave the default directory without changing saved games, credentials, discussion or AI deadlines. Unarchiving leaves play closed; reopening requires unarchiving first. Exact saved retries and combined archive / removal filters preserve recovery. Permanent deletion, bulk actions and full participant/backup support remain unfinished.
Checkpoint 98b1b32 added close/reopen and passed types/lint,
5,356 offline tests, 52 HTTP tests and build, with seventeen administrator HTTP
groups and lost-response desktop/mobile browser QA. It is deployed on the NAS:
container verification passed, migration 0013 applied, all eight prior rooms and
ten seats were preserved, and public HTTPS/browser saved-seat restoration passed.
Anonymous admin routes remain denied. Positive production administrator acceptance
still awaits authorized QA access. Archive checkpoint e918e2e is also deployed:
migration 0014, integrity and public HTTPS/browser saved-seat restoration passed;
all eight prior rooms and ten seats were preserved. Its positive production
administrator acceptance remains pending the same authorization.
Checkpoint 238de38 added recoverable removal/restoration
and passed types/lint, 5,314 offline tests, 52 HTTP tests and build, with fourteen
administrator HTTP groups and lost-response desktop/mobile browser QA. It is
deployed on the NAS: container verification passed, migration 0012 applied,
all eight prior rooms and ten seats were preserved, and public HTTPS/browser
saved-seat restoration passed. Anonymous removal and other admin routes remain
denied. Positive production administrator acceptance remains pending authorized
QA operator access.
Checkpoint c0cc4de added neutral administrator lobby configuration
and passed types/lint, 5,260 offline tests, 52 HTTP tests and build, with eleven
dedicated administrator HTTP groups and lost-response desktop/mobile browser QA.
It is deployed on the NAS: container verification passed, migration 0011 applied,
all eight prior rooms and ten seats were preserved, and public HTTPS/browser
saved-seat restoration passed. Anonymous creation, control and configuration
requests remain denied. Positive production administrator acceptance remains
pending authorized QA operator access.
Checkpoint e7d4efc added administrator room creation
and passed types/lint, 5,240 offline tests, 52 HTTP tests and build, with independent
review and eight dedicated administrator HTTP groups. It is deployed on the NAS:
container verification passed, migration 0010 applied, all eight prior rooms and
ten seats were preserved, and a saved seat restored through public HTTPS and the
browser. Anonymous administrator creation remains denied. Positive production
administrator acceptance still requires explicitly authorized QA operator access.
Checkpoint 8c922b4 added pause/resume and joining locks
and passed types/lint, 5,223 offline tests, 52 HTTP tests and build, with independent
review and dedicated local administrator/browser checks. It is deployed on the
NAS: container verification passed, migration 0009 applied, all eight prior rooms
and ten seats were preserved, and a saved seat restored through public HTTPS.
Anonymous administrator requests remain denied. Authenticated production admin
acceptance still requires the pending QA-access confirmation.
Checkpoint f29d056 was pushed and deployed to the NAS instance. Readable
create/join progress and Continue notices passed actual HTTPS browser acceptance,
including mobile and saved-seat refresh; existing production records survived
the update. Administrator sign-in renders closed by default. Authenticated admin
production checks remain pending provisioning approval.
The readable-notice fix replaces the flashing recovery screen during ordinary room creation/join with concise progress. Actual recovery instructions stay until resolved, and completed-action text waits for a local Continue control. It does not add confirmation steps to game rules or AI turns.
Administrator access/directory checkpoint c2d392e passed types, lint, 5,196
offline tests, 52 HTTP tests and build, plus focused authenticated/browser checks.
Its authenticated production acceptance remains pending; the current deployment
preserves saved games and full administration gates.
The user added a complete administration panel to the goal on
22 September: secure admin access, room creation/removal and lifecycle controls,
participant support, backup/restore, operational views and audited actions.
The first prototype now connects separate administrator sign-in, persistent
sessions/revocation and a searchable, filtered, paginated room directory at
/admin. Private game contents remain excluded. Operator provisioning and
recovery instructions are in the admin guide. Room creation, lifecycle/removal,
participant support, backups and operational controls remain unfinished; these
belong before full AI refinement/calibration. Existing rules, Git, subagent and
preservation requirements remain in force.
The goal also requires testing the deployed application at https://dune.procrastination.games. Match the running revision, exercise relevant real player/admin flows in dedicated QA rooms, and record deployed results separately from local checks. See production verification. This requirements update does not claim a new deployed test result.
Earlier completed rules checkpoint: 0f79f28, forced Harkonnen exchange return.
