Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
93 lines
2.7 KiB
TypeScript
93 lines
2.7 KiB
TypeScript
import {
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quoteGiediCollectionBonus,
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type HomeworldCollectionContext,
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type HomeworldCollectionSource,
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} from './homeworld-collection';
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import { HomeworldCustodyError } from './homeworld-custody';
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export type GiediCollection = {
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turn: number;
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player: string;
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qualifying: number;
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awarded: boolean;
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signature: string;
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};
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function signature(receipt: Omit<GiediCollection, 'signature'>) {
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return JSON.stringify([
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receipt.turn,
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receipt.player,
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receipt.qualifying,
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receipt.awarded,
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]);
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}
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/** A saved receipt records completed income, never an instruction to pay again.
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* Missing receipts remain compatible with older saves; do not reconstruct one
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* from present balances, forces or already-collected deposits. */
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export function validateGiediCollection(
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context: HomeworldCollectionContext,
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turn: number,
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receipt: GiediCollection | undefined,
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) {
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if (receipt === undefined) return;
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if (
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!receipt ||
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typeof receipt !== 'object' ||
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Array.isArray(receipt) ||
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Object.keys(receipt).sort().join(',') !==
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'awarded,player,qualifying,signature,turn' ||
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!context.homeworlds?.custody ||
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!context.players.some(
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(p) => p.id === receipt.player && p.faction === 'harkonnen',
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) ||
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!Number.isSafeInteger(receipt.turn) ||
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receipt.turn < 1 ||
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receipt.turn > turn ||
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!Number.isSafeInteger(receipt.qualifying) ||
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receipt.qualifying < 0 ||
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typeof receipt.awarded !== 'boolean' ||
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(receipt.awarded && receipt.qualifying === 0) ||
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receipt.signature !== signature(receipt)
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)
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throw new HomeworldCustodyError(
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'The saved Giedi Prime collection receipt is invalid.',
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);
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}
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export function quoteGiediCollectionReceipt(
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context: HomeworldCollectionContext,
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turn: number,
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player: string,
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sources: HomeworldCollectionSource[],
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previous?: GiediCollection,
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): { receipt: GiediCollection; amount: 0 | 2 } {
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validateGiediCollection(context, turn, previous);
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if (!Number.isSafeInteger(turn) || turn < 1 || !context.homeworlds?.custody)
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throw new HomeworldCustodyError(
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'Giedi Prime collection needs its Homeworld and current turn.',
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);
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const current = previous?.turn === turn ? previous : undefined;
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const quote = quoteGiediCollectionBonus(
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context,
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player,
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sources,
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current?.awarded ?? false,
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);
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const qualifying = (current?.qualifying ?? 0) + quote.qualifying;
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if (!Number.isSafeInteger(qualifying))
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throw new HomeworldCustodyError(
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'Giedi Prime collection receipts would overflow.',
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);
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const receipt = {
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turn,
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player,
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qualifying,
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awarded: (current?.awarded ?? false) || quote.amount > 0,
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};
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return {
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receipt: { ...receipt, signature: signature(receipt) },
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amount: quote.amount,
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};
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}
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