Files
Dune/tests/truth-phase-bid-ix-runtime.test.ts
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TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { viewGame, type Action, type Game } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import {
actTruthMovementNativeEarly as act,
advanceTruthMovementNativeEarly as advance,
createTruthMovementNativeEarlyFixture as fixture,
truthMovementNativeEarlyClean as clean,
truthMovementNativeEarlyInventory as inventory,
truthMovementNativeEarlyPlayer as player,
} from './fixture-truth-movement-native-early';
/** Native Basic setup uses original unopened deal and Spice positions; the
* shared fixture reaches clean Charity without a staged hand or promise. */
function bind(answer: 'yes' | 'no', withCancel = false) {
const f = fixture({ roster: 'ixians-tleilaxu' });
let game = structuredClone(f.game);
let karama: string | undefined;
if (withCancel) {
// A controlled physical supplement moves one still-unopened Karama to the
// Tleilaxu hand. This is only the optional cancellation cost: no wallet,
// response, auction, bidder, pool or promise is installed.
const index = game.deck.findIndex(card => card.effect === 'karama');
assert.ok(index >= 0);
const [card] = game.deck.splice(index, 1);
karama = card.id;
player(game, 'tleilaxu').hand.push(card);
assert.deepEqual(inventory(game), f.originalCards);
}
game = act(game, f.asker, { type: 'card', card: f.truth });
while (game.truthtrance?.stage === 'priority') {
const actor = game.players.find(seat => !game.truthtrance!.passed.includes(seat.id));
assert.ok(actor);
game = act(game, actor.id, { type: 'truthPass' });
}
assert.equal(game.truthtrance?.stage, 'ask');
game = act(game, f.asker, { type: 'truthAsk', question: {
kind: 'phaseBid', target: f.target, turn: game.turn, minimum: 4,
} });
assert.ok(viewGame(game, f.target).truthPhaseBidAnswers?.includes(answer));
assert.equal(viewGame(game, f.asker).truthPhaseBidAnswers, null);
for (const difficulty of DIFFICULTIES) {
const target = viewGame(game, f.target);
target.players.find(seat => seat.id === f.target)!.bot = difficulty;
const action = botActions(target)[0];
assert.equal(action?.type, 'truthAnswer');
assert.ok(target.truthPhaseBidAnswers!.includes(action.answer as 'yes' | 'no' | 'unknown'));
}
game = act(game, f.target, { type: 'truthAnswer', answer });
assert.equal(game.truthtrance, null);
assert.ok(game.phaseBidPromises?.some(row => row.player === f.target && row.answer === (answer === 'yes')));
assert.deepEqual(inventory(game), f.originalCards);
return { f, game, karama };
}
function ordinaryLot(source: Game, karama?: string) {
let game: Game;
if (karama) {
game = advance(source, state => state.response?.kind === 'ixAuction' && !!state.ixAuction);
assert.deepEqual(game.ixAuction!.cards, [], 'The real response precedes drawing the Ixian pool');
game = act(game, 'tleilaxu', { type: 'card', card: karama, mode: 'cancel' });
} else {
// With no eligible counter the native Ixian response auto-allows, so it
// can proceed directly to the real inspection decision in one action.
game = advance(source, state => state.decision?.kind === 'ixAuction' && !state.response);
const pool = game.ixAuction!.cards;
assert.ok(pool.length > 1);
const returned = pool[0].id, retained = pool.slice(1).map(card => card.id).sort();
game = act(game, game.decision!.player, { type: 'decision', card: returned, position: 'bottom' });
game = advance(game, state => clean(state) && !!state.auction);
assert.deepEqual(game.ixAuctionKnown!.cards.map(card => card.id).sort(), retained);
assert.ok(game.deck.some(card => card.id === returned));
return game;
}
game = advance(game, state => clean(state) && !!state.auction);
assert.equal(game.ixAuction ?? null, null);
assert.equal(game.ixAuctionKnown ?? null, null, 'A canceled inspection grants no Ixian private pool');
assert.equal(game.discard.filter(card => card.id === karama).length, 1);
return game;
}
function toTarget(game: Game, target: string) {
for (let n = 0; n < 20; n++) {
if (clean(game) && game.auction?.active === target) return game;
if (clean(game) && game.auction) game = act(game, game.auction.active, { type: 'passBid' });
else game = advance(game, clean);
}
throw new Error('The original ordinary lot did not reach the promised bidder');
}
function reject(game: Game, actor: string, action: Action) {
const before = structuredClone(game);
assert.throws(() => act(game, actor, action));
assert.deepEqual(game, before);
}
for (const canceled of [false, true]) {
const source = canceled ? 'canceled Ixian inspection' : 'actual Ixian pool selection';
void test(`Basic early phase-bid Yes survives ${source} and completes through the real ordinary bid`, () => {
const { f, game: bound, karama } = bind('yes', canceled);
let game = toTarget(ordinaryLot(bound, karama), f.target);
const outstanding = viewGame(game, f.target).phaseBidPromises.find(row => row.minimum === 4);
assert.ok(outstanding && !outstanding.fulfilled && !outstanding.released);
reject(game, f.target, { type: 'passBid' });
// A smaller bid may remain legal when an actual funded sale opens a later
// lot; the phase promise does not force the current lot's threshold.
const target = viewGame(game, f.target), guide = target.phaseBidPromiseGuide;
assert.ok(guide); assert.equal(guide.action.type, 'bid');
assert.equal(guide.action.amount, 4);
for (const difficulty of DIFFICULTIES) {
const bot = viewGame(game, f.target);
bot.players.find(seat => seat.id === f.target)!.bot = difficulty;
const action = botActions(bot)[0]; assert.ok(action);
const trial = act(game, f.target, action);
assert.ok(trial.phaseBidPromises?.some(row => row.player === f.target && row.fulfilled));
}
game = act(game, f.target, guide.action);
assert.ok(game.phaseBidPromises?.some(row => row.player === f.target && row.fulfilled));
assert.deepEqual(inventory(game), f.originalCards);
});
void test(`Basic early phase-bid No survives ${source} and constrains the real ordinary lot`, () => {
const { f, game: bound, karama } = bind('no', canceled);
let game = toTarget(ordinaryLot(bound, karama), f.target);
reject(game, f.target, { type: 'bid', amount: 4, allyPayment: 0 });
game = act(game, f.target, { type: 'passBid' });
game = advance(game, state => state.phase > 3 && clean(state));
assert.ok(game.phaseBidPromises?.some(row => row.player === f.target && !row.answer && row.fulfilled));
assert.deepEqual(inventory(game), f.originalCards);
});
}