226 lines
17 KiB
TypeScript
226 lines
17 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { applyAction, viewGame, type Action, type Game } from '../game/engine';
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import { isAdvisor } from '../game/advisors';
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import { spiritualAdvisorMatchingKey } from '../game/spiritual-advisor';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import {
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createSemutaSpiritualAmbassadorCostFixture as fixture, actSemutaSpiritualAmbassadorCost as act,
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passSemutaSpiritualAmbassadorCost as pass, claimSemutaSpiritualAmbassadorCost as claim,
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allowSemutaSpiritualAmbassadorCost as allow, finishSemutaSpiritualAmbassadorCost as finish,
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semutaSpiritualAmbassadorCostPlayer as player, semutaSpiritualAmbassadorCostInventory as inventory,
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semutaSpiritualAmbassadorCostPhysical as physical, semutaSpiritualAmbassadorCostClean as clean,
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type SemutaSpiritualAmbassadorCostFixture,
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} from './fixture-semuta-spiritual-ambassador-cost';
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const clock = (game: Game) => ({ turn: game.turn, phase: game.phase, active: game.active, ready: game.ready,
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order: game.order, movementRemaining: game.movementRemaining, storm: game.storm,
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spiceDeck: game.spiceDeck, spiceDiscard: game.spiceDiscard });
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const grantLogs = (game: Game, owner: string) => game.log.filter(entry =>
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entry.text.startsWith(`${player(game, owner).name} sent 1 free`));
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function reject(game: Game, actor: string, action: Action) {
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const before = structuredClone(game); assert.throws(() => applyAction(game, actor, action)); assert.deepEqual(game, before);
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}
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function nativeSource(f: SemutaSpiritualAmbassadorCostFixture) {
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assert.equal(f.setup.status, 'setup'); assert.equal(f.setup.advanced, true); assert.equal(f.setup.semutaPreview, true);
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assert.deepEqual(f.setup.expansions, ['choam', 'ecaz']);
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assert.deepEqual(f.game.players.map(player => player.faction), ['richese', 'choam', 'ecaz', 'beneGesserit', 'atreides']);
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assert.ok(f.beforeStartingDeal.players.every(player => player.hand.length === 0));
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assert.deepEqual(f.afterSetup.players.flatMap(player => player.hand.map(card => card.id)), f.deal);
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assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost && card.effect === 'karama'));
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assert.equal(f.packet.scalars.length, 9); assert.ok(f.packetCreation && f.advisorSetup);
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const packetAfter = f.packetCreation.after.ecazAmbassadors!;
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assert.deepEqual(packetAfter.cohort.map(id => packetAfter.tokens.find(token => token.id === id)!.effect), f.packet.supply);
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assert.deepEqual(f.advisorSetup.steps[0].action, { type: 'advisorSetup', territory: f.territory, sector: f.sector });
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assert.equal(player(f.afterSetup, f.owner).forces[f.location], 1);
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assert.equal(isAdvisor(player(f.afterSetup, f.owner), f.territory), f.stage === 'shipping');
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assert.equal(f.acquisition.price, 1); assert.equal(f.acquisition.bid.actor, f.holder);
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assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquired, f.holder).spice, 1);
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assert.equal(player(f.acquired, f.richese).spice - player(f.acquisition.before, f.richese).spice, 1);
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assert.equal(player(f.placement.before, f.ecaz).spice - player(f.placement.after, f.ecaz).spice, 1);
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assert.ok(f.bgTurn.steps.some(step => step.actor === f.owner && step.action.type === 'endMovement'));
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assert.deepEqual(f.paidEntry.steps[0], { actor: f.entrant, action: f.paidShipmentAction });
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assert.equal(player(f.paidEntry.before, f.entrant).spice - player(f.paidEntry.after, f.entrant).spice, 1);
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assert.equal(player(f.game, f.entrant).forces['carthag:11'], 1); assert.equal(player(f.game, f.entrant).shipped, true);
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assert.equal(f.offer.pendingAmbassador?.stage, 'offer'); assert.equal(f.originalToken.effect, 'guild');
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assert.equal(f.originalToken.zone, 'used');
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assert.equal(f.trigger.after.pendingAmbassador?.beneficiary, f.shipper);
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assert.deepEqual(f.foreignShipment.steps[0], { actor: f.shipper, action: f.foreignShipmentAction });
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assert.equal(player(f.foreignShipment.before, f.shipper).spice, player(f.game, f.shipper).spice);
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assert.equal(player(f.foreignShipment.before, f.shipper).reserves - player(f.game, f.shipper).reserves, 1);
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assert.equal(player(f.game, f.shipper).forces[f.foreignLocation], 1);
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assert.equal(player(f.game, f.shipper).shipped, player(f.foreignShipment.before, f.shipper).shipped);
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assert.equal(player(f.game, f.shipper).moved, player(f.foreignShipment.before, f.shipper).moved);
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assert.deepEqual(f.beforeDeclaration.decision, f.originalChooser);
