308 lines
16 KiB
TypeScript
308 lines
16 KiB
TypeScript
import { FACTIONS } from './catalog';
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/** Public configuration only; never gate a skill on a hidden card or random deal. */
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export type LeaderSkillProfile = {
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expansions: readonly string[];
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advanced?: boolean;
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players?: readonly { faction: string }[];
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homeworlds?: unknown;
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nexusCards?: unknown;
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discoveries?: unknown;
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discoveryEnabled?: unknown;
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discoveryStash?: unknown;
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greatMaker?: unknown;
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strongholdCards?: unknown;
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techTokens?: unknown;
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ecazTreachery?: unknown;
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semutaPreview?: unknown;
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moritaniAssassinatePreview?: unknown;
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advancedPreview?: unknown;
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kullPreview?: unknown;
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nexusKullPreview?: unknown;
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guildBetrayalPreview?: unknown;
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richeseBetrayalPreview?: unknown;
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nexusIxianReplacementPreview?: unknown;
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nexusIxianBetrayalPreview?: unknown;
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nexusHarkonnenBetrayalPreview?: unknown;
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mentatQuestionPreview?: unknown;
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spiceBankerIncomePreview?: unknown;
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};
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export function noOtherLeaderSkillModules(game: LeaderSkillProfile): boolean {
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return !game.homeworlds && !game.nexusCards && !game.discoveries &&
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!game.discoveryEnabled && !game.strongholdCards && !game.techTokens && !game.ecazTreachery;
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}
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/** Fresh classic Nexus/Skills only; other module and native compositions stay separate. */
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export function classicNexusLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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const players = game.players;
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if (!game.nexusCards || typeof game.advanced !== 'boolean' || game.expansions.length ||
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!players || players.length < 2 || players.length > 6 ||
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game.homeworlds || game.discoveries || game.discoveryEnabled ||
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game.discoveryStash || game.greatMaker || game.strongholdCards || game.techTokens ||
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game.ecazTreachery || game.semutaPreview || game.moritaniAssassinatePreview ||
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game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
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game.guildBetrayalPreview || game.richeseBetrayalPreview ||
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game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
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game.nexusHarkonnenBetrayalPreview || game.mentatQuestionPreview ||
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game.spiceBankerIncomePreview) return false;
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for (let i = 0; i < players.length; i++) {
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for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
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let classic = false;
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for (const faction of FACTIONS)
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if (faction.id === players[i].faction) { classic = faction.expansion === 'base'; break; }
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if (!classic) return false;
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}
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return true;
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}
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/** E1/E2 native skills may add Tech and Advanced Strongholds; original roster/decks remain. */
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function nativeLeaderSkillModulesSupported(game: LeaderSkillProfile): boolean {
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if (noOtherLeaderSkillModules(game)) return true;
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const players = game.players;
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if ((!game.techTokens && !game.strongholdCards) || !players ||
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players.length < (game.techTokens ? 3 : 2) || players.length > 6 ||
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(game.strongholdCards && game.advanced !== true) ||
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game.expansions.length < 1 || game.expansions.length > 2 ||
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game.homeworlds || game.nexusCards || game.discoveries || game.discoveryEnabled ||
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game.ecazTreachery || game.semutaPreview ||
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game.moritaniAssassinatePreview || game.advancedPreview || game.kullPreview ||
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game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview ||
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game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
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game.nexusHarkonnenBetrayalPreview) return false;
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for (const expansion of game.expansions)
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if (expansion !== 'ix' && expansion !== 'choam') return false;
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for (let i = 0; i < players.length; i++)
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for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
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return true;
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}
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/** Standalone E3 native predicates retain their own roster, Duke and assassination limits. */
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function e3LeaderSkillModulesSupported(game: LeaderSkillProfile): boolean {
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if (noOtherLeaderSkillModules(game)) return true;
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const players = game.players;
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if ((!game.techTokens && !game.strongholdCards) || !players ||
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players.length < (game.techTokens ? 3 : 2) || players.length > 6 ||
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(game.strongholdCards && game.advanced !== true) ||
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game.homeworlds || game.nexusCards || game.discoveries || game.discoveryEnabled ||
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game.ecazTreachery || game.semutaPreview || game.advancedPreview ||
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game.kullPreview || game.nexusKullPreview || game.guildBetrayalPreview ||
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game.richeseBetrayalPreview || game.nexusIxianReplacementPreview ||
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game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview) return false;
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for (let i = 0; i < players.length; i++)
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for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
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return true;
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}
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/** Classic three-to-six-seat Skills/Tech composition; native and other modules stay separate. */
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export function classicTechLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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const players = game.players;
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if (!game.techTokens || typeof game.advanced !== 'boolean' || game.expansions.length ||
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!players || players.length < 3 || players.length > 6 ||
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game.homeworlds || game.nexusCards || game.discoveries || game.discoveryEnabled ||
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game.strongholdCards || game.ecazTreachery || game.semutaPreview ||
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game.moritaniAssassinatePreview || game.advancedPreview || game.kullPreview ||