Types, lint, 5,150 offline tests, 49 HTTP tests and the production build
passed. One complete Advanced sample had no rejected actions across 158 actions
and four JSON restores. Browser inspection and exact refresh were checked;
full visual acceptance remains open. All 1,586 prior rooms and 3,354 human seats
were preserved; new QA/HTTP rooms brought the baseline to 1,626 rooms and 3,442 seats.
Current work exposes Advanced preview through normal room creation and host lobby controls. It uses genuine setup, explicit unfinished-mode start, renewed human readiness after mode changes, private seat restoration and saved continuation. Six classic factions, existing Tech Tokens (3+ players) and Stronghold Cards are admitted; expansion/module gates and pending rulings remain. Focused engine, controls, retry and concurrent recovery checks are connected; final independent review, browser, sample-game and required checks accompany the Git checkpoint. Preview access does not certify complete rules compliance.
The Sandmaster/HMS source comparison found no official clarification that passengers remaining in the interior trigger collection from outside territories during native relocation. A ruling question was sent; ordinary HMS relocation and force entry/exit remain working. No extra collection is silently applied. The Bureaucrat/Emperor gift question and the other recorded skill boundaries remain pending.
Remaining native Ecaz/Moritani effects, repeated six-disc Duke cycles and Richese
empty-cache auction arithmetic still cross recorded source questions. Native
Tleilaxu revival now creates its skill offer at successful commitment, including
automatic response chains; the former dependency is resolved in its Basic profile.
The 8f7a62c policy checkpoint removed usage checks/cutoffs and deferred full AI
work until feature completion, followed by three adjacent 75% targets.
The platform audit found no supported Sites scheduler or Durable Object provisioning contract. Durable unattended bot resumption remains blocked on that capability; request/reconnect continuation does not establish it. Preserve pending rules questions and mode gates.
The connected Harass & Withdraw prototype supports either battle-card slot, private category inspections, exact undialed normal/elite returns, opponent-Traitor cancellation, mandatory disposal, controls and all four AI profiles. New battles also have revealed physical allocation for ordinary/elite mixtures and multi-sector returns. Richese card combinations and additional optional modules stay gated. Withdrawal before explosion and card-specific discard precedence are explicitly labeled inferences. The Stone Burner timing question is pending; no user answer is assumed. The separate Reinforcements prototype has its own provisional timing and cost boundary. Neither prototype opens variant, mode or publication gates.
The preceding early Sapho aggressor connects the printed battle-priority effect during the existing shared pre-plan opportunity. Physical attacker/defender/chooser stay stable; Habbanya takes precedence in either slot. Shared priority feeds Stone admission, ordinary/Stone resolution, public controls and all four AI profiles. Battle-bound history survives private saved continuation. Later intervention remains unfinished; no new ruling is assumed. Final checks, samples, browser evidence and delivery belong to the source-bound private report and Git message.
The earlier Mirror admission review flagged copied-attack choice and physical-card cleanup gaps in genuine Richese decks. The user subsequently chose ordinary winner retention for the physical Mirror, and the bounded Basic/Advanced battle path above now handles copy-first choices. Full Richese starts and combined-module play remain gated; the former blanket admission block does not apply to the connected profile.
The Smuggler follow-up review supports a saved reveal-time receipt with settlement only on leader survival, but located no official ruling on modified leader strength. The user has been asked about Kwisatz/trainer/Stunner composition; no answer is assumed. See the source follow-up.
Authoritative navigation
- Rules checklist, topic
implementation-checklistand each feature's entries: track implementation, controls, AI, documentation and verification, plus Missing, Prototyped, Integrated, Verified and Polished stages. - Rule decision index: settled contracts, source precedence and pending material interpretations. Consult it before reopening research.
- Development guide and verification tools: architecture, focused checks, source-bound reports, reusable faction samples, private backup and saved-seat restoration.
- Implementation history: newest first. Historical evidence and outage records stay there and in feature documents; read bounded relevant sections and verify old absence claims against current code/tests.
- Efficiency pilot: the first three milestones are pushed; measurement limits remain explicit. Reuse tools and checks, without promising an unmeasured savings percentage.