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assert.equal(f.originalChooser.shipment, f.shipper); assert.equal(f.originalChooser.destination, f.foreignLocation);
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assert.equal(f.originalChooser.ambassadorEvent, f.event);
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assert.deepEqual(f.declaration.steps, [{ actor: f.owner, action: f.nativeAction }]);
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assert.equal(f.shipping.response?.kind, 'advisor'); assert.equal(f.shipping.pendingSpiritualAdvisor?.stage, 'shipping');
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assert.deepEqual(physical(f.shipping), physical(f.beforeDeclaration));
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if (f.stage === 'matching') {
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assert.ok(f.shippingAllowance && f.shippingAllowance.steps.length > 0);
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assert.ok(f.shippingAllowance.steps.every(step => step.action.type === 'passResponse'));
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assert.equal(new Set(f.shippingAllowance.steps.map(step => step.actor)).size, f.shippingAllowance.steps.length);
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assert.equal(f.game.response?.advisors, false); assert.equal(f.game.response?.automaticAdvisorFlip ?? null, null);
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} else assert.equal(f.shippingAllowance, null);
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assert.equal(f.game.turn, 1); assert.equal(f.game.phase, 5); assert.equal(f.game.active, f.entrant);
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assert.equal(f.game.phaseOpening ?? null, null); assert.equal(f.game.decision ?? null, null);
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assert.equal(f.game.response?.kind, f.stage === 'shipping' ? 'advisor' : 'advisorFlip');
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assert.deepEqual(f.game.response, f.originalResponse); assert.deepEqual(f.game.pendingSpiritualAdvisor, f.originalFrame);
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assert.equal(f.originalFrame.stage, f.stage); assert.deepEqual(f.originalFrame.decision, f.originalChooser);
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assert.deepEqual(f.originalFrame.source, f.originalSource); assert.deepEqual(f.originalFrame.denied, []);
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assert.equal(f.originalFrame.selection, JSON.stringify([f.originalSource, f.originalFrame.order]));
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assert.deepEqual(f.game.pendingAmbassador, f.originalAmbassador);
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assert.equal(f.originalAmbassador.shipmentReceipt?.next, 'advisor');
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assert.deepEqual(f.originalAmbassador.shipmentReceipt, f.originalForeignReceipt);
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assert.deepEqual(f.game.pendingArrivalReaction ?? null, f.originalQueue);
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assert.deepEqual(physical(f.game), physical(f.beforeDeclaration)); assert.equal(grantLogs(f.game, f.owner).length, 0);
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assert.equal(f.sourceActionCount, f.actions.length); assert.deepEqual(inventory(f.game), f.originalInventory);
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}
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function open(f: SemutaSpiritualAmbassadorCostFixture) {
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const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard;
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assert.ok(pending);
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assert.equal(pending.continuation.kind, f.stage === 'shipping' ? 'karamaTerminalDiscard' : 'karamaAdvisorFlipDiscard');
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if (pending.continuation.kind !== 'karamaTerminalDiscard' && pending.continuation.kind !== 'karamaAdvisorFlipDiscard')
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throw Error('Use the original Guild-derived Spiritual cost');
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assert.deepEqual(pending.batch.entries.map(entry => ({ card: entry.card.id, by: entry.discardedBy, face: entry.publicFace })),
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[{ card: f.cost, by: f.spender, face: true }]);
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assert.equal(pending.batch.cause, `karama:${f.originalResponse.kind}`);
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assert.deepEqual(pending.continuation.use.response, f.originalResponse);
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assert.deepEqual(pending.continuation.resume.response, f.originalResponse);
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assert.deepEqual(game.pendingSpiritualAdvisor, f.originalFrame);
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assert.deepEqual(game.pendingAmbassador, f.originalAmbassador);
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assert.deepEqual(game.pendingArrivalReaction ?? null, f.originalQueue);
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assert.deepEqual(physical(game), f.originalPhysical); assert.deepEqual(clock(game), clock(f.game));
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assert.equal(game.response ?? null, null); assert.equal(game.decision ?? null, null);
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assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false);
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assert.equal(game.discard.filter(card => card.id === f.cost).length, 1);
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assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true);
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assert.deepEqual(inventory(game), f.originalInventory); return game;
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}
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function denied(game: Game, f: SemutaSpiritualAmbassadorCostFixture, claimed: boolean) {
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game = finish(game); assert.equal(game.response ?? null, null); assert.equal(game.pendingTreacheryDiscard ?? null, null);
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assert.deepEqual(physical(game), f.originalPhysical); assert.deepEqual(clock(game), clock(f.game));
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assert.equal(grantLogs(game, f.owner).length, 0);
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assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false);