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game.nexusKullPreview || game.guildBetrayalPreview || game.richeseBetrayalPreview ||
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game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
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game.nexusHarkonnenBetrayalPreview) return false;
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for (let i = 0; i < players.length; i++) {
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for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
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let classic = false;
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for (const faction of FACTIONS)
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if (faction.id === players[i].faction && faction.expansion === 'base') { classic = true; break; }
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if (!classic) return false;
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}
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return true;
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}
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/** Original Advanced Strongholds, with optional Tech, for classic or supported native skills. */
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export function strongholdLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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if (!game.strongholdCards || game.advanced !== true) return false;
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if (game.expansions.length) return advancedNativeLeaderSkillsProfile(game) ||
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advancedMoritaniLeaderSkillsProfile(game) || nativeEcazLeaderSkillsProfile(game);
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const players = game.players;
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if (!players || players.length < (game.techTokens ? 3 : 2) || players.length > 6 ||
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game.homeworlds || game.nexusCards || game.discoveries || game.discoveryEnabled ||
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game.ecazTreachery || game.semutaPreview || game.moritaniAssassinatePreview ||
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game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
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game.guildBetrayalPreview || game.richeseBetrayalPreview ||
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game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
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game.nexusHarkonnenBetrayalPreview) return false;
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for (let i = 0; i < players.length; i++) {
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for (let j = 0; j < i; j++) if (players[j].faction === players[i].faction) return false;
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let classic = false;
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for (const faction of FACTIONS)
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if (faction.id === players[i].faction && faction.expansion === 'base') { classic = true; break; }
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if (!classic) return false;
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}
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return true;
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}
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/** Bounded integration of the ordinary Moritani roster, not Advanced assassination. */
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export function basicMoritaniLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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return game.advanced === false && game.expansions.length === 1 &&
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game.expansions[0] === 'ecaz' && e3LeaderSkillModulesSupported(game) &&
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!!game.players?.some(player => player.faction === 'moritani') &&
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game.players.every(player => player.faction === 'moritani' ||
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FACTIONS.some(faction => faction.id === player.faction && faction.expansion === 'base'));
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}
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/** Existing bounded Advanced assassination roster, composed with native skills. */
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export function advancedMoritaniLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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const players = game.players;
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if (game.advanced !== true || game.expansions.length !== 1 ||
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game.expansions[0] !== 'ecaz' || !players || players.length < 2 || players.length > 6 ||
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!e3LeaderSkillModulesSupported(game) || game.semutaPreview || game.advancedPreview ||
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game.kullPreview || game.nexusKullPreview || game.guildBetrayalPreview ||
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game.richeseBetrayalPreview || game.nexusIxianReplacementPreview ||
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game.nexusIxianBetrayalPreview || game.nexusHarkonnenBetrayalPreview) return false;
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let native = false;
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for (let i = 0; i < players.length; i++) {
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const player = players[i];
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for (let j = 0; j < i; j++) if (players[j].faction === player.faction) return false;
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if (player.faction === 'moritani') native = true;
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else {
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if (player.faction === 'harkonnen') return false;
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let classic = false;
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for (const faction of FACTIONS)
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if (faction.id === player.faction && faction.expansion === 'base') { classic = true; break; }
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if (!classic) return false;
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}
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}
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return native;
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}
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/** Ecaz's five native discs; the separate temporarily controlled Duke is not an assignment disc. */
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export function nativeEcazLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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const players = game.players;
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if (typeof game.advanced !== 'boolean' || game.expansions.length !== 1 ||
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game.expansions[0] !== 'ecaz' || !players || players.length < 2 || players.length > 6 ||
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!e3LeaderSkillModulesSupported(game) || game.semutaPreview || game.moritaniAssassinatePreview ||
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game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
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game.guildBetrayalPreview || game.richeseBetrayalPreview ||
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game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
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game.nexusHarkonnenBetrayalPreview) return false;
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let native = false;
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for (let i = 0; i < players.length; i++) {
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const player = players[i];
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for (let j = 0; j < i; j++) if (players[j].faction === player.faction) return false;
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if (player.faction === 'ecaz') native = true;
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else {
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if (game.advanced && player.faction === 'harkonnen') return false;
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let classic = false;
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for (const faction of FACTIONS)
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if (faction.id === player.faction && faction.expansion === 'base') { classic = true; break; }
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if (!classic) return false;
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}
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}
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return native;
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}
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/** Native Basic Tleilaxu, including Face Dancers; foreign gholas are Advanced. */
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export function basicTleilaxuLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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return game.advanced === false && game.expansions.length === 1 &&
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game.expansions[0] === 'ix' && nativeLeaderSkillModulesSupported(game) &&
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!!game.players?.some(player => player.faction === 'tleilaxu') &&
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game.players.every(player => player.faction === 'tleilaxu' ||