Connected development capabilities
These links define bounded working behavior, not complete module certification.
| Area | Current connected work and evidence |
|---|---|
| Base/Advanced setup | Normal Advanced preview, genuine setup, Advanced study, Fremen cancellation, Atreides full-plan audit. Earlier Basic-then-flip fixtures do not establish current setup coverage. |
| Expansion factions | Ixians/Tleilaxu and all seven faction selections: genuine setup, Ecaz six-force placement and Advanced Loyalty, separate optional card variants, private controls and saved per-lot Ixian/Richese decline. Actual special-lot exchange remains pending. |
| Leader Skills | Common lifecycle, known skilled capture, Mentat question preview, Bureaucrat payments, five battle disciplines, Planetologist, Suk Graduate, Rihani and other battle effects, Smuggler shipment, No-Field and battle collection, Sandmaster routes and worm rides, Banker spending, Diplomat defense and bounded retreat. Remaining bands and combinations are explicit in those contracts. |
| Discoveries | Prototype: genuine setup, Great Maker, seven cards/eight tokens, inspection and stash rewards, nested sites, signed later free entry, carried Ornithopter, sole Cistern, bounded Orgiz transfers, Jacurutu income, Testing Station and Shrine. Orgiz's per-deposit interpretation, contested/shared benefits and mixed physical allocation remain provisional or pending. The Orgiz path in current source is not yet deployed. |
| Nexus/Homeworlds | Decision index links each integrated faction family, native/borrowed effects, physical custody, private choices, payments and transport. CHOAM Secret Ally trade and bounded after-victory inspection, Moritani Secret Ally losing-card retention, Ecaz private yes/no traitor inquiry and Emperor extra revival are connected. Uniform CHOAM winner/Moritani loser windows and Ecaz inquiry scope/audience are explicit product inferences, not publisher rulings; Emperor purchase remains pending. A source audit or helper alone is not a completed effect. |
| Truthtrance | Spice facts, card counts, hand inventory, recorded knowledge, and Basic/no-Guild Advanced reserve-shipment promises use authoritative private state. Earlier readiness audits do not supersede these follow-ups. |
| Other cards | Sapho runtime includes first among remaining unstarted movement turns after Advanced Guild has finished. Recruits connects clean Revival play; Harass & Withdraw and Reinforcements connect bounded battle effects in the same independent three-card preview. Richese card contracts and the checklist identify other connected effects and explicit gaps. |
| Multiplayer | Public and private discussion, saved rooms/seats, recovery, uncertain-request retry, own-seat AI, named-player AI permission and voluntary seat handover have connected controls and recovery evidence. |
Remaining readiness
| Area | Remaining gate |
|---|---|
| Basic core | Ordinary Guild repricing/transport settlement, broader truthful commitments, unresolved special timing and integrated rules/human/AI acceptance. |
| Six-faction Advanced | Base gaps, provisional special-Karama outcomes, remaining timing audits and authentic multiplayer/browser acceptance. The user-authorized unfinished preview is available; setup matrices and complete samples do not certify full compliance. |
| Twelve factions and all optional modules | Every missing effect, remaining skill bands, Ecaz card variant, Kull Wahad, unfinished Richese cards, Terror effects, occupation entitlement, Nexus interactions, contested Discoveries and complete games across valid combinations. Detailed boundaries remain in the checklist/decision index. |
| AI | Maintain minimal legal participation and critical correctness fixes while game features are unfinished. Full implementation, strategy refinement and calibration wait until all non-AI features are complete; then target approximately 75% higher-tier wins for Medium/Easy, Hard/Medium and Brutal/Hard. See the AI development plan. These targets remain unverified. |
| Multiplayer | Broader disconnected/abandoned-seat recovery, unattended continuation and network-failure acceptance, while preserving authoritative versioning, custody, privacy and saves. |
| Administration | Complete the admin panel: permissions, room directory and creation/removal, lifecycle controls, participant support, backup/restore and operational audit tools. Required before full AI refinement. |
| Components and experience | Full component inventory/text verification, all readable inspectors, original artwork, animation/sound/accessibility/mobile polish, complete internal guidance and end-to-end human play. |
AI calibration, multiplayer audit, component inventory and visual playtest record their measured scope. README retains publication gates.
Working sequence and preservation
Prototype every remaining function in dependency order, using existing controls, legal AI and the saved-state model. Continue independent functions while material rulings are pending. Then run integrated games, repair failures, deepen combination and recovery coverage, and complete all non-AI features. Only then fully implement and refine AI strategy and calibrate the adjacent difficulty pairs. Keep focused checks for crashes, deadlocks, legality, custody and privacy; complete required broad checkpoint checks. Use selective subagents and independent review for complex rules/privacy/persistence. Commit and push verified checkpoints under “Push all from now on”, verify push success. The user removed the usage cutoff and routine account-usage checks; efficient work, Git delivery and selective subagents remain required.
The user-authorized 13 September reset happened once; preserve all games created
since it. Keep .wrangler/state, credentials and private backup artifacts out of
Git. Reuse a healthy server; restart only for a relevant change or observed problem,
with a fresh backup, safe human-play boundary and verified restoration. No hourly
restart or recurring maintenance automation is installed; do not recreate one.