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assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed));
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assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed));
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assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed));
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assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed));
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if (f.stage === 'matching') {
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assert.deepEqual(game.decision, f.originalChooser); assert.equal(game.pendingSpiritualAdvisor?.stage, 'offer');
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assert.deepEqual(game.pendingAmbassador, f.originalAmbassador);
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assert.deepEqual(game.pendingArrivalReaction ?? null, f.originalQueue);
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assert.deepEqual(game.pendingSpiritualAdvisor?.denied, [spiritualAdvisorMatchingKey(f.originalSource)]);
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assert.equal(game.pendingSpiritualAdvisor?.source ?? null, null); assert.equal(game.pendingSpiritualAdvisor?.order ?? null, null);
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reject(game, f.owner, f.sink);
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const choices = viewGame(game, f.owner).spiritualAdvisorChoices; assert.ok(choices);
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assert.ok(choices.choices.filter(choice => !choice.accompany).every(choice => choice.blocked));
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assert.ok(choices.choices.some(choice => choice.accompany && !choice.blocked));
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} else {
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assert.equal(game.pendingSpiritualAdvisor ?? null, null); assert.equal(game.pendingAmbassador ?? null, null);
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assert.equal(game.decision ?? null, null); assert.equal(clean(game), true);
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}
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assert.deepEqual(inventory(game), f.originalInventory); reject(game, f.spender, f.action); return game;
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}
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function settled(game: Game, f: SemutaSpiritualAmbassadorCostFixture, placed: boolean, target = f.territory) {
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game = finish(game); assert.equal(clean(game), true);
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assert.equal(game.pendingSpiritualAdvisor ?? null, null); assert.equal(game.pendingAmbassador ?? null, null);
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assert.equal(game.pendingArrivalReaction?.length ?? 0, 0); assert.equal(game.pendingTreacheryDiscard ?? null, null);
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assert.deepEqual(clock(game), clock(f.game)); assert.deepEqual(inventory(game), f.originalInventory);
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assert.equal(grantLogs(game, f.owner).length, Number(placed));
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const bg = player(game, f.owner), original = player(f.game, f.owner);
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assert.equal(bg.reserves, original.reserves - Number(placed)); assert.equal(bg.spice, original.spice);
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assert.equal(bg.shipped, original.shipped); assert.equal(bg.moved, original.moved); assert.equal(bg.tanks, original.tanks);
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assert.equal(bg.forces[f.location], original.forces[f.location] + Number(placed && target === f.territory));
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if (placed && target === f.foreignDestination && f.stage === 'matching') assert.equal(bg.forces[f.foreignLocation], 1);
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for (const seat of game.players.filter(seat => seat.id !== f.owner))
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assert.deepEqual(physical(game).find(player => player.id === seat.id), f.originalPhysical.find(player => player.id === seat.id));
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if (!placed) assert.deepEqual(physical(game), f.originalPhysical);
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else assert.equal(isAdvisor(bg, target), f.stage === 'shipping' || target === f.foreignDestination);
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assert.equal(player(game, f.shipper).forces[f.foreignLocation], 1);
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assert.equal(player(game, f.entrant).forces['carthag:11'], 1);
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assert.deepEqual(game.ecazAmbassadors!.tokens.find(token => token.id === f.token), f.originalToken);
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reject(game, f.owner, f.nativeAction); return game;
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}
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for (const stage of ['shipping', 'matching'] as const) for (const claimed of [false, true]) void test(
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`native Guild Ambassador Spiritual ${stage} Karama cost Semuta ${claimed ? 'claim' : 'pass'} preserves its committed grant and applies native denial once`, () => {
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const f = fixture({ stage }); nativeSource(f);
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const offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event;
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let game = denied(claimed ? claim(offered, f.holder) : pass(offered), f, claimed);
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reject(game, f.holder, { type: 'semutaCommit', event }); reject(game, f.holder, { type: 'semutaPass', event });
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if (stage === 'matching') game = act(game, f.owner, f.decline);
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settled(game, f, false);
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});
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for (const stage of ['shipping', 'matching'] as const) void test(
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`native Guild Ambassador Spiritual ${stage} allowance places the real free packet once without another token or foreign shipment`, () => {
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const f = fixture({ stage }); nativeSource(f);
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const game = settled(allow(structuredClone(f.game)), f, true);