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FACTIONS.some(faction => faction.id === player.faction && faction.expansion === 'base'));
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}
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/** Basic Ixians, optionally with native Tleilaxu, keep the ordinary Ix inventories. */
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export function basicIxLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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return game.advanced === false && game.expansions.length === 1 &&
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game.expansions[0] === 'ix' && nativeLeaderSkillModulesSupported(game) &&
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!!game.players?.some(player => player.faction === 'ixians') &&
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game.players.every(player => ['ixians', 'tleilaxu'].includes(player.faction) ||
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FACTIONS.some(faction => faction.id === player.faction && faction.expansion === 'base'));
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}
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/** Basic CHOAM's ordinary leaders and economy; Auditor belongs to Advanced. */
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export function basicChoamLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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return game.advanced === false && game.expansions.length === 1 &&
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game.expansions[0] === 'choam' && nativeLeaderSkillModulesSupported(game) &&
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!!game.players?.some(player => player.faction === 'choam') &&
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game.players.every(player => player.faction === 'choam' ||
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FACTIONS.some(faction => faction.id === player.faction && faction.expansion === 'base'));
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}
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/** Native Basic Richese/CHOAM setup, without unrelated optional overlays. */
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export function basicRicheseLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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const players = game.players;
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if (game.advanced !== false || game.expansions.length !== 1 ||
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game.expansions[0] !== 'choam' || !players || players.length < 2 || players.length > 6 ||
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!nativeLeaderSkillModulesSupported(game) || game.semutaPreview || game.moritaniAssassinatePreview ||
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game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
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game.guildBetrayalPreview || game.richeseBetrayalPreview ||
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game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
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game.nexusHarkonnenBetrayalPreview) return false;
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let native = false;
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for (let i = 0; i < players.length; i++) {
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const player = players[i];
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for (let j = 0; j < i; j++) if (players[j].faction === player.faction) return false;
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if (player.faction === 'richese') native = true;
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else if (player.faction !== 'choam') {
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let classic = false;
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for (const faction of FACTIONS)
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if (faction.id === player.faction && faction.expansion === 'base') { classic = true; break; }
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if (!classic) return false;
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}
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}
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return native;
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}
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export function basicExpansionLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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return basicMoritaniLeaderSkillsProfile(game) || basicTleilaxuLeaderSkillsProfile(game) ||
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basicIxLeaderSkillsProfile(game) || basicChoamLeaderSkillsProfile(game) || basicRicheseLeaderSkillsProfile(game);
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}
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/** Source-clear Advanced native factions; optional decks never imply a seated faction. */
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export function advancedNativeLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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const players = game.players;
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if (game.advanced !== true || !players || players.length < 2 || players.length > 6 ||
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game.expansions.length < 1 || game.expansions.length > 2 ||
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(game.expansions.length === 2 && game.expansions[0] === game.expansions[1]) ||
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!nativeLeaderSkillModulesSupported(game) ||
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game.semutaPreview || game.moritaniAssassinatePreview || game.advancedPreview ||
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game.kullPreview || game.nexusKullPreview ||
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game.guildBetrayalPreview || game.richeseBetrayalPreview ||
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game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
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game.nexusHarkonnenBetrayalPreview) return false;
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for (const expansion of game.expansions)
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if (expansion !== 'ix' && expansion !== 'choam') return false;
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let native = false;
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for (let i = 0; i < players.length; i++) {
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const player = players[i];
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// Six seats at most: check prior seats without allocating per-rule quote sets.
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for (let j = 0; j < i; j++) if (players[j].faction === player.faction) return false;
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if (player.faction === 'ixians' || player.faction === 'tleilaxu' ||
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player.faction === 'choam' || player.faction === 'richese') {
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if (!game.expansions.includes(player.faction === 'choam' || player.faction === 'richese' ? 'choam' : 'ix')) return false;
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native = true;
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} else {
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let classic = false;
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for (const faction of FACTIONS)
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if (faction.id === player.faction && faction.expansion === 'base') { classic = true; break; }
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if (!classic) return false;
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}
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}
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return native;
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}
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export function nativeExpansionLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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return basicExpansionLeaderSkillsProfile(game) || advancedNativeLeaderSkillsProfile(game) ||
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advancedMoritaniLeaderSkillsProfile(game) || nativeEcazLeaderSkillsProfile(game);
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}
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/** Only the original eligible native skill families gain the Tech combination. */
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export function nativeTechLeaderSkillsProfile(game: LeaderSkillProfile): boolean {
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return !!game.techTokens && nativeExpansionLeaderSkillsProfile(game);
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}
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/** Shared by rule quotes, controls and minimal legal bot participation. */
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export function ordinaryLeaderSkillModeSupported(game: LeaderSkillProfile): boolean {
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return (noOtherLeaderSkillModules(game) &&
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(!game.expansions.length || nativeExpansionLeaderSkillsProfile(game))) ||
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classicTechLeaderSkillsProfile(game) || nativeTechLeaderSkillsProfile(game) ||
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strongholdLeaderSkillsProfile(game) || classicNexusLeaderSkillsProfile(game);
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}
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