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assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost));
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assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta));
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});
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void test('native Guild Ambassador Spiritual matching denial preserves the real legal accompaniment replacement for claim and pass', () => {
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for (const claimed of [false, true]) {
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const f = fixture({ stage: 'matching' }), offered = open(f);
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let game = denied(claimed ? claim(offered, f.holder) : pass(offered), f, claimed);
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assert.ok(f.replacementAction); game = act(game, f.owner, f.replacementAction);
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if (game.response?.spiritualAdvisorSource) game = allow(game);
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settled(game, f, true, f.foreignDestination);
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}
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});
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void test('Guild-derived Spiritual costs reject stale and underlying controls while their exact original child stays parked', () => {
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for (const stage of ['shipping', 'matching'] as const) {
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const f = fixture({ stage }), game = open(f), event = game.pendingTreacheryDiscard!.batch.event;
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reject(game, f.holder, { type: 'semutaCommit', event: `${event}:stale` });
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reject(game, f.spender, { type: 'semutaCommit', event }); reject(game, f.spender, f.action);
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reject(game, f.owner, f.nativeAction); reject(game, f.owner, f.decline);
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reject(game, f.owner, { type: 'passResponse' }); reject(game, f.entrant, { type: 'endMovement' });
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reject(game, f.shipper, f.foreignShipmentAction);
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assert.deepEqual(game.pendingAmbassador, f.originalAmbassador); assert.deepEqual(physical(game), f.originalPhysical);
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denied(pass(game), f, false);
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}
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});
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void test('changed Guild parent or Spiritual source rejects before cost and before a fresh Semuta answer', () => {
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for (const stage of ['shipping', 'matching'] as const) {
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const f = fixture({ stage });
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for (const changed of ['parent', 'source'] as const) {
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const game = structuredClone(f.game);
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if (changed === 'parent') game.pendingSpiritualAdvisor!.signature = 'different-original-parent';
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else game.response!.spiritualAdvisorSource = { ...f.originalSource, amount: 2 };
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reject(game, f.spender, f.action); assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost));
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}
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const game = open(f); assert.ok(game.pendingAmbassador);
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game.pendingAmbassador.event = 'different-original-ambassador';
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reject(game, f.holder, { type: 'semutaCommit', event: game.pendingTreacheryDiscard!.batch.event });
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}
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});
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void test('all four minimal policies answer the actual Guild-derived Spiritual shipping and matching costs legally', () => {
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for (const stage of ['shipping', 'matching'] as const) {
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const f = fixture({ stage }), offered = open(f), event = offered.pendingTreacheryDiscard!.batch.event;
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for (const difficulty of DIFFICULTIES) {
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const own = viewGame(offered, f.holder); own.players.find(player => player.id === f.holder)!.bot = difficulty;
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const before = structuredClone(own), action = botActions(own)[0]; assert.ok(action, difficulty);
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assert.deepEqual(own, before);
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assert.ok(action.type === 'semutaCommit' || action.type === 'semutaPass'); assert.equal(action.event, event);
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let game = act(structuredClone(offered), f.holder, action);
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const claimed = action.type === 'semutaCommit';
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if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') {
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const choosing = viewGame(game, f.holder); choosing.players.find(player => player.id === f.holder)!.bot = difficulty;
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const selected = botActions(choosing)[0]; assert.ok(selected);
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assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost);
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game = act(game, f.holder, selected);
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} else if (game.pendingTreacheryDiscard) game = pass(game);
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game = denied(game, f, claimed);
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if (stage === 'matching') game = act(game, f.owner, f.decline);
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settled(game, f, false);
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}
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}
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});
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